fix false positives in sliproads

This commit is contained in:
Moritz Kobitzsch 2016-09-13 13:17:18 +02:00
parent 64a72f574d
commit 092e77e89b
3 changed files with 65 additions and 1 deletions

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@ -22,6 +22,7 @@
- Fixed a bug where post-processing instructions (e.g. left + left -> uturn) could result in false pronunciations
- Fixes a bug where a bearing range of zero would cause exhaustive graph traversals
- Fixes a bug where certain looped geometries could cause an infinite loop during extraction
- Fixed a bug where some roads could be falsly identified as sliproads
- Infrastructure:
- Adds a feature to limit results in nearest service with a default of 100 in `osrm-routed`

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@ -264,3 +264,52 @@ Feature: Slipways and Dedicated Turn Lanes
When I route I should get
| waypoints | bearings | route | turns |
| b,a | 90,10 270,10 | circled,circled | depart,arrive |
#http://www.openstreetmap.org/#map=19/38.90597/-77.01276
Scenario: Don't falsly classify as sliproads
Given the node map
# 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
| | | | | | | | | | | | | | | | | | | | | | | | j | | | | | | | |
| a | b | | | | | | | | | | | | | | | | | | | | | | c | | | | | | | d |
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| | | | | | | | | | | | | | | | | | | | | | | | 1 | | | | | | | |
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| | | | | | | | | | | | | | | | | | | f | | | | | g | | | | | | | |
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| | | | | | | | | | | | | | | | | | | | | | | | i | | | | | | | h |
And the ways
| nodes | name | highway | oneway | maxspeed |
| abcd | new york | primary | yes | 35 |
| befgh | m street | secondary | yes | 35 |
| igcj | 1st street | tertiary | no | 20 |
And the nodes
| node | highway |
| c | traffic_signals |
| g | traffic_signals |
When I route I should get
| waypoints | route | turns | # |
| a,d | new york,new york | depart,arrive | this is the sinatra route |
| a,j | new york,1st street,1st street | depart,turn left,arrive | |
| a,1 | new york,m street,1st street,1st street | depart,turn right,turn left,arrive | this can false be seen as a sliproad |

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@ -139,7 +139,6 @@ operator()(const NodeID, const EdgeID source_edge_id, Intersection intersection)
return intersection;
const auto source_edge_data = node_based_graph.GetEdgeData(source_edge_id);
// check whether the continue road is valid
const auto check_valid = [this, source_edge_data](const ConnectedRoad &road) {
const auto road_edge_data = node_based_graph.GetEdgeData(road.turn.eid);
@ -192,6 +191,21 @@ operator()(const NodeID, const EdgeID source_edge_id, Intersection intersection)
return intersection;
}(intersection_node_id);
const auto link_data = node_based_graph.GetEdgeData(road.turn.eid);
// Check if the road continues here
const bool is_through_street =
target_intersection.end() !=
std::find_if(target_intersection.begin() + 1,
target_intersection.end(),
[this, &link_data](const ConnectedRoad &road) {
return node_based_graph.GetEdgeData(road.turn.eid).name_id ==
link_data.name_id;
});
// if the sliproad candidate is a through street, we cannot handle it as a sliproad
if (is_through_street)
continue;
for (const auto &candidate_road : target_intersection)
{
const auto &candidate_data = node_based_graph.GetEdgeData(candidate_road.turn.eid);