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Author SHA1 Message Date
Daniel Patterson 5cf8a3d51f Update version in CMakeLists.txt 2016-11-08 14:39:37 -08:00
Daniel Patterson 7886a1d446 Changelog fix. 2016-11-08 14:37:45 -08:00
Daniel Patterson fbeacde0d5 Explicitly set minimum OSX version, and detect SDK path.
This fixes situations where XCode is installed with a newer SDK than the current OS. (#3198)
2016-11-08 12:15:50 -08:00
Moritz Kobitzsch 59c60f7c54 update test to old scheme 2016-11-08 14:20:54 +01:00
Moritz Kobitzsch 46922646c2 add locations feature to allow testing turn locations, fix minor bug breaking the arrival location 2016-11-08 14:02:41 +01:00
Moritz Kobitzsch 1e0ec0ab8f fix messed up cherry-pick 2016-11-07 18:20:02 +01:00
Moritz Kobitzsch 3bde88eec5 fix collapsing of roundabout instructions 2016-11-07 17:44:18 +01:00
11 changed files with 129 additions and 9 deletions
+6
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@@ -1,3 +1,9 @@
# 5.4.3
- Changes from 5.4.2
- Bugfixes
- #3254 Fixed a bug that could end up hiding roundabout instructions
- #3260 fixed a bug that provided the wrong location in the arrival instruction
# 5.4.2
- Changes from 5.4.1
- Bugfixes
+3 -1
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@@ -10,7 +10,7 @@ endif()
project(OSRM C CXX)
set(OSRM_VERSION_MAJOR 5)
set(OSRM_VERSION_MINOR 4)
set(OSRM_VERSION_PATCH 0)
set(OSRM_VERSION_PATCH 3)
# these two functions build up custom variables:
# OSRM_INCLUDE_PATHS and OSRM_DEFINES
@@ -249,6 +249,8 @@ endif()
# Configuring other platform dependencies
if(APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.10")
execute_process(COMMAND xcrun --sdk macosx --show-sdk-path OUTPUT_VARIABLE CMAKE_OSX_SYSROOT OUTPUT_STRIP_TRAILING_WHITESPACE)
set(CMAKE_OSX_ARCHITECTURES "x86_64")
message(STATUS "Set Architecture to x64 on OS X")
exec_program(uname ARGS -v OUTPUT_VARIABLE DARWIN_VERSION)
+45
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@@ -403,3 +403,48 @@ Feature: Basic Roundabout
#| w,x | ll,egg,egg,tr,tr | depart,roundabout-exit-1,roundabout-exit-2,arrive |
| w,x | ll,egg,egg,tr,tr | depart,turn right,continue left,turn slight left,arrive |
@3254
Scenario: Driving up to and through a roundabout
Given the node map
| | g | | | | | | | a | | | | |
| | | | | | | | | | | | | |
| e | f | | | | | b | | | | d | | h |
| | | | | | | | | | | | | |
| | i | | | | | | | c | | | | |
| | | | | | | | | | | | | |
| | | | | | | | | k | | | | |
And the ways
| nodes | junction | name | highway |
| abcda | roundabout | roundabout | residential |
| gfi | | side | residential |
| efb | | left | residential |
| dh | | right | residential |
| ck | | bottom | residential |
When I route I should get
| waypoints | route | turns |
| e,h | left,right,right | depart,roundabout-exit-2,arrive |
@3254
Scenario: Driving up to and through a roundabout
Given the node map
| | g | | | | a | | | | |
| | | | | | | | | | |
| e | f | | b | | | | d | | h |
| | | | | | | | | | |
| | i | | | | c | | | | |
| | | | | | | | | | |
| | | | | | k | | | | |
And the ways
| nodes | junction | name | highway |
| abcda | roundabout | roundabout | residential |
| gfi | | side | residential |
| efb | | left | residential |
| dh | | right | residential |
| ck | | bottom | residential |
When I route I should get
| waypoints | route | turns |
| e,h | left,right,right | depart,roundabout-exit-2,arrive |
+21
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@@ -0,0 +1,21 @@
@routing @guidance
Feature: Turn Location Feature
Background:
Given the profile "car"
Given a grid size of 10 meters
Scenario: Simple feature to test turn locations
Given the node map
| | c | |
| a | b | d |
And the ways
| nodes | highway |
| ab | primary |
| cb | primary |
| db | primary |
When I route I should get
| waypoints | route | turns | locations |
| a,c | ab,cb,cb | depart,turn left,arrive | a,b,c |
+14
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@@ -126,6 +126,20 @@ module.exports = function () {
return fromNode;
};
// find a node based on an array containing lon/lat
this.findNodeByLocation = (node_location) => {
var searched_coordinate = new classes.Location(node_location[0],node_location[1]);
for (var node in this.nameNodeHash)
{
var node_coordinate = new classes.Location(this.nameNodeHash[node].lon,this.nameNodeHash[node].lat);
if (this.FuzzyMatch.matchCoordinate(searched_coordinate, node_coordinate, this.zoom))
{
return node;
}
}
return '_';
};
this.findWayByName = (s) => {
return this.nameWayHash[s.toString()] || this.nameWayHash[s.toString().split('').reverse().join('')];
