osrm-backend/src/extractor/guidance/turn_analysis.cpp

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#include "extractor/guidance/turn_analysis.hpp"
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#include "util/simple_logger.hpp"
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#include "util/coordinate.hpp"
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#include <cstddef>
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#include <limits>
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#include <iomanip>
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namespace osrm
{
namespace extractor
{
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namespace guidance
{
// configuration of turn classification
const bool constexpr INVERT = true;
// what angle is interpreted as going straight
const double constexpr STRAIGHT_ANGLE = 180.;
// if a turn deviates this much from going straight, it will be kept straight
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const double constexpr MAXIMAL_ALLOWED_NO_TURN_DEVIATION = 3.;
// angle that lies between two nearly indistinguishable roads
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const double constexpr NARROW_TURN_ANGLE = 30.;
const double constexpr GROUP_ANGLE = 90;
// angle difference that can be classified as straight, if its the only narrow turn
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const double constexpr FUZZY_ANGLE_DIFFERENCE = 15.;
const double constexpr DISTINCTION_RATIO = 2;
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const unsigned constexpr INVALID_NAME_ID = 0;
using EdgeData = util::NodeBasedDynamicGraph::EdgeData;
ConnectedRoad::ConnectedRoad(const TurnOperation turn, const bool entry_allowed)
: turn(turn), entry_allowed(entry_allowed)
{
}
bool requiresAnnouncement(const EdgeData &from, const EdgeData &to)
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{
return !from.IsCompatibleTo(to);
}
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struct Localizer
{
const std::vector<QueryNode> *node_info_list = nullptr;
util::Coordinate operator()(const NodeID nid)
{
if (node_info_list)
{
return {(*node_info_list)[nid].lon, (*node_info_list)[nid].lat};
}
return {};
}
};
static Localizer localizer;
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TurnAnalysis::TurnAnalysis(const util::NodeBasedDynamicGraph &node_based_graph,
const std::vector<QueryNode> &node_info_list,
const RestrictionMap &restriction_map,
const std::unordered_set<NodeID> &barrier_nodes,
const CompressedEdgeContainer &compressed_edge_container,
const util::NameTable &name_table)
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: node_based_graph(node_based_graph), node_info_list(node_info_list),
restriction_map(restriction_map), barrier_nodes(barrier_nodes),
compressed_edge_container(compressed_edge_container), name_table(name_table)
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{
}
// some small tool functions to simplify decisions down the line
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namespace detail
{
inline FunctionalRoadClass roadClass(const ConnectedRoad &road,
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const util::NodeBasedDynamicGraph &graph)
{
return graph.GetEdgeData(road.turn.eid).road_classification.road_class;
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}
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inline bool isMotorwayClass(FunctionalRoadClass road_class)
{
return road_class == FunctionalRoadClass::MOTORWAY || road_class == FunctionalRoadClass::TRUNK;
}
inline bool isMotorwayClass(EdgeID eid, const util::NodeBasedDynamicGraph &node_based_graph)
{
return isMotorwayClass(node_based_graph.GetEdgeData(eid).road_classification.road_class);
}
inline bool isRampClass(EdgeID eid, const util::NodeBasedDynamicGraph &node_based_graph)
{
return isRampClass(node_based_graph.GetEdgeData(eid).road_classification.road_class);
}
} // namespace detail
std::vector<TurnOperation> TurnAnalysis::getTurns(const NodeID from, const EdgeID via_edge) const
{
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localizer.node_info_list = &node_info_list;
auto intersection = getConnectedRoads(from, via_edge);
const auto &in_edge_data = node_based_graph.GetEdgeData(via_edge);
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// main priority: roundabouts
bool on_roundabout = in_edge_data.roundabout;
bool can_enter_roundabout = false;
bool can_exit_roundabout = false;
for (const auto &road : intersection)
{
const auto &edge_data = node_based_graph.GetEdgeData(road.turn.eid);
// only check actual outgoing edges
if (edge_data.reversed)
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continue;
if (edge_data.roundabout)
{
can_enter_roundabout = true;
}
else
{
can_exit_roundabout = true;
}
}
if (on_roundabout || can_enter_roundabout)
{
intersection = handleRoundabouts(via_edge, on_roundabout, can_exit_roundabout,
std::move(intersection));
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}
else
{
// set initial defaults for normal turns and modifier based on angle
intersection = setTurnTypes(from, via_edge, std::move(intersection));
if (isMotorwayJunction(via_edge, intersection))
{
intersection = handleMotorwayJunction(via_edge, std::move(intersection));
}
else if (intersection.size() == 1)
{
intersection = handleOneWayTurn(std::move(intersection));
}
else if (intersection.size() == 2)
{
intersection = handleTwoWayTurn(via_edge, std::move(intersection));
}
else if (intersection.size() == 3)
{
intersection = handleThreeWayTurn(via_edge, std::move(intersection));
}
else
{
intersection = handleComplexTurn(via_edge, std::move(intersection));
}
// complex intersection, potentially requires conflict resolution
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}
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std::vector<TurnOperation> turns;
for (auto road : intersection)
if (road.entry_allowed)
turns.emplace_back(road.turn);
return turns;
}
inline std::size_t countValid(const std::vector<ConnectedRoad> &intersection)
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{
return std::count_if(intersection.begin(), intersection.end(), [](const ConnectedRoad &road)
{
return road.entry_allowed;
});
}
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std::vector<ConnectedRoad>
TurnAnalysis::handleRoundabouts(const EdgeID via_edge,
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const bool on_roundabout,
const bool can_exit_roundabout,
std::vector<ConnectedRoad> intersection) const
{
// TODO requires differentiation between roundabouts and rotaries
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// detect via radius (get via circle through three vertices)
NodeID node_v = node_based_graph.GetTarget(via_edge);
if (on_roundabout)
{
// Shoule hopefully have only a single exit and continue
// at least for cars. How about bikes?
for (auto &road : intersection)
{
auto &turn = road.turn;
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
if (out_data.roundabout)
{
// TODO can forks happen in roundabouts? E.g. required lane changes
if (1 == node_based_graph.GetDirectedOutDegree(node_v))
{
// No turn possible.
turn.instruction = TurnInstruction::NO_TURN();
}
else
{
turn.instruction =
TurnInstruction::REMAIN_ROUNDABOUT(getTurnDirection(turn.angle));
}
}
else
{
turn.instruction = TurnInstruction::EXIT_ROUNDABOUT(getTurnDirection(turn.angle));
}
}
return intersection;
}
else
{
for (auto &road : intersection)
{
if (!road.entry_allowed)
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continue;
auto &turn = road.turn;
const auto &out_data = node_based_graph.GetEdgeData(turn.eid);
if (out_data.roundabout)
{
turn.instruction = TurnInstruction::ENTER_ROUNDABOUT(getTurnDirection(turn.angle));
if (can_exit_roundabout)
{
if (turn.instruction.type == TurnType::EnterRotary)
turn.instruction.type = TurnType::EnterRotaryAtExit;
if (turn.instruction.type == TurnType::EnterRoundabout)
turn.instruction.type = TurnType::EnterRoundaboutAtExit;
}
}
else
{
turn.instruction = {TurnType::EnterAndExitRoundabout, getTurnDirection(turn.angle)};
}
}
return intersection;
}
}
std::vector<ConnectedRoad>
TurnAnalysis::fallbackTurnAssignmentMotorway(std::vector<ConnectedRoad> intersection) const
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{
for (auto &road : intersection)
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{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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util::SimpleLogger().Write(logWARNING)
<< "road: " << road.toString() << " Name: " << out_data.name_id
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<< " Road Class: " << (int)out_data.road_classification.road_class
<< " At: " << localizer(node_based_graph.GetTarget(road.turn.eid));
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if (!road.entry_allowed)
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continue;
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const auto type = detail::isMotorwayClass(out_data.road_classification.road_class)
? TurnType::Merge
: TurnType::Turn;
if (angularDeviation(road.turn.angle, STRAIGHT_ANGLE) < FUZZY_ANGLE_DIFFERENCE)
road.turn.instruction = {type, DirectionModifier::Straight};
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else
{
road.turn.instruction = {type,
road.turn.angle > STRAIGHT_ANGLE
? DirectionModifier::SlightLeft
: DirectionModifier::SlightRight};
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}
}
return intersection;
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}
std::vector<ConnectedRoad> TurnAnalysis::handleFromMotorway(
const EdgeID via_edge, std::vector<ConnectedRoad> intersection) const
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{
const auto &in_data = node_based_graph.GetEdgeData(via_edge);
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BOOST_ASSERT(detail::isMotorwayClass(in_data.road_classification.road_class));
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const auto countExitingMotorways = [this](const std::vector<ConnectedRoad> &intersection)
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{
unsigned count = 0;
for (const auto &road : intersection)
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{
if (road.entry_allowed && detail::isMotorwayClass(road.turn.eid, node_based_graph))
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++count;
}
return count;
};
// find the angle that continues on our current highway
const auto getContinueAngle = [this, in_data](const std::vector<ConnectedRoad> &intersection)
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{
for (const auto &road : intersection)
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{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
if (road.turn.angle != 0 && in_data.name_id == out_data.name_id &&
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in_data.name_id != 0 &&
detail::isMotorwayClass(out_data.road_classification.road_class))
return road.turn.angle;
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}
return intersection[0].turn.angle;
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};
const auto getMostLikelyContinue =
[this, in_data](const std::vector<ConnectedRoad> &intersection)
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{
double angle = intersection[0].turn.angle;
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double best = 180;
for (const auto &road : intersection)
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{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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if (detail::isMotorwayClass(out_data.road_classification.road_class) &&
angularDeviation(road.turn.angle, STRAIGHT_ANGLE) < best)
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{
best = angularDeviation(road.turn.angle, STRAIGHT_ANGLE);
angle = road.turn.angle;
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}
}
return angle;
};
const auto findBestContinue = [&]()
{
const double continue_angle = getContinueAngle(intersection);
if (continue_angle != intersection[0].turn.angle)
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return continue_angle;
else
return getMostLikelyContinue(intersection);
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};
// find continue angle
const double continue_angle = findBestContinue();
// highway does not continue and has no obvious choice
