clean up duplicated lua profiles
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@ -12,7 +12,7 @@ def read_speedprofile profile
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end
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def write_speedprofile
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FileUtils.copy_file "profiles/#{@speedprofile}.lua", "profile.lua"
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FileUtils.copy_file "../profiles/#{@speedprofile}.lua", "profile.lua"
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end
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def write_server_ini
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211
profile.lua
211
profile.lua
@ -1,211 +0,0 @@
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-- Begin of globals
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bollards_whitelist = { [""] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["no"] = true, ["sally_port"] = true, ["gate"] = true}
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access_tag_whitelist = { ["yes"] = true, ["motorcar"] = true, ["motor_vehicle"] = true, ["vehicle"] = true, ["permissive"] = true, ["designated"] = true }
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access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true }
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access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
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access_tags = { "motorcar", "motor_vehicle", "vehicle" }
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service_tag_restricted = { ["parking_aisle"] = true }
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ignore_in_grid = { ["ferry"] = true, ["pier"] = true }
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speed_profile = {
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["motorway"] = 90,
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["motorway_link"] = 75,
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["trunk"] = 85,
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["trunk_link"] = 70,
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["primary"] = 65,
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["primary_link"] = 60,
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["secondary"] = 55,
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["secondary_link"] = 50,
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["tertiary"] = 40,
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["tertiary_link"] = 30,
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["unclassified"] = 25,
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["residential"] = 25,
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["living_street"] = 10,
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["service"] = 15,
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-- ["track"] = 5,
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["ferry"] = 5,
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["pier"] = 5,
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["default"] = 50
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}
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take_minimum_of_speeds = true
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obey_oneway = true
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obey_bollards = true
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use_restrictions = true
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ignore_areas = true -- future feature
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traffic_signal_penalty = 2
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u_turn_penalty = 20
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-- End of globals
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function node_function (node)
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local barrier = node.tags:Find ("barrier")
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local access = node.tags:Find ("access")
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local traffic_signal = node.tags:Find("highway")
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--flag node if it carries a traffic light
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if traffic_signal == "traffic_signals" then
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node.traffic_light = true;
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end
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if access_tag_blacklist[barrier] then
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node.bollard = true;
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end
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if "" ~= barrier then
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if obey_bollards then
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--flag node as unpassable if it black listed as unpassable
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node.bollard = true;
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end
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--reverse the previous flag if there is an access tag specifying entrance
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if node.bollard and bollards_whitelist[barrier] and access_tag_whitelist[barrier] then
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node.bollard = false;
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return 1
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end
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-- Check if our vehicle types are allowd to pass the barrier
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for i,v in ipairs(access_tags) do
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local mode_value = node.tags:Find(v)
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if nil ~= mode_value and "yes" == mode_value then
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node.bollard = false
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return
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end
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end
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else
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-- Check if our vehicle types are forbidden to pass the node
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for i,v in ipairs(access_tags) do
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local mode_value = node.tags:Find(v)
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if nil ~= mode_value and "no" == mode_value then
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node.bollard = true
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return 1
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end
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end
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end
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return 1
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end
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function way_function (way, numberOfNodesInWay)
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-- A way must have two nodes or more
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if(numberOfNodesInWay < 2) then
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return 0;
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end
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-- First, get the properties of each way that we come across
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local highway = way.tags:Find("highway")
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local name = way.tags:Find("name")
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local ref = way.tags:Find("ref")
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local junction = way.tags:Find("junction")
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local route = way.tags:Find("route")
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local maxspeed = parseMaxspeed(way.tags:Find ( "maxspeed") )
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local man_made = way.tags:Find("man_made")
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local barrier = way.tags:Find("barrier")
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local oneway = way.tags:Find("oneway")
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local cycleway = way.tags:Find("cycleway")
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local duration = way.tags:Find("duration")
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local service = way.tags:Find("service")
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local area = way.tags:Find("area")
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local access = way.tags:Find("access")
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-- Second parse the way according to these properties
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if ignore_areas and ("yes" == area) then
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return 0
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end
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-- Check if we are allowed to access the way
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if access_tag_blacklist[access] ~=nil and access_tag_blacklist[access] then
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return 0;
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end
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-- Check if our vehicle types are forbidden
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for i,v in ipairs(access_tags) do
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local mode_value = way.tags:Find(v)
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if nil ~= mode_value and "no" == mode_value then
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return 0;
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end
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end
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-- Set the name that will be used for instructions
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if "" ~= ref then
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way.name = ref
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elseif "" ~= name then
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way.name = name
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end
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if "roundabout" == junction then
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way.roundabout = true;
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end
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-- Handling ferries and piers
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if (speed_profile[route] ~= nil and speed_profile[route] > 0) or
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(speed_profile[man_made] ~= nil and speed_profile[man_made] > 0)
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then
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if durationIsValid(duration) then
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way.speed = math.max( duration / math.max(1, numberOfNodesInWay-1) );
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way.is_duration_set = true;
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end
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way.direction = Way.bidirectional;
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if speed_profile[route] ~= nil then
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highway = route;
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elseif speed_profile[man_made] ~= nil then
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highway = man_made;
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end
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if not way.is_duration_set then
