refactor of post-processing

- moves collapse into a dedicated set of functions / files
 - make collapse scenarios distinct (slight performance cost)
 - reduce verbosity for short name segments (now actually working, was supposed to do so before)
This commit is contained in:
Moritz Kobitzsch 2017-02-15 15:12:24 +01:00 committed by Patrick Niklaus
parent 8d83c3adbb
commit 6c3390f14d
59 changed files with 1992 additions and 1337 deletions

View File

@ -71,17 +71,17 @@ Feature: Bike - Squares and other areas
| abcda | (nil) | parking |
When I route I should get
| from | to | route |
| x | y | xa,abcda,by,by |
| y | x | by,abcda,xa,xa |
| a | b | abcda,abcda |
| a | d | abcda,abcda |
| b | c | abcda,abcda |
| c | b | abcda,abcda |
| c | d | abcda,abcda |
| d | c | abcda,abcda |
| d | a | abcda,abcda |
| a | d | abcda,abcda |
| from | to | route |
| x | y | xa,abcda,by |
| y | x | by,abcda,xa |
| a | b | abcda,abcda |
| a | d | abcda,abcda |
| b | c | abcda,abcda |
| c | b | abcda,abcda |
| c | d | abcda,abcda |
| d | c | abcda,abcda |
| d | a | abcda,abcda |
| a | d | abcda,abcda |
@train @platform
@ -99,14 +99,14 @@ Feature: Bike - Squares and other areas
| abcda | (nil) | platform |
When I route I should get
| from | to | route |
| x | y | xa,abcda,by,by |
| y | x | by,abcda,xa,xa |
| a | b | abcda,abcda |
| a | d | abcda,abcda |
| b | c | abcda,abcda |
| c | b | abcda,abcda |
| c | d | abcda,abcda |
| d | c | abcda,abcda |
| d | a | abcda,abcda |
| a | d | abcda,abcda |
| from | to | route |
| x | y | xa,abcda,by |
| y | x | by,abcda,xa |
| a | b | abcda,abcda |
| a | d | abcda,abcda |
| b | c | abcda,abcda |
| c | b | abcda,abcda |
| c | d | abcda,abcda |
| d | c | abcda,abcda |
| d | a | abcda,abcda |
| a | d | abcda,abcda |

View File

@ -7,9 +7,9 @@ Feature: Bicycle - Handle cycling
Scenario: Bicycle - Use a ferry route
Given the node map
"""
a b c
d
e f g
a b c
d
e f g
"""
And the ways
@ -19,22 +19,22 @@ Feature: Bicycle - Handle cycling
| efg | primary | | |
When I route I should get
| from | to | route | modes |
| from | to | route | modes |
| a | g | abc,cde,efg,efg | cycling,cycling,cycling,cycling |
| b | f | abc,cde,efg,efg | cycling,cycling,cycling,cycling |
| e | c | cde,cde | cycling,cycling |
| e | c | cde,cde | cycling,cycling |
| e | b | cde,abc,abc | cycling,cycling,cycling |
| e | a | cde,abc,abc | cycling,cycling,cycling |
| c | e | cde,cde | cycling,cycling |
| c | e | cde,cde | cycling,cycling |
| c | f | cde,efg,efg | cycling,cycling,cycling |
| c | g | cde,efg,efg | cycling,cycling,cycling |
Scenario: Bicycle - Properly handle durations
Given the node map
"""
a b c
d
e f g
a b c
d
e f g
"""
And the ways
@ -45,7 +45,7 @@ Feature: Bicycle - Handle cycling
When I route I should get
| from | to | route | modes | speed |
| a | g | abc,cde,efg,efg | cycling,cycling,cycling,cycling | 5 km/h |
| b | f | abc,cde,efg,efg | cycling,cycling,cycling,cycling | 4 km/h |
| a | g | abc,cde,efg,efg | cycling,cycling,cycling,cycling | 6 km/h |
| b | f | abc,cde,efg,efg | cycling,cycling,cycling,cycling | 5 km/h |
| c | e | cde,cde | cycling,cycling | 2 km/h |
| e | c | cde,cde | cycling,cycling | 2 km/h |

View File

@ -17,8 +17,8 @@ Feature: Bike - Street names in instructions
| bc | Your Way | A7 |
When I route I should get
| from | to | route | ref |
| a | c | My Way,Your Way,Your Way | A6,A7,A7 |
| from | to | route | ref |
| a | c | My Way,Your Way | A6,A7 |
@unnamed
Scenario: Bike - No longer use way type to describe unnamed ways, see #3231

View File

@ -5,6 +5,7 @@ Feature: Bike - Turn restrictions
Background:
Given the profile "bicycle"
Given a grid size of 200 meters
@no_turning
Scenario: Bike - No left turn

View File

@ -3,6 +3,7 @@ Feature: Turn Penalties
Background:
Given the profile "turnbot"
Given a grid size of 200 meters
Scenario: Bike - turns should incur a delay that depend on the angle
@ -26,10 +27,10 @@ Feature: Turn Penalties
When I route I should get
| from | to | route | time | distance |
| s | a | sj,ja,ja | 39s +-1 | 242m +-1 |
| s | b | sj,jb,jb | 30s +-1 | 200m +-1 |
| s | c | sj,jc,jc | 29s +-1 | 242m +-1 |
| s | d | sj,jd,jd | 20s +-1 | 200m +-1 |
| s | e | sj,je,je | 29s +-1 | 242m +-1 |
| s | f | sj,jf,jf | 30s +-1 | 200m +-1 |
| s | g | sj,jg,jg | 39s +-1 | 242m +-1 |
| s | a | sj,ja,ja | 63s +-1 | 483m +-1 |
| s | b | sj,jb,jb | 50s +-1 | 400m +-1 |
| s | c | sj,jc,jc | 54s +-1 | 483m +-1 |
| s | d | sj,jd,jd | 40s +-1 | 400m +-1 |
| s | e | sj,je,je | 53s +-1 | 483m +-1 |
| s | f | sj,jf,jf | 50s +-1 | 400m +-1 |
| s | g | sj,jg,jg | 63s +-1 | 483m +-1 |

View File

@ -3,6 +3,7 @@ Feature: Car - Handle driving
Background:
Given the profile "car"
Given a grid size of 200 meters
Scenario: Car - Use a ferry route
Given the node map
@ -45,10 +46,10 @@ Feature: Car - Handle driving
When I route I should get
| from | to | route | modes | speed | time |
| a | g | abc,cde,efg,efg | driving,driving,driving,driving | 12 km/h | 173s +-1 |
| b | f | abc,cde,efg,efg | driving,driving,driving,driving | 9 km/h | 162s +-1 |
| c | e | cde,cde | driving,driving | 5 km/h | 146s +-1 |
| e | c | cde,cde | driving,driving | 5 km/h | 149s +-1 |
| a | g | abc,cde,efg,efg | driving,driving,driving,driving | 13 km/h | 340s +-1 |
| b | f | abc,cde,efg,efg | driving,driving,driving,driving | 9 km/h | 318s +-1 |
| c | e | cde,cde | driving,driving | 5 km/h | 295s +-1 |
| e | c | cde,cde | driving,driving | 5 km/h | 295s +-1 |
Scenario: Car - Properly handle durations
Given the node map
@ -61,7 +62,7 @@ Feature: Car - Handle driving
And the ways
| nodes | highway | bridge | duration |
| abc | primary | | |
| cde | primary | movable | 00:05:00 |
| cde | primary | movable | 00:10:00 |
| efg | primary | | |
When I route I should get

View File

@ -18,8 +18,8 @@ Feature: Car - Street names in instructions
| bc | Your Way | A1 |
When I route I should get
| from | to | route | ref |
| a | c | My Way,Your Way,Your Way | ,A1,A1|
| from | to | route | ref |
| a | c | My Way,Your Way | ,A1|
Scenario: Car - A named street with pronunciation
Given the node map
@ -36,9 +36,9 @@ Feature: Car - Street names in instructions
| cd | Your Way | yourewaye | |
When I route I should get
| from | to | route | pronunciations | ref |
| a | d | My Way,My Way,My Way | ,meyeway,meyeway | ,A1,A1 |
| 1 | c | Your Way,Your Way | yourewaye,yourewaye | , |
| from | to | route | pronunciations | ref |
| a | d | My Way,My Way | ,meyeway | ,A1 |
| 1 | c | Your Way,Your Way | yourewaye,yourewaye | , |
# See #2860
Scenario: Car - same street name but different pronunciation

View File

@ -53,13 +53,13 @@ Feature: Traffic - turn penalties
Scenario: Weighting not based on turn penalty file
When I route I should get
| from | to | route | speed | weight | time |
| a | h | ad,dhk,dhk | 65 km/h | 11s +-1 | 11s +-1 |
| a | h | ad,dhk | 65 km/h | 11s +-1 | 11s +-1 |
# straight
| i | g | fim,fg,fg | 55 km/h | 13s +-1 | 13s +-1 |
# right
| a | e | ad,def,def | 44 km/h | 16.3s +-1 | 16.3s +-1 |
# left
| c | g | cd,def,fg,fg | 65 km/h | 22s +-1 | 22s +-1 |
| c | g | cd,def,fg | 65 km/h | 22s +-1 | 22s +-1 |
# double straight
| p | g | mp,fim,fg,fg | 60 km/h | 24s +-1 | 24s +-1 |
# straight-right
@ -89,13 +89,13 @@ Feature: Traffic - turn penalties
And the contract extra arguments "--turn-penalty-file {penalties_file}"
When I route I should get
| from | to | route | speed | weight | time |
| a | h | ad,dhk,dhk | 65 km/h | 11 | 11s +-1 |
| a | h | ad,dhk | 65 km/h | 11 | 11s +-1 |
# straight
| i | g | fim,fg,fg | 56 km/h | 12.8 | 12s +-1 |
# right - ifg penalty
| a | e | ad,def,def | 67 km/h | 10.8 | 10s +-1 |
# left - faster because of negative ade penalty
| c | g | cd,def,fg,fg | 65 km/h | 22 | 22s +-1 |
| c | g | cd,def,fg | 65 km/h | 22 | 22s +-1 |
# double straight
| p | g | mp,fim,fg,fg | 61 km/h | 23.8 | 23s +-1 |
# straight-right - ifg penalty
@ -105,7 +105,7 @@ Feature: Traffic - turn penalties
# double right - forced left by lkh penalty
| g | n | fg,fim,mn,mn | 28 km/h | 51.8 | 51s +-1 |
# double left - imn penalty
| j | c | jk,klm,fim,def,cd,cd | 53 km/h | 54.6 | 54s +-1 |
| j | c | jk,klm,fim,def,cd | 53 km/h | 54.6 | 54s +-1 |
# double left - hdc penalty ever so slightly higher than imn; forces all the way around
Scenario: Too-negative penalty clamps, but does not fail

View File

@ -3,6 +3,7 @@ Feature: Foot - Squares and other areas
Background:
Given the profile "foot"
Given a grid size of 200 meters
@square
Scenario: Foot - Route along edge of a squares

View File

@ -3,6 +3,7 @@ Feature: Foot - Street names in instructions
Background:
Given the profile "foot"
Given a grid size of 200 meters
Scenario: Foot - A named street
Given the node map

View File

@ -4,6 +4,7 @@ Feature: Foot - Turn restrictions
Background:
Given the profile "foot"
Given a grid size of 200 meters
@no_turning
Scenario: Foot - No left turn

View File

@ -297,19 +297,19 @@ Feature: Turn Lane Guidance
"""
And the ways
| nodes | turn:lanes:forward | name |
| ab | | main |
| bc | left\|through\|through\|through\|right | main |
| cd | left\|through\|right | main |
| de | | main |
| cf | | off |
| ch | | off |
| dg | | off |
| di | | off |
| nodes | turn:lanes:forward | name | destination | oneway |
| ab | | main | One | yes |
| bc | left\|through\|through\|through\|right | main | One | yes |
| cd | left\|through\|right | main | Two | yes |
| de | | main | Three | yes |
| cf | | off | | yes |
| ch | | off | | yes |
| dg | | off | | yes |
| di | | off | | yes |
When I route I should get
| waypoints | route | turns | lanes |
| a,e | main,main,main | depart,use lane straight,arrive | ,left:false straight:false straight:true straight:false right:false, |
| waypoints | route | turns | destinations | lanes | locations |
| a,e | main,main,main | depart,use lane straight,arrive | One,Two,Three | ,left:false straight:false straight:true straight:false right:false, | a,c,e |
@anticipate
Scenario: Anticipate Lanes for through and collapse multiple use lanes

View File

@ -33,8 +33,8 @@ Feature: Features related to bugs
| e | traffic_signals |
When I route I should get
| waypoints | route | turns |
| 1,2 | top,right,right | depart,new name right,arrive |
| waypoints | route | turns |
| 1,2 | top,right | depart,arrive |
@3156
Scenario: Incorrect lanes tag

View File

@ -42,8 +42,8 @@ Feature: Collapse
| nodes | highway | name | oneway |
| abc | primary | road | yes |
| dejfg | primary | road | yes |
| fhb | primary_link | | |
| bie | primary_link | | |
| fhb | primary_link | | yes |
| bie | primary_link | | yes |
And the nodes
| node | highway |
@ -54,7 +54,7 @@ Feature: Collapse
When I route I should get
| waypoints | route | turns | locations |
| a,g | road,road,road | depart,continue uturn,arrive | a,b,g |
| d,c | road,road,road | depart,continue uturn,arrive | d,f,b |
| d,c | road,road,road | depart,continue uturn,arrive | d,f,c |
Scenario: Forking before a turn (forky)
Given the node map
@ -66,7 +66,7 @@ Feature: Collapse
`d.
f e
"""
# note: check clooapse.feature for a similar test case where we do not
# note: check collapse.feature for a similar test case where we do not
# classify the situation as Sliproad and therefore keep the fork inst.
And the ways
@ -87,6 +87,63 @@ Feature: Collapse
When I route I should get
| waypoints | route | turns | locations |
| a,g | road,cross,cross | depart,turn left,arrive | a,b,g |
| a,e | road,road,road | depart,continue right,arrive | a,b,e |
| a,e | road,road,road | depart,continue slight right,arrive | a,b,e |
# We should discuss whether the next item should be collapsed to depart,turn right,arrive.
| a,f | road,road,cross,cross | depart,continue slight right,turn right,arrive | a,b,d,f |
Scenario: Forking before a turn (forky), larger
Given the node map
"""
g
.
c
.'|
.' |
a . . b .' |
' . |
` d
f ' e
"""
And the ways
| nodes | name | oneway | highway |
| ab | road | yes | primary |
| bd | road | yes | primary |
| bc | road | yes | primary |
| de | road | yes | primary |
| fd | cross | no | secondary |
| dc | cross | no | secondary |
| cg | cross | no | secondary |
And the relations
| type | way:from | way:to | node:via | restriction |
| restriction | bd | dc | d | no_left_turn |
| restriction | bc | dc | c | no_right_turn |
When I route I should get
| waypoints | route | turns | locations |
| a,g | road,cross,cross | depart,turn left,arrive | a,b,g |
| a,e | road,road,road | depart,continue slight right,arrive | a,b,e |
# We should discuss whether the next item should be collapsed to depart,turn right,arrive.
| a,f | road,road,cross,cross | depart,continue slight right,turn right,arrive | a,b,d,f |
Scenario: Pulled Back Turn
Given the node map
"""
d
|
a-b-c
|
e
"""
And the ways
| nodes | highway | name |
| abc | tertiary | road |
| cd | tertiary | left |
| be | tertiary | right |
When I route I should get
| waypoints | route | turns |
| a,d | road,left,left | depart,turn left,arrive |
| a,e | road,right,right | depart,turn right,arrive |

View File

@ -399,7 +399,9 @@ Feature: Collapse
| waypoints | route | turns |
| a,d | , | depart,arrive |
Scenario: Crossing Bridge into Segregated Turn
# This scenario could be considered to require a `turn left`. The danger to create random/unwanted instructions
# from a setting like this are just to big, though. Therefore I opted to use `depart,arrive` only
Scenario: Crossing Bridge into Segregated Turn
Given the node map
"""
f
@ -419,8 +421,8 @@ Feature: Collapse
| hi | primary | yes | to_bridge |
When I route I should get
| waypoints | route | turns | locations |
| a,f | to_bridge,target_road,target_road | depart,turn left,arrive | a,d,f |
| waypoints | route | turns | locations |
| a,f | to_bridge,target_road | depart,arrive | a,f |
Scenario: Pankenbruecke
Given the node map
@ -438,6 +440,9 @@ Feature: Collapse
|
|
|
|
|
|
g
"""
@ -529,25 +534,6 @@ Feature: Collapse
| waypoints | route | turns |
| a,d | road,road | depart,arrive |
Scenario: Pulled Back Turn
Given the node map
"""
d
a b c
e
"""
And the ways
| nodes | highway | name |
| abc | tertiary | road |
| cd | tertiary | left |
| be | tertiary | right |
When I route I should get
| waypoints | route | turns |
| a,d | road,left,left | depart,turn left,arrive |
| a,e | road,right,right | depart,turn right,arrive |
Scenario: No Name During Turns, keep important turns
Given the node map
"""
@ -708,41 +694,6 @@ Feature: Collapse
| a,g | road,cross,cross | depart,turn left,arrive | a,b,g |
| a,e | road,road | depart,arrive | a,e |
Scenario: Forking before a turn (forky)
Given the node map
"""
g
.
c
a . . b .'
` d.
f e
"""
# as it is right now we don't classify this as a sliproad,
# check collapse-detail.feature for a similar test case
# which removes the fork here due to it being a Sliproad.
And the ways
| nodes | name | oneway | highway |
| ab | road | yes | primary |
| bd | road | yes | primary |
| bc | road | yes | primary |
| de | road | yes | primary |
| fd | cross | no | secondary |
| dc | cross | no | secondary |
| cg | cross | no | secondary |
And the relations
| type | way:from | way:to | node:via | restriction |
| restriction | bd | dc | d | no_left_turn |
| restriction | bc | dc | c | no_right_turn |
When I route I should get
| waypoints | route | turns | locations |
| a,g | road,cross,cross | depart,fork left,arrive | a,b,g |
| a,e | road,road,road | depart,fork slight right,arrive | a,b,e |
| a,f | road,road,cross,cross | depart,fork slight right,turn right,arrive | a,b,d,f |
Scenario: On-Off on Highway
Given the node map
"""
@ -857,7 +808,7 @@ Feature: Collapse
When I route I should get
| waypoints | route | turns | locations |
| a,e | main,main,main | depart,use lane straight,arrive | a,b,e |
| a,e | main,main,main | depart,use lane straight,arrive | a,c,e |
Scenario: But _do_ collapse UseLane step when lanes stay the same
Given the node map
@ -931,8 +882,8 @@ Feature: Collapse
| ej | primary | | off | yes |
When I route I should get
| waypoints | route | turns | locations |
| k,j | on,ferry,road,road,ferry,off,off | depart,notification straight,notification straight,continue uturn,turn straight,notification straight,arrive | k,g,a,b,c,d,e,j |
| waypoints | route | turns | locations |
| k,j | on,ferry,road,road,ferry,off,off | depart,notification straight,notification straight,continue uturn,turn straight,notification straight,arrive | k,g,a,b,d,e,j |
# http://www.openstreetmap.org/#map=19/37.78090/-122.41251
Scenario: U-Turn onto unnamed-road
@ -956,7 +907,7 @@ Feature: Collapse
When I route I should get
| waypoints | route | turns | locations |
| a,1 | up,turn,, | depart,turn right,turn sharp right,arrive | a,b,e,f,_ |
| a,1 | up,turn,, | depart,turn right,turn sharp right,arrive | a,b,e,_ |
#http://www.openstreetmap.org/#map=19/52.48778/13.30024
Scenario: Hohenzollerdammbrücke
@ -1008,23 +959,21 @@ Feature: Collapse
| os | motorway_link | a100 | yes |
And the relations
| type | way:from | way:to | node:via | restriction |
| restriction | ck | kh | k | no_right_turn |
| restriction | bk | ki | k | no_left_turn |
| restriction | hl | lc | l | no_right_turn |
| restriction | gl | ld | l | no_left_turn |
| restriction | bc | cm | c | no_right_turn |
| restriction | bc | ck | c | no_left_turn |
| restriction | nc | cm | c | no_left_turn |
| restriction | nc | cd | c | no_right_turn |
| restriction | lc | ck | c | no_left_turn |
| restriction | lc | cd | c | no_right_turn |
| restriction | gh | ho | h | no_right_turn |
| restriction | gh | hl | h | no_left_turn |
| restriction | kh | hi | h | no_left_turn |
| restriction | kh | hl | h | no_right_turn |
| restriction | ph | ho | h | no_left_turn |
| restriction | ph | hi | h | no_right_turn |
| type | way:from | way:to | node:via | restriction |
| restriction | ck | ki | k | only_straight_on |
| restriction | bk | kh | k | only_straight_on |
| restriction | hl | ld | l | only_straight_on |
| restriction | gl | lc | l | only_straight_on |
| restriction | bc | cm | c | no_right_turn |
| restriction | bc | ck | c | no_left_turn |
| restriction | nc | cm | c | no_left_turn |
| restriction | nc | cd | c | no_right_turn |
| restriction | lc | cm | c | only_straight_on |
| restriction | gh | ho | h | no_right_turn |
| restriction | gh | hl | h | no_left_turn |
| restriction | kh | ho | h | only_straight_on |
| restriction | ph | ho | h | no_left_turn |
| restriction | ph | hi | h | no_right_turn |
When I route I should get
| waypoints | route | turns | locations |
@ -1037,3 +986,36 @@ Feature: Collapse
| f,e | | | |
| q,j | a100,hohe,hohe | depart,turn right,arrive | q,p,j |
| q,e | a100,hohebruecke,hohe | depart,turn left,arrive | q,p,e |
Scenario: Forking before a turn (forky)
Given the node map
"""
g
.
c
a . . b .'
` d.
f e
"""
#Check collapse.detail for a similar case (shorter) that does not classify these turns as a sliproad anymore
And the ways
| nodes | name | oneway | highway |
| ab | road | yes | primary |
| bd | road | yes | primary |
| bc | road | yes | primary |
| de | road | yes | primary |
| fd | cross | no | secondary |
| dc | cross | no | secondary |
| cg | cross | no | secondary |
And the relations
| type | way:from | way:to | node:via | restriction |
| restriction | bd | dc | d | no_left_turn |
| restriction | bc | dc | c | no_right_turn |
When I route I should get
| waypoints | route | turns | locations |
| a,g | road,cross,cross | depart,fork left,arrive | a,b,g |
| a,e | road,road,road | depart,fork slight right,arrive | a,b,e |
| a,f | road,road,cross,cross | depart,fork slight right,turn right,arrive | a,b,d,f |