if (continue_angle == intersection[0].turn.angle)
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{
if (intersection.size() == 2)
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{
// do not announce ramps at the end of a highway
intersection[1].turn.instruction = {TurnType::NoTurn,
getTurnDirection(intersection[1].turn.angle)};
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}
else if (intersection.size() == 3)
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{
// splitting ramp at the end of a highway
if (intersection[1].entry_allowed && intersection[2].entry_allowed)
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{
assignFork(via_edge, intersection[2], intersection[1]);
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}
else
{
// ending in a passing ramp
if (intersection[1].entry_allowed)
intersection[1].turn.instruction = {
TurnType::NoTurn, getTurnDirection(intersection[1].turn.angle)};
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else
intersection[2].turn.instruction = {
TurnType::NoTurn, getTurnDirection(intersection[2].turn.angle)};
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}
}
else if (intersection.size() == 4 &&
detail::roadClass(intersection[1], node_based_graph) ==
detail::roadClass(intersection[2], node_based_graph) &&
detail::roadClass(intersection[2], node_based_graph) ==
detail::roadClass(intersection[3], node_based_graph))
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{
// tripple fork at the end
assignFork(via_edge, intersection[3], intersection[2], intersection[1]);
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}
else if (countValid(intersection) > 0) // check whether turns exist at all
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{
// FALLBACK, this should hopefully never be reached
auto coord = localizer(node_based_graph.GetTarget(via_edge));
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util::SimpleLogger().Write(logWARNING)
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<< "Fallback reached from motorway at " << std::setprecision(12)
<< toFloating(coord.lat) << " " << toFloating(coord.lon) << ", no continue angle, "
<< intersection.size() << " roads, " << countValid(intersection) << " valid ones.";
fallbackTurnAssignmentMotorway(intersection);
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}
}
else
{
const unsigned exiting_motorways = countExitingMotorways(intersection);
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if (exiting_motorways == 0)
{
// Ending in Ramp
for (auto &road : intersection)
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{
if (road.entry_allowed)
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{
BOOST_ASSERT(detail::isRampClass(road.turn.eid, node_based_graph));
road.turn.instruction =
TurnInstruction::SUPPRESSED(getTurnDirection(road.turn.angle));
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}
}
}
else if (exiting_motorways == 1)
{
// normal motorway passing some ramps or mering onto another motorway
if (intersection.size() == 2)
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{
BOOST_ASSERT(!detail::isRampClass(intersection[1].turn.eid, node_based_graph));
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intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
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}
else
{
// continue on the same highway
bool continues = (getContinueAngle(intersection) != intersection[0].turn.angle);
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// Normal Highway exit or merge
for (auto &road : intersection)
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{
// ignore invalid uturns/other
if (!road.entry_allowed)
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continue;
if (road.turn.angle == continue_angle)
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{
if (continues)
road.turn.instruction =
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TurnInstruction::SUPPRESSED(DirectionModifier::Straight);
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else // TODO handle turn direction correctly
road.turn.instruction = {TurnType::Merge, DirectionModifier::Straight};
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}
else if (road.turn.angle < continue_angle)
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{
road.turn.instruction = {
detail::isRampClass(road.turn.eid, node_based_graph) ? TurnType::Ramp
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: TurnType::Turn,
(road.turn.angle < 145) ? DirectionModifier::Right
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: DirectionModifier::SlightRight};
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}
else if (road.turn.angle > continue_angle)
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{
road.turn.instruction = {
detail::isRampClass(road.turn.eid, node_based_graph) ? TurnType::Ramp
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: TurnType::Turn,
(road.turn.angle > 215) ? DirectionModifier::Left
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: DirectionModifier::SlightLeft};
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}
}
}
}
// handle motorway forks
else if (exiting_motorways > 1)
{
if (exiting_motorways == 2 && intersection.size() == 2)
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{
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
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util::SimpleLogger().Write(logWARNING)
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<< "Disabled U-Turn on a freeway at "
<< localizer(node_based_graph.GetTarget(via_edge));
intersection[0].entry_allowed = false; // UTURN on the freeway
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}
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else if (exiting_motorways == 2)
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{
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// standard fork
std::size_t first_valid = std::numeric_limits<std::size_t>::max(),
second_valid = std::numeric_limits<std::size_t>::max();
for (std::size_t i = 0; i < intersection.size(); ++i)
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{
if (intersection[i].entry_allowed &&
detail::isMotorwayClass(intersection[i].turn.eid, node_based_graph))
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{
if (first_valid < intersection.size())
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{
second_valid = i;
break;
}
else
{
first_valid = i;
}
}
}
assignFork(via_edge, intersection[second_valid], intersection[first_valid]);
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}
else if (exiting_motorways == 3)
{
// triple fork
std::size_t first_valid = std::numeric_limits<std::size_t>::max(),
second_valid = std::numeric_limits<std::size_t>::max(),
third_valid = std::numeric_limits<std::size_t>::max();
for (std::size_t i = 0; i < intersection.size(); ++i)
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{
if (intersection[i].entry_allowed &&
detail::isMotorwayClass(intersection[i].turn.eid, node_based_graph))
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{
if (second_valid < intersection.size())
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{
third_valid = i;
break;
}
else if (first_valid < intersection.size())
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{
second_valid = i;
}
else
{
first_valid = i;
}
}
}
assignFork(via_edge, intersection[third_valid], intersection[second_valid],
intersection[first_valid]);
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}
else
{
auto coord = localizer(node_based_graph.GetTarget(via_edge));
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util::SimpleLogger().Write(logWARNING)
<< "Found motorway junction with more than "
"2 exiting motorways or additional ramps at " << std::setprecision(12)
<< toFloating(coord.lat) << " " << toFloating(coord.lon);
fallbackTurnAssignmentMotorway(intersection);
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}
} // done for more than one highway exit
}
return intersection;
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}
std::vector<ConnectedRoad> TurnAnalysis::handleMotorwayRamp(
const EdgeID via_edge, std::vector<ConnectedRoad> intersection) const
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{
auto num_valid_turns = countValid(intersection);
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// ramp straight into a motorway/ramp
if (intersection.size() == 2 && num_valid_turns == 1)
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{
BOOST_ASSERT(!intersection[0].entry_allowed);
BOOST_ASSERT(detail::isMotorwayClass(intersection[1].turn.eid, node_based_graph));
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intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
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}
else if (intersection.size() == 3)
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{
// merging onto a passing highway / or two ramps merging onto the same highway
if (num_valid_turns == 1)
{
BOOST_ASSERT(!intersection[0].entry_allowed);
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// check order of highways
// 4
// 5 3
//
// 6 2
//
// 7 1
// 0
if (intersection[1].entry_allowed)
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{
if (detail::isMotorwayClass(intersection[1].turn.eid, node_based_graph))
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{
// circular order indicates a merge to the left (0-3 onto 4
if (angularDeviation(intersection[1].turn.angle, STRAIGHT_ANGLE) <
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NARROW_TURN_ANGLE)
intersection[1].turn.instruction = {TurnType::Merge,
DirectionModifier::SlightLeft};
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else // fallback
intersection[1].turn.instruction = {
TurnType::Merge, getTurnDirection(intersection[1].turn.angle)};
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}
else // passing by the end of a motorway
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
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}
else
{
BOOST_ASSERT(intersection[2].entry_allowed);
if (detail::isMotorwayClass(intersection[2].turn.eid, node_based_graph))
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{
// circular order (5-0) onto 4
if (angularDeviation(intersection[2].turn.angle, STRAIGHT_ANGLE) <
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NARROW_TURN_ANGLE)
intersection[2].turn.instruction = {TurnType::Merge,
DirectionModifier::SlightRight};
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else // fallback
intersection[2].turn.instruction = {
TurnType::Merge, getTurnDirection(intersection[2].turn.angle)};
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}
else // passing the end of a highway
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
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}
}
else
{
BOOST_ASSERT(num_valid_turns == 2);
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// UTurn on ramps is not possible
BOOST_ASSERT(!intersection[0].entry_allowed);
BOOST_ASSERT(intersection[1].entry_allowed);
BOOST_ASSERT(intersection[2].entry_allowed);
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// two motorways starting at end of ramp (fork)
// M M
// \ /
// |
// R
if (detail::isMotorwayClass(intersection[1].turn.eid, node_based_graph) &&
detail::isMotorwayClass(intersection[2].turn.eid, node_based_graph))
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{
assignFork(via_edge, intersection[2], intersection[1]);
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}
else
{
// continued ramp passing motorway entry
// M R
// M R
// | /
// R
if (detail::isMotorwayClass(node_based_graph.GetEdgeData(intersection[1].turn.eid)
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.road_classification.road_class))
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{
intersection[1].turn.instruction = {TurnType::Merge,
DirectionModifier::SlightRight};
intersection[2].turn.instruction = {TurnType::Fork,
DirectionModifier::SlightLeft};
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}
else
{
intersection[1].turn.instruction = {TurnType::Fork,
DirectionModifier::SlightRight};
intersection[2].turn.instruction = {TurnType::Merge,
DirectionModifier::SlightLeft};
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}
}
}
}
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// On - Off Ramp on passing Motorway, Ramp onto Fork(?)
