2016-02-24 04:29:23 -05:00
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#include "engine/guidance/post_processing.hpp"
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2016-03-01 16:30:31 -05:00
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#include "extractor/guidance/turn_instruction.hpp"
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#include "engine/guidance/toolkit.hpp"
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2016-02-24 04:29:23 -05:00
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#include <boost/assert.hpp>
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#include <iostream>
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2016-03-03 09:19:25 -05:00
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#include <vector>
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2016-03-01 16:30:31 -05:00
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using TurnInstruction = osrm::extractor::guidance::TurnInstruction;
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using TurnType = osrm::extractor::guidance::TurnType;
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using DirectionModifier = osrm::extractor::guidance::DirectionModifier;
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2016-02-24 04:29:23 -05:00
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namespace osrm
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{
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namespace engine
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{
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namespace guidance
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{
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namespace detail
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{
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bool canMergeTrivially(const RouteStep &destination, const RouteStep &source)
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{
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return destination.maneuver.exit == 0 && destination.name_id == source.name_id &&
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isSilent(source.maneuver.instruction);
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}
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RouteStep forwardInto(RouteStep destination, const RouteStep &source)
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{
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// Merge a turn into a silent turn
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// Overwrites turn instruction and increases exit NR
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destination.duration += source.duration;
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destination.distance += source.distance;
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destination.geometry_begin = std::min( destination.geometry_begin, source.geometry_begin );
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destination.geometry_end = std::max( destination.geometry_end, source.geometry_end );
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return destination;
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}
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} // namespace detail
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void print(const std::vector<RouteStep> &steps)
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{
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std::cout << "Path\n";
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int segment = 0;
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for (const auto &step : steps)
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{
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const auto type = static_cast<int>(step.maneuver.instruction.type);
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const auto modifier = static_cast<int>(step.maneuver.instruction.direction_modifier);
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std::cout << "\t[" << ++segment << "]: " << type << " " << modifier
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<< " Duration: " << step.duration << " Distance: " << step.distance
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<< " Geometry: " << step.geometry_begin << " " << step.geometry_end
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<< " exit: " << step.maneuver.exit << " Intersection: " << step.maneuver.intersection << " name[" << step.name_id
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<< "]: " << step.name << std::endl;
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}
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}
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// Every Step Maneuver consists of the information until the turn.
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// This list contains a set of instructions, called silent, which should
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// not be part of the final output.
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// They are required for maintenance purposes. We can calculate the number
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// of exits to pass in a roundabout and the number of intersections
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// that we come across.
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std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
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{
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// the steps should always include the first/last step in form of a location
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BOOST_ASSERT(steps.size() >= 2);
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if (steps.size() == 2)
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return steps;
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#define PRINT_DEBUG 0
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#if PRINT_DEBUG
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std::cout << "[POSTPROCESSING ITERATION]" << std::endl;
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std::cout << "Input\n";
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print(steps);
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#endif
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// Count Street Exits forward
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bool on_roundabout = false;
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// count the exits forward. if enter/exit roundabout happen both, no further treatment is
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// required. We might end up with only one of them (e.g. starting within a roundabout)
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// or having a via-point in the roundabout.
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// In this case, exits are numbered from the start of the lag.
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std::size_t last_valid_instruction = 0;
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for (std::size_t step_index = 0; step_index < steps.size(); ++step_index)
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{
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auto &step = steps[step_index];
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const auto instruction = step.maneuver.instruction;
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if (entersRoundabout(instruction))
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{
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last_valid_instruction = step_index;
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// basic entry into a roundabout
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// Special case handling, if an entry is directly tied to an exit
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if (instruction.type == TurnType::EnterRotaryAtExit ||
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instruction.type == TurnType::EnterRoundaboutAtExit)
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{
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step.maneuver.exit = 1;
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// prevent futher special case handling of these two.
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if (instruction.type == TurnType::EnterRotaryAtExit)
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step.maneuver.instruction = TurnType::EnterRotary;
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else
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step.maneuver.instruction = TurnType::EnterRoundabout;
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}
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if (leavesRoundabout(instruction))
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{
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step.maneuver.exit = 1; // count the otherwise missing exit
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if (instruction.type == TurnType::EnterRotaryAtExit)
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step.maneuver.instruction = TurnType::EnterRotary;
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else
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step.maneuver.instruction = TurnType::EnterRoundabout;
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}
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else
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{
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on_roundabout = true;
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if (step_index + 1 < steps.size())
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steps[step_index + 1].maneuver.exit = step.maneuver.exit;
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}
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}
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else if (instruction.type == TurnType::StayOnRoundabout)
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{
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// increase the exit number we require passing the exit
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step.maneuver.exit += 1;
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if (step_index + 1 < steps.size())
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steps[step_index + 1].maneuver.exit = step.maneuver.exit;
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}
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else if (leavesRoundabout(instruction))
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{
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// count the exit (0 based vs 1 based counting)
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step.maneuver.exit += 1;
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if (!on_roundabout)
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{
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// We reached a special case that requires the addition of a special route step in
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// the beginning.
