don't get disturbed by service roads in obvious discovery

This commit is contained in:
Moritz Kobitzsch 2016-10-13 14:43:14 +02:00
parent 77931ffe24
commit 17eb664597
2 changed files with 70 additions and 5 deletions

View File

@ -1252,3 +1252,40 @@ Feature: Simple Turns
| waypoints | turns | route |
| a,f | depart,turn slight left,arrive | road,, |
| a,c | depart,arrive | road,road |
Scenario: Non-Obvious Turn Next to service road
Given the node map
"""
c
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a - - - - - - - b - - - d
|
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e
"""
And the ways
| nodes | highway | name |
| ab | primary | in |
| bc | primary | through |
| be | primary | through |
| bd | service | |
When I route I should get
| waypoints | route | turns |
| a,c | in,through,through | depart,turn left,arrive |

View File

@ -510,17 +510,45 @@ std::size_t IntersectionHandler::findObviousTurn(const EdgeID via_edge,
!best_data.road_classification.IsRampClass()))
{
// Find left/right deviation
const double left_deviation = angularDeviation(
intersection[(best + 1) % intersection.size()].turn.angle, STRAIGHT_ANGLE);
// skipping over service roads
const std::size_t left_index = [&]() {
const auto index_candidate = (best + 1) % intersection.size();
if (index_candidate == 0)
return index_candidate;
const auto &candidate_data =
node_based_graph.GetEdgeData(intersection[index_candidate].turn.eid);
if (obvious_by_road_class(in_data.road_classification,
best_data.road_classification,
candidate_data.road_classification))
return (index_candidate + 1) % intersection.size();
else
return index_candidate;
}();
const auto right_index = [&]() {
BOOST_ASSERT(best > 0);
const auto index_candidate = best - 1;
if (index_candidate == 0)
return index_candidate;
const auto candidate_data =
node_based_graph.GetEdgeData(intersection[index_candidate].turn.eid);
if (obvious_by_road_class(in_data.road_classification,
best_data.road_classification,
candidate_data.road_classification))
return index_candidate - 1;
else
return index_candidate;
}();
const double left_deviation =
angularDeviation(intersection[left_index].turn.angle, STRAIGHT_ANGLE);
const double right_deviation =
angularDeviation(intersection[best - 1].turn.angle, STRAIGHT_ANGLE);
angularDeviation(intersection[right_index].turn.angle, STRAIGHT_ANGLE);
if (best_deviation < MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
std::min(left_deviation, right_deviation) > FUZZY_ANGLE_DIFFERENCE)
return best;
const auto left_index = (best + 1) % intersection.size();
const auto right_index = best - 1;
const auto &left_data = node_based_graph.GetEdgeData(intersection[left_index].turn.eid);
const auto &right_data = node_based_graph.GetEdgeData(intersection[right_index].turn.eid);