else if (intersection.size() == 4)
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{
bool passed_highway_entry = false;
for (auto &road : intersection)
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{
const auto &edge_data = node_based_graph.GetEdgeData(road.turn.eid);
if (!road.entry_allowed &&
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detail::isMotorwayClass(edge_data.road_classification.road_class))
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{
passed_highway_entry = true;
}
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else if (detail::isMotorwayClass(edge_data.road_classification.road_class))
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{
road.turn.instruction = {TurnType::Merge,
passed_highway_entry ? DirectionModifier::SlightRight
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: DirectionModifier::SlightLeft};
}
else
{
BOOST_ASSERT(isRampClass(edge_data.road_classification.road_class));
road.turn.instruction = {TurnType::Ramp, getTurnDirection(road.turn.angle)};
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}
}
}
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else
{ // FALLBACK, hopefully this should never been reached
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util::SimpleLogger().Write(logWARNING) << "Reached fallback on motorway ramp with "
<< intersection.size() << " roads and "
<< countValid(intersection) << " valid turns.";
fallbackTurnAssignmentMotorway(intersection);
}
return intersection;
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}
std::vector<ConnectedRoad> TurnAnalysis::handleMotorwayJunction(
const EdgeID via_edge, std::vector<ConnectedRoad> intersection) const
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{
// BOOST_ASSERT(!intersection[0].entry_allowed); //This fails due to @themarex handling of dead
// end
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// streets
const auto &in_data = node_based_graph.GetEdgeData(via_edge);
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// coming from motorway
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if (detail::isMotorwayClass(in_data.road_classification.road_class))
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{
return handleFromMotorway(via_edge, std::move(intersection));
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}
else // coming from a ramp
{
return handleMotorwayRamp(via_edge, std::move(intersection));
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// ramp merging straight onto motorway
}
}
bool TurnAnalysis::isMotorwayJunction(const EdgeID via_edge,
const std::vector<ConnectedRoad> &intersection) const
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{
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bool has_motorway = false;
bool has_normal_roads = false;
for (const auto &road : intersection)
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{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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// not merging or forking?
if ((angularDeviation(road.turn.angle, 0) > 35 &&
angularDeviation(road.turn.angle, 180) > 35) ||
(road.entry_allowed && angularDeviation(road.turn.angle, 0) < 35))
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return false;
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else if (out_data.road_classification.road_class == FunctionalRoadClass::MOTORWAY ||
out_data.road_classification.road_class == FunctionalRoadClass::TRUNK)
{
if (road.entry_allowed)
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has_motorway = true;
}
else if (!isRampClass(out_data.road_classification.road_class))
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has_normal_roads = true;
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}
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if (has_normal_roads)
return false;
const auto &in_data = node_based_graph.GetEdgeData(via_edge);
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return has_motorway ||
in_data.road_classification.road_class == FunctionalRoadClass::MOTORWAY ||
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in_data.road_classification.road_class == FunctionalRoadClass::TRUNK;
}
TurnType TurnAnalysis::findBasicTurnType(const EdgeID via_edge, const ConnectedRoad &road) const
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{
const auto &in_data = node_based_graph.GetEdgeData(via_edge);
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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bool on_ramp = isRampClass(in_data.road_classification.road_class);
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bool onto_ramp = isRampClass(out_data.road_classification.road_class);
if (!on_ramp && onto_ramp)
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return TurnType::Ramp;
if (in_data.name_id == out_data.name_id && in_data.name_id != INVALID_NAME_ID)
{
return TurnType::Continue;
}
return TurnType::Turn;
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}
TurnInstruction TurnAnalysis::getInstructionForObvious(const std::size_t num_roads,
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const EdgeID via_edge,
const ConnectedRoad &road) const
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{
const auto type = findBasicTurnType(via_edge, road);
if (type == TurnType::Ramp)
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{
return {TurnType::Ramp, getTurnDirection(road.turn.angle)};
}
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if (angularDeviation(road.turn.angle, 0) < 0.01)
{
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return {TurnType::Turn, DirectionModifier::UTurn};
}
if (type == TurnType::Turn)
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{
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const auto &in_data = node_based_graph.GetEdgeData(via_edge);
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
if (in_data.name_id != out_data.name_id &&
requiresNameAnnounced(name_table.get_name_for_id(in_data.name_id),
name_table.get_name_for_id(out_data.name_id)))
return {TurnType::NewName, getTurnDirection(road.turn.angle)};
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else
return {TurnType::Suppressed, getTurnDirection(road.turn.angle)};
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}
BOOST_ASSERT(type == TurnType::Continue);
if (num_roads > 2)
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{
return {TurnType::Suppressed, getTurnDirection(road.turn.angle)};
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}
else
{
return {TurnType::NoTurn, getTurnDirection(road.turn.angle)};
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}
}
std::vector<ConnectedRoad>
TurnAnalysis::handleOneWayTurn(std::vector<ConnectedRoad> intersection) const
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{
BOOST_ASSERT(intersection[0].turn.angle < 0.001);
return intersection;
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}
std::vector<ConnectedRoad>
TurnAnalysis::handleTwoWayTurn(const EdgeID via_edge, std::vector<ConnectedRoad> intersection) const
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{
BOOST_ASSERT(intersection[0].turn.angle < 0.001);
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
if (intersection[1].turn.instruction.type == TurnType::Suppressed)
intersection[1].turn.instruction.type = TurnType::NoTurn;
return intersection;
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}
std::vector<ConnectedRoad>
TurnAnalysis::handleThreeWayTurn(const EdgeID via_edge,
std::vector<ConnectedRoad> intersection) const
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{
BOOST_ASSERT(intersection[0].turn.angle < 0.001);
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const auto isObviousOfTwo = [](const ConnectedRoad road, const ConnectedRoad other)
{
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return (angularDeviation(road.turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE &&
angularDeviation(other.turn.angle, STRAIGHT_ANGLE) > 85) ||
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(angularDeviation(road.turn.angle,STRAIGHT_ANGLE) < std::numeric_limits<double>::epsilon()) ||
(angularDeviation(other.turn.angle, STRAIGHT_ANGLE) /
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angularDeviation(road.turn.angle, STRAIGHT_ANGLE) >
1.4);
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};
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/* Two nearly straight turns -> FORK
OOOOOOO
/
IIIIII
\
OOOOOOO
*/
if (angularDeviation(intersection[1].turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[2].turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE)
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{
if (intersection[1].entry_allowed && intersection[2].entry_allowed)
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{
const auto left_class = node_based_graph.GetEdgeData(intersection[2].turn.eid)
.road_classification.road_class;
const auto right_class = node_based_graph.GetEdgeData(intersection[1].turn.eid)
.road_classification.road_class;
if (canBeSeenAsFork(left_class, right_class))
assignFork(via_edge, intersection[2], intersection[1]);
else if (getPriority(left_class) > getPriority(right_class))
{
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
DirectionModifier::SlightLeft};
}
else
{
intersection[2].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[2]);
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::SlightRight};
}
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}
else
{
if (intersection[1].entry_allowed)
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
if (intersection[2].entry_allowed)
intersection[2].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[2]);
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}
}
/* T Intersection
OOOOOOO T OOOOOOOO
I
I
I
*/
else if (angularDeviation(intersection[1].turn.angle, 90) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[2].turn.angle, 270) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[1].turn.angle, intersection[2].turn.angle) >
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NARROW_TURN_ANGLE)
{
if (intersection[1].entry_allowed)
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{
if (TurnType::Ramp != findBasicTurnType(via_edge, intersection[1]))
intersection[1].turn.instruction = {TurnType::EndOfRoad, DirectionModifier::Right};
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else
intersection[1].turn.instruction = {TurnType::Ramp, DirectionModifier::Right};
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}
if (intersection[2].entry_allowed)
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{
if (TurnType::Ramp != findBasicTurnType(via_edge, intersection[2]))
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intersection[2].turn.instruction = {TurnType::EndOfRoad, DirectionModifier::Left};
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else
