osrm-backend/profiles/foot.lua

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-- Foot profile
local find_access_tag = require("lib/access").find_access_tag
-- Begin of globals
barrier_whitelist = { [""] = true, ["cycle_barrier"] = true, ["bollard"] = true, ["entrance"] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["no"] = true, ["block"] = true}
access_tag_whitelist = { ["yes"] = true, ["foot"] = true, ["permissive"] = true, ["designated"] = true }
access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestry"] = true, ["delivery"] = true }
access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
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access_tags_hierarchy = { "foot", "access" }
service_tag_restricted = { ["parking_aisle"] = true }
ignore_in_grid = { ["ferry"] = true }
restriction_exception_tags = { "foot" }
walking_speed = 5
speeds = {
["primary"] = walking_speed,
["primary_link"] = walking_speed,
["secondary"] = walking_speed,
["secondary_link"] = walking_speed,
["tertiary"] = walking_speed,
["tertiary_link"] = walking_speed,
["unclassified"] = walking_speed,
["residential"] = walking_speed,
["road"] = walking_speed,
["living_street"] = walking_speed,
["service"] = walking_speed,
["track"] = walking_speed,
["path"] = walking_speed,
["steps"] = walking_speed,
["pedestrian"] = walking_speed,
["footway"] = walking_speed,
["pier"] = walking_speed,
["default"] = walking_speed
}
route_speeds = {
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["ferry"] = 5
}
platform_speeds = {
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["platform"] = walking_speed
}
amenity_speeds = {
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["parking"] = walking_speed,
["parking_entrance"] = walking_speed
}
man_made_speeds = {
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["pier"] = walking_speed
}
surface_speeds = {
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["fine_gravel"] = walking_speed*0.75,
["gravel"] = walking_speed*0.75,
["pebblestone"] = walking_speed*0.75,
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["mud"] = walking_speed*0.5,
["sand"] = walking_speed*0.5
}
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leisure_speeds = {
["track"] = walking_speed
}
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properties.traffic_signal_penalty = 2
properties.u_turn_penalty = 2
properties.use_turn_restrictions = false
properties.continue_straight_at_waypoint = false
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local fallback_names = true
function get_exceptions(vector)
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for i,v in ipairs(restriction_exception_tags) do
vector:Add(v)
end
end
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function node_function (node, result)
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local barrier = node:get_value_by_key("barrier")
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local access = find_access_tag(node, access_tags_hierarchy)
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local traffic_signal = node:get_value_by_key("highway")
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-- flag node if it carries a traffic light
if traffic_signal and traffic_signal == "traffic_signals" then
result.traffic_lights = true
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end
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-- parse access and barrier tags
if access and access ~= "" then
if access_tag_blacklist[access] then
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result.barrier = true
else
result.barrier = false
end
elseif barrier and barrier ~= "" then
if barrier_whitelist[barrier] then
result.barrier = false
else
result.barrier = true
end
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end
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return 1
end
function way_function (way, result)
-- initial routability check, filters out buildings, boundaries, etc
local highway = way:get_value_by_key("highway")
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local leisure = way:get_value_by_key("leisure")
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local route = way:get_value_by_key("route")
local man_made = way:get_value_by_key("man_made")
local railway = way:get_value_by_key("railway")
local amenity = way:get_value_by_key("amenity")
local public_transport = way:get_value_by_key("public_transport")
if (not highway or highway == '') and
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(not leisure or leisure == '') and
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(not route or route == '') and
(not railway or railway=='') and
(not amenity or amenity=='') and
(not man_made or man_made=='') and
(not public_transport or public_transport=='')
then
return
end
-- don't route on ways that are still under construction
if highway=='construction' then
return
end
-- access
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local access = find_access_tag(way, access_tags_hierarchy)
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if access_tag_blacklist[access] then
return
end
result.forward_mode = mode.walking
result.backward_mode = mode.walking
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local name = way:get_value_by_key("name")
local ref = way:get_value_by_key("ref")
local junction = way:get_value_by_key("junction")
local onewayClass = way:get_value_by_key("oneway:foot")
local duration = way:get_value_by_key("duration")
local service = way:get_value_by_key("service")
local area = way:get_value_by_key("area")
local foot = way:get_value_by_key("foot")
local surface = way:get_value_by_key("surface")
-- name
if ref and "" ~= ref and name and "" ~= name then
result.name = name .. " (" .. ref .. ")"
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elseif ref and "" ~= ref then
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result.name = ref
elseif name and "" ~= name then
result.name = name
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elseif highway and fallback_names then
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result.name = "{highway:"..highway.."}" -- if no name exists, use way type
-- this encoding scheme is excepted to be a temporary solution
end
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-- roundabouts
if "roundabout" == junction then
result.roundabout = true
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end
-- speed
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if route_speeds[route] then
-- ferries (doesn't cover routes tagged using relations)
result.ignore_in_grid = true
if duration and durationIsValid(duration) then
result.duration = math.max( 1, parseDuration(duration) )
else
result.forward_speed = route_speeds[route]
result.backward_speed = route_speeds[route]
end
result.forward_mode = mode.ferry
result.backward_mode = mode.ferry
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elseif railway and platform_speeds[railway] then
-- railway platforms (old tagging scheme)
result.forward_speed = platform_speeds[railway]
result.backward_speed = platform_speeds[railway]
elseif platform_speeds[public_transport] then
-- public_transport platforms (new tagging platform)
result.forward_speed = platform_speeds[public_transport]
result.backward_speed = platform_speeds[public_transport]
elseif amenity and amenity_speeds[amenity] then
-- parking areas
result.forward_speed = amenity_speeds[amenity]
result.backward_speed = amenity_speeds[amenity]
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elseif leisure and leisure_speeds[leisure] then
-- running tracks
result.forward_speed = leisure_speeds[leisure]
result.backward_speed = leisure_speeds[leisure]
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elseif speeds[highway] then
-- regular ways
result.forward_speed = speeds[highway]
result.backward_speed = speeds[highway]
elseif access and access_tag_whitelist[access] then
-- unknown way, but valid access tag
result.forward_speed = walking_speed
result.backward_speed = walking_speed
end
-- oneway
if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then
result.backward_mode = mode.inaccessible
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elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then
-- nothing to do
elseif onewayClass == "-1" then
result.forward_mode = mode.inaccessible
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end
-- surfaces
if surface then
surface_speed = surface_speeds[surface]
if surface_speed then
result.forward_speed = math.min(result.forward_speed, surface_speed)
result.backward_speed = math.min(result.backward_speed, surface_speed)
end
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end
end