View File

@ -64,9 +64,10 @@ Feature: Slipways and Dedicated Turn Lanes
| type | way:from | way:to | node:via | restriction |
| restriction | abc | cfg | c | no_right_turn |
When I route I should get
| waypoints | route | turns |
| a,g | first,,second,second | depart,turn right,turn straight,arrive |
#this is very ugly :(, but we don't have a way to overrule ramps right now, also: this tagging sucks
When I route I should get
| waypoints | route | turns |
| a,g | first,,second,second | depart,off ramp right,turn straight,arrive |
Scenario: Turning Sliproad onto a ferry
Given the node map
@ -99,9 +100,9 @@ Feature: Slipways and Dedicated Turn Lanes
| restriction | abc | cf | c | no_right_turn |
When I route I should get
| waypoints | route | turns |
| a,i | first,,second,second,second | depart,turn right,turn straight,notification straight,arrive |
| a,1 | first,, | depart,turn right,arrive |
| waypoints | route | turns |
| a,i | first,,second,second,second | depart,off ramp right,turn straight,notification straight,arrive |
| a,1 | first,, | depart,off ramp right,arrive |
Scenario: Turn Instead of Ramp - Max-Speed
Given the node map
@ -315,8 +316,8 @@ Feature: Slipways and Dedicated Turn Lanes
| qe | secondary_link | Ettlinger Allee | | yes |
When I route I should get
| waypoints | route | turns | ref | locations |
| a,o | Schwarzwaldstrasse,Ettlinger Allee,Ettlinger Allee | depart,turn right,arrive | L561,L561, | a,b,o |
| waypoints | route | turns | ref | locations |
| a,o | Schwarzwaldstrasse,Ettlinger Allee,Ettlinger Allee | depart,turn right,arrive | L561,, | a,b,o |
Scenario: Traffic Lights everywhere
#http://map.project-osrm.org/?z=18&center=48.995336%2C8.383813&loc=48.995467%2C8.384548&loc=48.995115%2C8.382761&hl=en&alt=0
@ -341,9 +342,17 @@ Feature: Slipways and Dedicated Turn Lanes
And the ways
| nodes | highway | name | oneway |
| aklbci | secondary | Ebertstrasse | yes |
| ak | secondary | Ebertstrasse | yes |
| klbc | secondary | Ebertstrasse | yes |
| ci | secondary | Ebertstrasse | yes |
| kdeh | secondary_link | | yes |
| jcghf | primary | Brauerstrasse | yes |
| jc | primary | Brauerstrasse | yes |
| cgh | primary | Brauerstrasse | yes |
| hf | primary | Brauerstrasse | yes |
And the relations
| type | way:from | way:to | node:via | restriction |
| restriction | klbc | cgh | c | no_right_turn |
When I route I should get
| waypoints | route | turns | locations |
@ -933,5 +942,5 @@ Feature: Slipways and Dedicated Turn Lanes
| restriction | bc | cd | c | only_straight |
When I route I should get
| waypoints | route | turns | locations |
| a,k | road,,, | depart,continue right,roundabout turn right exit-1,arrive | a,b,h,k |
| waypoints | route | turns | locations |
| a,k | road,,, | depart,turn right,roundabout turn right exit-1,arrive | a,b,h,k |

View File

@ -39,8 +39,8 @@ Feature: Fork Instructions
| bd | primary | yes |
When I route I should get
| waypoints | route | turns |
| a,d | ab,bd,bd | depart,new name slight right,arrive |
| waypoints | route | turns |
| a,d | ab,bd | depart,arrive |
Scenario: Don't Fork On Single Road
Given the node map
@ -56,8 +56,8 @@ Feature: Fork Instructions
| bd | primary | yes | turn |
When I route I should get
| waypoints | route | turns |
| a,d | road,turn,turn | depart,new name straight,arrive |
| waypoints | route | turns |
| a,d | road,turn | depart,arrive |
Scenario: Do not fork on link type
Given the node map
@ -382,6 +382,6 @@ Feature: Fork Instructions
| ab | on | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,j | on,xbcj | depart,arrive |
| a,i | on,off,off | depart,turn slight right,arrive |
| waypoints | route | turns |
| a,j | on,xbcj | depart,arrive |
| a,i | on,off,off | depart,turn right,arrive |

View File

@ -110,9 +110,9 @@ Feature: Intersections Data
| cf | corner |
When I route I should get
| waypoints | route | intersections |
| a,d | through,through | true:90,true:0 true:90 false:270,true:90 true:180 false:270;true:270 |
| f,a | corner,through,through | true:0;true:90 false:180 true:270,true:0 false:90 true:270;true:90 |
| waypoints | route | intersections |
| a,d | through,through | true:90,true:0 true:90 false:270,true:90 true:180 false:270;true:270 |
| f,a | corner,throughbridge,through | true:0;true:90 false:180 true:270,true:0 false:90 true:270;true:90 |
Scenario: Roundabouts
Given the node map

View File

@ -80,8 +80,8 @@ Feature: Exceptions for routing onto low-priority roads
| bc | service | service |
When I route I should get
| waypoints | route | turns |
| a,c | road,service,service | depart,new name straight,arrive |
| waypoints | route | turns |
| a,c | road,service | depart,arrive |
Scenario: Straight onto low-priority, with driveway
Given the node map
@ -114,6 +114,6 @@ Feature: Exceptions for routing onto low-priority roads
| bf | driveway | |
When I route I should get
| waypoints | route | turns |
| a,c | road, | depart,arrive |
| c,a | ,road,road | depart,new name straight,arrive |
| waypoints | route | turns |
| a,c | road, | depart,arrive |
| c,a | ,road | depart,arrive |

View File

@ -354,13 +354,13 @@ Feature: Merge Segregated Roads
| hb | road | yes |
When I route I should get
| waypoints | turns | route | intersections |
| a,f | depart,arrive | road,road | true:180,false:0 true:180,false:0 true:180;true:0 |
| c,f | depart,new name straight,arrive | bridge,road,road | true:180;false:0 true:180;true:0 |
| 1,f | depart,new name straight,arrive | bridge,road,road | true:180;false:0 true:180;true:0 |
| f,a | depart,arrive | road,road | true:0,true:0 false:180,true:0 false:180;true:180 |
| g,a | depart,new name straight,arrive | bridge,road,road | true:0;true:0 false:180;true:180 |
| 2,a | depart,new name straight,arrive | bridge,road,road | true:0;true:0 false:180;true:180 |
| waypoints | turns | route | intersections |
| a,f | depart,arrive | road,road | true:180,false:0 true:180,false:0 true:180;true:0 |
| c,f | depart,arrive | bridge,road | true:180,false:0 true:180;true:0 |
| 1,f | depart,arrive | bridge,road | true:180,false:0 true:180;true:0 |
| f,a | depart,arrive | road,road | true:0,true:0 false:180,true:0 false:180;true:180 |
| g,a | depart,arrive | bridge,road | true:0,true:0 false:180;true:180 |
| 2,a | depart,arrive | bridge,road | true:0,true:0 false:180;true:180 |
@negative
Scenario: Traffic Circle
@ -501,25 +501,25 @@ Feature: Merge Segregated Roads
| jc | vert | yes |
| cf | vert | yes |
| fl | vert | yes |
| gx | horiz | no |
| xg | horiz | no |
| xc | horiz | no |
| fx | horiz | no |
| xf | horiz | no |
| xb | horiz | no |
And the relations
| type | way:from | way:to | node:via | restriction |
| restriction | bc | cf | c | no_left_turn |
| restriction | fg | gb | g | no_left_turn |
| restriction | cf | fg | f | no_left_turn |
| restriction | gb | bc | b | no_left_turn |
| restriction | xb | bc | b | no_left_turn |
| restriction | xc | cf | c | no_left_turn |
| restriction | xf | fg | f | no_left_turn |
| restriction | xg | gb | g | no_left_turn |
| type | way:from | way:to | node:via | restriction |
| restriction | bc | cf | c | no_left_turn |
| restriction | fg | gb | g | no_left_turn |
| restriction | gb | bc | b | no_left_turn |
| restriction | cf | fg | f | no_left_turn |
| restriction | xb | xf | x | only_straight_on |
| restriction | xf | xb | x | only_straight_on |
| restriction | xg | xc | x | only_straight_on |
| restriction | xc | xg | x | only_straight_on |
# the goal here should be not to mention the intersection in the middle at all and also suppress the segregated parts
When I route I should get
| waypoints | route | intersections |
| a,l | horiz,vert,vert | true:90;false:0 true:60 true:90 true:180 false:270,true:60 true:120 false:240 true:300,true:0 false:90 false:180 false:240 false:270;true:180 |
| a,d | horiz,horiz | true:90,false:0 true:60 true:90 true:180 false:270,false:0 true:90 false:180 false:270 true:300;true:270 |
| j,h | vert,horiz,horiz | true:0;true:0 true:90 false:180 false:270 true:300,true:60 false:120 true:240 true:300,false:0 false:90 false:120 false:180 true:270;true:90 |
| j,l | vert,vert | true:0,true:0 true:90 false:180 false:270 true:300,true:0 false:90 false:180 true:240 false:270;true:180 |
| waypoints | route | intersections |
| a,l | horiz,vert,vert | true:90;false:0 true:60 true:90 true:180 false:270,true:60 false:120 false:240 false:300,true:0 false:90 false:180 false:240 true:270;true:180 |
| a,d | horiz,horiz | true:90,false:0 true:60 true:90 true:180 false:270,false:0 true:90 false:180 false:270 true:300;true:270 |
| j,h | vert,horiz,horiz | true:0;true:0 true:90 false:180 false:270 true:300,false:60 false:120 false:240 true:300,false:0 false:90 false:120 true:180 true:270;true:90 |
| j,l | vert,vert | true:0,true:0 true:90 false:180 false:270 true:300,true:0 false:90 false:180 true:240 false:270;true:180 |

View File

@ -3,7 +3,7 @@ Feature: New-Name Instructions
Background:
Given the profile "car"
Given a grid size of 100 meters
Given a grid size of 150 meters
Scenario: Undisturbed name Change
Given the node map

View File

@ -97,5 +97,5 @@ Feature: Simple Turns
| ei | left | yes |
When I route I should get
| waypoints | route |
| g,a | in,road,road |
| waypoints | route | turns |
| g,a | in,road,road | depart,fork right,arrive |

View File

@ -233,9 +233,9 @@ Feature: Ramp Guidance
| cd | motorway |
When I route I should get
| waypoints | route | turns |
| a,d | ac,cd,cd | depart,new name slight left,arrive |
| b,d | bc,cd,cd | depart,new name slight right,arrive |
| waypoints | route | turns |
| a,d | ac,cd | depart,arrive |
| b,d | bc,cd | depart,arrive |
Scenario: Two Ramps Joining into common Motorway Unnamed
Given the node map

View File

@ -410,10 +410,10 @@ Feature: Basic Roundabout
| h | give_way |
When I route I should get
| waypoints | route | turns |
# since we cannot handle these invalid roundabout tags yet, we cannout output roundabout taggings. This will hopefully change some day
| waypoints | route | turns | locations |
# since we cannot handle these invalid roundabout tags yet, we cannot output roundabout taggings. This will hopefully change some day
#| w,x | ll,egg,egg,tr,tr | depart,roundabout-exit-1,roundabout-exit-2,arrive |
| w,x | ll,egg,egg,tr,tr | depart,turn right,continue left,turn straight,arrive |
| w,x | ll,egg,egg,tr,tr | depart,turn right,continue left,turn straight,arrive | w,b,d,f,x |
Scenario: Use Lane in Roundabout
Given the node map

View File

@ -79,7 +79,7 @@ Feature: Staggered Intersections
| a,g | Oak St,Oak St,Oak St | depart,continue uturn,arrive | a,c,g |
| g,a | Oak St,Oak St,Oak St | depart,continue uturn,arrive | g,e,a |
Scenario: Staggered Intersection: do not collapse if the names are not the same
Scenario: Staggered Intersection: use new-name if the names are not the same
Given the node map
"""
j
@ -97,9 +97,9 @@ Feature: Staggered Intersections
| jcdehi | residential | Cedar Dr |
When I route I should get
| waypoints | route | turns | locations |
| a,g | Oak St,Cedar Dr,Elm St,Elm St | depart,turn right,turn left,arrive | a,c,e,g |
| g,a | Elm St,Cedar Dr,Oak St,Oak St | depart,turn right,turn left,arrive | g,e,c,a |
| waypoints | route | turns | locations |
| a,g | Oak St,Elm St | depart,arrive | a,g |
| g,a | Elm St,Oak St | depart,arrive | g,a |
Scenario: Staggered Intersection: do not collapse if a mode change is involved
Given the node map
@ -107,7 +107,7 @@ Feature: Staggered Intersections
j
a b c
d
e f g
e~~f - - - - g
h
"""

View File

@ -150,7 +150,7 @@ Feature: Simple Turns
| nodes | highway | name | lanes | oneway |
| akb | primary | road | 4 | yes |
| hgi | primary | road | 4 | yes |
| akcdefg | primary_link | | 1 | yes |
| kcdefg | primary_link | | 1 | yes |
| gj | tertiary | turn | 1 | |
When I route I should get
@ -444,7 +444,7 @@ Feature: Simple Turns
When I route I should get
| waypoints | route | turns | locations | # |
| g,f | turn,road | depart,arrive | g,f | #could offer an additional turn at `e` if you don't detect the turn in between as curve |
| g,f | turn,road,road | depart,turn left,arrive | g,e,f | #could offer an additional turn at `e` if you don't detect the turn in between as curve |
| c,f | road,road,road | depart,continue right,arrive | c,b,f | |
#http://www.openstreetmap.org/search?query=52.479264%2013.295617#map=19/52.47926/13.29562
@ -808,15 +808,15 @@ Feature: Simple Turns
| cjk | Friede | no | | tertiary |
When I route I should get
| waypoints | route | turns | intersections |
| a,g | Perle,Heide,Heide | depart,turn right,arrive | true:90;true:90 true:180 false:270 true:345;true:18 |
| a,k | Perle,Friede,Friede | depart,turn left,arrive | true:90;true:90 true:180 false:270 true:345;true:153 |
| a,e | Perle,Perle | depart,arrive | true:90,true:90 true:180 false:270 true:345;true:270 |
| e,k | Perle,Friede,Friede | depart,turn right,arrive | true:270;false:90 true:180 true:270 true:345;true:153 |
| e,g | Perle,Heide,Heide | depart,turn left,arrive | true:270;false:90 true:180 true:270 true:345;true:18 |
| h,k | Heide,Friede,Friede | depart,new name straight,arrive | true:16;true:90 true:180 true:270 true:345;true:153 |
| h,e | Heide,Perle,Perle | depart,turn right,arrive | true:16;true:90 true:180 true:270 true:345;true:270 |
| h,a | Heide,Perle,Perle | depart,turn left,arrive | true:16;true:90 true:180 true:270 true:345;true:90 |
| waypoints | route | turns | intersections |
| a,g | Perle,Heide,Heide | depart,turn right,arrive | true:90;true:90 true:180 false:270 true:345;true:18 |
| a,k | Perle,Friede,Friede | depart,turn left,arrive | true:90;true:90 true:180 false:270 true:345;true:153 |
| a,e | Perle,Perle | depart,arrive | true:90,true:90 true:180 false:270 true:345;true:270 |
| e,k | Perle,Friede,Friede | depart,turn right,arrive | true:270;false:90 true:180 true:270 true:345;true:153 |
| e,g | Perle,Heide,Heide | depart,turn left,arrive | true:270;false:90 true:180 true:270 true:345;true:18 |
| h,k | Heide,Friede | depart,arrive | true:16,true:90 true:180 true:270 true:345;true:153 |
| h,e | Heide,Perle,Perle | depart,turn right,arrive | true:16;true:90 true:180 true:270 true:345;true:270 |
| h,a | Heide,Perle,Perle | depart,turn left,arrive | true:16;true:90 true:180 true:270 true:345;true:90 |
#http://www.openstreetmap.org/#map=19/52.53293/13.32956
Scenario: Curved Exit from Curved Road
@ -852,9 +852,9 @@ Feature: Simple Turns
When I route I should get
| waypoints | route | turns |
| a,j | Siemens,Siemens,Siemens | depart,continue slight right,arrive |
| a,g | Siemens,Erna,Erna | depart,new name slight left,arrive |
| a,g | Siemens,Erna | depart,arrive |
| g,j | Erna,Siemens,Siemens | depart,turn left,arrive |
| g,a | Erna,Siemens,Siemens | depart,new name slight right,arrive |
| g,a | Erna,Siemens | depart,arrive |
#http://www.openstreetmap.org/#map=19/52.51303/13.32170
Scenario: Ernst Reuter Platz
@ -1188,12 +1188,12 @@ Feature: Simple Turns
| j | traffic_signals |
When I route I should get
| waypoints | route | turns |
| a,c | rose,trift,trift | depart,new name slight left,arrive |
| a,k | rose,muhle,muhle | depart,turn slight right,arrive |
| d,f | trift,rose,rose | depart,new name straight,arrive |
| d,k | trift,muhle,muhle | depart,turn sharp left,arrive |
| d,c | trift,trift,trift | depart,continue uturn,arrive |
| waypoints | route | turns |
| a,c | rose,trift | depart,arrive |
| a,k | rose,muhle,muhle | depart,turn slight right,arrive |
| d,f | trift,rose | depart,arrive |
| d,k | trift,muhle,muhle | depart,turn sharp left,arrive |
| d,c | trift,trift,trift | depart,continue uturn,arrive |
#http://www.openstreetmap.org/#map=19/52.50740/13.44824
Scenario: Turning Loop at the end of the road
@ -1275,8 +1275,8 @@ Feature: Simple Turns
| bcde | 6 |
When I route I should get
| waypoints | route |
| a,e | ab,bcde,bcde |
| waypoints | route |
| a,e | ab,bcde |
@3401
@ -1312,8 +1312,8 @@ Feature: Simple Turns
# we don't care for turn instructions, this is a coordinate extraction bug check
When I route I should get
| waypoints | route | intersections |
| a,g | ab,bcdefgh,bcdefgh | true:90;true:45 false:180 false:270;true:180 |
| waypoints | route | intersections |
| a,g | ab,bcdefgh | true:90,true:45 false:180 false:270;true:180 |
#https://github.com/Project-OSRM/osrm-backend/pull/3469#issuecomment-270806580
Scenario: Oszillating Lower Priority Road