};
+7
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@@ -111,5 +111,12 @@ module.exports = {
return this.match(got[0], util.format('%d ~0.0025%', want.lon)) &&
this.match(got[1], util.format('%d ~0.0025%', want.lat));
}
matchCoordinate (got, want, zoom) {
if (got == null || want == null) return false;
return this.match(got.lon, util.format('%d +- %d', want.lon, 0.25*zoom)) &&
this.match(got.lat, util.format('%d +- %d', want.lat, 0.25*zoom));
}
}
};
+8
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@@ -211,6 +211,14 @@ module.exports = function () {
.join(',');
};
this.locations = (instructions) => {
return instructions.legs.reduce((m, v) => m.concat(v.steps), [])
.map(v => {
return this.findNodeByLocation(v.maneuver.location);
})
.join(',');
};
this.intersectionList = (instructions) => {
return instructions.legs.reduce((m, v) => m.concat(v.steps), [])
.map( v => {
+6 -1
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@@ -35,7 +35,7 @@ module.exports = function () {
if (err) return cb(err);
if (body && body.length) {
let destinations, pronunciations, instructions, refs, bearings, turns, modes, times,
distances, summary, intersections, lanes;
distances, summary, intersections, lanes, locations;
let json = JSON.parse(body);
@@ -54,6 +54,7 @@ module.exports = function () {
distances = this.distanceList(json.routes[0]);
lanes = this.lanesList(json.routes[0]);
summary = this.summary(json.routes[0]);
locations = this.locations(json.routes[0]);
}
if (headers.has('status')) {
@@ -125,6 +126,10 @@ module.exports = function () {
got.intersections = (intersections || '').trim();
}
if (headers.has('locations')){
got.locations = (locations || '').trim();
}
var putValue = (key, value) => {
if (headers.has(key)) got[key] = instructions ? value : '';
};
+9 -7
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@@ -213,13 +213,6 @@ inline std::vector<RouteStep> assembleSteps(const datafacade::BaseDataFacade &fa
BOOST_ASSERT(segment_index == number_of_segments - 1);
bearings = detail::getArriveBearings(leg_geometry);
// This step has length zero, the only reason we need it is the target location
maneuver = {intersection.location,
bearings.first,
bearings.second,
extractor::guidance::TurnInstruction::NO_TURN(),
WaypointType::Arrive,
0};
intersection = {
target_node.location,
@@ -230,6 +223,15 @@ inline std::vector<RouteStep> assembleSteps(const datafacade::BaseDataFacade &fa
util::guidance::LaneTupel(),
{}};
// This step has length zero, the only reason we need it is the target location
maneuver = {intersection.location,
bearings.first,
bearings.second,
extractor::guidance::TurnInstruction::NO_TURN(),
WaypointType::Arrive,
0};
BOOST_ASSERT(!leg_geometry.locations.empty());
steps.push_back(RouteStep{target_node.name_id,
facade.GetNameForID(target_node.name_id),
+1
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@@ -23,6 +23,7 @@ inline void print(const engine::guidance::RouteStep &step)
std::cout << static_cast<int>(step.maneuver.instruction.type) << " "
<< static_cast<int>(step.maneuver.instruction.direction_modifier) << " "
<< static_cast<int>(step.maneuver.waypoint_type) << " "
<< step.maneuver.location << " "
<< " Duration: " << step.duration << " Distance: " << step.distance
<< " Geometry: " << step.geometry_begin << " " << step.geometry_end
<< "\n\tIntersections: " << step.intersections.size() << " [";
+9
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@@ -355,6 +355,10 @@ void collapseTurnAt(std::vector<RouteStep> &steps,
BOOST_ASSERT(one_back_index < steps.size());
const auto &current_step = steps[step_index];
const auto &one_back_step = steps[one_back_index];
// Don't collapse roundabouts
if (entersRoundabout(current_step.maneuver.instruction) ||
entersRoundabout(one_back_step.maneuver.instruction))
return;
// FIXME: this function assumes driving on the right hand side of the streat
const auto bearingsAreReversed = [](const double bearing_in, const double bearing_out) {
@@ -521,6 +525,11 @@ void collapseTurnAt(std::vector<RouteStep> &steps,
//
bool isStaggeredIntersection(const RouteStep &previous, const RouteStep &current)
{
//don't touch roundabouts
if (entersRoundabout(previous.maneuver.instruction) ||
entersRoundabout(current.maneuver.instruction))
return false;
// Base decision on distance since the zig-zag is a visual clue.
// If adjusted, make sure to check validity of the is_right/is_left classification below
const constexpr auto MAX_STAGGERED_DISTANCE = 3; // debatable, but keep short to be on safe side