intersection[2].turn.instruction = {TurnType::Ramp, DirectionModifier::Left};
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}
}
/* T Intersection, Cross left
O
O
O
IIIIIIII - OOOOOOOOOO
*/
else if (angularDeviation(intersection[1].turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[2].turn.angle, 270) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[1].turn.angle, intersection[2].turn.angle) >
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NARROW_TURN_ANGLE)
{
if (intersection[1].entry_allowed)
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{
if (TurnType::Ramp != findBasicTurnType(via_edge, intersection[1]))
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
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else
intersection[1].turn.instruction = {TurnType::Ramp, DirectionModifier::Straight};
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}
if (intersection[2].entry_allowed)
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{
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
DirectionModifier::Left};
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}
}
/* T Intersection, Cross right
IIIIIIII T OOOOOOOOOO
O
O
O
*/
else if (angularDeviation(intersection[2].turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[1].turn.angle, 90) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[1].turn.angle, intersection[2].turn.angle) >
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NARROW_TURN_ANGLE)
{
if (intersection[2].entry_allowed)
intersection[2].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[2]);
if (intersection[1].entry_allowed)
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::Right};
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}
// merge onto a through street
else if (INVALID_NAME_ID != node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id &&
node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id ==
node_based_graph.GetEdgeData(intersection[2].turn.eid).name_id)
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{
const auto findTurn = [isObviousOfTwo](const ConnectedRoad turn, const ConnectedRoad other)
-> TurnInstruction
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{
return {isObviousOfTwo(turn, other) ? TurnType::Merge : TurnType::Turn,
getTurnDirection(turn.turn.angle)};
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};
intersection[1].turn.instruction = findTurn(intersection[1], intersection[2]);
intersection[2].turn.instruction = findTurn(intersection[2], intersection[1]);
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}
// other street merges from the left
else if (INVALID_NAME_ID != node_based_graph.GetEdgeData(via_edge).name_id &&
node_based_graph.GetEdgeData(via_edge).name_id ==
node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id)
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{
if (isObviousOfTwo(intersection[1], intersection[2]))
{
intersection[1].turn.instruction =
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TurnInstruction::SUPPRESSED(DirectionModifier::Straight);
}
else
{
intersection[1].turn.instruction = {TurnType::Continue,
getTurnDirection(intersection[1].turn.angle)};
}
intersection[2].turn.instruction = {TurnType::Turn,
getTurnDirection(intersection[2].turn.angle)};
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}
// other street merges from the right
else if (INVALID_NAME_ID != node_based_graph.GetEdgeData(via_edge).name_id &&
node_based_graph.GetEdgeData(via_edge).name_id ==
node_based_graph.GetEdgeData(intersection[2].turn.eid).name_id)
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{
if (isObviousOfTwo(intersection[2], intersection[1]))
{
intersection[2].turn.instruction =
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TurnInstruction::SUPPRESSED(DirectionModifier::Straight);
}
else
{
intersection[2].turn.instruction = {TurnType::Continue,
getTurnDirection(intersection[2].turn.angle)};
}
intersection[1].turn.instruction = {TurnType::Turn,
getTurnDirection(intersection[1].turn.angle)};
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}
else
{
const unsigned in_name_id = node_based_graph.GetEdgeData(via_edge).name_id;
const unsigned out_names[2] = {
node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id,
node_based_graph.GetEdgeData(intersection[2].turn.eid).name_id};
if (isObviousOfTwo(intersection[1], intersection[2]))
{
intersection[1].turn.instruction = {
(in_name_id != INVALID_NAME_ID || out_names[0] != INVALID_NAME_ID)
? TurnType::NewName
: TurnType::NoTurn,
getTurnDirection(intersection[1].turn.angle)};
}
else
{
intersection[1].turn.instruction = {TurnType::Turn,
getTurnDirection(intersection[1].turn.angle)};
}
if (isObviousOfTwo(intersection[2], intersection[1]))
{
intersection[2].turn.instruction = {
(in_name_id != INVALID_NAME_ID || out_names[1] != INVALID_NAME_ID)
? TurnType::NewName
: TurnType::NoTurn,
getTurnDirection(intersection[2].turn.angle)};
}
else
{
intersection[2].turn.instruction = {TurnType::Turn,
getTurnDirection(intersection[2].turn.angle)};
}
}
// unnamed intersections or basic three way turn
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// remain at basic turns
// TODO handle obviousness, Handle Merges
return intersection;
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}
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void TurnAnalysis::handleDistinctConflict(const EdgeID via_edge,
ConnectedRoad &left,
ConnectedRoad &right) const
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{
// single turn of both is valid (don't change the valid one)
// or multiple identical angles -> bad OSM intersection
if ((!left.entry_allowed || !right.entry_allowed) || (left.turn.angle == right.turn.angle))
{
if (left.entry_allowed)
left.turn.instruction = {findBasicTurnType(via_edge, left),
getTurnDirection(left.turn.angle)};
if (right.entry_allowed)
right.turn.instruction = {findBasicTurnType(via_edge, right),
getTurnDirection(right.turn.angle)};
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return;
}
if (getTurnDirection(left.turn.angle) == DirectionModifier::Straight ||
getTurnDirection(left.turn.angle) == DirectionModifier::SlightLeft ||
getTurnDirection(right.turn.angle) == DirectionModifier::SlightRight)
{
const auto left_class =
node_based_graph.GetEdgeData(left.turn.eid).road_classification.road_class;
const auto right_class =
node_based_graph.GetEdgeData(right.turn.eid).road_classification.road_class;
if (canBeSeenAsFork(left_class, right_class))
assignFork(via_edge, left, right);
else if (getPriority(left_class) > getPriority(right_class))
{
// FIXME this should possibly know about the actual roads?
right.turn.instruction = getInstructionForObvious(4, via_edge, right);
left.turn.instruction = {findBasicTurnType(via_edge, left),
DirectionModifier::SlightLeft};
}
else
{
// FIXME this should possibly know about the actual roads?
left.turn.instruction = getInstructionForObvious(4, via_edge, left);
right.turn.instruction = {findBasicTurnType(via_edge, right),
DirectionModifier::SlightRight};
}
}
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const auto left_type = findBasicTurnType(via_edge, left);
const auto right_type = findBasicTurnType(via_edge, right);
// Two Right Turns
if (angularDeviation(left.turn.angle, 90) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
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{
// Keep left perfect, shift right
left.turn.instruction = {left_type, DirectionModifier::Right};
right.turn.instruction = {right_type, DirectionModifier::SharpRight};
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return;
}
if (angularDeviation(right.turn.angle, 90) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
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{
// Keep Right perfect, shift left
left.turn.instruction = {left_type, DirectionModifier::SlightRight};
right.turn.instruction = {right_type, DirectionModifier::Right};
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return;
}
// Two Right Turns
if (angularDeviation(left.turn.angle, 270) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
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{
// Keep left perfect, shift right
left.turn.instruction = {left_type, DirectionModifier::Left};
right.turn.instruction = {right_type, DirectionModifier::SlightLeft};
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return;
}
if (angularDeviation(right.turn.angle, 270) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
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{
// Keep Right perfect, shift left
left.turn.instruction = {left_type, DirectionModifier::SharpLeft};
right.turn.instruction = {right_type, DirectionModifier::Left};
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return;
}
// Both turns?
if (TurnType::Ramp != left_type && TurnType::Ramp != right_type)
{
if (left.turn.angle < STRAIGHT_ANGLE)
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{
left.turn.instruction = {TurnType::FirstTurn, getTurnDirection(left.turn.angle)};
right.turn.instruction = {TurnType::SecondTurn, getTurnDirection(right.turn.angle)};
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}
else
{
left.turn.instruction = {TurnType::SecondTurn, getTurnDirection(left.turn.angle)};
right.turn.instruction = {TurnType::FirstTurn, getTurnDirection(right.turn.angle)};
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}
return;
}
// Shift the lesser penalty
if (getTurnDirection(left.turn.angle) == DirectionModifier::SharpLeft)
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{
left.turn.instruction = {left_type, DirectionModifier::SharpLeft};
right.turn.instruction = {right_type, DirectionModifier::Left};
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return;
}
if (getTurnDirection(right.turn.angle) == DirectionModifier::SharpRight)
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{
left.turn.instruction = {left_type, DirectionModifier::Right};
right.turn.instruction = {right_type, DirectionModifier::SharpRight};
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return;
}
if (getTurnDirection(left.turn.angle) == DirectionModifier::Right)
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{
if (angularDeviation(left.turn.angle, 90) > angularDeviation(right.turn.angle, 90))
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{
left.turn.instruction = {left_type, DirectionModifier::SlightRight};
right.turn.instruction = {right_type, DirectionModifier::Right};
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}
else
{
left.turn.instruction = {left_type, DirectionModifier::Right};
right.turn.instruction = {right_type, DirectionModifier::SharpRight};
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}
}
else
{
if (angularDeviation(left.turn.angle, 270) > angularDeviation(right.turn.angle, 270))
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{
left.turn.instruction = {left_type, DirectionModifier::SharpLeft};