View File

@ -3,7 +3,7 @@ Feature: Turn Lane Guidance
Background:
Given the profile "car"
Given a grid size of 20 meters
Given a grid size of 5 meters
@simple
Scenario: Basic Turn Lane 3-way Turn with empty lanes
@ -602,6 +602,17 @@ Feature: Turn Lane Guidance
a e
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
b d
h c
' -- g - - f
@ -609,8 +620,8 @@ Feature: Turn Lane Guidance
And the ways
| nodes | name | turn:lanes:forward | oneway | highway | lanes |
| abc | road | left\|left\|left\|through\|through | yes | primary | 5 |
| cde | road | | yes | primary | 3 |
| abc | road | left\|left\|left\|through\|through | yes | primary | 2 |
| cde | road | | yes | primary | 2 |
| hc | cross | | yes | secondary | |
| cg | straight | | no | tertiary | |
| cf | left | | yes | primary | |
@ -808,6 +819,10 @@ Feature: Turn Lane Guidance
"""
a b e
d c f
"""
@ -858,9 +873,9 @@ Feature: Turn Lane Guidance
| ab | on | motorway_link | |
When I route I should get
| waypoints | route | turns | lanes |
| a,j | on,xbcj | depart,arrive | , |
| a,i | on,off,off | depart,turn slight right,arrive | ,none:false slight right:true, |
| waypoints | route | turns | lanes |
| a,j | on,xbcj | depart,arrive | , |
| a,i | on,off,off | depart,turn right,arrive | ,none:false slight right:true, |
#http://www.openstreetmap.org/#map=17/52.47414/13.35712
@todo @ramp @2645
@ -937,9 +952,9 @@ Feature: Turn Lane Guidance
| dce | cross | primary | yes | | 1 |
When I route I should get
| waypoints | route | turns | lanes |
| a,g | road,cross,cross | depart,turn right,arrive | ,left:false right:true, |
| a,e | road,cross,cross | depart,turn left,arrive | ,left:true right:false, |
| waypoints | route | turns | lanes | locations |
| a,g | road,cross,cross | depart,turn right,arrive | ,left:false right:true, | a,b,g |
| a,e | road,cross,cross | depart,end of road left,arrive | ,left:true right:false, | a,c,e |
Scenario: Partitioned turn, Slight Curve
Given the node map
@ -960,9 +975,9 @@ Feature: Turn Lane Guidance
| dce | cross | primary | yes | |
When I route I should get
| waypoints | route | turns | lanes |
| a,g | road,cross,cross | depart,turn right,arrive | ,left:false right:true, |
| a,e | road,cross,cross | depart,turn left,arrive | ,left:true right:false, |
| waypoints | route | turns | lanes | locations |
| a,g | road,cross,cross | depart,turn right,arrive | ,left:false right:true, | a,b,g |
| a,e | road,cross,cross | depart,end of road left,arrive | ,left:true right:false, | a,c,e |
Scenario: Lane Parsing Issue #2694
Given the node map

View File

@ -23,15 +23,15 @@ Feature: Simple Turns
When I route I should get
| waypoints | route | turns |
| a,c | ab,cb,cb | depart,turn left,arrive |
| a,e | ab,eb,eb | depart,new name straight,arrive |
| a,e | ab,eb | depart,arrive |
| a,d | ab,db,db | depart,turn right,arrive |
| c,a | cb,ab,ab | depart,turn right,arrive |
| c,d | cb,db,db | depart,new name straight,arrive |
| c,d | cb,db | depart,arrive |
| c,e | cb,eb,eb | depart,turn left,arrive |
| d,a | db,ab,ab | depart,turn left,arrive |
| d,c | db,cb,cb | depart,new name straight,arrive |
| d,c | db,cb | depart,arrive |
| d,e | db,eb,eb | depart,turn right,arrive |
| e,a | eb,ab,ab | depart,new name straight,arrive |
| e,a | eb,ab | depart,arrive |
| e,c | eb,cb,cb | depart,turn right,arrive |
| e,d | eb,db,db | depart,turn left,arrive |
@ -53,15 +53,15 @@ Feature: Simple Turns
When I route I should get
| waypoints | route | turns |
| a,c | ab,cb,cb | depart,turn left,arrive |
| a,e | ab,eb,eb | depart,new name straight,arrive |
| a,e | ab,eb | depart,arrive |
| a,d | ab,db,db | depart,turn right,arrive |
| c,a | cb,ab,ab | depart,turn right,arrive |
| c,d | cb,db,db | depart,new name straight,arrive |
| c,d | cb,db | depart,arrive |
| c,e | cb,eb,eb | depart,turn left,arrive |
| d,a | db,ab,ab | depart,turn left,arrive |
| d,c | db,cb,cb | depart,new name straight,arrive |
| d,c | db,cb | depart,arrive |
| d,e | db,eb,eb | depart,turn right,arrive |
| e,a | eb,ab,ab | depart,new name straight,arrive |
| e,a | eb,ab | depart,arrive |
| e,c | eb,cb,cb | depart,turn right,arrive |
| e,d | eb,db,db | depart,turn left,arrive |
@ -86,10 +86,10 @@ Feature: Simple Turns
| a,e | abe,abe | depart,arrive |
| a,d | abe,db,db | depart,turn right,arrive |
| c,a | cb,abe,abe | depart,turn right,arrive |
| c,d | cb,db,db | depart,new name straight,arrive |
| c,d | cb,db | depart,arrive |
| c,e | cb,abe,abe | depart,turn left,arrive |
| d,a | db,abe,abe | depart,turn left,arrive |
| d,c | db,cb,cb | depart,new name straight,arrive |
| d,c | db,cb | depart,arrive |
| d,e | db,abe,abe | depart,turn right,arrive |
| e,a | abe,abe | depart,arrive |
| e,c | abe,cb,cb | depart,turn right,arrive |
@ -139,9 +139,9 @@ Feature: Simple Turns
When I route I should get
| waypoints | route | turns |
| a,c | ab,cb,cb | depart,turn left,arrive |
| a,d | ab,db,db | depart,new name straight,arrive |
| a,d | ab,db | depart,arrive |
| d,c | db,cb,cb | depart,turn right,arrive |
| d,a | db,ab,ab | depart,new name straight,arrive |
| d,a | db,ab | depart,arrive |
Scenario: Three Way Intersection - Meeting Oneways
Given the node map
@ -208,7 +208,7 @@ Feature: Simple Turns
| b,c | ab,ac,ac | depart,turn sharp left,arrive |
| b,d | ab,ad,ad | depart,turn left,arrive |
| b,e | ab,ae,ae | depart,turn slight left,arrive |
| b,f | ab,af,af | depart,new name straight,arrive |
| b,f | ab,af | depart,arrive |
| b,g | ab,ag,ag | depart,turn slight right,arrive |
| b,h | ab,ah,ah | depart,turn right,arrive |
| b,i | ab,ai,ai | depart,turn sharp right,arrive |
@ -241,7 +241,7 @@ Feature: Simple Turns
| b,c | ab,ac,ac | depart,turn sharp left,arrive |
| b,d | ab,ad,ad | depart,turn left,arrive |
| b,e | ab,ae,ae | depart,turn slight left,arrive |
| b,f | ab,af,af | depart,new name straight,arrive |
| b,f | ab,af | depart,arrive |
| b,g | ab,ag,ag | depart,turn slight right,arrive |
| b,h | ab,ah,ah | depart,turn right,arrive |
| b,i | ab,ai,ai | depart,turn sharp right,arrive |
@ -743,10 +743,10 @@ Feature: Simple Turns
| be | primary | no |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc | depart,arrive |
| d,e | db,be,be | depart,new name slight right,arrive |
| e,d | be,db,db | depart,new name slight left,arrive |
| waypoints | route | turns |
| a,c | abc,abc | depart,arrive |
| d,e | db,be | depart,arrive |
| e,d | be,db | depart,arrive |
Scenario: Right Turn Assignment Three Conflicting Turns with invalid - 1
Given the node map
@ -904,19 +904,19 @@ Feature: Simple Turns
| bd | residential | in |
When I route I should get
| waypoints | turns | route |
| a,c | depart,arrive | road,road |
| d,a | depart,turn left,arrive | in,road,road |
| d,c | depart,new name straight,arrive | in,road,road |
| waypoints | turns | route |
| a,c | depart,arrive | road,road |
| d,a | depart,turn left,arrive | in,road,road |
| d,c | depart,arrive | in,road |
Scenario: Channing Street
Given the node map
"""
g f
d c b a
| |
d---c-b-a
| |
| |
h e
"""
@ -1030,9 +1030,9 @@ Feature: Simple Turns
| ec | Molkenmarkt | secondary | yes |
When I route I should get
| waypoints | turns | route |
| a,d | depart,new name straight,arrive | Molkenmarkt,Stralauer Str,Stralauer Str |
| e,d | depart,new name slight left,arrive | Molkenmarkt,Stralauer Str,Stralauer Str |
| waypoints | turns | route |
| a,d | depart,arrive | Molkenmarkt,Stralauer Str |
| e,d | depart,arrive | Molkenmarkt,Stralauer Str |
# http://www.openstreetmap.org/#map=18/39.28158/-76.62291
@3002
@ -1149,19 +1149,19 @@ Feature: Simple Turns
| a,c | in,through,through | depart,turn left,arrive |
# http://www.openstreetmap.org/#map=19/52.51556/13.41832
Scenario: No Slight Right over Jannowitzbruecke
Scenario: No Slight Right at Stralauer Strasse
Given the node map
"""
l m
| |
f._ | |
' g---h.
| | '.
| | i
| | '-i
| |
a_ | |
''.b---c
| |'d._
| | 'e
| |' d._
| | 'e
j k
"""
@ -1175,20 +1175,20 @@ Feature: Simple Turns
| kchm | Alexanderstr | primary | yes |
When I route I should get
| waypoints | turns | route |
| a,e | depart,new name straight,arrive | Stralauer Str,Holzmarktstr,Holzmarktstr |
| waypoints | turns | route |
| a,e | depart,arrive | Stralauer Str,Holzmarktstr |
Scenario: No Slight Right over Jannowitzbruecke -- less extreme
Scenario: No Slight Right at Stralauer Strasse -- less extreme
Given the node map
"""
l m
| |
f_ | |
' 'g h_
' 'g---h_
| | '\_
| | i
a_ | |
'_ b c_
'_ b___c_
| | \_
| | e
j k
@ -1204,20 +1204,20 @@ Feature: Simple Turns
| kchm | Alexanderstr | primary | yes |
When I route I should get
| waypoints | turns | route |
| a,e | depart,new name straight,arrive | Stralauer Str,Holzmarktstr,Holzmarktstr |
| waypoints | turns | route |
| a,e | depart,arrive | Stralauer Str,Holzmarktstr |
Scenario: No Slight Right over Jannowitzbruecke
Scenario: No Slight Right at Stralauer Strasse
Given the node map
"""
l m
| |
| |
_ _ g h_
_ _ g---h_
f' | | '_
| | i
| |
_ _b c__
_ _b---c__
a' | | 'd
| |
j k

View File

@ -104,4 +104,4 @@ end
| from | to | route | time |
| a | b | ac,cb,cb | 24.2s |
| a | d | ac,cd,cd | 24.2s |
| a | e | ac,ce,ce | 20s |
| a | e | ac,ce | 20s |

View File

@ -63,4 +63,4 @@ end
| from | to | route | time |
| a | b | ac,cb,cb | 19.2s |
| a | d | ac,cd,cd | 19.2s |
| a | e | ac,ce,ce | 20s |
| a | e | ac,ce | 20s |

View File

@ -3,6 +3,7 @@ Feature: Alternative route
Background:
Given the profile "testbot"
Given a grid size of 200 meters
Scenario: Alternative Loop Paths
Given the node map

View File

@ -3,6 +3,7 @@ Feature: Basic Routing
Background:
Given the profile "testbot"
Given a grid size of 100 meters
@smallest
Scenario: A single way with two nodes
@ -145,7 +146,6 @@ Feature: Basic Routing
| c | b | bc,bc |
Scenario: 3 connected triangles
Given a grid size of 100 meters
Given the node map
"""
x a b s
@ -178,12 +178,14 @@ Feature: Basic Routing
| c | a | ca,ca |
| c | b | bc,bc |
Scenario: To ways connected at a 45 degree angle
Scenario: To ways connected at a 90 degree angle
Given the node map
"""
a
|
b
c d e
|
c----d----e
"""
And the ways
@ -270,7 +272,7 @@ Feature: Basic Routing
| de | primary | |
When I route I should get
| from | to | route |
| from | to | route |
| d | c | de,ce,ce |
| e | d | de,de |
@ -294,7 +296,7 @@ Feature: Basic Routing
Scenario: Ambiguous edge names - Use lexicographically smallest name
Given the node map
"""
a b c
a-------b-------c
"""
And the ways

View File

@ -3,6 +3,7 @@ Feature: Compass bearing
Background:
Given the profile "testbot"
Given a grid size of 200 meters
Scenario: Bearing when going northwest
Given the node map

View File

@ -64,17 +64,17 @@ Feature: Bearing parameter
| ha | yes |
When I route I should get
| from | to | bearings | route | bearing |
| 0 | b | 10 10 | bc,bc | 0->0,0->0 |
| 0 | b | 90 90 | ab,ab | 0->90,90->0 |
| 0 | b | 170 170 | da,da | 0->0,0->0 |
| 0 | b | 189 189 | da,da | 0->0,0->0 |
| 0 | 1 | 90 270 | ab,bc,cd,cd | 0->90,90->0,0->270,270->0 |
| 1 | 2 | 10 10 | bc,bc | 0->0,0->0 |
| 1 | 2 | 90 90 | ab,bc,cd,da,ab,ab | 0->90,90->0,0->270,270->180,180->90,90->0 |
| 1 | 0 | 189 189 | da,da | 0->180,180->0 |
| 1 | 2 | 270 270 | cd,cd | 0->270,270->0 |
| 1 | 2 | 349 349 | | |
| from | to | bearings | route | bearing |
| 0 | b | 10 10 | bc,bc | 0->0,0->0 |
| 0 | b | 90 90 | ab,ab | 0->90,90->0 |
| 0 | b | 170 170 | da,da | 0->0,0->0 |
| 0 | b | 189 189 | da,da | 0->0,0->0 |
| 0 | 1 | 90 270 | ab,cd,cd | 0->90,90->0,270->0 |
| 1 | 2 | 10 10 | bc,bc | 0->0,0->0 |
| 1 | 2 | 90 90 | ab,cd,ab,ab | 0->90,90->0,270->180,90->0 |
| 1 | 0 | 189 189 | da,da | 0->180,180->0 |
| 1 | 2 | 270 270 | cd,cd | 0->270,270->0 |
| 1 | 2 | 349 349 | | |
Scenario: Testbot - Initial bearing in all direction
Given the node map

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@ -3,6 +3,7 @@ Feature: Choosing fastest route
Background:
Given the profile "testbot"
Given a grid size of 200 meters
Scenario: Pick the geometrically shortest route, way types being equal
Given the node map

View File

@ -168,9 +168,9 @@ Feature: Testbot - Handle ferry routes
| defg | | ferry | 0:02 |
When I route I should get
| from | to | route | time |
| a | g | xa,xy,yg,yg | 60s +-25% |
| g | a | yg,xy,xa,xa | 60s +-25% |
| from | to | route | time |
| a | g | xa,xy,yg | 60s +-25% |
| g | a | yg,xy,xa | 60s +-25% |
Scenario: Testbot - Long winding ferry route
Given the node map

View File

@ -98,6 +98,6 @@ Feature: Avoid weird loops caused by rounding errors
| bh | primary |
When I route I should get
| waypoints | route |
| a,2,d | ab,be,ef,ef,ef,cf,cd,cd |
| a,1,d | ab,be,ef,ef,ef,cf,cd,cd |
| waypoints | route |
| a,2,d | ab,be,ef,ef,ef,cd,cd |
| a,1,d | ab,be,ef,ef,ef,cd,cd |

View File

@ -56,10 +56,13 @@ Feature: Snap start/end point to the nearest way
Scenario: Snap to edge right under start/end point
Given the node map
"""
d e f g
c h
b i
a l k j
d e f g
c h
b i
a l k j
"""
And the ways

View File

@ -209,7 +209,7 @@ Feature: Estimation of travel time
| from | to | route | time |
| b | c | abc,abc | 10s +-1 |
| c | e | cde,cde | 60s +-1 |
| b | d | abc,cde,cde | 40s +-1 |
| b | d | abc,cde | 40s +-1 |
| a | e | abc,cde,cde | 80s +-1 |
Scenario: Time of travel on part of a way

View File

@ -79,9 +79,9 @@ Feature: Via points
| dh |
When I route I should get
| waypoints | route |
| a,c,f | ab,bcd,bcd,bcd,de,efg,efg |
| a,c,f,h | ab,bcd,bcd,bcd,de,efg,efg,efg,gh,gh |
| waypoints | route |
| a,c,f | ab,bcd,bcd,de,efg |
| a,c,f,h | ab,bcd,bcd,de,efg,efg,gh,gh |
Scenario: Duplicate via point
@ -124,12 +124,12 @@ Feature: Via points
| fa | yes |
When I route I should get
| waypoints | route | distance |
| 1,3 | ab,bc,cd,cd | 400m +-1 |
| 3,1 | cd,de,ef,fa,ab,ab | 1000m +-1 |
| 1,2,3 | ab,bc,bc,bc,cd,cd | 400m +-1 |
| 1,3,2 | ab,bc,cd,cd,cd,de,ef,fa,ab,bc,bc | 1600m +-1 |
| 3,2,1 | cd,de,ef,fa,ab,bc,bc,bc,cd,de,ef,fa,ab,ab | 2400m +-1 |
| waypoints | route | distance |
| 1,3 | ab,bc,cd | 400m +-1 |
| 3,1 | cd,de,ef,fa,ab,ab | 1000m +-1 |
| 1,2,3 | ab,bc,bc,cd | 400m +-1 |
| 1,3,2 | ab,bc,cd,cd,de,ef,fa,ab,bc | 1600m +-1 |
| 3,2,1 | cd,de,ef,fa,ab,bc,bc,cd,de,ef,fa,ab,ab | 2400m +-1 |
Scenario: Via points on ring on the same oneway
# xa it to avoid only having a single ring, which cna trigger edge cases
@ -269,11 +269,11 @@ Feature: Via points
| da | yes |
When I route I should get
| waypoints | route | distance |
| 2,1 | ab,bc,cd,da,ab,ab | 1100m +-1 |
| 4,3 | bc,cd,da,ab,bc,bc | 1100m +-1 |
| 6,5 | cd,da,ab,bc,cd,cd | 1100m +-1 |
| 8,7 | da,ab,bc,cd,da,da | 1100m +-1 |
| waypoints | route | distance |
| 2,1 | ab,bc,cd,da,ab | 1100m +-1 |
| 4,3 | bc,cd,da,ab,bc | 1100m +-1 |
| 6,5 | cd,da,ab,bc,cd | 1100m +-1 |
| 8,7 | da,ab,bc,cd,da | 1100m +-1 |
Scenario: Multiple Via points on ring on the same oneway, forces one of the vertices to be top node
Given the node map
@ -293,10 +293,10 @@ Feature: Via points
| da | yes |
When I route I should get
| waypoints | route | distance |
| 3,2,1 | ab,bc,cd,da,ab,ab,ab,bc,cd,da,ab,ab | 3000m +-1 |
| 6,5,4 | bc,cd,da,ab,bc,bc,bc,cd,da,ab,bc,bc | 3000m +-1 |
| 9,8,7 | cd,da,ab,bc,cd,cd,cd,da,ab,bc,cd,cd | 3000m +-1 |
| waypoints | route | distance |
| 3,2,1 | ab,bc,cd,da,ab,ab,ab,bc,cd,da,ab | 3000m +-1 |
| 6,5,4 | bc,cd,da,ab,bc,bc,bc,cd,da,ab,bc | 3000m +-1 |
| 9,8,7 | cd,da,ab,bc,cd,cd,cd,da,ab,bc,cd | 3000m +-1 |
# See issue #2706
# this case is currently broken. It simply works as put here due to staggered intersections triggering a name collapse.

