Abstracts away over differences in IntersectionView and Intersection.
Usage: struct MyIntersection : EnableIntersectionOps<MyIntersection> { }; Done. We require MyIntersection having at least the member attributes from IntersectionViewData but don't enforce a inheritance hierarchy.
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@ -2,6 +2,7 @@
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#define OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HPP_
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#include <string>
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#include <type_traits>
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#include <vector>
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#include "extractor/guidance/turn_instruction.hpp"
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@ -27,11 +28,19 @@ struct IntersectionShapeData
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inline auto makeCompareShapeDataByBearing(const double base_bearing)
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{
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return [base_bearing](const IntersectionShapeData &lhs, const IntersectionShapeData &rhs) {
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return [base_bearing](const auto &lhs, const auto &rhs) {
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return util::bearing::angleBetweenBearings(base_bearing, lhs.bearing) <
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util::bearing::angleBetweenBearings(base_bearing, rhs.bearing);
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};
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};
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}
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inline auto makeCompareAngularDeviation(const double angle)
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{
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return [angle](const auto &lhs, const auto &rhs) {
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return util::guidance::angularDeviation(lhs.angle, angle) <
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util::guidance::angularDeviation(rhs.angle, angle);
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};
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}
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// When viewing an intersection from an incoming edge, we can transform a shape into a view which
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// gives additional information on angles and whether a turn is allowed
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@ -98,7 +107,25 @@ std::string toString(const ConnectedRoad &road);
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using IntersectionShape = std::vector<IntersectionShapeData>;
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struct IntersectionView final : std::vector<IntersectionViewData>
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// Common operations shared among IntersectionView and Intersections.
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// Inherit to enable those operations on your compatible type. CRTP pattern.
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template <typename Self> struct EnableIntersectionOps
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{
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// Find the turn whose angle offers the least angular deviation to the specified angle
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// For turn angles [0, 90, 260] and a query of 180 we return the 260 degree turn.
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auto findClosestTurn(double angle) const
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{
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auto comp = makeCompareAngularDeviation(angle);
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return std::min_element(self()->begin(), self()->end(), comp);
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}
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private:
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auto self() { return static_cast<Self *>(this); }
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auto self() const { return static_cast<const Self *>(this); }
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};
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struct IntersectionView final : std::vector<IntersectionViewData>, //
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EnableIntersectionOps<IntersectionView> //
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{
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using Base = std::vector<IntersectionViewData>;
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@ -106,21 +133,12 @@ struct IntersectionView final : std::vector<IntersectionViewData>
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{
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return std::is_sorted(begin(), end(), std::mem_fn(&IntersectionViewData::CompareByAngle));
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};
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Base::iterator findClosestTurn(double angle);
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Base::const_iterator findClosestTurn(double angle) const;
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};
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struct Intersection final : std::vector<ConnectedRoad>
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struct Intersection final : std::vector<ConnectedRoad>, //
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EnableIntersectionOps<Intersection> //
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{
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using Base = std::vector<ConnectedRoad>;
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/*
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* find the turn whose angle offers the least angularDeviation to the specified angle
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* E.g. for turn angles [0,90,260] and a query of 180 we return the 260 degree turn (difference
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* 80 over the difference of 90 to the 90 degree turn)
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*/
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Base::iterator findClosestTurn(double angle);
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Base::const_iterator findClosestTurn(double angle) const;
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/*
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* Check validity of the intersection object. We assume a few basic properties every set of
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@ -134,9 +152,6 @@ struct Intersection final : std::vector<ConnectedRoad>
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std::uint8_t getHighestConnectedLaneCount(const util::NodeBasedDynamicGraph &) const;
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};
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Intersection::const_iterator findClosestTurn(const Intersection &intersection, const double angle);
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Intersection::iterator findClosestTurn(Intersection &intersection, const double angle);
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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@ -57,16 +57,17 @@ class IntersectionNormalizer
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const IntersectionGenerator &intersection_generator;
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// check if two indices in an intersection can be seen as a single road in the perceived
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// intersection representation. See below for an example. Utility function for
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// MergeSegregatedRoads. It also checks for neighboring merges.
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// This is due possible segments where multiple roads could end up being merged into one.
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// We only support merging two roads, not three or more, though.
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// c c
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// / /
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// a - b -> a - b - (c,d) but not a - b d -> a,b,(cde)
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// \ \
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// d e
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/* check if two indices in an intersection can be seen as a single road in the perceived
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* intersection representation. See below for an example. Utility function for
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* MergeSegregatedRoads. It also checks for neighboring merges.
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* This is due possible segments where multiple roads could end up being merged into one.
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* We only support merging two roads, not three or more, though.
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* c c
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* / /
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* a - b -> a - b - (c,d) but not a - b d -> a,b,(cde)
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* \ \
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* d e
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*/
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bool CanMerge(const NodeID intersection_node,
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const IntersectionShape &intersection,
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std::size_t first_index,
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@ -14,7 +14,9 @@ IntersectionPrinter::IntersectionPrinter(
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const std::vector<extractor::QueryNode> &node_coordinates,
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const extractor::guidance::CoordinateExtractor &coordinate_extractor)
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: node_based_graph(node_based_graph), node_coordinates(node_coordinates),
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coordinate_extractor(coordinate_extractor){};
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coordinate_extractor(coordinate_extractor)
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{
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}
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util::json::Array IntersectionPrinter::
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operator()(const NodeID intersection_node,
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@ -55,7 +55,7 @@ double GetOffsetCorrectionFactor(const RoadClassification &road_classification)
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default:
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return 1.0;
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};
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};
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}
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}
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CoordinateExtractor::CoordinateExtractor(
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@ -70,39 +70,6 @@ std::string toString(const ConnectedRoad &road)
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return result;
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}
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IntersectionView::Base::iterator IntersectionView::findClosestTurn(double angle)
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{
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// use the const operator to avoid code duplication
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return begin() +
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std::distance(cbegin(),
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static_cast<const IntersectionView *>(this)->findClosestTurn(angle));
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}
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IntersectionView::Base::const_iterator IntersectionView::findClosestTurn(double angle) const
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{
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return std::min_element(
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begin(), end(), [angle](const IntersectionViewData &lhs, const IntersectionViewData &rhs) {
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return util::guidance::angularDeviation(lhs.angle, angle) <
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util::guidance::angularDeviation(rhs.angle, angle);
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});
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}
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Intersection::Base::iterator Intersection::findClosestTurn(double angle)
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{
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// use the const operator to avoid code duplication
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return begin() +
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std::distance(cbegin(), static_cast<const Intersection *>(this)->findClosestTurn(angle));
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}
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Intersection::Base::const_iterator Intersection::findClosestTurn(double angle) const
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{
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return std::min_element(
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begin(), end(), [angle](const ConnectedRoad &lhs, const ConnectedRoad &rhs) {
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return util::guidance::angularDeviation(lhs.angle, angle) <
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util::guidance::angularDeviation(rhs.angle, angle);
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});
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}
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bool Intersection::valid() const
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{
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return !empty() &&
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