right.turn.instruction = {right_type, DirectionModifier::Left};
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}
else
{
left.turn.instruction = {left_type, DirectionModifier::Left};
right.turn.instruction = {right_type, DirectionModifier::SlightLeft};
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}
}
}
std::vector<ConnectedRoad>
TurnAnalysis::handleComplexTurn(const EdgeID via_edge,
std::vector<ConnectedRoad> intersection) const
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{
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static int fallback_count = 0;
const std::size_t obvious_index = findObviousTurn(via_edge, intersection);
const auto fork_range = findFork(intersection);
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std::size_t straightmost_turn = 0;
double straightmost_deviation = 180;
for (std::size_t i = 0; i < intersection.size(); ++i)
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{
const double deviation = angularDeviation(intersection[i].turn.angle, STRAIGHT_ANGLE);
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if (deviation < straightmost_deviation)
{
straightmost_deviation = deviation;
straightmost_turn = i;
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}
}
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if (obvious_index != 0)
{
intersection[obvious_index].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[obvious_index]);
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// assign left/right turns
intersection = assignLeftTurns(via_edge, std::move(intersection), obvious_index + 1);
intersection = assignRightTurns(via_edge, std::move(intersection), obvious_index);
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}
else if (fork_range.first != 0 && fork_range.second - fork_range.first <= 2) // found fork
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{
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if (fork_range.second - fork_range.first == 1)
{
auto &left = intersection[fork_range.second];
auto &right = intersection[fork_range.first];
const auto left_class =
node_based_graph.GetEdgeData(left.turn.eid).road_classification.road_class;
const auto right_class =
node_based_graph.GetEdgeData(right.turn.eid).road_classification.road_class;
if (canBeSeenAsFork(left_class, right_class))
assignFork(via_edge, left, right);
else if (getPriority(left_class) > getPriority(right_class))
{
right.turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, right);
left.turn.instruction = {findBasicTurnType(via_edge, left),
DirectionModifier::SlightLeft};
}
else
{
left.turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, left);
right.turn.instruction = {findBasicTurnType(via_edge, right),
DirectionModifier::SlightRight};
}
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}
else if (fork_range.second - fork_range.second == 2)
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{
assignFork(via_edge, intersection[fork_range.second],
intersection[fork_range.first + 1], intersection[fork_range.first]);
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}
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// assign left/right turns
intersection = assignLeftTurns(via_edge, std::move(intersection), fork_range.second + 1);
intersection = assignRightTurns(via_edge, std::move(intersection), fork_range.first);
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}
else if (straightmost_deviation < FUZZY_ANGLE_DIFFERENCE &&
!intersection[straightmost_turn].entry_allowed)
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{
// invalid straight turn
intersection = assignLeftTurns(via_edge, std::move(intersection), straightmost_turn + 1);
intersection = assignRightTurns(via_edge, std::move(intersection), straightmost_turn);
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}
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// no straight turn
else if (intersection[straightmost_turn].turn.angle > 180)
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{
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// at most three turns on either side
intersection = assignLeftTurns(via_edge, std::move(intersection), straightmost_turn);
intersection = assignRightTurns(via_edge, std::move(intersection), straightmost_turn);
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}
else if (intersection[straightmost_turn].turn.angle < 180)
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{
intersection = assignLeftTurns(via_edge, std::move(intersection), straightmost_turn + 1);
intersection = assignRightTurns(via_edge, std::move(intersection), straightmost_turn + 1);
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}
else
{
if (fallback_count++ < 10)
{
const auto coord = localizer(node_based_graph.GetTarget(via_edge));
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util::SimpleLogger().Write(logWARNING)
<< "Resolved to keep fallback on complex turn assignment at "
<< std::setprecision(12) << toFloating(coord.lat) << " " << toFloating(coord.lon)
<< "Straightmost: " << straightmost_turn;
;
for (const auto &road : intersection)
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{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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util::SimpleLogger().Write(logWARNING)
<< "road: " << road.toString() << " Name: " << out_data.name_id
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<< " Road Class: " << (int)out_data.road_classification.road_class
<< " At: " << localizer(node_based_graph.GetTarget(road.turn.eid));
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}
}
}
return intersection;
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}
// Sets basic turn types as fallback for otherwise unhandled turns
std::vector<ConnectedRoad> TurnAnalysis::setTurnTypes(const NodeID from,
const EdgeID via_edge,
std::vector<ConnectedRoad> intersection) const
{
for (auto &road : intersection)
{
if (!road.entry_allowed)
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continue;
const EdgeID onto_edge = road.turn.eid;
const NodeID to_node = node_based_graph.GetTarget(onto_edge);
road.turn.instruction = (from == to_node)
? TurnInstruction{TurnType::Turn, DirectionModifier::UTurn}
: TurnInstruction{findBasicTurnType(via_edge, road),
getTurnDirection(road.turn.angle)};
}
return intersection;
}
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// a
// |
// |
// v
// For an intersection from_node --via_edi--> turn_node ----> c
// ^
// |
// |
// b
// This functions returns _all_ turns as if the graph was undirected.
// That means we not only get (from_node, turn_node, c) in the above example
// but also (from_node, turn_node, a), (from_node, turn_node, b). These turns are
// marked as invalid and only needed for intersection classification.
std::vector<ConnectedRoad> TurnAnalysis::getConnectedRoads(const NodeID from_node,
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const EdgeID via_eid) const
{
std::vector<ConnectedRoad> intersection;
const NodeID turn_node = node_based_graph.GetTarget(via_eid);
const NodeID only_restriction_to_node =
restriction_map.CheckForEmanatingIsOnlyTurn(from_node, turn_node);
const bool is_barrier_node = barrier_nodes.find(turn_node) != barrier_nodes.end();
bool has_uturn_edge = false;
for (const EdgeID onto_edge : node_based_graph.GetAdjacentEdgeRange(turn_node))
{
BOOST_ASSERT(onto_edge != SPECIAL_EDGEID);
const NodeID to_node = node_based_graph.GetTarget(onto_edge);
bool turn_is_valid =
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// reverse edges are never valid turns because the resulting turn would look like this:
// from_node --via_edge--> turn_node <--onto_edge-- to_node
// however we need this for capture intersection shape for incoming one-ways
!node_based_graph.GetEdgeData(onto_edge).reversed &&
// we are not turning over a barrier
(!is_barrier_node || from_node == to_node) &&
// We are at an only_-restriction but not at the right turn.
(only_restriction_to_node == SPECIAL_NODEID || to_node == only_restriction_to_node) &&
// the turn is not restricted
!restriction_map.CheckIfTurnIsRestricted(from_node, turn_node, to_node);
auto angle = 0.;
if (from_node == to_node)
{
if (turn_is_valid && !is_barrier_node)
{
// we only add u-turns for dead-end streets.
if (node_based_graph.GetOutDegree(turn_node) > 1)
{
auto number_of_emmiting_bidirectional_edges = 0;
for (auto edge : node_based_graph.GetAdjacentEdgeRange(turn_node))
{
auto target = node_based_graph.GetTarget(edge);
auto reverse_edge = node_based_graph.FindEdge(target, turn_node);
BOOST_ASSERT(reverse_edge != SPECIAL_EDGEID);
if (!node_based_graph.GetEdgeData(reverse_edge).reversed)
{
++number_of_emmiting_bidirectional_edges;
}
}
// is a dead-end
turn_is_valid = number_of_emmiting_bidirectional_edges <= 1;
}
}
has_uturn_edge = true;
BOOST_ASSERT(angle >= 0. && angle < std::numeric_limits<double>::epsilon());
}
else
{
// unpack first node of second segment if packed
const auto first_coordinate = getRepresentativeCoordinate(
from_node, turn_node, via_eid, INVERT, compressed_edge_container, node_info_list);
const auto third_coordinate = getRepresentativeCoordinate(
turn_node, to_node, onto_edge, !INVERT, compressed_edge_container, node_info_list);
angle = util::coordinate_calculation::computeAngle(
first_coordinate, node_info_list[turn_node], third_coordinate);
if (angle < std::numeric_limits<double>::epsilon())
has_uturn_edge = true;
}
intersection.push_back(ConnectedRoad(
TurnOperation{onto_edge, angle, {TurnType::Invalid, DirectionModifier::UTurn}},
turn_is_valid));
}
// We hit the case of a street leading into nothing-ness. Since the code here assumes that this
// will
// never happen we add an artificial invalid uturn in this case.
if (!has_uturn_edge)
{
intersection.push_back(
{TurnOperation{via_eid, 0., {TurnType::Invalid, DirectionModifier::UTurn}}, false});
}
const auto ByAngle = [](const ConnectedRoad &first, const ConnectedRoad second)
{
return first.turn.angle < second.turn.angle;
};
std::sort(std::begin(intersection), std::end(intersection), ByAngle);
BOOST_ASSERT(intersection[0].turn.angle >= 0. &&
intersection[0].turn.angle < std::numeric_limits<double>::epsilon());
return mergeSegregatedRoads(std::move(intersection));
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}
/*
* Segregated Roads often merge onto a single intersection.
* While technically representing different roads, they are
* often looked at as a single road.
* Due to the merging, turn Angles seem off, wenn we compute them from the
* initial positions.
*
* b<b<b<b(1)<b<b<b
* aaaaa-b
* b>b>b>b(2)>b>b>b
*
* Would be seen as a slight turn going fro a to (2). A Sharp turn going from
* (1) to (2).
*
* In cases like these, we megre this segregated roads into a single road to
* end up with a case like:
*
* aaaaa-bbbbbb
*
* for the turn representation.
* Anything containing the first u-turn in a merge affects all other angles
* and is handled separately from all others.