View File

@ -29,12 +29,12 @@ Feature: Weight tests
| cde |
When I route I should get
| waypoints | route | a:weight |
| s,t | abc,cde,cde | 1.1:2:2:1 |
| waypoints | route | a:weight |
| s,t | abc,cde | 1.1:2:2:1 |
When I route I should get
| waypoints | route | times | weight_name | weights |
| s,t | abc,cde,cde | 3.1s,3s,0s | duration | 3.1,3,0 |
| waypoints | route | times | weight_name | weights |
| s,t | abc,cde | 6.1s,0s | duration | 6.1,0 |
# FIXME include/engine/guidance/assemble_geometry.hpp:95
Scenario: Start and target on the same and adjacent edge

View File

@ -12,8 +12,10 @@
#include "engine/guidance/assemble_overview.hpp"
#include "engine/guidance/assemble_route.hpp"
#include "engine/guidance/assemble_steps.hpp"
#include "engine/guidance/collapse_turns.hpp"
#include "engine/guidance/lane_processing.hpp"
#include "engine/guidance/post_processing.hpp"
#include "engine/guidance/verbosity_reduction.hpp"
#include "engine/internal_route_result.hpp"
@ -165,9 +167,10 @@ class RouteAPI : public BaseAPI
*/
guidance::trimShortSegments(steps, leg_geometry);
leg.steps = guidance::postProcess(std::move(steps));
leg.steps = guidance::collapseTurns(std::move(leg.steps));
leg.steps = guidance::collapseTurnInstructions(std::move(steps));
leg.steps = guidance::postProcess(std::move(leg.steps));
leg.steps = guidance::buildIntersections(std::move(leg.steps));
leg.steps = guidance::suppressShortNameSegments(std::move(leg.steps));
leg.steps = guidance::assignRelativeLocations(std::move(leg.steps),
leg_geometry,
phantoms.source_phantom,

View File

@ -0,0 +1,94 @@
#ifndef OSRM_ENGINE_GUIDANCE_COLLAPSE_SCENARIO_DETECTION_HPP_
#define OSRM_ENGINE_GUIDANCE_COLLAPSE_SCENARIO_DETECTION_HPP_
#include "engine/guidance/collapsing_utility.hpp"
#include "engine/guidance/route_step.hpp"
namespace osrm
{
namespace engine
{
namespace guidance
{
// check basic collapse preconditions (mode ok, no roundabout types);
bool basicCollapsePreconditions(const RouteStepIterator first, const RouteStepIterator second);
bool basicCollapsePreconditions(const RouteStepIterator first,
const RouteStepIterator second,
const RouteStepIterator third);
// Staggered intersection are very short zig-zags of a few meters.
// We do not want to announce these short left-rights or right-lefts:
// 
// * -> b a -> *
// | or | becomes a -> b
// a -> * * -> b
bool isStaggeredIntersection(const RouteStepIterator step_prior_to_intersection,
const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection);
// Two two turns following close after another, we can announce them as a U-Turn if both end up
// involving the same (segregated) road.
// 
// b < - y
// | will be represented by at x, turn around instead of turn left at x, turn left at y
// a - > x
bool isUTurn(const RouteStepIterator step_prior_to_intersection,
const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection);
// detect oscillating names where a name switch A->B->A occurs. This is often the case due to
// bridges or tunnels. Any such oszillation is not supposed to show up
bool isNameOszillation(const RouteStepIterator step_prior_to_intersection,
const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection);
// Sometimes, segments names don't match the perceived turns. We try to detect these additional
// name changes and issue a combined turn.
// 
// | e |
// a - b - c
// d
// 
// can have `a-b` as one name, `b-c-d` as a second. At `b` we would issue a new name, even though
// the road turns right after. The offset would only be there due to the broad road at `e`
bool maneuverPreceededByNameChange(const RouteStepIterator step_prior_to_intersection,
const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection);
bool maneuverPreceededBySuppressedDirection(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection);
bool suppressedStraightBetweenTurns(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_at_center_of_intersection,
const RouteStepIterator step_leaving_intersection);
bool maneuverSucceededByNameChange(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection);
bool maneuverSucceededBySuppressedDirection(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection);
bool nameChangeImmediatelyAfterSuppressed(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection);
bool closeChoicelessTurnAfterTurn(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection);
// if modelled turn roads meet in the center of a segregated intersection, we can end up with double
// choiceless turns
bool doubleChoiceless(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection);
// Due to obvious detection, sometimes we can have straight turns followed by a different turn right
// next to each other. We combine both turns into one, if the second turn is without choice
// 
//  e
// a - b - c
// ' d
// 
// with a main road `abd`, the turn `continue straight` at `b` and `turn left at `c` will become a
// `turn left` at `b`
bool straightTurnFollowedByChoiceless(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection);
} /* namespace guidance */
} /* namespace engine */
} /* namespace osrm */
#endif /* OSRM_ENGINE_GUIDANCE_COLLAPSE_SCENARIO_DETECTION_HPP_ */

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@ -0,0 +1,147 @@
#ifndef OSRM_ENGINE_GUIDANCE_COLLAPSE_HPP
#include "engine/guidance/route_step.hpp"
#include "util/attributes.hpp"
#include <type_traits>
#include <vector>
namespace osrm
{
namespace engine
{
namespace guidance
{
// Multiple possible reasons can result in unnecessary/confusing instructions
// A prime example would be a segregated intersection. Turning around at this
// intersection would result in two instructions to turn left.
// Collapsing such turns into a single turn instruction, we give a clearer
// set of instructionst that is not cluttered by unnecessary turns/name changes.
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> collapseTurnInstructions(std::vector<RouteStep> steps);
// A combined turn is a set of two instructions that actually form a single turn, as far as we
// perceive it. A u-turn consisting of two left turns is one such example. But there are also lots
// of other items that influence how we combine turns. This function is an entry point, defining the
// possibility to select one of multiple strategies when combining a turn with another one.
template <typename CombinedTurnStrategy, typename SignageStrategy>
RouteStep combineRouteSteps(const RouteStep &step_at_turn_location,
const RouteStep &step_after_turn_location,
const CombinedTurnStrategy combined_turn_stragey,
const SignageStrategy signage_strategy);
// TAGS
// These tags are used to ensure correct strategy usage. Make sure your new strategy is derived from
// (at least) one of these tags. It can only be used for the intended tags, to ensure we don't
// accidently use a lane strategy to cover signage
struct CombineStrategy
{
};
struct SignageStrategy
{
};
struct LaneStrategy
{
};
// Return the step at the turn location, without modification
struct NoModificationStrategy : CombineStrategy, SignageStrategy, LaneStrategy
{
void operator()(RouteStep &step_at_turn_location, const RouteStep &transfer_from_step) const;
};
// transfer the turn type from the second step
struct TransferTurnTypeStrategy : CombineStrategy
{
void operator()(RouteStep &step_at_turn_location, const RouteStep &transfer_from_step) const;
};
// Combine both turn and turn angle to a common item
struct AdjustToCombinedTurnAngleStrategy : CombineStrategy
{
void operator()(RouteStep &step_at_turn_location, const RouteStep &transfer_from_step) const;
};
// Combine only the turn types
struct AdjustToCombinedTurnStrategy : CombineStrategy
{
AdjustToCombinedTurnStrategy(const RouteStep &step_prior_to_intersection);
void operator()(RouteStep &step_at_turn_location, const RouteStep &transfer_from_step) const;
const RouteStep &step_prior_to_intersection;
};
// Set a fixed instruction type
struct SetFixedInstructionStrategy : CombineStrategy
{
SetFixedInstructionStrategy(const extractor::guidance::TurnInstruction instruction);
void operator()(RouteStep &step_at_turn_location, const RouteStep &transfer_from_step) const;
const extractor::guidance::TurnInstruction instruction;
};
// Handling of staggered intersections
struct StaggeredTurnStrategy : CombineStrategy
{
StaggeredTurnStrategy(const RouteStep &step_prior_to_intersection);
void operator()(RouteStep &step_at_turn_location, const RouteStep &transfer_from_step) const;
const RouteStep &step_prior_to_intersection;
};
// Signage Strategies
// Transfer the signage from the next step onto this step
struct TransferSignageStrategy : SignageStrategy
{
void operator()(RouteStep &step_at_turn_location, const RouteStep &transfer_from_step) const;
};
// Lane Strategies
// Transfer the turn lanes from the intermediate step
struct TransferLanesStrategy : LaneStrategy
{
void operator()(RouteStep &step_at_turn_location, const RouteStep &transfer_from_step) const;
};
// Pattern to combine a route step using the predefined strategies
template <typename CombineStrategyClass, typename SignageStrategyClass, typename LaneStrategyClass>
void combineRouteSteps(RouteStep &step_at_turn_location,
RouteStep &step_after_turn_location,
CombineStrategyClass combined_turn_stragey,
SignageStrategyClass signage_strategy,
LaneStrategyClass lane_strategy)
{
// assign the combined turn type
static_assert(std::is_base_of<CombineStrategy, CombineStrategyClass>::value,
"Supplied Strategy isn't a combine strategy.");
combined_turn_stragey(step_at_turn_location, step_after_turn_location);
// assign the combind signage
static_assert(std::is_base_of<LaneStrategy, LaneStrategyClass>::value,
"Supplied Strategy isn't a signage strategy.");
signage_strategy(step_at_turn_location, step_after_turn_location);
// assign the desired turn lanes
static_assert(std::is_base_of<LaneStrategy, LaneStrategyClass>::value,
"Supplied Strategy isn't a lane strategy.");
lane_strategy(step_at_turn_location, step_after_turn_location);
// further stuff should happen here as well
step_at_turn_location.ElongateBy(step_after_turn_location);
step_after_turn_location.Invalidate();
}
// alias for suppressing a step, using CombineRouteStep with NoModificationStrategy only
void suppressStep(RouteStep &step_at_turn_location, RouteStep &step_after_turn_location);
} /* namespace guidance */
} /* namespace osrm */
} /* namespace osrm */
#endif /* OSRM_ENGINE_GUIDANCE_COLLAPSE_HPP_ */

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@ -0,0 +1,190 @@
#ifndef OSRM_ENGINE_GUIDANCE_COLLAPSING_UTILITY_HPP_
#define OSRM_ENGINE_GUIDANCE_COLLAPSING_UTILITY_HPP_
#include "extractor/guidance/turn_instruction.hpp"
#include "engine/guidance/route_step.hpp"
#include "util/attributes.hpp"
#include "util/guidance/name_announcements.hpp"
#include <boost/range/algorithm_ext/erase.hpp>
#include <cstddef>
using osrm::extractor::guidance::TurnInstruction;
using namespace osrm::extractor::guidance;
namespace osrm
{
namespace engine
{
namespace guidance
{
using RouteSteps = std::vector<RouteStep>;
using RouteStepIterator = typename RouteSteps::iterator;
const constexpr std::size_t MIN_END_OF_ROAD_INTERSECTIONS = std::size_t{2};
const constexpr double MAX_COLLAPSE_DISTANCE = 30.0;
// a bit larger than 100 to avoid oscillation in tests
const constexpr double NAME_SEGMENT_CUTOFF_LENGTH = 105.0;
// check if a step is completely without turn type
inline bool hasTurnType(const RouteStep &step)
{
return step.maneuver.instruction.type != TurnType::NoTurn;
}
inline bool hasWaypointType(const RouteStep &step)
{
return step.maneuver.waypoint_type != WaypointType::None;
}
// skip backwards through possibly disabled turns until we find a turn type (or the first step)
inline RouteStepIterator findPreviousTurn(RouteStepIterator current_step)
{
BOOST_ASSERT(!hasWaypointType(*current_step));
// find the first element preceeding the current step that has an actual turn type (not
// necessarily announced)
do
{
// safety to do this loop is asserted in collapseTurnInstructions
--current_step;
} while (!hasTurnType(*current_step) && !hasWaypointType(*current_step));
return current_step;
}
// skip forwards over possible NoTurn entries (e.g. ferries) until we find the next instruction with
// a turn type
inline RouteStepIterator findNextTurn(RouteStepIterator current_step)
{
BOOST_ASSERT(!hasWaypointType(*current_step));
// find the first element preceeding the current step that has an actual turn type (not
// necessarily announced)
do
{
// safety to do this loop is asserted in collapseTurnInstructions
++current_step;
} while (!hasTurnType(*current_step) && !hasWaypointType(*current_step));
return current_step;
}
// alias for comparisons
inline bool hasTurnType(const RouteStep &step, const TurnType::Enum type)
{
return type == step.maneuver.instruction.type;
}
// alias for comparisons
inline bool hasModifier(const RouteStep &step, const DirectionModifier::Enum modifier)
{
return modifier == step.maneuver.instruction.direction_modifier;
}
inline bool hasLanes(const RouteStep &step)
{
return step.intersections.front().lanes.lanes_in_turn != 0;
}
// alias for detectors, gives the number of connected roads
inline std::size_t numberOfAvailableTurns(const RouteStep &step)
{
return step.intersections.front().entry.size();
}
// alias for detectors, counts only the allowed turns
inline std::size_t numberOfAllowedTurns(const RouteStep &step)
{
return std::count(
step.intersections.front().entry.begin(), step.intersections.front().entry.end(), true);
}
// traffic lights are very specifically modelled. Sometimes we need to skip them. All checks need to
// fulfill:
inline bool isTrafficLightStep(const RouteStep &step)
{
return hasTurnType(step, TurnType::Suppressed) && numberOfAvailableTurns(step) == 2 &&
numberOfAllowedTurns(step) == 1;
}
// alias for readability
inline void setInstructionType(RouteStep &step, const TurnType::Enum type)
{
step.maneuver.instruction.type = type;
}
// alias for readability
inline bool haveSameMode(const RouteStep &lhs, const RouteStep &rhs)
{
return lhs.mode == rhs.mode;
}
// alias for readability
inline bool haveSameMode(const RouteStep &first, const RouteStep &second, const RouteStep &third)
{
return haveSameMode(first, second) && haveSameMode(second, third);
}
// alias for readability
inline bool haveSameName(const RouteStep &lhs, const RouteStep &rhs)
{
// make sure empty is not involved
if (lhs.name_id == EMPTY_NAMEID || rhs.name_id == EMPTY_NAMEID)
return false;
// easy check to not go over the strings if not necessary
else if (lhs.name_id == rhs.name_id)
return true;
// ok, bite the sour grape and check the strings already
else
return !util::guidance::requiresNameAnnounced(
lhs.name, lhs.ref, lhs.pronunciation, rhs.name, rhs.ref, rhs.pronunciation);
}
// alias for readability, both turn right | left
inline bool areSameSide(const RouteStep &lhs, const RouteStep &rhs)
{
const auto is_left = [](const RouteStep &step) {
return hasModifier(step, DirectionModifier::Straight) ||
hasLeftModifier(step.maneuver.instruction);
};
const auto is_right = [](const RouteStep &step) {
return hasModifier(step, DirectionModifier::Straight) ||
hasRightModifier(step.maneuver.instruction);
};
return (is_left(lhs) && is_left(rhs)) || (is_right(lhs) && is_right(rhs));
}
// do this after invalidating any steps to compress the step array again
OSRM_ATTR_WARN_UNUSED
inline std::vector<RouteStep> removeNoTurnInstructions(std::vector<RouteStep> steps)
{
// finally clean up the post-processed instructions.
// Remove all invalid instructions from the set of instructions.
// An instruction is invalid, if its NO_TURN and has WaypointType::None.
// Two valid NO_TURNs exist in each leg in the form of Depart/Arrive
// keep valid instructions
const auto not_is_valid = [](const RouteStep &step) {
return step.maneuver.instruction == TurnInstruction::NO_TURN() &&
step.maneuver.waypoint_type == WaypointType::None;
};
boost::remove_erase_if(steps, not_is_valid);
// the steps should still include depart and arrive at least
BOOST_ASSERT(steps.size() >= 2);
BOOST_ASSERT(steps.front().intersections.size() >= 1);
BOOST_ASSERT(steps.front().intersections.front().bearings.size() == 1);
BOOST_ASSERT(steps.front().intersections.front().entry.size() == 1);
BOOST_ASSERT(steps.front().maneuver.waypoint_type == WaypointType::Depart);
BOOST_ASSERT(steps.back().intersections.size() == 1);
BOOST_ASSERT(steps.back().intersections.front().bearings.size() == 1);
BOOST_ASSERT(steps.back().intersections.front().entry.size() == 1);
BOOST_ASSERT(steps.back().maneuver.waypoint_type == WaypointType::Arrive);
return steps;
}
} /* namespace guidance */
} /* namespace engine */
} /* namespace osrm */
#endif /* OSRM_ENGINE_GUIDANCE_COLLAPSING_UTILITY_HPP_ */

View File

@ -14,23 +14,11 @@ namespace engine
{
namespace guidance
{
// passed as none-reference to modify in-place and move out again
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> postProcess(std::vector<RouteStep> steps);
// Multiple possible reasons can result in unnecessary/confusing instructions
// A prime example would be a segregated intersection. Turning around at this
// intersection would result in two instructions to turn left.
// Collapsing such turns into a single turn instruction, we give a clearer
// set of instructionst that is not cluttered by unnecessary turns/name changes.
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps);
// A check whether two instructions can be treated as one. This is only the case for very short
// maneuvers that can, in some form, be seen as one. Lookahead of one step.
// This is only a pre-check and does not necessarily allow collapsing turns!!!
bool collapsable(const RouteStep &step, const RouteStep &next);
// trim initial/final segment of very short length.
// This function uses in/out parameter passing to modify both steps and geometry in place.
// We use this method since both steps and geometry are closely coupled logically but
@ -49,20 +37,6 @@ std::vector<RouteStep> assignRelativeLocations(std::vector<RouteStep> steps,
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> buildIntersections(std::vector<RouteStep> steps);
// remove steps invalidated by post-processing
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> removeNoTurnInstructions(std::vector<RouteStep> steps);
// remove use lane information that is not actually a turn. For post-processing, we need to
// associate lanes with every turn. Some of these use-lane instructions are not required after lane
// anticipation anymore. This function removes all use lane instructions that are not actually used
// anymore since all lanes going straight are used anyhow.
// FIXME this is currently only a heuristic. We need knowledge on which lanes actually might become
// turn lanes. If a straight lane becomes a turn lane, this might be something to consider. Right
// now we bet on lane-anticipation to catch this.
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> collapseUseLane(std::vector<RouteStep> steps);
// postProcess will break the connection between the leg geometry
// for which a segment is supposed to represent exactly the coordinates
// between routing maneuvers and the route steps itself.

View File

@ -0,0 +1,37 @@
#ifndef OSRM_ENGINE_GUIDANCE_VERBOSITY_REDUCTION_HPP_
#define OSRM_ENGINE_GUIDANCE_VERBOSITY_REDUCTION_HPP_
#include "engine/guidance/route_step.hpp"
#include "util/attributes.hpp"
#include <vector>
namespace osrm
{
namespace engine
{
namespace guidance
{
// Name changes on roads are posing relevant information. However if they are short, we don't want
// to announce them. All these that are not collapsed into a single turn (think segregated
// intersection) have to be checked for the length they are active in. If they are active for a
// short distance only, we don't announce them
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> suppressShortNameSegments(std::vector<RouteStep> steps);
// remove use lane information that is not actually a turn. For post-processing, we need to
// associate lanes with every turn. Some of these use-lane instructions are not required after lane
// anticipation anymore. This function removes all use lane instructions that are not actually used
// anymore since all lanes going straight are used anyhow.
// FIXME this is currently only a heuristic. We need knowledge on which lanes actually might become
// turn lanes. If a straight lane becomes a turn lane, this might be something to consider. Right
// now we bet on lane-anticipation to catch this.
OSRM_ATTR_WARN_UNUSED
std::vector<RouteStep> collapseUseLane(std::vector<RouteStep> steps);
} // namespace guidance
} // namespace engine
} // namespace osrm
#endif /* OSRM_ENGINE_GUIDANCE_VERBOSITY_REDUCTION_HPP_ */

View File

@ -83,7 +83,8 @@ class IntersectionNormalizer
const IntersectionShapeData &source) const;
IntersectionShapeData MergeRoads(const IntersectionNormalizationOperation direction,
const IntersectionShapeData &lhs,
const IntersectionShapeData &rhs) const;
const IntersectionShapeData &rhs,
const double opposite_bearing) const;
// Merge segregated roads to omit invalid turns in favor of treating segregated roads as
// one.

