Usage:
struct MyIntersection : EnableIntersectionOps<MyIntersection> {
};
Done.
We require MyIntersection having at least the member attributes from
IntersectionViewData but don't enforce a inheritance hierarchy.
Changes the processing order in the edge based graph factory.
Instead of iterating over all outgoing edges in order, we compute the edge
expanded graph in the order of intersections.
This allows to remember intersection shapes and re-use them for all possible ingoing edges.
Also: use low accuracry mode for intersections degree 2 intersections
We can use lower accuracy here, since the `bearing`
after the turn is not as relevant for off-route detection.
Getting lost is near impossible here.
This PR adds more advanced coordinate extraction, analysing the road
to detect offsets due to OSM way modelling.
In addition it improves the handling of bearings. Right now OSM reports
bearings simply based on the very first coordinate along a way.
With this PR, we store the bearings for a turn correctly, making the
bearings for turns correct.
With @karenzshea's name / ref split (ref. #2857) in master we want to
make use of it and reduce `NewName` instructions when ever possible.
This is a first step towards #2744 by using the already existing name
change heuristic from the extractor now in post-processing as well.
Limitations: at the moment we don't have the `SuffixTable` in
post-processing; this would require us serializing and subsequently
deserializing the table, passing it through from the profiles to the
API.
Before we only worked on subsequent quick turns, as in:
`right, right` keeps the user on the rightmost lanes.
This changeset modifies the logic to work on any subsequent steps
that are "quick" and have lane information we can constrain later.
Because we do not have a from-lane => to-lanes mapping we take the
lanes left and right of the turn lanes into account when heuristically
assigning the leftmost / rightmost lanes.
There are some edge cases where this still does not give us the optimal
solution but it gets close to what is actually possible at the moment
without having a lane mapping in post-processing.
References:
- https://github.com/Project-OSRM/osrm-backend/issues/2625
fix rebase