fix collapsing of roundabout instructions
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@ -1,3 +1,8 @@
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# 5.4.3
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- Changes from 5.4.1
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- Bugfixes
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- #3254 Fixed a bug that could end up hiding roundabout instructions
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# 5.4.2
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- Changes from 5.4.1
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- Bugfixes
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@ -403,3 +403,78 @@ Feature: Basic Roundabout
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#| w,x | ll,egg,egg,tr,tr | depart,roundabout-exit-1,roundabout-exit-2,arrive |
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| w,x | ll,egg,egg,tr,tr | depart,turn right,continue left,turn slight left,arrive |
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<<<<<<< HEAD
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=======
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Scenario: Use Lane in Roundabout
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Given the node map
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"""
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. i . . . .. .
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.' '.
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a - b. f - g
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. |
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'. 1 /
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'. /
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j - - - c . . e
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' d '
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' h
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"""
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#using roundabout as name, we can ignore whether we see a roundabout or a rotary here. Cucumber output will be the same
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And the ways
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| nodes | junction | name | oneway | turn:lanes:forward |
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| ba | | left-out | yes | |
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| jc | | left-in | yes | |
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| dh | | right-bot-out | yes | |
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| fg | | right-top-out | yes | |
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| bc | roundabout | roundabout | yes | left;through\|through |
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| cdefib | roundabout | roundabout | yes | |
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When I route I should get
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| waypoints | route | turns |
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| 1,h | roundabout,right-bot-out,right-bot-out | depart,roundabout-exit-1,arrive |
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@3254
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Scenario: Driving up to and through a roundabout
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Given the node map
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| | g | | | | | | | a | | | | |
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| | | | | | | | | | | | | |
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| e | f | | | | | b | | | | d | | h |
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| | | | | | | | | | | | | |
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| | i | | | | | | | c | | | | |
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| | | | | | | | | | | | | |
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| | | | | | | | | k | | | | |
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And the ways
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| nodes | junction | name | highway |
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| abcda | roundabout | roundabout | residential |
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| gfi | | side | residential |
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| efb | | left | residential |
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| dh | | right | residential |
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| ck | | bottom | residential |
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When I route I should get
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| waypoints | route | turns |
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| e,h | left,right,right | depart,roundabout-exit-2,arrive |
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@3254
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Scenario: Driving up to and through a roundabout
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Given the node map
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| | g | | | | a | | | | |
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| | | | | | | | | | |
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| e | f | | b | | | | d | | h |
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| | | | | | | | | | |
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| | i | | | | c | | | | |
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| | | | | | | | | | |
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| | | | | | k | | | | |
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And the ways
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| nodes | junction | name | highway |
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| abcda | roundabout | roundabout | residential |
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| gfi | | side | residential |
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| efb | | left | residential |
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| dh | | right | residential |
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| ck | | bottom | residential |
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When I route I should get
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| waypoints | route | turns |
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| e,h | left,right,right | depart,roundabout-exit-2,arrive |
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@ -355,6 +355,10 @@ void collapseTurnAt(std::vector<RouteStep> &steps,
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BOOST_ASSERT(one_back_index < steps.size());
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const auto ¤t_step = steps[step_index];
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const auto &one_back_step = steps[one_back_index];
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// Don't collapse roundabouts
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if (entersRoundabout(current_step.maneuver.instruction) ||
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entersRoundabout(one_back_step.maneuver.instruction))
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return;
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// FIXME: this function assumes driving on the right hand side of the streat
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const auto bearingsAreReversed = [](const double bearing_in, const double bearing_out) {
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@ -521,6 +525,11 @@ void collapseTurnAt(std::vector<RouteStep> &steps,
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//
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bool isStaggeredIntersection(const RouteStep &previous, const RouteStep ¤t)
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{
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//don't touch roundabouts
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if (entersRoundabout(previous.maneuver.instruction) ||
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entersRoundabout(current.maneuver.instruction))
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return false;
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// Base decision on distance since the zig-zag is a visual clue.
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// If adjusted, make sure to check validity of the is_right/is_left classification below
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const constexpr auto MAX_STAGGERED_DISTANCE = 3; // debatable, but keep short to be on safe side
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