View File

@ -65,6 +65,11 @@ class SliproadHandler final : public IntersectionHandler
const IntersectionViewData &first,
const IntersectionViewData &second) const;
// check if no mode changes are involved
bool allSameMode(const EdgeID in_road,
const EdgeID sliproad_candidate,
const EdgeID target_road) const;
// Could a Sliproad reach this intersection?
static bool canBeTargetOfSliproad(const IntersectionView &intersection);

View File

@ -46,7 +46,7 @@ inline void print(const engine::guidance::RouteStep &step)
std::cout << ")";
}
std::cout << "] name[" << step.name_id << "]: " << step.name << " Ref: " << step.ref
<< " Pronunciation: " << step.pronunciation;
<< " Pronunciation: " << step.pronunciation << "Destination: " << step.destinations;
}
inline void print(const std::vector<engine::guidance::RouteStep> &steps)

View File

@ -0,0 +1,405 @@
#include "engine/guidance/collapse_scenario_detection.hpp"
#include "extractor/guidance/constants.hpp"
#include "util/bearing.hpp"
#include <numeric>
#include <boost/assert.hpp>
namespace osrm
{
namespace engine
{
namespace guidance
{
namespace
{
// check bearings for u-turns.
// since bearings are wrapped around at 0 (we only support 0,360), we need to do some minor math to
// check if bearings `a` and `b` go in opposite directions. In general we accept some minor
// deviations for u-turns.
bool bearingsAreReversed(const double bearing_in, const double bearing_out)
{
// Nearly perfectly reversed angles have a difference close to 180 degrees (straight)
const double left_turn_angle = [&]() {
if (0 <= bearing_out && bearing_out <= bearing_in)
return bearing_in - bearing_out;
return bearing_in + 360 - bearing_out;
}();
return util::angularDeviation(left_turn_angle, 180) <= 35;
}
// to collapse steps, we focus on short segments that don't interact with other roads. To collapse
// two instructions into one, we need to look at to instrutions immediately after each other.
bool noIntermediaryIntersections(const RouteStep &step)
{
return std::all_of(step.intersections.begin() + 1,
step.intersections.end(),
[](const auto &intersection) { return intersection.entry.size() == 2; });
}
// Link roads, as far as we are concerned, are short unnamed segments between to named segments.
bool isLinkroad(const RouteStep &pre_link_step,
const RouteStep &link_step,
const RouteStep &post_link_step)
{
const constexpr double MAX_LINK_ROAD_LENGTH = 2 * MAX_COLLAPSE_DISTANCE;
const auto is_short = link_step.distance <= MAX_LINK_ROAD_LENGTH;
const auto unnamed = link_step.name_id == EMPTY_NAMEID;
const auto between_named =
(pre_link_step.name_id != EMPTY_NAMEID) && (post_link_step.name_id != EMPTY_NAMEID);
return is_short && unnamed && between_named && noIntermediaryIntersections(link_step);
}
// Just like a link step, but shorter and no name restrictions.
bool isShortAndUndisturbed(const RouteStep &step)
{
const auto is_short = step.distance <= MAX_COLLAPSE_DISTANCE;
return is_short && noIntermediaryIntersections(step);
}
} // namespace
bool basicCollapsePreconditions(const RouteStepIterator first, const RouteStepIterator second)
{
const auto has_roundabout_type = hasRoundaboutType(first->maneuver.instruction) ||
hasRoundaboutType(second->maneuver.instruction);
const auto waypoint_type = hasWaypointType(*first) || hasWaypointType(*second);
return !has_roundabout_type && !waypoint_type && haveSameMode(*first, *second);
}
bool basicCollapsePreconditions(const RouteStepIterator first,
const RouteStepIterator second,
const RouteStepIterator third)
{
const auto has_roundabout_type = hasRoundaboutType(first->maneuver.instruction) ||
hasRoundaboutType(second->maneuver.instruction) ||
hasRoundaboutType(third->maneuver.instruction);
// require modes to match up
return !has_roundabout_type && haveSameMode(*first, *second, *third);
}
bool isStaggeredIntersection(const RouteStepIterator step_prior_to_intersection,
const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection)
{
BOOST_ASSERT(!hasWaypointType(*step_entering_intersection) &&
!(hasWaypointType(*step_leaving_intersection)));
// don't touch roundabouts
if (entersRoundabout(step_entering_intersection->maneuver.instruction) ||
entersRoundabout(step_leaving_intersection->maneuver.instruction))
return false;
// Base decision on distance since the zig-zag is a visual clue.
// If adjusted, make sure to check validity of the is_right/is_left classification below
const constexpr auto MAX_STAGGERED_DISTANCE = 3; // debatable, but keep short to be on safe side
const auto angle = [](const RouteStep &step) {
const auto &intersection = step.intersections.front();
const auto entry_bearing = intersection.bearings[intersection.in];
const auto exit_bearing = intersection.bearings[intersection.out];
return util::bearing::angleBetween(entry_bearing, exit_bearing);
};
// Instead of using turn modifiers (e.g. as in isRightTurn) we want to be more strict here.
// We do not want to trigger e.g. on sharp uturn'ish turns or going straight "turns".
// Therefore we use the turn angle to derive 90 degree'ish right / left turns.
// This more closely resembles what we understand as Staggered Intersection.
// We have to be careful in cases with larger MAX_STAGGERED_DISTANCE values. If the distance
// gets large, sharper angles might be not obvious enough to consider them a staggered
// intersection. We might need to consider making the decision here dependent on the actual turn
// angle taken. To do so, we could scale the angle-limits by a factor depending on the distance
// between the turns.
const auto is_right = [](const double angle) { return angle > 45 && angle < 135; };
const auto is_left = [](const double angle) { return angle > 225 && angle < 315; };
const auto left_right =
is_left(angle(*step_entering_intersection)) && is_right(angle(*step_leaving_intersection));
const auto right_left =
is_right(angle(*step_entering_intersection)) && is_left(angle(*step_leaving_intersection));
// A RouteStep holds distance/duration from the maneuver to the subsequent step.
// We are only interested in the distance between the first and the second.
const auto is_short = step_entering_intersection->distance < MAX_STAGGERED_DISTANCE;
const auto intermediary_mode_change =
step_prior_to_intersection->mode == step_leaving_intersection->mode &&
step_entering_intersection->mode != step_leaving_intersection->mode;
const auto mode_change_when_entering =
step_prior_to_intersection->mode != step_entering_intersection->mode;
// previous step maneuver intersections should be length 1 to indicate that
// there are no intersections between the two potentially collapsible turns
return is_short && (left_right || right_left) && !intermediary_mode_change &&
!mode_change_when_entering && noIntermediaryIntersections(*step_entering_intersection);
}
bool isUTurn(const RouteStepIterator step_prior_to_intersection,
const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection)
{
if (!basicCollapsePreconditions(
step_prior_to_intersection, step_entering_intersection, step_leaving_intersection))
return false;
// the most basic condition for a uturn is that we actually turn around
const bool takes_u_turn = bearingsAreReversed(
util::bearing::reverse(step_entering_intersection->intersections.front()
.bearings[step_entering_intersection->intersections.front().in]),
step_leaving_intersection->intersections.front()
.bearings[step_leaving_intersection->intersections.front().out]);
if (!takes_u_turn)
return false;
// TODO check for name match after additional step
const auto names_match = haveSameName(*step_prior_to_intersection, *step_leaving_intersection);
// names within a u-turn road have to match from entry step to exit step
if (!names_match)
return false;
const auto collapsable = isShortAndUndisturbed(*step_entering_intersection);
const auto only_allowed_turn = (numberOfAllowedTurns(*step_leaving_intersection) == 1) &&
noIntermediaryIntersections(*step_entering_intersection);
return collapsable || isLinkroad(*step_prior_to_intersection,
*step_entering_intersection,
*step_leaving_intersection) ||
only_allowed_turn;
}
bool isNameOszillation(const RouteStepIterator step_prior_to_intersection,
const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection)
{
if (!basicCollapsePreconditions(
step_prior_to_intersection, step_entering_intersection, step_leaving_intersection))
return false;
const auto are_name_changes =
(hasTurnType(*step_entering_intersection, TurnType::NewName) ||
(hasTurnType(*step_entering_intersection, TurnType::Turn) &&
hasModifier(*step_entering_intersection, DirectionModifier::Straight))) &&
(hasTurnType(*step_leaving_intersection, TurnType::NewName) ||
(hasTurnType(*step_leaving_intersection, TurnType::Suppressed) &&
step_leaving_intersection->name_id == EMPTY_NAMEID) ||
(hasTurnType(*step_leaving_intersection, TurnType::Turn) &&
hasModifier(*step_leaving_intersection, DirectionModifier::Straight)));
if (!are_name_changes)
return false;
const auto names_match =
// accept empty names as well as same names
step_prior_to_intersection->name_id == step_leaving_intersection->name_id ||
haveSameName(*step_prior_to_intersection, *step_leaving_intersection);
return names_match;
}
bool maneuverPreceededByNameChange(const RouteStepIterator step_prior_to_intersection,
const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection)
{
if (!basicCollapsePreconditions(
step_prior_to_intersection, step_entering_intersection, step_leaving_intersection))
return false;
const auto short_and_undisturbed = isShortAndUndisturbed(*step_entering_intersection);
const auto is_name_change =
hasTurnType(*step_entering_intersection, TurnType::NewName) ||
((hasTurnType(*step_entering_intersection, TurnType::Turn) ||
hasTurnType(*step_entering_intersection, TurnType::Continue)) &&
hasModifier(*step_entering_intersection, DirectionModifier::Straight));
const auto followed_by_maneuver =
hasTurnType(*step_leaving_intersection) &&
!hasTurnType(*step_leaving_intersection, TurnType::Suppressed);
return short_and_undisturbed && is_name_change && followed_by_maneuver;
}
bool maneuverPreceededBySuppressedDirection(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection)
{
if (!basicCollapsePreconditions(step_entering_intersection, step_leaving_intersection))
return false;
const auto short_and_undisturbed = isShortAndUndisturbed(*step_entering_intersection);
const auto is_suppressed_direction =
hasTurnType(*step_entering_intersection, TurnType::Suppressed) &&
!hasModifier(*step_entering_intersection, DirectionModifier::Straight);
const auto followed_by_maneuver =
hasTurnType(*step_leaving_intersection) &&
!hasTurnType(*step_leaving_intersection, TurnType::Suppressed);
const auto keeps_direction =
areSameSide(*step_entering_intersection, *step_leaving_intersection);
const auto has_choice = numberOfAllowedTurns(*step_entering_intersection) > 1;
return short_and_undisturbed && has_choice && is_suppressed_direction && followed_by_maneuver &&
keeps_direction;
}
bool suppressedStraightBetweenTurns(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_at_center_of_intersection,
const RouteStepIterator step_leaving_intersection)
{
if (!basicCollapsePreconditions(
step_entering_intersection, step_at_center_of_intersection, step_leaving_intersection))
return false;
const auto both_short_enough =
step_entering_intersection->distance < 0.8 * MAX_COLLAPSE_DISTANCE &&
step_at_center_of_intersection->distance < 0.8 * MAX_COLLAPSE_DISTANCE;
const auto similar_length =
(step_entering_intersection->distance < 5 &&
step_at_center_of_intersection->distance < 5) ||
std::min(step_entering_intersection->distance, step_at_center_of_intersection->distance) /
std::max(step_entering_intersection->distance,
step_at_center_of_intersection->distance) >
0.75;
const auto correct_types =
hasTurnType(*step_at_center_of_intersection, TurnType::Suppressed) &&
hasModifier(*step_at_center_of_intersection, DirectionModifier::Straight) &&
(hasTurnType(*step_entering_intersection, TurnType::Turn) ||
hasTurnType(*step_entering_intersection, TurnType::Continue)) &&
(hasTurnType(*step_leaving_intersection, TurnType::Turn) ||
hasTurnType(*step_leaving_intersection, TurnType::Continue) ||
hasTurnType(*step_leaving_intersection, TurnType::OnRamp));
return both_short_enough && similar_length && correct_types;
}
bool maneuverSucceededByNameChange(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection)
{
if (!basicCollapsePreconditions(step_entering_intersection, step_leaving_intersection))
return false;
const auto short_and_undisturbed = isShortAndUndisturbed(*step_entering_intersection);
const auto followed_by_name_change =
hasTurnType(*step_leaving_intersection, TurnType::NewName) ||
((hasTurnType(*step_leaving_intersection, TurnType::Turn) ||
hasTurnType(*step_leaving_intersection, TurnType::Continue)) &&
hasModifier(*step_leaving_intersection, DirectionModifier::Straight));
const auto is_maneuver = hasTurnType(*step_entering_intersection) &&
!hasTurnType(*step_entering_intersection, TurnType::Suppressed);
// a straight name change can overrule max collapse distance
const auto is_strong_name_change =
hasTurnType(*step_leaving_intersection, TurnType::NewName) &&
hasModifier(*step_leaving_intersection, DirectionModifier::Straight) &&
step_entering_intersection->distance <= 1.5 * MAX_COLLAPSE_DISTANCE;
// also allow a bit more, if the new name is without choice
const auto is_choiceless_name_change =
hasTurnType(*step_leaving_intersection, TurnType::NewName) &&
numberOfAllowedTurns(*step_leaving_intersection) == 1 &&
step_entering_intersection->distance <= 1.5 * MAX_COLLAPSE_DISTANCE;
return (short_and_undisturbed || is_strong_name_change || is_choiceless_name_change) &&
followed_by_name_change && is_maneuver;
}
bool maneuverSucceededBySuppressedDirection(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection)
{
if (!basicCollapsePreconditions(step_entering_intersection, step_leaving_intersection))
return false;
const auto short_and_undisturbed = isShortAndUndisturbed(*step_entering_intersection);
const auto followed_by_suppressed_direction =
hasTurnType(*step_leaving_intersection, TurnType::Suppressed) &&
!hasModifier(*step_leaving_intersection, DirectionModifier::Straight);
const auto is_maneuver = hasTurnType(*step_entering_intersection) &&
!hasTurnType(*step_entering_intersection, TurnType::Suppressed);
const auto keeps_direction =
areSameSide(*step_entering_intersection, *step_leaving_intersection);
return short_and_undisturbed && followed_by_suppressed_direction && is_maneuver &&
keeps_direction;
}
bool nameChangeImmediatelyAfterSuppressed(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection)
{
if (!basicCollapsePreconditions(step_entering_intersection, step_leaving_intersection))
return false;
const auto very_short = step_entering_intersection->distance < 0.25 * MAX_COLLAPSE_DISTANCE;
const auto correct_types = hasTurnType(*step_entering_intersection, TurnType::Suppressed) &&
hasTurnType(*step_leaving_intersection, TurnType::NewName);
return very_short && correct_types;
}
bool closeChoicelessTurnAfterTurn(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection)
{
if (!basicCollapsePreconditions(step_entering_intersection, step_leaving_intersection))
return false;
const auto short_and_undisturbed = isShortAndUndisturbed(*step_entering_intersection);
const auto is_turn = !hasModifier(*step_entering_intersection, DirectionModifier::Straight);
const auto followed_by_choiceless = numberOfAllowedTurns(*step_leaving_intersection) == 1;
const auto followed_by_suppressed =
hasTurnType(*step_leaving_intersection, TurnType::Suppressed);
return short_and_undisturbed && is_turn && followed_by_choiceless && !followed_by_suppressed;
}
bool doubleChoiceless(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection)
{
if (!basicCollapsePreconditions(step_entering_intersection, step_leaving_intersection))
return false;
const auto double_choiceless =
(numberOfAllowedTurns(*step_leaving_intersection) == 1) &&
(step_entering_intersection->intersections.size() == 2) &&
(std::count(step_entering_intersection->intersections.back().entry.begin(),
step_entering_intersection->intersections.back().entry.end(),
true) == 1);
const auto short_enough = step_entering_intersection->distance < 1.5 * MAX_COLLAPSE_DISTANCE;
return double_choiceless && short_enough;
}
bool straightTurnFollowedByChoiceless(const RouteStepIterator step_entering_intersection,
const RouteStepIterator step_leaving_intersection)
{
if (!basicCollapsePreconditions(step_entering_intersection, step_leaving_intersection))
return false;
const auto is_short = step_entering_intersection->distance <= 2 * MAX_COLLAPSE_DISTANCE;
const auto has_correct_type = hasTurnType(*step_entering_intersection, TurnType::Continue) ||
hasTurnType(*step_entering_intersection, TurnType::Turn);
const auto is_straight = hasModifier(*step_entering_intersection, DirectionModifier::Straight);
const auto only_choice = numberOfAllowedTurns(*step_leaving_intersection) == 1;
return is_short && has_correct_type && is_straight && only_choice &&
noIntermediaryIntersections(*step_entering_intersection);
}
} /* namespace guidance */
} /* namespace engine */
} /* namespace osrm */

