Added 'distance' weight to car profile
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@ -131,6 +131,8 @@ inline RouteLeg assembleLeg(const datafacade::BaseDataFacade &facade,
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{
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const auto target_duration =
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(target_traversed_in_reverse ? target_node.reverse_duration : target_node.forward_duration);
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const auto target_weight =
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(target_traversed_in_reverse ? target_node.reverse_weight : target_node.forward_weight);
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auto distance = std::accumulate(
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leg_geometry.segment_distances.begin(), leg_geometry.segment_distances.end(), 0.);
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@ -165,6 +167,7 @@ inline RouteLeg assembleLeg(const datafacade::BaseDataFacade &facade,
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// On local segments, the target duration is already part of the duration, however.
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duration = duration + target_duration;
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weight = weight + target_weight;
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if (route_data.empty())
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{
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duration -= (target_traversed_in_reverse ? source_node.reverse_duration
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@ -204,7 +207,7 @@ inline RouteLeg assembleLeg(const datafacade::BaseDataFacade &facade,
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return RouteLeg{std::round(distance * 10.) / 10.,
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duration / 10.,
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duration / facade.GetWeightMultiplier(),
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weight / facade.GetWeightMultiplier(),
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summary,
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{}};
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}
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@ -21,13 +21,13 @@ local profile = {
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default_mode = mode.driving,
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default_speed = 10,
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oneway_handling = true,
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side_road_speed_multiplier = 0.8,
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turn_penalty = 7.5,
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speed_reduction = 0.8,
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traffic_light_penalty = 2,
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u_turn_penalty = 20,
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-- Note: this biases right-side driving.
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-- Should be inverted for left-driving countries.
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turn_bias = properties.left_hand_driving and 1/1.075 or 1.075,
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@ -36,7 +36,7 @@ local profile = {
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suffix_list = {
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'N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW', 'North', 'South', 'West', 'East'
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},
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barrier_whitelist = Set {
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'cattle_grid',
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'border_control',
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@ -85,7 +85,7 @@ local profile = {
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'motor_vehicle',
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'vehicle'
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},
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avoid = Set {
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'area',
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'toll',
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@ -93,7 +93,7 @@ local profile = {
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'impassable',
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'hov_lanes'
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},
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speeds = Sequence {
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highway = {
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motorway = 90,
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@ -120,7 +120,7 @@ local profile = {
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driveway = 5,
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["drive-through"] = 5
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},
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route_speeds = {
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ferry = 5,
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shuttle_train = 10
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@ -129,7 +129,7 @@ local profile = {
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bridge_speeds = {
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movable = 5
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},
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-- surface/trackype/smoothness
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-- values were estimated from looking at the photos at the relevant wiki pages
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@ -277,7 +277,7 @@ function way_function(way, result)
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-- in general we should try to abort as soon as
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-- possible if the way is not routable, to avoid doing
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-- unnecessary work. this implies we should check things that
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-- commonly forbids access early, and handle edge cases later.
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-- commonly forbids access early, and handle edge cases later.
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-- data table for storing intermediate values during processing
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local data = {
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@ -342,9 +342,12 @@ function way_function(way, result)
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'handle_startpoint',
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-- set name, ref and pronunciation
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'handle_names'
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'handle_names',
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-- set weight properties of the way
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'handle_weights'
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}
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Handlers.run(handlers,way,result,data,profile)
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end
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@ -354,7 +357,7 @@ function turn_function (turn)
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-- the function to some turn penalty samples from real driving.
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local turn_penalty = profile.turn_penalty
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local turn_bias = profile.turn_bias
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if turn.turn_type ~= turn_type.no_turn then
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if turn.angle >= 0 then
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turn.duration = turn_penalty / (1 + math.exp( -((13 / turn_bias) * turn.angle/180 - 6.5*turn_bias)))
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@ -405,6 +405,18 @@ function Handlers.handle_oneway(way,result,data,profile)
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end
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end
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function Handlers.handle_weights(way,result,data,profile)
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if properties.weight_name == 'distance' then
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result.weight = 0
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-- set weight rates to 1 for the distance weight, edge weights are distance / rate
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if (result.forward_mode ~= mode.inaccessible and result.forward_speed > 0) then
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result.forward_rate = 1
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end
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if (result.backward_mode ~= mode.inaccessible and result.backward_speed > 0) then
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result.backward_rate = 1
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end
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end
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end
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-- handle various that can block access
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function Handlers.handle_blocked_ways(way,result,data,profile)
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