osrm-backend/profiles/car.lua

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-- Car profile
api_version = 1
local find_access_tag = require("lib/access").find_access_tag
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local Set = require('lib/set')
local Sequence = require('lib/sequence')
local Handlers = require("lib/handlers")
local next = next -- bind to local for speed
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penalty_table = {
["service"] = 0.5,
}
-- set profile properties
properties.max_speed_for_map_matching = 180/3.6 -- 180kmph -> m/s
properties.use_turn_restrictions = true
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properties.continue_straight_at_waypoint = true
properties.left_hand_driving = false
-- For routing based on duration, but weighted for preferring certain roads
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properties.weight_name = 'routability'
-- For shortest duration without penalties for accessibility
--properties.weight_name = 'duration'
-- For shortest distance without penalties for accessibility
--properties.weight_name = 'distance'
local profile = {
default_mode = mode.driving,
default_speed = 10,
oneway_handling = true,
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side_road_multiplier = 0.8,
turn_penalty = 7.5,
speed_reduction = 0.8,
traffic_light_penalty = 2,
u_turn_penalty = 20,
restricted_penalty = 3000,
-- Note^: abstract value but in seconds correlates approximately to 50 min
-- meaning that a route through a local access way is > 50 min faster than around
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-- Note: this biases right-side driving.
-- Should be inverted for left-driving countries.
turn_bias = properties.left_hand_driving and 1/1.075 or 1.075,
-- a list of suffixes to suppress in name change instructions
suffix_list = {
'N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW', 'North', 'South', 'West', 'East'
},
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barrier_whitelist = Set {
'cattle_grid',
'border_control',
'checkpoint',
'toll_booth',
'sally_port',
'gate',
'lift_gate',
'no',
'entrance'
},
access_tag_whitelist = Set {
'yes',
'motorcar',
'motor_vehicle',
'vehicle',
'permissive',
'designated',
'hov'
},
access_tag_blacklist = Set {
'no',
'agricultural',
'forestry',
'emergency',
'psv',
'customers',
'private',
'delivery',
'destination'
},
restricted_access_tag_list = Set {
'private',
'delivery',
'destination',
'customers',
},
access_tags_hierarchy = Sequence {
'motorcar',
'motor_vehicle',
'vehicle',
'access'
},
service_tag_forbidden = Set {
'emergency_access'
},
restrictions = Sequence {
'motorcar',
'motor_vehicle',
'vehicle'
},
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avoid = Set {
'area',
-- 'toll', -- uncomment this to avoid tolls
'reversible',
'impassable',
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'hov_lanes',
'steps'
},
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speeds = Sequence {
highway = {
motorway = 90,
motorway_link = 45,
trunk = 85,
trunk_link = 40,
primary = 65,
primary_link = 30,
secondary = 55,
secondary_link = 25,
tertiary = 40,
tertiary_link = 20,
unclassified = 25,
residential = 25,
living_street = 10,
service = 15
}
},
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service_penalties = {
alley = 0.5,
parking = 0.5,
parking_aisle = 0.5,
driveway = 0.5,
["drive-through"] = 0.5,
["drive-thru"] = 0.5
},
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restricted_highway_whitelist = Set {
'motorway',
'motorway_link',
'trunk',
'trunk_link',
'primary',
'primary_link',
'secondary',
'secondary_link',
'tertiary',
'tertiary_link',
'residential',
'living_street',
},
route_speeds = {
ferry = 5,
shuttle_train = 10
},
bridge_speeds = {
movable = 5
},
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-- surface/trackype/smoothness
-- values were estimated from looking at the photos at the relevant wiki pages
-- max speed for surfaces
surface_speeds = {
asphalt = nil, -- nil mean no limit. removing the line has the same effect
concrete = nil,
["concrete:plates"] = nil,
["concrete:lanes"] = nil,
paved = nil,
cement = 80,
compacted = 80,
fine_gravel = 80,
paving_stones = 60,
metal = 60,
bricks = 60,
grass = 40,
wood = 40,
sett = 40,
grass_paver = 40,
gravel = 40,
unpaved = 40,
ground = 40,
dirt = 40,
pebblestone = 40,
tartan = 40,
cobblestone = 30,
clay = 30,
earth = 20,
stone = 20,
rocky = 20,
sand = 20,
mud = 10
},
-- max speed for tracktypes
tracktype_speeds = {
grade1 = 60,
grade2 = 40,
grade3 = 30,
grade4 = 25,
grade5 = 20
},
-- max speed for smoothnesses
smoothness_speeds = {
intermediate = 80,
bad = 40,
very_bad = 20,
horrible = 10,
very_horrible = 5,
impassable = 0
},
-- http://wiki.openstreetmap.org/wiki/Speed_limits
maxspeed_table_default = {
urban = 50,
rural = 90,
trunk = 110,
motorway = 130
},
-- List only exceptions
maxspeed_table = {
["ch:rural"] = 80,
["ch:trunk"] = 100,
["ch:motorway"] = 120,
["de:living_street"] = 7,
["ru:living_street"] = 20,
["ru:urban"] = 60,
["ua:urban"] = 60,
["at:rural"] = 100,
["de:rural"] = 100,
["at:trunk"] = 100,
["cz:trunk"] = 0,
["ro:trunk"] = 100,
["cz:motorway"] = 0,
["de:motorway"] = 0,
["ru:motorway"] = 110,
["gb:nsl_single"] = (60*1609)/1000,
["gb:nsl_dual"] = (70*1609)/1000,
["gb:motorway"] = (70*1609)/1000,
["uk:nsl_single"] = (60*1609)/1000,
["uk:nsl_dual"] = (70*1609)/1000,
["uk:motorway"] = (70*1609)/1000,
["nl:rural"] = 80,
["nl:trunk"] = 100,
["none"] = 140
}
}
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function get_name_suffix_list(vector)
for index,suffix in ipairs(profile.suffix_list) do
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vector:Add(suffix)
end
end
function get_restrictions(vector)
for i,v in ipairs(profile.restrictions) do
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vector:Add(v)
end
end