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@ -0,0 +1,460 @@
#include "engine/guidance/collapse_turns.hpp"
#include "extractor/guidance/constants.hpp"
#include "extractor/guidance/turn_instruction.hpp"
#include "engine/guidance/collapse_scenario_detection.hpp"
#include "engine/guidance/collapsing_utility.hpp"
#include "util/bearing.hpp"
#include "util/guidance/name_announcements.hpp"
#include <cstddef>
#include <boost/assert.hpp>
using osrm::extractor::guidance::TurnInstruction;
using osrm::util::angularDeviation;
using namespace osrm::extractor::guidance;
namespace osrm
{
namespace engine
{
namespace guidance
{
namespace
{
const constexpr double MAX_COLLAPSE_DISTANCE = 30;
// find the combined turn angle for two turns. Not in all scenarios we can easily add both angles
// (e.g 90 degree left followed by 90 degree right would be no turn at all).
double findTotalTurnAngle(const RouteStep &entry_step, const RouteStep &exit_step)
{
if (entry_step.geometry_begin > exit_step.geometry_begin)
return findTotalTurnAngle(exit_step, entry_step);
const auto exit_intersection = exit_step.intersections.front();
const auto exit_step_exit_bearing = exit_intersection.bearings[exit_intersection.out];
const auto exit_step_entry_bearing =
util::bearing::reverse(exit_intersection.bearings[exit_intersection.in]);
const auto entry_intersection = entry_step.intersections.front();
const auto entry_step_entry_bearing =
util::bearing::reverse(entry_intersection.bearings[entry_intersection.in]);
const auto entry_step_exit_bearing = entry_intersection.bearings[entry_intersection.out];
const auto exit_angle =
util::bearing::angleBetween(exit_step_entry_bearing, exit_step_exit_bearing);
const auto entry_angle =
util::bearing::angleBetween(entry_step_entry_bearing, entry_step_exit_bearing);
const double total_angle =
util::bearing::angleBetween(entry_step_entry_bearing, exit_step_exit_bearing);
// both angles are in the same direction, the total turn gets increased
// 
// a ---- b
// \
// c
// |
// d
//
// Will be considered just like
// 
// a -----b
// |
// c
// |
// d
const auto use_total_angle = [&]() {
// only consider actual turns in combination:
if (angularDeviation(total_angle, 180) < 0.5 * NARROW_TURN_ANGLE)
return false;
// entry step is short and the exit and the exit step does not have intersections??
if (entry_step.distance < MAX_COLLAPSE_DISTANCE)
return true;
if (entry_step.distance > 2 * MAX_COLLAPSE_DISTANCE)
return false;
// both go roughly in the same direction
if ((entry_angle <= 185 && exit_angle <= 185) || (entry_angle >= 175 && exit_angle >= 175))
return true;
return false;
}();
// We allow for minor deviations from a straight line
if (use_total_angle)
{
return total_angle;
}
else
{
// to prevent ignoring angles like
// 
// a -- b
// |
// c -- d
// 
// We don't combine both turn angles here but keep the very first turn angle.
// We choose the first one, since we consider the first maneuver in a merge range the
// important one
return entry_angle;
}
}
inline void handleSliproad(RouteStepIterator sliproad_step)
{
// find the next step after the sliproad step itself (this is not necessarily the next step,
// since we might have to skip over traffic lights/node penalties)
auto next_step = [&sliproad_step]() {
auto next_step = findNextTurn(sliproad_step);
while (isTrafficLightStep(*next_step))
{
// in sliproad checks, we should have made sure not to include invalid modes
BOOST_ASSERT(haveSameMode(*sliproad_step, *next_step));
sliproad_step->ElongateBy(*next_step);
next_step->Invalidate();
next_step = findNextTurn(next_step);
}
BOOST_ASSERT(haveSameMode(*sliproad_step, *next_step));
return next_step;
}();
// have we reached the end?
if (hasWaypointType(*next_step))
{
setInstructionType(*sliproad_step, TurnType::Turn);
}
else
{
const auto previous_step = findPreviousTurn(sliproad_step);
const auto connecting_same_name_roads = haveSameName(*previous_step, *next_step);
auto sliproad_turn_type = connecting_same_name_roads ? TurnType::Continue : TurnType::Turn;
setInstructionType(*sliproad_step, sliproad_turn_type);
combineRouteSteps(*sliproad_step,
*next_step,
AdjustToCombinedTurnAngleStrategy(),
TransferSignageStrategy(),
TransferLanesStrategy());
}
}
} // namespace
// STRATEGIES
// keep signage/other entries in route step intact
void NoModificationStrategy::operator()(RouteStep &, const RouteStep &) const
{
// actually do nothing.
}
// transfer turn type from a different turn
void TransferTurnTypeStrategy::operator()(RouteStep &step_at_turn_location,
const RouteStep &transfer_from_step) const
{
step_at_turn_location.maneuver = transfer_from_step.maneuver;
}
void AdjustToCombinedTurnAngleStrategy::operator()(RouteStep &step_at_turn_location,
const RouteStep &transfer_from_step) const
{
// TODO assert transfer_from_step == step_at_turn_location + 1
const auto angle = findTotalTurnAngle(step_at_turn_location, transfer_from_step);
step_at_turn_location.maneuver.instruction.direction_modifier = getTurnDirection(angle);
}
AdjustToCombinedTurnStrategy::AdjustToCombinedTurnStrategy(
const RouteStep &step_prior_to_intersection)
: step_prior_to_intersection(step_prior_to_intersection)
{
}
void AdjustToCombinedTurnStrategy::operator()(RouteStep &step_at_turn_location,
const RouteStep &transfer_from_step) const
{
const auto angle = findTotalTurnAngle(step_at_turn_location, transfer_from_step);
const auto new_modifier = getTurnDirection(angle);
// a turn that is a new name or straight (turn/continue)
const auto is_non_turn = [](const RouteStep &step) {
return hasTurnType(step, TurnType::NewName) ||
(hasTurnType(step, TurnType::Turn) &&
hasModifier(step, DirectionModifier::Straight)) ||
(hasTurnType(step, TurnType::Continue) &&
hasModifier(step, DirectionModifier::Straight));
};
// check if the first part is the actual turn
const auto transferring_from_non_turn = is_non_turn(transfer_from_step);
// or if the maneuver location does not perform an actual turn
const auto maneuver_at_non_turn = is_non_turn(step_at_turn_location) ||
hasTurnType(step_at_turn_location, TurnType::Suppressed);
// creating turns if the original instrution wouldn't be a maneuver (also for turn straights)`
if (transferring_from_non_turn || maneuver_at_non_turn)
{
if (hasTurnType(step_at_turn_location, TurnType::Suppressed))
{
if (new_modifier == DirectionModifier::Straight)
setInstructionType(step_at_turn_location, TurnType::NewName);
else
step_at_turn_location.maneuver.instruction.type =
haveSameName(step_prior_to_intersection, transfer_from_step)
? TurnType::Continue
: TurnType::Turn;
}
else if (hasTurnType(step_at_turn_location, TurnType::NewName) &&
hasTurnType(transfer_from_step, TurnType::Suppressed) &&
new_modifier != DirectionModifier::Straight)
{
setInstructionType(step_at_turn_location, TurnType::Turn);
}
else if (hasTurnType(step_at_turn_location, TurnType::Continue) &&
!haveSameName(step_prior_to_intersection, transfer_from_step))
{
setInstructionType(step_at_turn_location, TurnType::Turn);
}
else if (hasTurnType(step_at_turn_location, TurnType::Turn) &&
haveSameName(step_prior_to_intersection, transfer_from_step))
{
setInstructionType(step_at_turn_location, TurnType::Continue);
}
}
// if we are turning onto a ramp, we carry the ramp (e.g. a turn onto a ramp that is modelled
// later only)
else if (hasTurnType(transfer_from_step, TurnType::OnRamp))
{
setInstructionType(step_at_turn_location, TurnType::OnRamp);
}
// switch two turns to a single continue, if necessary
else if (hasTurnType(step_at_turn_location, TurnType::Turn) &&
hasTurnType(transfer_from_step, TurnType::Turn) &&
haveSameName(step_prior_to_intersection, transfer_from_step))
{
setInstructionType(step_at_turn_location, TurnType::Continue);
}
// switch continue to turn, if possible
else if (hasTurnType(step_at_turn_location, TurnType::Continue) &&
hasTurnType(transfer_from_step, TurnType::Turn) &&
!haveSameName(step_prior_to_intersection, transfer_from_step))
{
setInstructionType(step_at_turn_location, TurnType::Turn);
}
// finally set our new modifier
step_at_turn_location.maneuver.instruction.direction_modifier = new_modifier;
}
StaggeredTurnStrategy::StaggeredTurnStrategy(const RouteStep &step_prior_to_intersection)
: step_prior_to_intersection(step_prior_to_intersection)
{
}
void StaggeredTurnStrategy::operator()(RouteStep &step_at_turn_location,
const RouteStep &transfer_from_step) const
{
step_at_turn_location.maneuver.instruction.direction_modifier = DirectionModifier::Straight;
step_at_turn_location.maneuver.instruction.type =
haveSameName(step_prior_to_intersection, transfer_from_step) ? TurnType::Suppressed
: TurnType::NewName;
}
SetFixedInstructionStrategy::SetFixedInstructionStrategy(
const extractor::guidance::TurnInstruction instruction)
: instruction(instruction)
{
}
void SetFixedInstructionStrategy::operator()(RouteStep &step_at_turn_location,
const RouteStep &) const
{
step_at_turn_location.maneuver.instruction = instruction;
}
void TransferSignageStrategy::operator()(RouteStep &step_at_turn_location,
const RouteStep &transfer_from_step) const
{
step_at_turn_location.AdaptStepSignage(transfer_from_step);
step_at_turn_location.rotary_name = transfer_from_step.rotary_name;
step_at_turn_location.rotary_pronunciation = transfer_from_step.rotary_pronunciation;
}
void TransferLanesStrategy::operator()(RouteStep &step_at_turn_location,
const RouteStep &transfer_from_step) const
{
step_at_turn_location.intersections.front().lanes =
transfer_from_step.intersections.front().lanes;
step_at_turn_location.intersections.front().lane_description =
transfer_from_step.intersections.front().lane_description;
}
void suppressStep(RouteStep &step_at_turn_location, RouteStep &step_after_turn_location)
{
return combineRouteSteps(step_at_turn_location,
step_after_turn_location,
NoModificationStrategy(),
NoModificationStrategy(),
NoModificationStrategy());
}
// OTHER IMPLEMENTATIONS
OSRM_ATTR_WARN_UNUSED
RouteSteps collapseTurnInstructions(RouteSteps steps)
{
// make sure we can safely iterate over all steps (has depart/arrive with TurnType::NoTurn)
BOOST_ASSERT(!hasTurnType(steps.front()) && !hasTurnType(steps.back()));
BOOST_ASSERT(hasWaypointType(steps.front()) && hasWaypointType(steps.back()));
if (steps.size() <= 2)
return steps;
// start of with no-op
for (auto current_step = steps.begin() + 1; current_step + 1 != steps.end(); ++current_step)
{
if (entersRoundabout(current_step->maneuver.instruction) ||
staysOnRoundabout(current_step->maneuver.instruction))
{
// Skip over all instructions within the roundabout
for (; current_step + 1 != steps.end(); ++current_step)
if (leavesRoundabout(current_step->maneuver.instruction))
break;
// are we done for good?
if (current_step + 1 == steps.end())
break;
else
continue;
}
// only operate on actual turns
if (!hasTurnType(*current_step))
continue;
// handle all situations involving the sliproad turn type
if (hasTurnType(*current_step, TurnType::Sliproad))
{
handleSliproad(current_step);
continue;
}
// don't collapse next step if it is a waypoint alread
const auto next_step = findNextTurn(current_step);
if (hasWaypointType(*next_step))
break;
const auto previous_step = findPreviousTurn(current_step);
// don't collapse anything that does change modes
if (current_step->mode != next_step->mode)
continue;
// handle staggered intersections:
// a staggered intersection describes to turns in rapid succession that go in opposite
// directions (e.g. right + left) with a very short segment in between
if (isStaggeredIntersection(previous_step, current_step, next_step))
{
combineRouteSteps(*current_step,
*next_step,
StaggeredTurnStrategy(*previous_step),
TransferSignageStrategy(),
NoModificationStrategy());
}
else if (isUTurn(previous_step, current_step, next_step))
{
combineRouteSteps(
*current_step,
*next_step,
SetFixedInstructionStrategy({TurnType::Continue, DirectionModifier::UTurn}),
TransferSignageStrategy(),
NoModificationStrategy());
}
else if (isNameOszillation(previous_step, current_step, next_step))
{
// first deactivate the second name switch
suppressStep(*current_step, *next_step);
// and then the first (to ensure both iterators to be valid)
suppressStep(*previous_step, *current_step);
}
else if (maneuverPreceededByNameChange(previous_step, current_step, next_step) ||
maneuverPreceededBySuppressedDirection(current_step, next_step))
{
const auto strategy = AdjustToCombinedTurnStrategy(*previous_step);
strategy(*next_step, *current_step);
// suppress previous step
suppressStep(*previous_step, *current_step);
}
else if (maneuverSucceededByNameChange(current_step, next_step) ||
nameChangeImmediatelyAfterSuppressed(current_step, next_step) ||
maneuverSucceededBySuppressedDirection(current_step, next_step) ||
closeChoicelessTurnAfterTurn(current_step, next_step))
{
combineRouteSteps(*current_step,
*next_step,
AdjustToCombinedTurnStrategy(*previous_step),
TransferSignageStrategy(),
NoModificationStrategy());
}
else if (straightTurnFollowedByChoiceless(current_step, next_step))
{
combineRouteSteps(*current_step,
*next_step,
AdjustToCombinedTurnStrategy(*previous_step),
TransferSignageStrategy(),
NoModificationStrategy());
}
else if (suppressedStraightBetweenTurns(previous_step, current_step, next_step))
{
const auto far_back_step = findPreviousTurn(previous_step);
previous_step->ElongateBy(*current_step);
current_step->Invalidate();
combineRouteSteps(*previous_step,
*next_step,
AdjustToCombinedTurnStrategy(*far_back_step),
TransferSignageStrategy(),
NoModificationStrategy());
}
// if the current collapsing triggers, we can check for advanced scenarios that only are
// possible after an inital collapse step (e.g. name change right after a u-turn)
// 
// f - e - d
// | |
// a - b - c
// 
// In this scenario, bc and de might belong to a different road than a-b and f-e (since
// there are no fix conventions how to label them in segregated intersections). These steps
// might only become apparent after some initial collapsing
const auto new_next_step = findNextTurn(current_step);
if (doubleChoiceless(current_step, new_next_step))
{
combineRouteSteps(*current_step,
*new_next_step,
AdjustToCombinedTurnStrategy(*previous_step),
TransferSignageStrategy(),
NoModificationStrategy());
}
if (!hasWaypointType(*previous_step))
{
const auto far_back_step = findPreviousTurn(previous_step);
// due to name changes, we can find u-turns a bit late. Thats why we check far back as
// well
if (isUTurn(far_back_step, previous_step, current_step))
{
combineRouteSteps(
*previous_step,
*current_step,
SetFixedInstructionStrategy({TurnType::Continue, DirectionModifier::UTurn}),
TransferSignageStrategy(),
NoModificationStrategy());
}
}
}
return steps;
}
} // namespace guidance
} // namespace engine
} // namespace osrm

View File

@ -2,17 +2,14 @@
#include "util/group_by.hpp"
#include "extractor/guidance/turn_instruction.hpp"
#include "engine/guidance/post_processing.hpp"
#include "engine/guidance/collapsing_utility.hpp"
#include <algorithm>
#include <iterator>
#include <unordered_set>
#include <utility>
using TurnInstruction = osrm::extractor::guidance::TurnInstruction;
namespace TurnType = osrm::extractor::guidance::TurnType;
namespace DirectionModifier = osrm::extractor::guidance::DirectionModifier;
using osrm::extractor::guidance::TurnInstruction;
using osrm::extractor::guidance::isLeftTurn;
using osrm::extractor::guidance::isRightTurn;