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way.speed = speed_profile[highway]
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end
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end
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-- Set the avg speed on the way if it is accessible by road class
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if (speed_profile[highway] ~= nil and way.speed == -1 ) then
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if (0 < maxspeed and not take_minimum_of_speeds) or (maxspeed == 0) then
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maxspeed = math.huge
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end
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way.speed = math.min(speed_profile[highway], maxspeed)
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end
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-- Set the avg speed on ways that are marked accessible
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if access_tag_whitelist[access] and way.speed == -1 then
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if (0 < maxspeed and not take_minimum_of_speeds) or maxspeed == 0 then
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maxspeed = math.huge
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end
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way.speed = math.min(speed_profile["default"], maxspeed)
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end
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-- Set access restriction flag if access is allowed under certain restrictions only
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if access ~= "" and access_tag_restricted[access] then
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way.is_access_restricted = true
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end
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-- Set access restriction flag if service is allowed under certain restrictions only
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if service ~= "" and service_tag_restricted[service] then
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way.is_access_restricted = true
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end
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-- Set direction according to tags on way
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if obey_oneway then
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if oneway == "no" or oneway == "0" or oneway == "false" then
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way.direction = Way.bidirectional
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elseif oneway == "-1" then
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way.direction = Way.opposite
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elseif oneway == "yes" or oneway == "1" or oneway == "true" or junction == "roundabout" or highway == "motorway_link" or highway == "motorway" then
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way.direction = Way.oneway
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else
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way.direction = Way.bidirectional
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end
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else
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way.direction = Way.bidirectional
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end
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-- Override general direction settings of there is a specific one for our mode of travel
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if ignore_in_grid[highway] ~= nil and ignore_in_grid[highway] then
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way.ignore_in_grid = true
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end
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way.type = 1
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return 1
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end
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1
profile.lua
Symbolic link
1
profile.lua
Symbolic link
@ -0,0 +1 @@
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profiles/car.lua
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@ -1,5 +1,3 @@
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-- Car profile
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-- Begin of globals
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bollards_whitelist = { [""] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["no"] = true, ["sally_port"] = true, ["gate"] = true}
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@ -11,19 +9,18 @@ service_tag_restricted = { ["parking_aisle"] = true }
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ignore_in_grid = { ["ferry"] = true, ["pier"] = true }
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speed_profile = {
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["motorway"] = 100,
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["motorway_link"] = 90,
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["trunk"] = 90,
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["trunk_link"] = 90,
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["primary"] = 70,
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["motorway"] = 90,
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["motorway_link"] = 75,
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["trunk"] = 85,
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["trunk_link"] = 70,
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["primary"] = 65,
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["primary_link"] = 60,
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["secondary"] = 60,
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["secondary"] = 55,
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["secondary_link"] = 50,
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["tertiary"] = 50,
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["tertiary_link"] = 40,
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["unclassified"] = 30,
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["residential"] = 40,
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["road"] = 40,
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["tertiary"] = 40,
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["tertiary_link"] = 30,
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["unclassified"] = 25,
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["residential"] = 25,
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["living_street"] = 10,
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["service"] = 15,
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-- ["track"] = 5,
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@ -32,7 +29,6 @@ speed_profile = {
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["default"] = 50
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}
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take_minimum_of_speeds = true
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obey_oneway = true
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obey_bollards = true
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@ -54,16 +50,37 @@ function node_function (node)
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node.traffic_light = true;
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end
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if obey_bollards then
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if access_tag_blacklist[barrier] then
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node.bollard = true;
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end
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if "" ~= barrier then
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if obey_bollards then
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--flag node as unpassable if it black listed as unpassable
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if access_tag_blacklist[barrier] then
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node.bollard = true;
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end
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--reverse the previous flag if there is an access tag specifying entrance
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if node.bollard and not bollards_whitelist[barrier] and not access_tag_whitelist[barrier] then
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node.bollard = false;
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end
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node.bollard = true;
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end
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--reverse the previous flag if there is an access tag specifying entrance
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if node.bollard and bollards_whitelist[barrier] and access_tag_whitelist[barrier] then
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node.bollard = false;
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return 1
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end
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-- Check if our vehicle types are allowd to pass the barrier
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for i,v in ipairs(access_tags) do
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local mode_value = node.tags:Find(v)
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if nil ~= mode_value and "yes" == mode_value then
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node.bollard = false
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return
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end
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end
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else
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-- Check if our vehicle types are forbidden to pass the node
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for i,v in ipairs(access_tags) do
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local mode_value = node.tags:Find(v)
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if nil ~= mode_value and "no" == mode_value then
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node.bollard = true
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return 1
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end
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end
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end
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return 1
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end
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@ -128,7 +145,7 @@ function way_function (way, numberOfNodesInWay)
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(speed_profile[man_made] ~= nil and speed_profile[man_made] > 0)
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then
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if durationIsValid(duration) then
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way.speed = parseDuration / math.max(1, numberOfSegments-1);
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way.speed = math.max( duration / math.max(1, numberOfNodesInWay-1) );
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way.is_duration_set = true;
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end
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way.direction = Way.bidirectional;
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@ -191,4 +208,4 @@ function way_function (way, numberOfNodesInWay)
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end
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way.type = 1
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return 1
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end
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end
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