- moves collapse into a dedicated set of functions / files
- make collapse scenarios distinct (slight performance cost)
- reduce verbosity for short name segments (now actually working, was supposed to do so before)
adjust to generalFindMaximum function
moved parallel detection to ratio/absolute based regression testing
considerably improved detection quality using normalised regression lines
only follow initial direction/narrow turns for parallel detection
rename intersection (engine version) to IntermediateIntersection
follow coding convention for existing functions, move invalidate into routeStep
moved elongate into route step
move forward-step-signage into route step
replace post-processings `forwardInto` with `RouteStep` functionality. Don't change maneuver in step
separete declaration and implementation
instead of artificially removing lanes from a roundabout, we don't assing them in the first place.
this also prevents a problem where we would end up collapsing turns with lanes in a roundabout
removes duplicated includes
removes unused includes
eliminates dedicated toolkits that resulted in circular dependencies
moves functionality close to data, where possible
Usage:
struct MyIntersection : EnableIntersectionOps<MyIntersection> {
};
Done.
We require MyIntersection having at least the member attributes from
IntersectionViewData but don't enforce a inheritance hierarchy.
Changes the processing order in the edge based graph factory.
Instead of iterating over all outgoing edges in order, we compute the edge
expanded graph in the order of intersections.
This allows to remember intersection shapes and re-use them for all possible ingoing edges.
Also: use low accuracry mode for intersections degree 2 intersections
We can use lower accuracy here, since the `bearing`
after the turn is not as relevant for off-route detection.
Getting lost is near impossible here.