*/
std::vector<ConnectedRoad>
TurnAnalysis::mergeSegregatedRoads(std::vector<ConnectedRoad> intersection) const
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{
const auto getRight = [&](std::size_t index)
{
return (index + intersection.size() - 1) % intersection.size();
};
const auto mergable = [&](std::size_t first, std::size_t second) -> bool
{
const auto &first_data = node_based_graph.GetEdgeData(intersection[first].turn.eid);
const auto &second_data = node_based_graph.GetEdgeData(intersection[second].turn.eid);
return first_data.name_id != INVALID_NAME_ID && first_data.name_id == second_data.name_id &&
!first_data.roundabout && !second_data.roundabout &&
first_data.travel_mode == second_data.travel_mode &&
first_data.road_classification == second_data.road_classification &&
// compatible threshold
angularDeviation(intersection[first].turn.angle, intersection[second].turn.angle) <
60 &&
first_data.reversed != second_data.reversed;
};
const auto merge = [](const ConnectedRoad &first, const ConnectedRoad &second) -> ConnectedRoad
{
if (!first.entry_allowed)
{
ConnectedRoad result = second;
result.turn.angle = (first.turn.angle + second.turn.angle) / 2;
if (first.turn.angle - second.turn.angle > 180)
result.turn.angle += 180;
if (result.turn.angle > 360)
result.turn.angle -= 360;
return result;
}
else
{
BOOST_ASSERT(!second.entry_allowed);
ConnectedRoad result = first;
result.turn.angle = (first.turn.angle + second.turn.angle) / 2;
if (first.turn.angle - second.turn.angle > 180)
result.turn.angle += 180;
if (result.turn.angle > 360)
result.turn.angle -= 360;
return result;
}
};
if (intersection.size() == 1)
return intersection;
// check for merges including the basic u-turn
// these result in an adjustment of all other angles
if (mergable(0, intersection.size() - 1))
{
// std::cout << "First merge" << std::endl;
const double correction_factor =
(360 - intersection[intersection.size() - 1].turn.angle) / 2;
for (std::size_t i = 1; i + 1 < intersection.size(); ++i)
intersection[i].turn.angle += correction_factor;
intersection[0] = merge(intersection.front(), intersection.back());
intersection[0].turn.angle = 0;
intersection.pop_back();
}
else if (mergable(0, 1))
{
// std::cout << "First merge" << std::endl;
const double correction_factor = (intersection[1].turn.angle) / 2;
for (std::size_t i = 2; i < intersection.size(); ++i)
intersection[i].turn.angle += correction_factor;
intersection[0] = merge(intersection[0], intersection[1]);
intersection[0].turn.angle = 0;
intersection.erase(intersection.begin() + 1);
}
// a merge including the first u-turn requres an adjustment of the turn angles
// therefore these are handled prior to this step
for (std::size_t index = 2; index < intersection.size(); ++index)
{
if (mergable(index, getRight(index)))
{
intersection[getRight(index)] =
merge(intersection[getRight(index)], intersection[index]);
intersection.erase(intersection.begin() + index);
--index;
}
}
const auto ByAngle = [](const ConnectedRoad &first, const ConnectedRoad second)
{
return first.turn.angle < second.turn.angle;
};
std::sort(std::begin(intersection), std::end(intersection), ByAngle);
return intersection;
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}
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void TurnAnalysis::assignFork(const EdgeID via_edge,
ConnectedRoad &left,
ConnectedRoad &right) const
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{
const auto &in_data = node_based_graph.GetEdgeData(via_edge);
const bool low_priority_left = isLowPriorityRoadClass(
node_based_graph.GetEdgeData(left.turn.eid).road_classification.road_class);
const bool low_priority_right = isLowPriorityRoadClass(
node_based_graph.GetEdgeData(right.turn.eid).road_classification.road_class);
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{ // left fork
const auto &out_data = node_based_graph.GetEdgeData(left.turn.eid);
if ((angularDeviation(left.turn.angle, STRAIGHT_ANGLE) <
MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
angularDeviation(right.turn.angle, STRAIGHT_ANGLE) > FUZZY_ANGLE_DIFFERENCE))
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{
if (requiresAnnouncement(in_data, out_data))
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{
if (low_priority_right && !low_priority_left)
left.turn.instruction = getInstructionForObvious(3, via_edge, left);
else
{
if (low_priority_left && !low_priority_right)
left.turn.instruction = {TurnType::Turn, DirectionModifier::SlightLeft};
else
left.turn.instruction = {TurnType::Fork, DirectionModifier::SlightLeft};
}
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}
else
{
left.turn.instruction = {TurnType::Suppressed, DirectionModifier::Straight};
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}
}
else
{
if (low_priority_right && !low_priority_left)
left.turn.instruction = {TurnType::Suppressed, DirectionModifier::SlightLeft};
else
{
if (low_priority_left && !low_priority_right)
left.turn.instruction = {TurnType::Turn, DirectionModifier::SlightLeft};
else
left.turn.instruction = {TurnType::Fork, DirectionModifier::SlightLeft};
}
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}
}
{ // right fork
const auto &out_data = node_based_graph.GetEdgeData(right.turn.eid);
if (angularDeviation(right.turn.angle, STRAIGHT_ANGLE) <
MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
angularDeviation(left.turn.angle, STRAIGHT_ANGLE) > FUZZY_ANGLE_DIFFERENCE)
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{
if (requiresAnnouncement(in_data, out_data))
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{
if (low_priority_left && !low_priority_right)
right.turn.instruction = getInstructionForObvious(3, via_edge, right);
else
{
if (low_priority_right && !low_priority_left)
right.turn.instruction = {TurnType::Turn, DirectionModifier::SlightRight};
else
right.turn.instruction = {TurnType::Fork, DirectionModifier::SlightRight};
}
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}
else
{
right.turn.instruction = {TurnType::Suppressed, DirectionModifier::Straight};
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}
}
else
{
if (low_priority_left && !low_priority_right)
right.turn.instruction = {TurnType::Suppressed, DirectionModifier::SlightLeft};
else
{
if (low_priority_right && !low_priority_left)
right.turn.instruction = {TurnType::Turn, DirectionModifier::SlightRight};
else
right.turn.instruction = {TurnType::Fork, DirectionModifier::SlightRight};
}
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}
}
}
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void TurnAnalysis::assignFork(const EdgeID via_edge,
ConnectedRoad &left,
ConnectedRoad &center,
ConnectedRoad &right) const
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{
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// TODO handle low priority road classes in a reasonable way
if (left.entry_allowed && center.entry_allowed && right.entry_allowed)
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{
left.turn.instruction = {TurnType::Fork, DirectionModifier::SlightLeft};
if (angularDeviation(center.turn.angle, 180) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
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{
const auto &in_data = node_based_graph.GetEdgeData(via_edge);
const auto &out_data = node_based_graph.GetEdgeData(center.turn.eid);
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if (requiresAnnouncement(in_data, out_data))
{
center.turn.instruction = {TurnType::Fork, DirectionModifier::Straight};
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}
else
{
center.turn.instruction = {TurnType::Suppressed, DirectionModifier::Straight};
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}
}
else
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{
center.turn.instruction = {TurnType::Fork, DirectionModifier::Straight};
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}
right.turn.instruction = {TurnType::Fork, DirectionModifier::SlightRight};
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}
else if (left.entry_allowed)
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{
if (right.entry_allowed)
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assignFork(via_edge, left, right);
else if (center.entry_allowed)
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assignFork(via_edge, left, center);
else
left.turn.instruction = {findBasicTurnType(via_edge, left),
getTurnDirection(left.turn.angle)};
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}
else if (right.entry_allowed)
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{
if (center.entry_allowed)
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assignFork(via_edge, center, right);
else
right.turn.instruction = {findBasicTurnType(via_edge, right),
getTurnDirection(right.turn.angle)};
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}
else
{
if (center.entry_allowed)
center.turn.instruction = {findBasicTurnType(via_edge, center),
getTurnDirection(center.turn.angle)};
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}
}
std::size_t TurnAnalysis::findObviousTurn(const EdgeID via_edge,
const std::vector<ConnectedRoad> &intersection) const
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{
// no obvious road
if (intersection.size() == 1)
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return 0;
// a single non u-turn is obvious
if (intersection.size() == 2)
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return 1;
// at least three roads
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std::size_t best = 0;
double best_deviation = 180;
std::size_t best_continue = 0;
double best_continue_deviation = 180;
const EdgeData &in_data = node_based_graph.GetEdgeData(via_edge);
for (std::size_t i = 1; i < intersection.size(); ++i)
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{
const double deviation = angularDeviation(intersection[i].turn.angle, STRAIGHT_ANGLE);
if (intersection[i].entry_allowed && deviation < best_deviation)
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{
best_deviation = deviation;
best = i;
}
const auto out_data = node_based_graph.GetEdgeData(intersection[i].turn.eid);
if (intersection[i].entry_allowed && out_data.name_id == in_data.name_id &&
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deviation < best_continue_deviation)
{
best_continue_deviation = deviation;
best_continue = i;
}
}
if (best == 0)
return 0;
if (best_deviation >= 2 * NARROW_TURN_ANGLE)
return 0;
// TODO incorporate road class in decision
if (best != 0 && best_deviation < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
{
return best;
}
// has no obvious continued road
if (best_continue == 0 || true)
{
// Find left/right deviation
const double left_deviation = angularDeviation(
intersection[(best + 1) % intersection.size()].turn.angle, STRAIGHT_ANGLE);
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const double right_deviation =
angularDeviation(intersection[best - 1].turn.angle, STRAIGHT_ANGLE);
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if (best_deviation < MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
std::min(left_deviation, right_deviation) > FUZZY_ANGLE_DIFFERENCE)
return best;
// other narrow turns?