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// We started in a roundabout, so to announce the exit, we move use the exit
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// instruction and
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// move it right to the beginning to make sure to immediately announce the exit.
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BOOST_ASSERT(leavesRoundabout(steps[1].maneuver.instruction) ||
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steps[1].maneuver.instruction.type == TurnType::StayOnRoundabout);
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steps[0].geometry_end = 1;
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steps[1] = detail::forwardInto(steps[1], steps[0]);
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steps[0].duration = 0;
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steps[0].distance = 0;
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steps[1].maneuver.instruction.type =
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step.maneuver.instruction.type == TurnType::ExitRotary
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? TurnType::EnterRotary
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: TurnType::EnterRoundabout;
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//remember the now enter-instruction as valid
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last_valid_instruction = 1;
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}
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// Normal exit from the roundabout, or exit from a previously fixed roundabout.
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// Propagate the index back to the entering
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// location and
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// prepare the current silent set of instructions for removal.
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if (step_index > 1)
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{
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// The very first route-step is head, so we cannot iterate past that one
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for (std::size_t propagation_index = step_index - 1; propagation_index > 0;
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--propagation_index)
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{
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auto &propagation_step = steps[propagation_index];
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propagation_step =
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detail::forwardInto(propagation_step, steps[propagation_index + 1]);
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if (entersRoundabout(propagation_step.maneuver.instruction))
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{
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// TODO at this point, we can remember the additional name for a rotary
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// This requires some initial thought on the data format, though
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propagation_step.maneuver.exit = step.maneuver.exit;
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propagation_step.geometry_end = step.geometry_end;
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propagation_step.name = step.name;
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propagation_step.name_id = step.name_id;
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break;
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}
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else
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{
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BOOST_ASSERT(propagation_step.maneuver.instruction.type =
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TurnType::StayOnRoundabout);
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propagation_step.maneuver.instruction =
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TurnInstruction::NO_TURN(); // mark intermediate instructions invalid
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}
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}
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// remove exit
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step.maneuver.instruction = TurnInstruction::NO_TURN();
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}
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on_roundabout = false;
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}
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else if (instruction.type == TurnType::Suppressed)
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{
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// count intersections. We cannot use exit, since intersections can follow directly after a roundabout
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steps[last_valid_instruction].maneuver.intersection += 1;
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steps[last_valid_instruction] =
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detail::forwardInto(steps[last_valid_instruction], step);
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step.maneuver.instruction = TurnInstruction::NO_TURN();
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}
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else if( !isSilent(instruction) )
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{
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// Remember the last non silent instruction
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last_valid_instruction = step_index;
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}
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}
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// unterminated roundabout
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// Move backwards through the instructions until the start and remove the exit number
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// A roundabout without exit translates to enter-roundabout.
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if (on_roundabout)
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{
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for (std::size_t propagation_index = steps.size() - 1; propagation_index > 0;
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--propagation_index)
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{
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auto &propagation_step = steps[propagation_index];
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if (entersRoundabout(propagation_step.maneuver.instruction))
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{
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propagation_step.maneuver.exit = 0;
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break;
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}
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else if (propagation_step.maneuver.instruction == TurnType::StayOnRoundabout)
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{
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propagation_step.maneuver.instruction =
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TurnInstruction::NO_TURN(); // mark intermediate instructions invalid
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}
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}
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}
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// finally clean up the post-processed instructions.
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// Remove all, now NO_TURN instructions for the set of steps
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auto pos = steps.begin();
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for (auto check = steps.begin(); check != steps.end(); ++check)
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{
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// keep valid instrucstions
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if (check->maneuver.instruction != TurnInstruction::NO_TURN() ||
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check->maneuver.waypoint_type != WaypointType::None)
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{
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*pos = *check;
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++pos;
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}
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}
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steps.erase(pos, steps.end());
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#if PRINT_DEBUG
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std::cout << "Merged\n";
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print(steps);
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#endif
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return steps;
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}
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} // namespace guidance
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} // namespace engine
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} // namespace osrm
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