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function node_function (node, result)
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-- parse access and barrier tags
local access = find_access_tag(node, profile.access_tags_hierarchy)
if access then
if profile.access_tag_blacklist[access] and not profile.restricted_access_tag_list[access] then
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result.barrier = true
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end
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else
local barrier = node:get_value_by_key("barrier")
if barrier then
-- make an exception for rising bollard barriers
local bollard = node:get_value_by_key("bollard")
local rising_bollard = bollard and "rising" == bollard
if not profile.barrier_whitelist[barrier] and not rising_bollard then
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result.barrier = true
end
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end
end
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-- check if node is a traffic light
local tag = node:get_value_by_key("highway")
if "traffic_signals" == tag then
result.traffic_lights = true
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end
end
function way_function(way, result)
-- the intial filtering of ways based on presence of tags
-- affects processing times significantly, because all ways
-- have to be checked.
-- to increase performance, prefetching and intial tag check
-- is done in directly instead of via a handler.
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-- in general we should try to abort as soon as
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-- possible if the way is not routable, to avoid doing
-- unnecessary work. this implies we should check things that
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-- commonly forbids access early, and handle edge cases later.
-- data table for storing intermediate values during processing
local data = {
-- prefetch tags
highway = way:get_value_by_key('highway'),
bridge = way:get_value_by_key('bridge'),
route = way:get_value_by_key('route')
}
-- perform an quick initial check and abort if the way is
-- obviously not routable.
-- highway or route tags must be in data table, bridge is optional
if (not data.highway or data.highway == '') and
(not data.route or data.route == '')
then
return
end
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handlers = Sequence {
-- set the default mode for this profile. if can be changed later
-- in case it turns we're e.g. on a ferry
'handle_default_mode',
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-- check various tags that could indicate that the way is not
-- routable. this includes things like status=impassable,
-- toll=yes and oneway=reversible
'handle_blocked_ways',
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-- determine access status by checking our hierarchy of
-- access tags, e.g: motorcar, motor_vehicle, vehicle
'handle_access',
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-- check whether forward/backward directions are routable
'handle_oneway',
-- check whether forward/backward directions are routable
'handle_destinations',
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-- check whether we're using a special transport mode
'handle_ferries',
'handle_movables',
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-- handle service road restrictions
'handle_service',
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-- handle hov
'handle_hov',
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-- compute speed taking into account way type, maxspeed tags, etc.
'handle_speed',
'handle_surface',
'handle_maxspeed',
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'handle_penalties',
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-- handle turn lanes and road classification, used for guidance
'handle_turn_lanes',
'handle_classification',
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-- handle various other flags
'handle_roundabouts',
'handle_startpoint',
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-- set name, ref and pronunciation
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'handle_names',
-- set weight properties of the way
'handle_weights'
}
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Handlers.run(handlers,way,result,data,profile)
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end
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function turn_function (turn)
-- Use a sigmoid function to return a penalty that maxes out at turn_penalty
-- over the space of 0-180 degrees. Values here were chosen by fitting
-- the function to some turn penalty samples from real driving.
local turn_penalty = profile.turn_penalty
local turn_bias = profile.turn_bias
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if turn.turn_type ~= turn_type.no_turn then
if turn.angle >= 0 then
turn.duration = turn_penalty / (1 + math.exp( -((13 / turn_bias) * turn.angle/180 - 6.5*turn_bias)))
else
turn.duration = turn_penalty / (1 + math.exp( -((13 * turn_bias) * -turn.angle/180 - 6.5/turn_bias)))
end
if turn.direction_modifier == direction_modifier.u_turn then
turn.duration = turn.duration + profile.u_turn_penalty
end
if turn.has_traffic_light then
turn.duration = turn.duration + profile.traffic_light_penalty
end
-- for distance based routing we don't want to have penalties based on turn angle
if properties.weight_name == 'distance' then
turn.weight = 0
else
turn.weight = turn.duration
end
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end
if properties.weight_name == 'routability' then
-- penalize turns from non-local access only segments onto local access only tags
if not turn.source_restricted and turn.target_restricted then
turn.weight = turn.weight + profile.restricted_penalty
end
end
end