if (angularDeviation(intersection[best - 1].turn.angle, STRAIGHT_ANGLE) <=
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FUZZY_ANGLE_DIFFERENCE)
return 0;
if (angularDeviation(intersection[(best + 1) % intersection.size()].turn.angle,
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STRAIGHT_ANGLE) <= FUZZY_ANGLE_DIFFERENCE)
return 0;
// Well distinct turn that is nearly straight
if (left_deviation / best_deviation >= DISTINCTION_RATIO &&
right_deviation / best_deviation >= DISTINCTION_RATIO)
{
return best;
}
}
return 0; // no obvious turn
}
std::pair<std::size_t, std::size_t>
TurnAnalysis::findFork(const std::vector<ConnectedRoad> &intersection) const
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{
std::size_t best = 0;
double best_deviation = 180;
// TODO handle road classes
for (std::size_t i = 1; i < intersection.size(); ++i)
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{
const double deviation = angularDeviation(intersection[i].turn.angle, STRAIGHT_ANGLE);
if (intersection[i].entry_allowed && deviation < best_deviation)
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{
best_deviation = deviation;
best = i;
}
}
if (best_deviation <= NARROW_TURN_ANGLE)
{
std::size_t left = best, right = best;
while (left + 1 < intersection.size() &&
angularDeviation(intersection[left].turn.angle, intersection[left + 1].turn.angle) <
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NARROW_TURN_ANGLE)
++left;
while (right > 1 &&
angularDeviation(intersection[right].turn.angle,
intersection[right - 1].turn.angle) < NARROW_TURN_ANGLE)
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--right;
// TODO check whether 2*NARROW_TURN is too large
if (right < left &&
angularDeviation(intersection[left].turn.angle,
intersection[(left + 1) % intersection.size()].turn.angle) >=
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2 * NARROW_TURN_ANGLE &&
angularDeviation(intersection[right].turn.angle, intersection[right - 1].turn.angle) >=
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2 * NARROW_TURN_ANGLE)
return std::make_pair(right, left);
}
return std::make_pair(0llu, 0llu);
}
// Can only assign three turns
std::vector<ConnectedRoad> TurnAnalysis::assignLeftTurns(const EdgeID via_edge,
std::vector<ConnectedRoad> intersection,
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const std::size_t starting_at) const
{
const auto count_valid = [&intersection, starting_at]()
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{
std::size_t count = 0;
for (std::size_t i = starting_at; i < intersection.size(); ++i)
if (intersection[i].entry_allowed)
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++count;
return count;
};
if (starting_at == intersection.size() || count_valid() == 0)
return intersection;
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// handle single turn
if (intersection.size() - starting_at == 1)
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{
if (!intersection[starting_at].entry_allowed)
return intersection;
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if (angularDeviation(intersection[starting_at].turn.angle, STRAIGHT_ANGLE) >
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NARROW_TURN_ANGLE &&
angularDeviation(intersection[starting_at].turn.angle, 0) > NARROW_TURN_ANGLE)
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{
// assign left turn
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]), DirectionModifier::Left};
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}
else if (angularDeviation(intersection[starting_at].turn.angle, STRAIGHT_ANGLE) <=
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NARROW_TURN_ANGLE)
{
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]),
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DirectionModifier::SlightLeft};
}
else
{
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]),
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DirectionModifier::SharpLeft};
}
}
// two turns on at the side
else if (intersection.size() - starting_at == 2)
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{
const auto first_direction = getTurnDirection(intersection[starting_at].turn.angle);
const auto second_direction = getTurnDirection(intersection[starting_at + 1].turn.angle);
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if (first_direction == second_direction)
{
// conflict
handleDistinctConflict(via_edge, intersection[starting_at + 1],
intersection[starting_at]);
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}
else
{
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]), first_direction};
intersection[starting_at + 1].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 1]), second_direction};
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}
}
else if (intersection.size() - starting_at == 3)
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{
const auto first_direction = getTurnDirection(intersection[starting_at].turn.angle);
const auto second_direction = getTurnDirection(intersection[starting_at + 1].turn.angle);
const auto third_direction = getTurnDirection(intersection[starting_at + 2].turn.angle);
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if (first_direction != second_direction && second_direction != third_direction)
{
// implies first != third, based on the angles and clockwise order
if (intersection[starting_at].entry_allowed)
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]), first_direction};
if (intersection[starting_at + 1].entry_allowed)
intersection[starting_at + 1].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 1]), second_direction};
if (intersection[starting_at + 2].entry_allowed)
intersection[starting_at + 2].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 2]), second_direction};
}
else if (2 >= (intersection[starting_at].entry_allowed +
intersection[starting_at + 1].entry_allowed +
intersection[starting_at + 2].entry_allowed))
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{
// at least one invalid turn
if (!intersection[starting_at].entry_allowed)
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{
handleDistinctConflict(via_edge, intersection[starting_at + 2],
intersection[starting_at + 1]);
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}
else if (!intersection[starting_at + 1].entry_allowed)
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{
handleDistinctConflict(via_edge, intersection[starting_at + 2],
intersection[starting_at]);
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}
else
{
handleDistinctConflict(via_edge, intersection[starting_at + 1],
intersection[starting_at]);
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}
}
else if (intersection[starting_at].entry_allowed &&
intersection[starting_at + 1].entry_allowed &&
intersection[starting_at + 2].entry_allowed &&
angularDeviation(intersection[starting_at].turn.angle,
intersection[starting_at + 1].turn.angle) >= NARROW_TURN_ANGLE &&
angularDeviation(intersection[starting_at + 1].turn.angle,
intersection[starting_at + 2].turn.angle) >= NARROW_TURN_ANGLE)
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{
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]),
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DirectionModifier::SlightLeft};
intersection[starting_at + 1].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 1]),
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DirectionModifier::Left};
intersection[starting_at + 2].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 2]),
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DirectionModifier::SharpLeft};
}
else if (intersection[starting_at].entry_allowed &&
intersection[starting_at + 1].entry_allowed &&
intersection[starting_at + 2].entry_allowed &&
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((first_direction == second_direction && second_direction == third_direction) ||
(third_direction == second_direction &&
angularDeviation(intersection[starting_at].turn.angle,
intersection[starting_at + 1].turn.angle) < GROUP_ANGLE) ||
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(second_direction == first_direction &&
angularDeviation(intersection[starting_at + 1].turn.angle,
intersection[starting_at + 2].turn.angle) < GROUP_ANGLE)))
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{
intersection[starting_at].turn.instruction = {
detail::isRampClass(intersection[starting_at].turn.eid, node_based_graph)
? FirstRamp
: FirstTurn,
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second_direction};
intersection[starting_at + 1].turn.instruction = {
detail::isRampClass(intersection[starting_at + 1].turn.eid, node_based_graph)
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? SecondRamp
: SecondTurn,
second_direction};
intersection[starting_at + 2].turn.instruction = {
detail::isRampClass(intersection[starting_at + 2].turn.eid, node_based_graph)
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? ThirdRamp
: ThirdTurn,
second_direction};
}
else if (intersection[starting_at].entry_allowed &&
intersection[starting_at + 1].entry_allowed &&
intersection[starting_at + 2].entry_allowed &&
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((third_direction == second_direction &&
angularDeviation(intersection[starting_at].turn.angle,
intersection[starting_at + 1].turn.angle) >= GROUP_ANGLE) ||
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(second_direction == first_direction &&
angularDeviation(intersection[starting_at + 1].turn.angle,
intersection[starting_at + 2].turn.angle) >= GROUP_ANGLE)))
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{
// conflict one side with an additional very sharp turn
if (angularDeviation(intersection[starting_at + 1].turn.angle,
intersection[starting_at + 2].turn.angle) >= GROUP_ANGLE)
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{
handleDistinctConflict(via_edge, intersection[starting_at + 1],
intersection[starting_at]);
intersection[starting_at + 2].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 2]), third_direction};
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}
else
{
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]), first_direction};
handleDistinctConflict(via_edge, intersection[starting_at + 2],
intersection[starting_at + 1]);
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}
}
else if ((first_direction == second_direction &&
intersection[starting_at].entry_allowed !=
intersection[starting_at + 1].entry_allowed) ||
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(second_direction == third_direction &&
intersection[starting_at + 1].entry_allowed !=
intersection[starting_at + 2].entry_allowed))
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{
// no conflict, due to conflict being restricted to valid/invalid
if (intersection[starting_at].entry_allowed)
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]), first_direction};
if (intersection[starting_at + 1].entry_allowed)
intersection[starting_at + 1].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 1]), second_direction};
if (intersection[starting_at + 2].entry_allowed)
intersection[starting_at + 2].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 2]), third_direction};
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}
else
{
auto coord = localizer(node_based_graph.GetTarget(via_edge));
util::SimpleLogger().Write(logWARNING)
<< "Reached fallback for left turns, size 3: " << std::setprecision(12)
<< toFloating(coord.lat) << " " << toFloating(coord.lon);
for (const auto road : intersection)
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{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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util::SimpleLogger().Write(logWARNING)
<< "\troad: " << road.toString() << " Name: " << out_data.name_id
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<< " Road Class: " << (int)out_data.road_classification.road_class
<< " At: " << localizer(node_based_graph.GetTarget(road.turn.eid));
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}
for (std::size_t i = starting_at; i < intersection.size(); ++i)
if (intersection[i].entry_allowed)
intersection[i].turn.instruction = {
findBasicTurnType(via_edge, intersection[i]),
getTurnDirection(intersection[i].turn.angle)};
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}
}
else if (intersection.size() - starting_at == 4)
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{
if (intersection[starting_at].entry_allowed)
intersection[starting_at].turn.instruction = {
detail::isRampClass(intersection[starting_at].turn.eid, node_based_graph)
? FirstRamp
: FirstTurn,
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DirectionModifier::Left};
if (intersection[starting_at + 1].entry_allowed)
intersection[starting_at + 1].turn.instruction = {
detail::isRampClass(intersection[starting_at + 1].turn.eid, node_based_graph)
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? SecondRamp
: SecondTurn,
DirectionModifier::Left};
if (intersection[starting_at + 2].entry_allowed)
intersection[starting_at + 2].turn.instruction = {