View File

@ -5,13 +5,13 @@
#include "engine/guidance/assemble_steps.hpp"
#include "engine/guidance/lane_processing.hpp"
#include "engine/guidance/collapsing_utility.hpp"
#include "util/bearing.hpp"
#include "util/guidance/name_announcements.hpp"
#include "util/guidance/turn_lanes.hpp"
#include <boost/assert.hpp>
#include <boost/numeric/conversion/cast.hpp>
#include <boost/range/algorithm_ext/erase.hpp>
#include <boost/range/iterator_range.hpp>
#include <algorithm>
@ -20,9 +20,6 @@
#include <limits>
#include <utility>
using TurnInstruction = osrm::extractor::guidance::TurnInstruction;
namespace TurnType = osrm::extractor::guidance::TurnType;
namespace DirectionModifier = osrm::extractor::guidance::DirectionModifier;
using osrm::util::angularDeviation;
using osrm::extractor::guidance::getTurnDirection;
using osrm::extractor::guidance::hasRampType;
@ -38,67 +35,6 @@ namespace guidance
namespace
{
const constexpr std::size_t MIN_END_OF_ROAD_INTERSECTIONS = std::size_t{2};
const constexpr double MAX_COLLAPSE_DISTANCE = 30;
// check if at least one of the turns is actually a maneuver
inline bool hasManeuver(const RouteStep &first, const RouteStep &second)
{
return (first.maneuver.instruction.type != TurnType::Suppressed ||
second.maneuver.instruction.type != TurnType::Suppressed) &&
(first.maneuver.instruction.type != TurnType::NoTurn &&
second.maneuver.instruction.type != TurnType::NoTurn);
}
inline bool choiceless(const RouteStep &step, const RouteStep &previous)
{
// if the next turn is choiceless, we consider longer turn roads collapsable than usually
// accepted. We might need to improve this to find out whether we merge onto a through-street.
BOOST_ASSERT(!step.intersections.empty());
const auto is_without_choice = previous.distance < 4 * MAX_COLLAPSE_DISTANCE &&
1 >= std::count(step.intersections.front().entry.begin(),
step.intersections.front().entry.end(),
true);
return is_without_choice && step.maneuver.instruction.type != TurnType::EndOfRoad;
}
// List of types that can be collapsed, if all other restrictions pass
bool isCollapsableInstruction(const TurnInstruction instruction)
{
return instruction.type == TurnType::NewName ||
(instruction.type == TurnType::Suppressed &&
instruction.direction_modifier == DirectionModifier::Straight) ||
(instruction.type == TurnType::Turn &&
instruction.direction_modifier == DirectionModifier::Straight) ||
(instruction.type == TurnType::Continue &&
instruction.direction_modifier == DirectionModifier::Straight) ||
(instruction.type == TurnType::Merge);
}
bool compatible(const RouteStep &lhs, const RouteStep &rhs) { return lhs.mode == rhs.mode; }
// Checks if name change happens the user wants to know about.
// Treats e.g. "Name (Ref)" -> "Name" changes still as same name.
bool isNoticeableNameChange(const RouteStep &lhs, const RouteStep &rhs)
{
// TODO: rotary_name is not handled at the moment.
return util::guidance::requiresNameAnnounced(
lhs.name, lhs.ref, lhs.pronunciation, rhs.name, rhs.ref, rhs.pronunciation);
}
double nameSegmentLength(std::size_t at, const std::vector<RouteStep> &steps)
{
BOOST_ASSERT(at < steps.size());
double result = steps[at].distance;
while (at + 1 < steps.size() && !isNoticeableNameChange(steps[at], steps[at + 1]))
{
at += 1;
result += steps[at].distance;
}
return result;
}
void fixFinalRoundabout(std::vector<RouteStep> &steps)
{
@ -282,588 +218,8 @@ void closeOffRoundabout(const bool on_roundabout,
}
}
bool bearingsAreReversed(const double bearing_in, const double bearing_out)
{
// Nearly perfectly reversed angles have a difference close to 180 degrees (straight)
const double left_turn_angle = [&]() {
if (0 <= bearing_out && bearing_out <= bearing_in)
return bearing_in - bearing_out;
return bearing_in + 360 - bearing_out;
}();
return angularDeviation(left_turn_angle, 180) <= 35;
}
bool isLinkroad(const RouteStep &pre_link_step,
const RouteStep &link_step,
const RouteStep &post_link_step)
{
const constexpr double MAX_LINK_ROAD_LENGTH = 60.0;
return link_step.distance <= MAX_LINK_ROAD_LENGTH && link_step.name_id == EMPTY_NAMEID &&
pre_link_step.name_id != EMPTY_NAMEID && post_link_step.name_id != EMPTY_NAMEID;
}
bool isUTurn(const RouteStep &in_step, const RouteStep &out_step, const RouteStep &pre_in_step)
{
const bool is_possible_candidate =
in_step.distance <= MAX_COLLAPSE_DISTANCE || choiceless(out_step, in_step) ||
(isLinkroad(pre_in_step, in_step, out_step) && out_step.name_id != EMPTY_NAMEID &&
pre_in_step.name_id != EMPTY_NAMEID && !isNoticeableNameChange(pre_in_step, out_step));
const bool takes_u_turn = bearingsAreReversed(
util::bearing::reverse(
in_step.intersections.front().bearings[in_step.intersections.front().in]),
out_step.intersections.front().bearings[out_step.intersections.front().out]);
return is_possible_candidate && takes_u_turn && compatible(in_step, out_step);
}
double findTotalTurnAngle(const RouteStep &entry_step, const RouteStep &exit_step)
{
const auto exit_intersection = exit_step.intersections.front();
const auto exit_step_exit_bearing = exit_intersection.bearings[exit_intersection.out];
const auto exit_step_entry_bearing =
util::bearing::reverse(exit_intersection.bearings[exit_intersection.in]);
const auto entry_intersection = entry_step.intersections.front();
const auto entry_step_entry_bearing =
util::bearing::reverse(entry_intersection.bearings[entry_intersection.in]);
const auto entry_step_exit_bearing = entry_intersection.bearings[entry_intersection.out];
const auto exit_angle =
util::bearing::angleBetween(exit_step_entry_bearing, exit_step_exit_bearing);
const auto entry_angle =
util::bearing::angleBetween(entry_step_entry_bearing, entry_step_exit_bearing);
const double total_angle =
util::bearing::angleBetween(entry_step_entry_bearing, exit_step_exit_bearing);
// We allow for minor deviations from a straight line
if (((entry_step.distance < MAX_COLLAPSE_DISTANCE && exit_step.intersections.size() == 1) ||
(entry_angle <= 185 && exit_angle <= 185) || (entry_angle >= 175 && exit_angle >= 175)) &&
angularDeviation(total_angle, 180) > 20)
{
// both angles are in the same direction, the total turn gets increased
//
// a ---- b
// \ 
// c
// |
// d
//
// Will be considered just like
// a -----b
// |
// c
// |
// d
return total_angle;
}
else
{
// to prevent ignoring angles like
// a -- b
// |
// c -- d
// We don't combine both turn angles here but keep the very first turn angle.
// We choose the first one, since we consider the first maneuver in a merge range the
// important one
return entry_angle;
}
}
std::size_t getPreviousIndex(std::size_t index, const std::vector<RouteStep> &steps)
{
BOOST_ASSERT(index > 0);
BOOST_ASSERT(index < steps.size());
--index;
while (index > 0 && steps[index].maneuver.instruction.type == TurnType::NoTurn)
--index;
return index;
}
void collapseUTurn(std::vector<RouteStep> &steps,
const std::size_t two_back_index,
const std::size_t one_back_index,
const std::size_t step_index)
{
BOOST_ASSERT(two_back_index < steps.size());
BOOST_ASSERT(step_index < steps.size());
BOOST_ASSERT(one_back_index < steps.size());
const auto &current_step = steps[step_index];
// the simple case is a u-turn that changes directly into the in-name again
const bool direct_u_turn = !isNoticeableNameChange(steps[two_back_index], current_step);
// however, we might also deal with a dual-collapse scenario in which we have to
// additionall collapse a name-change as well
const auto next_step_index = step_index + 1;
const bool continues_with_name_change =
(next_step_index < steps.size()) && compatible(steps[step_index], steps[next_step_index]) &&
((steps[next_step_index].maneuver.instruction.type == TurnType::UseLane &&
steps[next_step_index].maneuver.instruction.direction_modifier ==
DirectionModifier::Straight) ||
isCollapsableInstruction(steps[next_step_index].maneuver.instruction));
const bool u_turn_with_name_change =
continues_with_name_change && steps[next_step_index].name_id != EMPTY_NAMEID &&
!isNoticeableNameChange(steps[two_back_index], steps[next_step_index]);
if (direct_u_turn || u_turn_with_name_change)
{
steps[one_back_index].ElongateBy(steps[step_index]);
steps[step_index].Invalidate();
if (u_turn_with_name_change)
{
BOOST_ASSERT_MSG(compatible(steps[one_back_index], steps[next_step_index]),
"Compatibility should be transitive");
steps[one_back_index].ElongateBy(steps[next_step_index]);
steps[next_step_index].Invalidate(); // will be skipped due to the
// continue statement at the
// beginning of this function
}
steps[one_back_index].AdaptStepSignage(steps[two_back_index]);
steps[one_back_index].maneuver.instruction.type = TurnType::Continue;
steps[one_back_index].maneuver.instruction.direction_modifier = DirectionModifier::UTurn;
}
}
void collapseTurnAt(std::vector<RouteStep> &steps,
const std::size_t two_back_index,
const std::size_t one_back_index,
const std::size_t step_index)
{
BOOST_ASSERT(step_index < steps.size());
BOOST_ASSERT(one_back_index < steps.size());
const auto &current_step = steps[step_index];
const auto &one_back_step = steps[one_back_index];
// Don't collapse roundabouts
if (entersRoundabout(current_step.maneuver.instruction) ||
entersRoundabout(one_back_step.maneuver.instruction))
return;
// This function assumes driving on the right hand side of the streat
BOOST_ASSERT(!one_back_step.intersections.empty() && !current_step.intersections.empty());
if (!hasManeuver(one_back_step, current_step))
return;
// A maneuver is preceded by a name change if the instruction just before can be collapsed
// normally or the instruction itself is collapsable and does not actually present a choice
const auto maneuverPrecededByNameChange = [](const RouteStep &turning_point,
const RouteStep &possible_name_change_location,
const RouteStep &preceeding_step) {
// the check against merge is a workaround for motorways
if (possible_name_change_location.maneuver.instruction.type == TurnType::Merge ||
!compatible(possible_name_change_location, preceeding_step))
return false;
return collapsable(possible_name_change_location, turning_point) ||
(isCollapsableInstruction(possible_name_change_location.maneuver.instruction) &&
choiceless(possible_name_change_location, preceeding_step));
};
// check if the actual turn we wan't to announce is delayed. This situation describes a turn
// that is expressed by two turns,
const auto isDelayedTurn = [](
const RouteStep &opening_turn, const RouteStep &finishing_turn, const RouteStep &pre_turn) {
// only possible if both are compatible
if (!compatible(opening_turn, finishing_turn))
return false;
else
{
const auto is_short_and_collapsable =
opening_turn.distance <= MAX_COLLAPSE_DISTANCE &&
isCollapsableInstruction(finishing_turn.maneuver.instruction);
const auto without_choice = choiceless(finishing_turn, opening_turn);
const auto is_not_too_long_and_choiceless =
opening_turn.distance <= 2 * MAX_COLLAPSE_DISTANCE && without_choice;
// for ramps we allow longer stretches, since they are often on some major brides/large
// roads. A combined distance of of 4 intersections would be to long for a normal
// collapse. In case of a ramp though, we also account for situations that have the ramp
// tagged late
const auto is_delayed_turn_onto_a_ramp =
opening_turn.distance <= 4 * MAX_COLLAPSE_DISTANCE && without_choice &&
hasRampType(finishing_turn.maneuver.instruction);
const auto linkroad = isLinkroad(pre_turn, opening_turn, finishing_turn);
return !hasRampType(opening_turn.maneuver.instruction) &&
(is_short_and_collapsable || is_not_too_long_and_choiceless || linkroad ||
is_delayed_turn_onto_a_ramp);
}
};
// Handle possible u-turns
if (isUTurn(one_back_step, current_step, steps[two_back_index]))
collapseUTurn(steps, two_back_index, one_back_index, step_index);
// Very Short New Name that will be suppressed. Turn location remains at current_step
else if (maneuverPrecededByNameChange(current_step, one_back_step, steps[two_back_index]))
{
BOOST_ASSERT(two_back_index < steps.size());
BOOST_ASSERT(!one_back_step.intersections.empty());
if (TurnType::Merge == current_step.maneuver.instruction.type)
{
steps[step_index].maneuver.instruction.direction_modifier =
mirrorDirectionModifier(steps[step_index].maneuver.instruction.direction_modifier);
steps[step_index].maneuver.instruction.type = TurnType::Turn;
}
else
{
const bool continue_or_suppressed =
(TurnType::Continue == current_step.maneuver.instruction.type ||
(TurnType::Suppressed == current_step.maneuver.instruction.type &&
current_step.maneuver.instruction.direction_modifier !=
DirectionModifier::Straight));
const bool turning_name =
(TurnType::NewName == current_step.maneuver.instruction.type &&
current_step.maneuver.instruction.direction_modifier !=
DirectionModifier::Straight &&
one_back_step.intersections.front().bearings.size() > 2);
if (continue_or_suppressed)
steps[step_index].maneuver.instruction.type = TurnType::Turn;
else if (turning_name)
steps[step_index].maneuver.instruction.type = TurnType::Turn;
else if (TurnType::UseLane == current_step.maneuver.instruction.type &&
current_step.maneuver.instruction.direction_modifier !=
DirectionModifier::Straight &&
one_back_step.intersections.front().bearings.size() > 2)
steps[step_index].maneuver.instruction.type = TurnType::Turn;
// A new name with a continue/turning suppressed/name requires the adaption of the
// direction modifier. The combination of the in-bearing and the out bearing gives the
// new modifier for the turn
if (continue_or_suppressed || turning_name)
{
const auto in_bearing = [](const RouteStep &step) {
return util::bearing::reverse(
step.intersections.front().bearings[step.intersections.front().in]);
};
const auto out_bearing = [](const RouteStep &step) {
return step.intersections.front().bearings[step.intersections.front().out];
};
const auto first_angle = util::bearing::angleBetween(in_bearing(one_back_step),
out_bearing(one_back_step));
const auto second_angle = util::bearing::angleBetween(in_bearing(current_step),
out_bearing(current_step));
const auto bearing_turn_angle = util::bearing::angleBetween(
in_bearing(one_back_step), out_bearing(current_step));
// When looking at an intersection, some angles, even though present, feel more like
// a straight turn. This happens most often at segregated intersections.
// We consider two cases
// I) a shift in the road:
//
// a g h
// . | |
// b ---- c
// | | .
// f e d
//
// Where a-d technicall continues straight, even though the shift models it as a
// slight left and a slight right turn.
//
// II) A curved road
//
// g h
// | |
// b ---- c
// . | | .
// a f e d
//
// where a-d is a curve passing by an intersection.
//
// We distinguish this case from other bearings though where the interpretation as
// straight would end up disguising turns.
// check if there is another similar turn next to the turn itself
const auto hasSimilarAngle = [&](const std::size_t index,
const std::vector<short> &bearings) {
return (angularDeviation(bearings[index],
bearings[(index + 1) % bearings.size()]) <
extractor::guidance::NARROW_TURN_ANGLE) ||
(angularDeviation(
bearings[index],
bearings[(index + bearings.size() - 1) % bearings.size()]) <
extractor::guidance::NARROW_TURN_ANGLE);
};
const auto is_shift_or_curve = [&]() -> bool {
// since we move an intersection modifier from a slight turn to a straight, we
// need to make sure that there is not a similar angle which could prevent this
// perception of angles to be true.
if (hasSimilarAngle(one_back_step.intersections.front().in,
one_back_step.intersections.front().bearings) ||
hasSimilarAngle(current_step.intersections.front().out,
current_step.intersections.front().bearings))
return false;
// Check if we are on a potential curve, both angles go in the same direction
if (angularDeviation(first_angle, second_angle) <
extractor::guidance::FUZZY_ANGLE_DIFFERENCE)
{
// We limit perceptive angles to narrow turns. If the total turn is going to
// be not-narrow, we assume it to be more than a simple curve.
return angularDeviation(bearing_turn_angle,
extractor::guidance::STRAIGHT_ANGLE) <
extractor::guidance::NARROW_TURN_ANGLE;
}
// if one of the angles is a left turn and the other one is a right turn, we
// nearly reverse the angle
else if ((first_angle > extractor::guidance::STRAIGHT_ANGLE) !=
(second_angle > extractor::guidance::STRAIGHT_ANGLE))
{
// since we are not in a curve, we can check for a shift. If we are going
// nearly straight, we call it a shift.
return angularDeviation(bearing_turn_angle,
extractor::guidance::STRAIGHT_ANGLE) <
extractor::guidance::NARROW_TURN_ANGLE;
}
else
{
return false;
}
}();
// if the angles continue similar, it looks like we might be in a normal curve
if (is_shift_or_curve)
steps[step_index].maneuver.instruction.direction_modifier =
DirectionModifier::Straight;
else
steps[step_index].maneuver.instruction.direction_modifier =
getTurnDirection(bearing_turn_angle);
// if the total direction of this turn is now straight, we can keep it suppressed/as
// a new name. Else we have to interpret it as a turn.
if (!is_shift_or_curve)
steps[step_index].maneuver.instruction.type = TurnType::Turn;
else
steps[step_index].maneuver.instruction.type = TurnType::NewName;
}
else
{
const auto total_angle = findTotalTurnAngle(steps[one_back_index], current_step);
steps[step_index].maneuver.instruction.direction_modifier =
getTurnDirection(total_angle);
}
}
steps[two_back_index].ElongateBy(one_back_step);
// If the previous instruction asked to continue, the name change will have to
// be changed into a turn
steps[one_back_index].Invalidate();
}
// very short segment after turn, turn location remains at one_back_step
else if (isDelayedTurn(
one_back_step, current_step, steps[two_back_index])) // checks for compatibility
{
steps[one_back_index].ElongateBy(steps[step_index]);
// TODO check for lanes (https://github.com/Project-OSRM/osrm-backend/issues/2553)
if (TurnType::Continue == one_back_step.maneuver.instruction.type &&
isNoticeableNameChange(steps[two_back_index], current_step))
{
if (current_step.maneuver.instruction.type == TurnType::OnRamp ||
current_step.maneuver.instruction.type == TurnType::OffRamp)
steps[one_back_index].maneuver.instruction.type =
current_step.maneuver.instruction.type;
else
steps[one_back_index].maneuver.instruction.type = TurnType::Turn;
}
else if (TurnType::Turn == one_back_step.maneuver.instruction.type &&
!isNoticeableNameChange(steps[two_back_index], current_step))
{
steps[one_back_index].maneuver.instruction.type = TurnType::Continue;
const auto getBearing = [](bool in, const RouteStep &step) {
const auto index =
in ? step.intersections.front().in : step.intersections.front().out;
return step.intersections.front().bearings[index];
};
// If we Merge onto the same street, we end up with a u-turn in some cases
if (bearingsAreReversed(util::bearing::reverse(getBearing(true, one_back_step)),
getBearing(false, current_step)))
{
steps[one_back_index].maneuver.instruction.direction_modifier =
DirectionModifier::UTurn;
}
steps[one_back_index].AdaptStepSignage(current_step);
}
else if (TurnType::NewName == one_back_step.maneuver.instruction.type ||
(TurnType::NewName == current_step.maneuver.instruction.type &&
steps[one_back_index].maneuver.instruction.type == TurnType::Suppressed))
steps[one_back_index].maneuver.instruction.type = TurnType::Turn;
if (TurnType::Merge == one_back_step.maneuver.instruction.type &&
current_step.maneuver.instruction.type !=
TurnType::Suppressed) // This suppressed is a check for highways. We might
// need a highway-suppressed to get the turn onto a
// highway...
{
steps[one_back_index].maneuver.instruction.direction_modifier = mirrorDirectionModifier(
steps[one_back_index].maneuver.instruction.direction_modifier);
}
// on non merge-types, we check for a combined turn angle
else if (TurnType::Merge != one_back_step.maneuver.instruction.type)
{
const auto combined_angle = findTotalTurnAngle(one_back_step, current_step);
steps[one_back_index].maneuver.instruction.direction_modifier =
getTurnDirection(combined_angle);
}
steps[one_back_index].name = current_step.name;
steps[one_back_index].name_id = current_step.name_id;
steps[step_index].Invalidate();
}
else if (TurnType::Suppressed == current_step.maneuver.instruction.type &&
!isNoticeableNameChange(one_back_step, current_step) &&
compatible(one_back_step, current_step))
{
steps[one_back_index].ElongateBy(current_step);
const auto angle = findTotalTurnAngle(one_back_step, current_step);
steps[one_back_index].maneuver.instruction.direction_modifier = getTurnDirection(angle);
steps[step_index].Invalidate();
}
else if (TurnType::Turn == one_back_step.maneuver.instruction.type &&
TurnType::OnRamp == current_step.maneuver.instruction.type &&
compatible(one_back_step, current_step))
{
// turning onto a ramp makes the first turn into a ramp
steps[one_back_index].ElongateBy(current_step);
steps[one_back_index].maneuver.instruction.type = TurnType::OnRamp;
const auto angle = findTotalTurnAngle(one_back_step, current_step);
steps[one_back_index].maneuver.instruction.direction_modifier = getTurnDirection(angle);
steps[one_back_index].AdaptStepSignage(current_step);
steps[step_index].Invalidate();
}
}
// Staggered intersection are very short zig-zags of a few meters.
// We do not want to announce these short left-rights or right-lefts:
//
// * -> b a -> *
// | or | becomes a -> b
// a -> * * -> b
//
bool isStaggeredIntersection(const std::vector<RouteStep> &steps,
const std::size_t &current_index,
const std::size_t &previous_index)
{
const RouteStep previous = steps[previous_index];
const RouteStep current = steps[current_index];
// don't touch roundabouts
if (entersRoundabout(previous.maneuver.instruction) ||
entersRoundabout(current.maneuver.instruction))
return false;
// Base decision on distance since the zig-zag is a visual clue.
// If adjusted, make sure to check validity of the is_right/is_left classification below
const constexpr auto MAX_STAGGERED_DISTANCE = 3; // debatable, but keep short to be on safe side
const auto angle = [](const RouteStep &step) {
const auto &intersection = step.intersections.front();
const auto entry_bearing = intersection.bearings[intersection.in];
const auto exit_bearing = intersection.bearings[intersection.out];
return util::bearing::angleBetween(entry_bearing, exit_bearing);
};
// Instead of using turn modifiers (e.g. as in isRightTurn) we want to be more strict here.
// We do not want to trigger e.g. on sharp uturn'ish turns or going straight "turns".
// Therefore we use the turn angle to derive 90 degree'ish right / left turns.
// This more closely resembles what we understand as Staggered Intersection.
// We have to be careful in cases with larger MAX_STAGGERED_DISTANCE values. If the distance
// gets large, sharper angles might be not obvious enough to consider them a staggered
// intersection. We might need to consider making the decision here dependent on the actual turn
// angle taken. To do so, we could scale the angle-limits by a factor depending on the distance
// between the turns.
const auto is_right = [](const double angle) { return angle > 45 && angle < 135; };
const auto is_left = [](const double angle) { return angle > 225 && angle < 315; };
const auto left_right = is_left(angle(previous)) && is_right(angle(current));
const auto right_left = is_right(angle(previous)) && is_left(angle(current));
// A RouteStep holds distance/duration from the maneuver to the subsequent step.
// We are only interested in the distance between the first and the second.
const auto is_short = previous.distance < MAX_STAGGERED_DISTANCE;
auto intermediary_mode_change = false;
if (current_index > 1)
{
const auto &two_back_index = getPreviousIndex(previous_index, steps);
const auto two_back_step = steps[two_back_index];
intermediary_mode_change =
two_back_step.mode == current.mode && previous.mode != current.mode;
}
// previous step maneuver intersections should be length 1 to indicate that
// there are no intersections between the two potentially collapsible turns
const auto no_intermediary_intersections = previous.intersections.size() == 1;
return is_short && (left_right || right_left) && !intermediary_mode_change &&
no_intermediary_intersections;
}
} // namespace
// A check whether two instructions can be treated as one. This is only the case for very short
// maneuvers that can, in some form, be seen as one. Lookahead of one step.
bool collapsable(const RouteStep &step, const RouteStep &next)
{
const auto is_short_step = step.distance < MAX_COLLAPSE_DISTANCE;
const auto instruction_can_be_collapsed = isCollapsableInstruction(step.maneuver.instruction);
const auto is_use_lane = step.maneuver.instruction.type == TurnType::UseLane;
const auto lanes_dont_change =
step.intersections.front().lanes == next.intersections.front().lanes;
if (is_short_step && instruction_can_be_collapsed)
return true;
// Prevent collapsing away important lane change steps
if (is_short_step && is_use_lane && lanes_dont_change)
return true;
return false;
}
// Post processing can invalidate some instructions. For example StayOnRoundabout
// is turned into exit counts. These instructions are removed by the following function
std::vector<RouteStep> removeNoTurnInstructions(std::vector<RouteStep> steps)
{
// finally clean up the post-processed instructions.
// Remove all invalid instructions from the set of instructions.
// An instruction is invalid, if its NO_TURN and has WaypointType::None.
// Two valid NO_TURNs exist in each leg in the form of Depart/Arrive
// keep valid instructions
const auto not_is_valid = [](const RouteStep &step) {
return step.maneuver.instruction == TurnInstruction::NO_TURN() &&
step.maneuver.waypoint_type == WaypointType::None;
};
boost::remove_erase_if(steps, not_is_valid);
// the steps should still include depart and arrive at least
BOOST_ASSERT(steps.size() >= 2);
BOOST_ASSERT(steps.front().intersections.size() >= 1);
BOOST_ASSERT(steps.front().intersections.front().bearings.size() == 1);
BOOST_ASSERT(steps.front().intersections.front().entry.size() == 1);
BOOST_ASSERT(steps.front().maneuver.waypoint_type == WaypointType::Depart);
BOOST_ASSERT(steps.back().intersections.size() == 1);
BOOST_ASSERT(steps.back().intersections.front().bearings.size() == 1);
BOOST_ASSERT(steps.back().intersections.front().entry.size() == 1);
BOOST_ASSERT(steps.back().maneuver.waypoint_type == WaypointType::Arrive);
return steps;
}
// Every Step Maneuver consists of the information until the turn.
// This list contains a set of instructions, called silent, which should
// not be part of the final output.
@ -942,259 +298,6 @@ std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
return removeNoTurnInstructions(std::move(steps));
}
// Post Processing to collapse unnecessary sets of combined instructions into a single one
std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps)
{
if (steps.size() <= 2)
return steps;
const auto getPreviousNameIndex = [&steps](std::size_t index) {
BOOST_ASSERT(index > 0);
BOOST_ASSERT(index < steps.size());
--index; // make sure to skip the current name
while (index > 0 && steps[index].name_id == EMPTY_NAMEID)
{
--index;
}
return index;
};
// a series of turns is only possible to collapse if its only name changes and suppressed turns.
const auto canCollapseAll = [&steps](std::size_t index, const std::size_t end_index) {
BOOST_ASSERT(end_index <= steps.size());
if (!compatible(steps[index], steps[index + 1]))
return false;
++index;
for (; index < end_index; ++index)
{
if (steps[index].maneuver.instruction.type != TurnType::Suppressed &&
steps[index].maneuver.instruction.type != TurnType::NewName)
return false;
if (index + 1 < end_index && !compatible(steps[index], steps[index + 1]))
return false;
}
return true;
};
// first and last instructions are waypoints that cannot be collapsed
for (std::size_t step_index = 1; step_index + 1 < steps.size(); ++step_index)
{
const auto &current_step = steps[step_index];
const auto next_step_index = step_index + 1;
const auto one_back_index = getPreviousIndex(step_index, steps);
BOOST_ASSERT(one_back_index < steps.size());
const auto &one_back_step = steps[one_back_index];
if (hasRoundaboutType(current_step.maneuver.instruction) ||
hasRoundaboutType(one_back_step.maneuver.instruction))
continue;
if (!hasManeuver(one_back_step, current_step))
continue;
// how long has a name change to be so that we announce it, even as a bridge?
const constexpr auto name_segment_cutoff_length = 100;
const auto isBasicNameChange = [](const RouteStep &step) {
return step.intersections.size() == 1 &&
step.intersections.front().bearings.size() == 2 &&
DirectionModifier::Straight == step.maneuver.instruction.direction_modifier;
};
// Handle sliproads from motorways in urban areas, save from modifying depart, since
// TurnType::Sliproad != TurnType::NoTurn
if (one_back_step.maneuver.instruction.type == TurnType::Sliproad)
{
if (current_step.maneuver.instruction.type == TurnType::Suppressed &&
compatible(one_back_step, current_step) && current_step.intersections.size() == 1 &&
current_step.intersections.front().entry.size() == 2)
{
// Traffic light on the sliproad, the road itself will be handled in the next
// iteration, when one-back-index again points to the sliproad.
steps[one_back_index].ElongateBy(steps[step_index]);
steps[step_index].Invalidate();
}
else
{
// Handle possible u-turns between highways that look like slip-roads
if (steps[getPreviousIndex(one_back_index, steps)].name_id ==
steps[step_index].name_id &&
steps[step_index].name_id != EMPTY_NAMEID)
{
steps[one_back_index].maneuver.instruction.type = TurnType::Continue;
}
else
{
steps[one_back_index].maneuver.instruction.type = TurnType::Turn;
}
if (compatible(one_back_step, current_step))
{
// Turn Types in the response depend on whether we find the same road name
// (sliproad indcating a u-turn) or if we are turning onto a different road, in
// which case we use a turn.
if (!isNoticeableNameChange(steps[getPreviousIndex(one_back_index, steps)],
current_step) &&
current_step.name_id != EMPTY_NAMEID)
steps[one_back_index].maneuver.instruction.type = TurnType::Continue;
else
steps[one_back_index].maneuver.instruction.type = TurnType::Turn;
steps[one_back_index].ElongateBy(steps[step_index]);
steps[one_back_index].AdaptStepSignage(steps[step_index]);
// the turn lanes for this turn are on the sliproad itself, so we have to
// remember them
steps[one_back_index].intersections.front().lanes =
current_step.intersections.front().lanes;
steps[one_back_index].intersections.front().lane_description =
current_step.intersections.front().lane_description;
const auto angle = findTotalTurnAngle(one_back_step, current_step);
steps[one_back_index].maneuver.instruction.direction_modifier =
getTurnDirection(angle);
steps[step_index].Invalidate();
}
else
{
// the sliproad turn is incompatible. So we handle it as a turn
steps[one_back_index].maneuver.instruction.type = TurnType::Turn;
}
}
}
// Due to empty segments, we can get name-changes from A->A
// These have to be handled in post-processing
else if (isCollapsableInstruction(current_step.maneuver.instruction) &&
current_step.maneuver.instruction.type != TurnType::Suppressed &&
!isNoticeableNameChange(steps[getPreviousNameIndex(step_index)], current_step) &&
// canCollapseAll is also checking for compatible(step,step+1) for all indices
canCollapseAll(getPreviousNameIndex(step_index), next_step_index))
{
BOOST_ASSERT(step_index > 0);
const std::size_t last_available_name_index = getPreviousNameIndex(step_index);
for (std::size_t index = last_available_name_index + 1; index <= step_index; ++index)
{
steps[last_available_name_index].ElongateBy(steps[index]);
steps[index].Invalidate();
}
}
// If we look at two consecutive name changes, we can check for a name oscillation.
// A name oscillation changes from name A shortly to name B and back to A.
// In these cases, the name change will be suppressed.
else if (one_back_index > 0 && compatible(current_step, one_back_step) &&
((isCollapsableInstruction(current_step.maneuver.instruction) &&
isCollapsableInstruction(one_back_step.maneuver.instruction)) ||
isStaggeredIntersection(steps, step_index, one_back_index)))
{
const auto two_back_index = getPreviousIndex(one_back_index, steps);
BOOST_ASSERT(two_back_index < steps.size());
// valid, since one_back is collapsable or a turn and therefore not depart:
if (!isNoticeableNameChange(steps[two_back_index], current_step))
{
if (compatible(one_back_step, steps[two_back_index]))
{
steps[two_back_index]
.ElongateBy(steps[one_back_index])
.ElongateBy(steps[step_index]);
steps[one_back_index].Invalidate();
steps[step_index].Invalidate();
}
// TODO discuss: we could think about changing the new-name to a pure notification
// about mode changes
}
else if (nameSegmentLength(one_back_index, steps) < name_segment_cutoff_length &&
isBasicNameChange(one_back_step) && isBasicNameChange(current_step))
{
if (compatible(steps[two_back_index], steps[one_back_index]))
{
steps[two_back_index].ElongateBy(steps[one_back_index]);
steps[one_back_index].Invalidate();
if (nameSegmentLength(step_index, steps) < name_segment_cutoff_length &&
compatible(steps[two_back_index], steps[step_index]))
{
steps[two_back_index].ElongateBy(steps[step_index]);
steps[step_index].Invalidate();
}
}
}
else if (step_index + 2 < steps.size() &&
current_step.maneuver.instruction.type == TurnType::NewName &&
steps[next_step_index].maneuver.instruction.type == TurnType::NewName &&
!isNoticeableNameChange(one_back_step, steps[next_step_index]))
{
if (compatible(steps[step_index], steps[next_step_index]))
{
// if we are crossing an intersection and go immediately after into a name
// change,
// we don't wan't to collapse the initial intersection.
// a - b ---BRIDGE -- c
steps[one_back_index]
.ElongateBy(steps[step_index])
.ElongateBy(steps[next_step_index]);
steps[step_index].Invalidate();
steps[next_step_index].Invalidate();
}
}
else if (choiceless(current_step, one_back_step) ||
one_back_step.distance <= MAX_COLLAPSE_DISTANCE)
{
// check for one of the multiple collapse scenarios and, if possible, collapse the
// turn
const auto two_back_index = getPreviousIndex(one_back_index, steps);
BOOST_ASSERT(two_back_index < steps.size());
collapseTurnAt(steps, two_back_index, one_back_index, step_index);
}
}
else if (one_back_index > 0 &&
(one_back_step.distance <= MAX_COLLAPSE_DISTANCE ||
choiceless(current_step, one_back_step) ||
isLinkroad(
steps[getPreviousIndex(one_back_index, steps)], one_back_step, current_step)))
{
// check for one of the multiple collapse scenarios and, if possible, collapse the turn
const auto two_back_index = getPreviousIndex(one_back_index, steps);
BOOST_ASSERT(two_back_index < steps.size());
// all turns that are handled lower down are also compatible
collapseTurnAt(steps, two_back_index, one_back_index, step_index);
}
if (steps[step_index].maneuver.instruction.type == TurnType::Turn)
{
const auto u_turn_one_back_index = getPreviousIndex(step_index, steps);
if (u_turn_one_back_index > 0)
{
const auto u_turn_two_back_index = getPreviousIndex(u_turn_one_back_index, steps);
if (isUTurn(steps[u_turn_one_back_index],
steps[step_index],
steps[u_turn_two_back_index]))
{
collapseUTurn(steps, u_turn_two_back_index, u_turn_one_back_index, step_index);
}
}
}
}
// handle final sliproad
if (steps.size() >= 3 &&
steps[getPreviousIndex(steps.size() - 1, steps)].maneuver.instruction.type ==
TurnType::Sliproad)
{
steps[getPreviousIndex(steps.size() - 1, steps)].maneuver.instruction.type = TurnType::Turn;
}
BOOST_ASSERT(steps.front().intersections.size() >= 1);
BOOST_ASSERT(steps.front().intersections.front().bearings.size() == 1);
BOOST_ASSERT(steps.front().intersections.front().entry.size() == 1);
BOOST_ASSERT(steps.front().maneuver.waypoint_type == WaypointType::Depart);
BOOST_ASSERT(steps.back().intersections.size() == 1);
BOOST_ASSERT(steps.back().intersections.front().bearings.size() == 1);
BOOST_ASSERT(steps.back().intersections.front().entry.size() == 1);
BOOST_ASSERT(steps.back().maneuver.waypoint_type == WaypointType::Arrive);
return removeNoTurnInstructions(std::move(steps));
}
// Doing this step in post-processing provides a few challenges we cannot overcome.
// The removal of an initial step imposes some copy overhead in the steps, moving all later
// steps to the front. In addition, we cannot reduce the travel time that is accumulated at a
@ -1483,7 +586,7 @@ std::vector<RouteStep> buildIntersections(std::vector<RouteStep> steps)
const auto instruction = step.maneuver.instruction;
if (instruction.type == TurnType::Suppressed)
{
BOOST_ASSERT(compatible(steps[last_valid_instruction], step));
BOOST_ASSERT(steps[last_valid_instruction].mode == step.mode);
// count intersections. We cannot use exit, since intersections can follow directly
// after a roundabout
steps[last_valid_instruction].ElongateBy(step);
@ -1514,51 +617,6 @@ std::vector<RouteStep> buildIntersections(std::vector<RouteStep> steps)
return removeNoTurnInstructions(std::move(steps));
}
// `useLane` steps are only returned on `straight` maneuvers when there
// are surrounding lanes also tagged as `straight`. If there are no other `straight`
// lanes, it is not an ambiguous maneuver, and we can collapse the `useLane` step.
std::vector<RouteStep> collapseUseLane(std::vector<RouteStep> steps)
{
const auto containsTag = [](const extractor::guidance::TurnLaneType::Mask mask,
const extractor::guidance::TurnLaneType::Mask tag) {
return (mask & tag) != extractor::guidance::TurnLaneType::empty;
};
const auto canCollapseUseLane = [containsTag](const RouteStep &step) {
// the lane description is given left to right, lanes are counted from the right.
// Therefore we access the lane description using the reverse iterator
auto right_most_lanes = step.LanesToTheRight();
if (!right_most_lanes.empty() && containsTag(right_most_lanes.front(),
(extractor::guidance::TurnLaneType::straight |
extractor::guidance::TurnLaneType::none)))
return false;
auto left_most_lanes = step.LanesToTheLeft();
if (!left_most_lanes.empty() && containsTag(left_most_lanes.back(),
(extractor::guidance::TurnLaneType::straight |
extractor::guidance::TurnLaneType::none)))
return false;
return true;
};
for (std::size_t step_index = 1; step_index < steps.size(); ++step_index)
{
const auto &step = steps[step_index];
if (step.maneuver.instruction.type == TurnType::UseLane && canCollapseUseLane(step))
{
const auto previous = getPreviousIndex(step_index, steps);
if (compatible(steps[previous], step))
{
steps[previous].ElongateBy(steps[step_index]);
steps[step_index].Invalidate();
}
}
}
return removeNoTurnInstructions(std::move(steps));
}
} // namespace guidance
} // namespace engine
} // namespace osrm