detail::isRampClass(intersection[starting_at + 2].turn.eid, node_based_graph)
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? ThirdRamp
: ThirdTurn,
DirectionModifier::Left};
if (intersection[starting_at + 3].entry_allowed)
intersection[starting_at + 3].turn.instruction = {
detail::isRampClass(intersection[starting_at + 3].turn.eid, node_based_graph)
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? FourthRamp
: FourthTurn,
DirectionModifier::Left};
}
else
{
for (auto &road : intersection)
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{
if (!road.entry_allowed)
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continue;
road.turn.instruction = {detail::isRampClass(road.turn.eid, node_based_graph) ? Ramp
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: Turn,
getTurnDirection(road.turn.angle)};
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}
/*
auto coord = localizer(node_based_graph.GetTarget(via_edge));
util::SimpleLogger().Write(logWARNING)
<< "Reached fallback for left turns (" << starting_at << ") " << std::setprecision(12)
<< toFloating(coord.lat) << " " << toFloating(coord.lon);
for (const auto road : intersection)
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{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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util::SimpleLogger().Write(logWARNING)
<< "\troad: " << road.toString() << " Name: " << out_data.name_id
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<< " Road Class: " << (int)out_data.road_classification.road_class
<< " At: " << localizer(node_based_graph.GetTarget(road.turn.eid));
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}
*/
}
return intersection;
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}
// can only assign three turns
std::vector<ConnectedRoad> TurnAnalysis::assignRightTurns(const EdgeID via_edge,
std::vector<ConnectedRoad> intersection,
const std::size_t up_to) const
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{
BOOST_ASSERT(up_to <= intersection.size());
const auto count_valid = [&intersection, up_to]()
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{
std::size_t count = 0;
for (std::size_t i = 1; i < up_to; ++i)
if (intersection[i].entry_allowed)
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++count;
return count;
};
if (up_to <= 1 || count_valid() == 0)
return intersection;
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// handle single turn
if (up_to == 2)
{
if (angularDeviation(intersection[1].turn.angle, STRAIGHT_ANGLE) > NARROW_TURN_ANGLE &&
angularDeviation(intersection[1].turn.angle, 0) > NARROW_TURN_ANGLE)
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{
// assign left turn
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::Right};
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}
else if (angularDeviation(intersection[1].turn.angle, STRAIGHT_ANGLE) <= NARROW_TURN_ANGLE)
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{
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::SlightRight};
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}
else
{
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::SharpRight};
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}
}
else if (up_to == 3)
{
const auto first_direction = getTurnDirection(intersection[1].turn.angle);
const auto second_direction = getTurnDirection(intersection[2].turn.angle);
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if (first_direction == second_direction)
{
// conflict
handleDistinctConflict(via_edge, intersection[2], intersection[1]);
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}
else
{
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
first_direction};
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
second_direction};
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}
}
else if (up_to == 4)
{
const auto first_direction = getTurnDirection(intersection[1].turn.angle);
const auto second_direction = getTurnDirection(intersection[2].turn.angle);
const auto third_direction = getTurnDirection(intersection[3].turn.angle);
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if (first_direction != second_direction && second_direction != third_direction)
{
if (intersection[1].entry_allowed)
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
first_direction};
if (intersection[2].entry_allowed)
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
second_direction};
if (intersection[3].entry_allowed)
intersection[3].turn.instruction = {findBasicTurnType(via_edge, intersection[3]),
third_direction};
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}
else if (2 >= (intersection[1].entry_allowed + intersection[2].entry_allowed +
intersection[3].entry_allowed))
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{
// at least a single invalid
if (!intersection[3].entry_allowed)
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{
handleDistinctConflict(via_edge, intersection[2], intersection[1]);
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}
else if (!intersection[1].entry_allowed)
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{
handleDistinctConflict(via_edge, intersection[3], intersection[2]);
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}
else // handles one-valid as well as two valid (1,3)
{
handleDistinctConflict(via_edge, intersection[3], intersection[1]);
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}
}
else if (intersection[1].entry_allowed && intersection[2].entry_allowed &&
intersection[3].entry_allowed &&
angularDeviation(intersection[1].turn.angle, intersection[2].turn.angle) >=
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NARROW_TURN_ANGLE &&
angularDeviation(intersection[2].turn.angle, intersection[3].turn.angle) >=
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NARROW_TURN_ANGLE)
{
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::SharpRight};
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
DirectionModifier::Right};
intersection[3].turn.instruction = {findBasicTurnType(via_edge, intersection[3]),
DirectionModifier::SlightRight};
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}
else if (intersection[1].entry_allowed && intersection[2].entry_allowed &&
intersection[3].entry_allowed &&
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((first_direction == second_direction && second_direction == third_direction) ||
(first_direction == second_direction &&
angularDeviation(intersection[2].turn.angle, intersection[3].turn.angle) <
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GROUP_ANGLE) ||
(second_direction == third_direction &&
angularDeviation(intersection[1].turn.angle, intersection[2].turn.angle) <
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GROUP_ANGLE)))
{
intersection[1].turn.instruction = {
detail::isRampClass(intersection[1].turn.eid, node_based_graph) ? ThirdRamp
: ThirdTurn,
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second_direction};
intersection[2].turn.instruction = {
detail::isRampClass(intersection[2].turn.eid, node_based_graph) ? SecondRamp
: SecondTurn,
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second_direction};
intersection[3].turn.instruction = {
detail::isRampClass(intersection[3].turn.eid, node_based_graph) ? FirstRamp
: FirstTurn,
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second_direction};
}
else if (intersection[1].entry_allowed && intersection[2].entry_allowed &&
intersection[3].entry_allowed &&
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((first_direction == second_direction &&
angularDeviation(intersection[2].turn.angle, intersection[3].turn.angle) >=
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GROUP_ANGLE) ||
(second_direction == third_direction &&
angularDeviation(intersection[1].turn.angle, intersection[2].turn.angle) >=
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GROUP_ANGLE)))
{
if (angularDeviation(intersection[2].turn.angle, intersection[3].turn.angle) >=
GROUP_ANGLE)
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{
handleDistinctConflict(via_edge, intersection[2], intersection[1]);
intersection[3].turn.instruction = {findBasicTurnType(via_edge, intersection[3]),
third_direction};
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}
else
{
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
first_direction};
handleDistinctConflict(via_edge, intersection[3], intersection[2]);
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}
}
else if ((first_direction == second_direction &&
intersection[1].entry_allowed != intersection[2].entry_allowed) ||
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(second_direction == third_direction &&
intersection[2].entry_allowed != intersection[3].entry_allowed))
{
if (intersection[1].entry_allowed)
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
first_direction};
if (intersection[2].entry_allowed)
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
second_direction};
if (intersection[3].entry_allowed)
intersection[3].turn.instruction = {findBasicTurnType(via_edge, intersection[3]),
third_direction};
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}
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else
{
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auto coord = localizer(node_based_graph.GetTarget(via_edge));
util::SimpleLogger().Write(logWARNING)
<< "Reached fallback for right turns, size 3: " << std::setprecision(12)
<< toFloating(coord.lat) << " " << toFloating(coord.lon)
<< " Valids: " << (intersection[1].entry_allowed + intersection[2].entry_allowed +
intersection[3].entry_allowed);
for (const auto road : intersection)
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{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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util::SimpleLogger().Write(logWARNING)
<< "\troad: " << road.toString() << " Name: " << out_data.name_id
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<< " Road Class: " << (int)out_data.road_classification.road_class
<< " At: " << localizer(node_based_graph.GetTarget(road.turn.eid));
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}
for (std::size_t i = 1; i < up_to; ++i)
if (intersection[i].entry_allowed)
intersection[i].turn.instruction = {
findBasicTurnType(via_edge, intersection[i]),
getTurnDirection(intersection[i].turn.angle)};
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}
}
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else if (up_to == 5)
{
if (intersection[4].entry_allowed)
intersection[4].turn.instruction = {
detail::isRampClass(intersection[4].turn.eid, node_based_graph) ? FirstRamp
: FirstTurn,
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DirectionModifier::Right};
if (intersection[3].entry_allowed)
intersection[3].turn.instruction = {
detail::isRampClass(intersection[3].turn.eid, node_based_graph) ? SecondRamp
: SecondTurn,
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DirectionModifier::Right};
if (intersection[2].entry_allowed)
intersection[2].turn.instruction = {
detail::isRampClass(intersection[2].turn.eid, node_based_graph) ? ThirdRamp
: ThirdTurn,
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DirectionModifier::Right};
if (intersection[1].entry_allowed)
intersection[1].turn.instruction = {
detail::isRampClass(intersection[1].turn.eid, node_based_graph) ? FourthRamp
: FourthTurn,
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DirectionModifier::Right};
}
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else
{
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for (std::size_t i = 1; i < up_to; ++i)
{
auto &road = intersection[i];
if (!road.entry_allowed)
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continue;
road.turn.instruction = {detail::isRampClass(road.turn.eid, node_based_graph) ? Ramp
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: Turn,
getTurnDirection(road.turn.angle)};
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}
/*
auto coord = localizer(node_based_graph.GetTarget(via_edge));
util::SimpleLogger().Write(logWARNING)
<< "Reached fallback for right turns (" << up_to << ") " << std::setprecision(12)
<< toFloating(coord.lat) << " " << toFloating(coord.lon);
for (const auto road : intersection)
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{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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util::SimpleLogger().Write(logWARNING)
<< "\troad: " << road.toString() << " Name: " << out_data.name_id
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<< " Road Class: " << (int)out_data.road_classification.road_class
<< " At: " << localizer(node_based_graph.GetTarget(road.turn.eid));
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}
*/
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}
return intersection;
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}
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} // namespace guidance
} // namespace extractor
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} // namespace osrm