View File

@ -0,0 +1,133 @@
#include "engine/guidance/verbosity_reduction.hpp"
#include "engine/guidance/collapsing_utility.hpp"
#include <boost/assert.hpp>
#include <iterator>
namespace osrm
{
namespace engine
{
namespace guidance
{
std::vector<RouteStep> suppressShortNameSegments(std::vector<RouteStep> steps)
{
// guard against empty routes, even though they shouldn't happen
if (steps.empty())
return steps;
// we remove only name changes that don't offer additional information
const auto name_change_without_lanes = [](const RouteStep &step) {
return hasTurnType(step, TurnType::NewName) && !hasLanes(step);
};
// check if the next step is not important enough to announce
const auto can_be_extended_to = [](const RouteStep &step) {
const auto is_not_arrive = !hasWaypointType(step);
const auto is_silent = !hasTurnType(step) || hasTurnType(step, TurnType::Suppressed);
return is_not_arrive && is_silent;
};
const auto suppress = [](RouteStep &from_step, RouteStep &onto_step) {
from_step.ElongateBy(onto_step);
onto_step.Invalidate();
};
// suppresses name segments that announce already known names or announce a name that will be
// only available for a very short time
const auto reduce_verbosity_if_possible = [suppress, can_be_extended_to](
RouteStepIterator &current_turn_itr, RouteStepIterator &previous_turn_itr) {
if (haveSameName(*previous_turn_itr, *current_turn_itr))
suppress(*previous_turn_itr, *current_turn_itr);
else
{
// remember the location of the name change so we can advance the previous turn
const auto location_of_name_change = current_turn_itr;
auto distance = current_turn_itr->distance;
// sum up all distances that can be relevant to the name change
while (can_be_extended_to(*(current_turn_itr + 1)) &&
distance < NAME_SEGMENT_CUTOFF_LENGTH)
{
++current_turn_itr;
distance += current_turn_itr->distance;
}
if (distance < NAME_SEGMENT_CUTOFF_LENGTH)
suppress(*previous_turn_itr, *current_turn_itr);
else
previous_turn_itr = location_of_name_change;
}
};
BOOST_ASSERT(!hasTurnType(steps.back()) && hasWaypointType(steps.back()));
for (auto previous_turn_itr = steps.begin(), current_turn_itr = std::next(previous_turn_itr);
!hasWaypointType(*current_turn_itr);
++current_turn_itr)
{
BOOST_ASSERT(hasTurnType(*current_turn_itr) &&
!hasTurnType(*current_turn_itr, TurnType::Suppressed));
if (name_change_without_lanes(*current_turn_itr) &&
haveSameMode(*previous_turn_itr, *current_turn_itr))
{
// check if the name can be reduced, also sets previous_turn_itr if update is necessary
reduce_verbosity_if_possible(current_turn_itr, previous_turn_itr);
}
else
{
// remember the current (non-suppressed) item as a new start of a segment
previous_turn_itr = current_turn_itr;
}
}
return removeNoTurnInstructions(std::move(steps));
}
// `useLane` steps are only returned on `straight` maneuvers when there
// are surrounding lanes also tagged as `straight`. If there are no other `straight`
// lanes, it is not an ambiguous maneuver, and we can collapse the `useLane` step.
std::vector<RouteStep> collapseUseLane(std::vector<RouteStep> steps)
{
const auto containsTag = [](const extractor::guidance::TurnLaneType::Mask mask,
const extractor::guidance::TurnLaneType::Mask tag) {
return (mask & tag) != extractor::guidance::TurnLaneType::empty;
};
const auto canCollapseUseLane = [containsTag](const RouteStep &step) {
// the lane description is given left to right, lanes are counted from the right.
// Therefore we access the lane description using the reverse iterator
auto right_most_lanes = step.LanesToTheRight();
if (!right_most_lanes.empty() && containsTag(right_most_lanes.front(),
(extractor::guidance::TurnLaneType::straight |
extractor::guidance::TurnLaneType::none)))
return false;
auto left_most_lanes = step.LanesToTheLeft();
if (!left_most_lanes.empty() && containsTag(left_most_lanes.back(),
(extractor::guidance::TurnLaneType::straight |
extractor::guidance::TurnLaneType::none)))
return false;
return true;
};
BOOST_ASSERT(steps.size() > 1);
for (auto step_itr = steps.begin() + 1; step_itr != steps.end(); ++step_itr)
{
if (step_itr->maneuver.instruction.type == TurnType::UseLane &&
canCollapseUseLane(*step_itr))
{
auto previous_turn_itr = findPreviousTurn(step_itr);
if (haveSameMode(*previous_turn_itr, *step_itr))
{
previous_turn_itr->ElongateBy(*step_itr);
step_itr->Invalidate();
}
}
}
return removeNoTurnInstructions(std::move(steps));
}
} // namespace guidance
} // namespace engine
} // namespace osrm

View File

@ -146,8 +146,11 @@ TurnInstruction IntersectionHandler::getInstructionForObvious(const std::size_t
// name has not changed, suppress a turn here or indicate mode change
else
{
return {in_mode == out_mode ? TurnType::Suppressed : TurnType::Notification,
getTurnDirection(road.angle)};
if (in_mode != out_mode)
return {TurnType::Notification, getTurnDirection(road.angle)};
else
return {num_roads == 2 ? TurnType::NoTurn : TurnType::Suppressed,
getTurnDirection(road.angle)};
}
}
BOOST_ASSERT(type == TurnType::Continue);

View File

@ -120,12 +120,39 @@ IntersectionShapeData IntersectionNormalizer::MergeRoads(const IntersectionShape
IntersectionShapeData
IntersectionNormalizer::MergeRoads(const IntersectionNormalizationOperation direction,
const IntersectionShapeData &lhs,
const IntersectionShapeData &rhs) const
const IntersectionShapeData &rhs,
const double opposite_bearing) const
{
// In some intersections, turning roads can introduce artificial turns if we merge here.
// Consider a scenario like:
// 
// a . g - f
// | .
// | .
// |.
// d-b--------e
// |
// c
// 
// Merging `bgf` and `be` would introduce an angle, even though d-b-e is perfectly straight
// We don't change the angle, if such an opposite road exists
if (direction.merged_eid == lhs.eid)
return MergeRoads(rhs, lhs);
{
// change the angle only if the opposite direction is not nearly straight
if (angularDeviation(opposite_bearing, rhs.bearing) >
(STRAIGHT_ANGLE - MAXIMAL_ALLOWED_NO_TURN_DEVIATION))
return rhs;
else
return MergeRoads(rhs, lhs);
}
else
return MergeRoads(lhs, rhs);
{
if (angularDeviation(opposite_bearing, lhs.bearing) >
(STRAIGHT_ANGLE - MAXIMAL_ALLOWED_NO_TURN_DEVIATION))
return lhs;
else
return MergeRoads(lhs, rhs);
}
}
/*
@ -163,7 +190,8 @@ IntersectionNormalizer::MergeSegregatedRoads(const NodeID intersection_node,
// end up in the end. We only store what we have merged into other edges.
std::vector<IntersectionNormalizationOperation> merging_map;
const auto merge = [this, &merging_map](const IntersectionShapeData &first,
const IntersectionShapeData &second) {
const IntersectionShapeData &second,
const double opposite_bearing) {
const auto direction = DetermineMergeDirection(first, second);
BOOST_ASSERT(
@ -171,13 +199,27 @@ IntersectionNormalizer::MergeSegregatedRoads(const NodeID intersection_node,
return pair.merged_eid == direction.merged_eid;
}) == merging_map.end());
merging_map.push_back(direction);
return MergeRoads(direction, first, second);
return MergeRoads(direction, first, second, opposite_bearing);
};
if (intersection.size() <= 1)
return {intersection, merging_map};
const auto intersection_copy = intersection;
const auto opposite_bearing = [this, intersection_copy](const IntersectionShapeData &lhs,
const IntersectionShapeData &rhs) {
if (node_based_graph.GetEdgeData(lhs.eid).reversed)
{
return intersection_copy.FindClosestBearing(util::bearing::reverse(rhs.bearing))
->bearing;
}
else
{
BOOST_ASSERT(node_based_graph.GetEdgeData(rhs.eid).reversed);
return intersection_copy.FindClosestBearing(util::bearing::reverse(lhs.bearing))
->bearing;
}
};
// check for merges including the basic u-turn
// these result in an adjustment of all other angles. This is due to how these angles are
// perceived. Considering the following example:
@ -213,14 +255,16 @@ IntersectionNormalizer::MergeSegregatedRoads(const NodeID intersection_node,
if (CanMerge(intersection_node, intersection, intersection.size() - 1, 0))
{
// moving `a` to the left
intersection[0] = merge(intersection.front(), intersection.back());
const auto opposite = opposite_bearing(intersection.front(), intersection.back());
intersection[0] = merge(intersection.front(), intersection.back(), opposite);
// FIXME if we have a left-sided country, we need to switch this off and enable it
// below
intersection.pop_back();
}
else if (CanMerge(intersection_node, intersection, 0, 1))
{
intersection[0] = merge(intersection.front(), intersection[1]);
const auto opposite = opposite_bearing(intersection.front(), intersection[1]);
intersection[0] = merge(intersection.front(), intersection[1], opposite);
intersection.erase(intersection.begin() + 1);
}
@ -230,8 +274,10 @@ IntersectionNormalizer::MergeSegregatedRoads(const NodeID intersection_node,
{
if (CanMerge(intersection_node, intersection, getRight(index), index))
{
const auto opposite =
opposite_bearing(intersection[getRight(index)], intersection[index]);
intersection[getRight(index)] =
merge(intersection[getRight(index)], intersection[index]);
merge(intersection[getRight(index)], intersection[index], opposite);
intersection.erase(intersection.begin() + index);
--index;
}

View File

@ -251,6 +251,7 @@ bool MergableRoadDetector::IsNarrowTriangle(const NodeID intersection_node,
connector_turn->eid,
connect_accumulator,
selector);
// the if both items are connected
return node_based_graph.GetTarget(connect_accumulator.via_edge_id) ==
node_based_graph.GetTarget(right_accumulator.via_edge_id);

View File

@ -248,6 +248,20 @@ operator()(const NodeID /*nid*/, const EdgeID source_edge_id, Intersection inter
sliproad_edge = intersection_finder.via_edge_id;
const auto target_intersection = intersection_finder.intersection;
if (target_intersection.isDeadEnd())
continue;
const auto find_valid = [](const IntersectionView &view) {
// according to our current sliproad idea, there should only be one valid turn
auto itr = std::find_if(
view.begin(), view.end(), [](const auto &road) { return road.entry_allowed; });
BOOST_ASSERT(itr != view.end());
return itr;
};
// require all to be same mode, don't allow changes
if (!allSameMode(source_edge_id, sliproad.eid, find_valid(target_intersection)->eid))
continue;
// Constrain the Sliproad's target to sliproad, outgoing, incoming from main intersection
if (target_intersection.size() != 3)
@ -673,6 +687,16 @@ bool SliproadHandler::isValidSliproadLink(const IntersectionViewData &sliproad,
return true;
}
bool SliproadHandler::allSameMode(const EdgeID from,
const EdgeID sliproad_candidate,
const EdgeID target_road) const
{
return node_based_graph.GetEdgeData(from).travel_mode ==
node_based_graph.GetEdgeData(sliproad_candidate).travel_mode &&
node_based_graph.GetEdgeData(sliproad_candidate).travel_mode ==
node_based_graph.GetEdgeData(target_road).travel_mode;
}
bool SliproadHandler::canBeTargetOfSliproad(const IntersectionView &intersection)
{
// Example to handle: