There is no possibility until multiple-weights are implemented to break tie in the contraction and the direct shortest path plugin as duration is not computed during contraction. This must be fixed after multiple-weights implementation by using `std::tie(weight, duration)` pairs everywhere.
693 lines
28 KiB
C++
693 lines
28 KiB
C++
#include "engine/routing_algorithms/many_to_many.hpp"
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#include "engine/routing_algorithms/routing_base_ch.hpp"
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#include <boost/assert.hpp>
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#include <boost/range/iterator_range_core.hpp>
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#include <limits>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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namespace osrm
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{
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namespace engine
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{
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namespace routing_algorithms
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{
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namespace
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{
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struct NodeBucket
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{
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NodeID middle_node;
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unsigned column_index; // a column in the weight/duration matrix
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EdgeWeight weight;
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EdgeDuration duration;
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NodeBucket(NodeID middle_node, unsigned column_index, EdgeWeight weight, EdgeDuration duration)
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: middle_node(middle_node), column_index(column_index), weight(weight), duration(duration)
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{
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}
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// partial order comparison
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bool operator<(const NodeBucket &rhs) const { return middle_node < rhs.middle_node; }
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// functor for equal_range
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struct Compare
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{
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bool operator()(const NodeBucket &lhs, const NodeID &rhs) const
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{
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return lhs.middle_node < rhs;
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}
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bool operator()(const NodeID &lhs, const NodeBucket &rhs) const
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{
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return lhs < rhs.middle_node;
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}
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};
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};
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inline bool addLoopWeight(const DataFacade<ch::Algorithm> &facade,
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const NodeID node,
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EdgeWeight &weight,
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EdgeDuration &duration)
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{ // Special case for CH when contractor creates a loop edge node->node
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BOOST_ASSERT(weight < 0);
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const auto loop_weight = ch::getLoopWeight<false>(facade, node);
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if (loop_weight != INVALID_EDGE_WEIGHT)
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{
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const auto new_weight_with_loop = weight + loop_weight;
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if (new_weight_with_loop >= 0)
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{
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weight = new_weight_with_loop;
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duration += ch::getLoopWeight<true>(facade, node);
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return true;
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}
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}
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// No loop found or adjusted weight is negative
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return false;
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}
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template <bool DIRECTION>
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void relaxOutgoingEdges(const DataFacade<ch::Algorithm> &facade,
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const NodeID node,
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const EdgeWeight weight,
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const EdgeDuration duration,
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typename SearchEngineData<ch::Algorithm>::ManyToManyQueryHeap &query_heap,
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const PhantomNode &)
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{
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if (ch::stallAtNode<DIRECTION>(facade, node, weight, query_heap))
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{
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return;
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}
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for (auto edge : facade.GetAdjacentEdgeRange(node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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const auto edge_weight = data.weight;
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const auto edge_duration = data.duration;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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const auto to_weight = weight + edge_weight;
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const auto to_duration = duration + edge_duration;
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// New Node discovered -> Add to Heap + Node Info Storage
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if (!query_heap.WasInserted(to))
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{
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query_heap.Insert(to, to_weight, {node, to_duration});
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}
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// Found a shorter Path -> Update weight
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else if (std::tie(to_weight, to_duration) <
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std::tie(query_heap.GetKey(to), query_heap.GetData(to).duration))
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{
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// new parent
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query_heap.GetData(to) = {node, to_duration};
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query_heap.DecreaseKey(to, to_weight);
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}
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}
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}
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}
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inline bool
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addLoopWeight(const DataFacade<mld::Algorithm> &, const NodeID, EdgeWeight &, EdgeDuration &)
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{ // MLD overlay does not introduce loop edges
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return false;
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}
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template <typename MultiLevelPartition>
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inline LevelID getNodeQueryLevel(const MultiLevelPartition &partition,
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NodeID node,
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const PhantomNode &phantom_node)
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{
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auto highest_diffrent_level = [&partition, node](const SegmentID &phantom_node) {
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if (phantom_node.enabled)
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return partition.GetHighestDifferentLevel(phantom_node.id, node);
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return INVALID_LEVEL_ID;
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};
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return std::min(highest_diffrent_level(phantom_node.forward_segment_id),
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highest_diffrent_level(phantom_node.reverse_segment_id));
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}
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template <typename MultiLevelPartition>
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inline LevelID getNodeQueryLevel(const MultiLevelPartition &partition,
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NodeID node,
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const std::vector<PhantomNode> &phantom_nodes,
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const std::size_t phantom_index,
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const std::vector<std::size_t> &phantom_indices)
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{
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auto level = [&partition, node](const SegmentID &source, const SegmentID &target) {
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if (source.enabled && target.enabled)
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return partition.GetQueryLevel(source.id, target.id, node);
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return INVALID_LEVEL_ID;
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};
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const auto &source_phantom = phantom_nodes[phantom_index];
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auto result = INVALID_LEVEL_ID;
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for (const auto &index : phantom_indices)
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{
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const auto &target_phantom = phantom_nodes[index];
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auto min_level = std::min(
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std::min(level(source_phantom.forward_segment_id, target_phantom.forward_segment_id),
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level(source_phantom.forward_segment_id, target_phantom.reverse_segment_id)),
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std::min(level(source_phantom.reverse_segment_id, target_phantom.forward_segment_id),
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level(source_phantom.reverse_segment_id, target_phantom.reverse_segment_id)));
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result = std::min(result, min_level);
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}
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return result;
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}
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template <bool DIRECTION, typename... Args>
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void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
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const NodeID node,
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const EdgeWeight weight,
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const EdgeDuration duration,
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typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap &query_heap,
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Args... args)
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{
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BOOST_ASSERT(!facade.ExcludeNode(node));
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const auto &partition = facade.GetMultiLevelPartition();
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const auto &cells = facade.GetCellStorage();
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const auto &metric = facade.GetCellMetric();
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const auto level = getNodeQueryLevel(partition, node, args...);
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const auto &node_data = query_heap.GetData(node);
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if (level >= 1 && !node_data.from_clique_arc)
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{
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const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, node));
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if (DIRECTION == FORWARD_DIRECTION)
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{ // Shortcuts in forward direction
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auto destination = cell.GetDestinationNodes().begin();
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auto shortcut_durations = cell.GetOutDuration(node);
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for (auto shortcut_weight : cell.GetOutWeight(node))
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{
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BOOST_ASSERT(destination != cell.GetDestinationNodes().end());
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BOOST_ASSERT(!shortcut_durations.empty());
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const NodeID to = *destination;
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if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
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{
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const auto to_weight = weight + shortcut_weight;
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const auto to_duration = duration + shortcut_durations.front();
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if (!query_heap.WasInserted(to))
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{
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query_heap.Insert(to, to_weight, {node, true, to_duration});
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}
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else if (std::tie(to_weight, to_duration) <
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std::tie(query_heap.GetKey(to), query_heap.GetData(to).duration))
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{
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query_heap.GetData(to) = {node, true, to_duration};
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query_heap.DecreaseKey(to, to_weight);
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}
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}
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++destination;
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shortcut_durations.advance_begin(1);
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}
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BOOST_ASSERT(shortcut_durations.empty());
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}
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else
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{ // Shortcuts in backward direction
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auto source = cell.GetSourceNodes().begin();
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auto shortcut_durations = cell.GetInDuration(node);
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for (auto shortcut_weight : cell.GetInWeight(node))
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{
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BOOST_ASSERT(source != cell.GetSourceNodes().end());
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BOOST_ASSERT(!shortcut_durations.empty());
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const NodeID to = *source;
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if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
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{
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const auto to_weight = weight + shortcut_weight;
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const auto to_duration = duration + shortcut_durations.front();
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if (!query_heap.WasInserted(to))
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{
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query_heap.Insert(to, to_weight, {node, true, to_duration});
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}
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else if (std::tie(to_weight, to_duration) <
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std::tie(query_heap.GetKey(to), query_heap.GetData(to).duration))
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{
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query_heap.GetData(to) = {node, true, to_duration};
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query_heap.DecreaseKey(to, to_weight);
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}
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}
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++source;
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shortcut_durations.advance_begin(1);
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}
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BOOST_ASSERT(shortcut_durations.empty());
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}
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}
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for (const auto edge : facade.GetBorderEdgeRange(level, node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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if (facade.ExcludeNode(to))
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{
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continue;
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}
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const auto edge_weight = data.weight;
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const auto edge_duration = data.duration;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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const auto to_weight = weight + edge_weight;
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const auto to_duration = duration + edge_duration;
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// New Node discovered -> Add to Heap + Node Info Storage
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if (!query_heap.WasInserted(to))
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{
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query_heap.Insert(to, to_weight, {node, false, to_duration});
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}
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// Found a shorter Path -> Update weight
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else if (std::tie(to_weight, to_duration) <
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std::tie(query_heap.GetKey(to), query_heap.GetData(to).duration))
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{
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// new parent
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query_heap.GetData(to) = {node, false, to_duration};
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query_heap.DecreaseKey(to, to_weight);
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}
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}
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}
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}
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template <typename Algorithm>
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void forwardRoutingStep(const DataFacade<Algorithm> &facade,
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const unsigned row_idx,
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const unsigned number_of_targets,
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typename SearchEngineData<Algorithm>::ManyToManyQueryHeap &query_heap,
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const std::vector<NodeBucket> &search_space_with_buckets,
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std::vector<EdgeWeight> &weights_table,
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std::vector<EdgeDuration> &durations_table,
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const PhantomNode &phantom_node)
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{
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const auto node = query_heap.DeleteMin();
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const auto source_weight = query_heap.GetKey(node);
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const auto source_duration = query_heap.GetData(node).duration;
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// check if each encountered node has an entry
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const auto &bucket_list = std::equal_range(search_space_with_buckets.begin(),
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search_space_with_buckets.end(),
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node,
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NodeBucket::Compare());
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for (const auto ¤t_bucket : boost::make_iterator_range(bucket_list))
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{
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// get target id from bucket entry
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const auto column_idx = current_bucket.column_index;
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const auto target_weight = current_bucket.weight;
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const auto target_duration = current_bucket.duration;
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auto ¤t_weight = weights_table[row_idx * number_of_targets + column_idx];
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auto ¤t_duration = durations_table[row_idx * number_of_targets + column_idx];
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// check if new weight is better
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auto new_weight = source_weight + target_weight;
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auto new_duration = source_duration + target_duration;
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if (new_weight < 0)
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{
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if (addLoopWeight(facade, node, new_weight, new_duration))
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{
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current_weight = std::min(current_weight, new_weight);
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current_duration = std::min(current_duration, new_duration);
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}
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}
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else if (std::tie(new_weight, new_duration) < std::tie(current_weight, current_duration))
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{
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current_weight = new_weight;
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current_duration = new_duration;
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}
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}
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relaxOutgoingEdges<FORWARD_DIRECTION>(
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facade, node, source_weight, source_duration, query_heap, phantom_node);
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}
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template <typename Algorithm>
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void backwardRoutingStep(const DataFacade<Algorithm> &facade,
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const unsigned column_idx,
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typename SearchEngineData<Algorithm>::ManyToManyQueryHeap &query_heap,
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std::vector<NodeBucket> &search_space_with_buckets,
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const PhantomNode &phantom_node)
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{
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const auto node = query_heap.DeleteMin();
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const auto target_weight = query_heap.GetKey(node);
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const auto target_duration = query_heap.GetData(node).duration;
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// store settled nodes in search space bucket
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search_space_with_buckets.emplace_back(node, column_idx, target_weight, target_duration);
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relaxOutgoingEdges<REVERSE_DIRECTION>(
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facade, node, target_weight, target_duration, query_heap, phantom_node);
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}
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}
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template <typename Algorithm>
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std::vector<EdgeDuration> manyToManySearch(SearchEngineData<Algorithm> &engine_working_data,
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const DataFacade<Algorithm> &facade,
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const std::vector<PhantomNode> &phantom_nodes,
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std::vector<std::size_t> source_indices,
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std::vector<std::size_t> target_indices)
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{
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if (source_indices.empty())
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{
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source_indices.resize(phantom_nodes.size());
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std::iota(source_indices.begin(), source_indices.end(), 0);
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}
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if (target_indices.empty())
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{
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target_indices.resize(phantom_nodes.size());
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std::iota(target_indices.begin(), target_indices.end(), 0);
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}
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const auto number_of_sources = source_indices.size();
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const auto number_of_targets = target_indices.size();
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const auto number_of_entries = number_of_sources * number_of_targets;
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std::vector<EdgeWeight> weights_table(number_of_entries, INVALID_EDGE_WEIGHT);
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std::vector<EdgeDuration> durations_table(number_of_entries, MAXIMAL_EDGE_DURATION);
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std::mutex lock;
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std::vector<NodeBucket> search_space_with_buckets;
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// Backward search for target phantoms
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tbb::parallel_for(
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tbb::blocked_range<std::size_t>{0, target_indices.size()},
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[&](const tbb::blocked_range<std::size_t> &chunk) {
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for (auto column_idx = chunk.begin(), end = chunk.end(); column_idx != end;
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++column_idx)
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{
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const auto index = target_indices[column_idx];
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const auto &phantom = phantom_nodes[index];
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engine_working_data.InitializeOrClearManyToManyThreadLocalStorage(
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facade.GetNumberOfNodes());
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auto &query_heap = *(engine_working_data.many_to_many_heap);
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insertTargetInHeap(query_heap, phantom);
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// explore search space
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std::vector<NodeBucket> local_buckets;
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while (!query_heap.Empty())
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{
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backwardRoutingStep(facade, column_idx, query_heap, local_buckets, phantom);
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}
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{ // Insert local buckets into the global search space
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std::lock_guard<std::mutex> guard{lock};
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search_space_with_buckets.insert(std::end(search_space_with_buckets),
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std::begin(local_buckets),
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std::end(local_buckets));
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}
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}
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});
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tbb::parallel_sort(search_space_with_buckets.begin(), search_space_with_buckets.end());
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// For each source do forward search
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tbb::parallel_for(tbb::blocked_range<std::size_t>{0, source_indices.size()},
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[&](const tbb::blocked_range<std::size_t> &chunk) {
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for (auto row_idx = chunk.begin(), end = chunk.end(); row_idx != end;
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++row_idx)
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{
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const auto index = source_indices[row_idx];
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const auto &phantom = phantom_nodes[index];
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// clear heap and insert source nodes
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engine_working_data.InitializeOrClearManyToManyThreadLocalStorage(
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facade.GetNumberOfNodes());
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auto &query_heap = *(engine_working_data.many_to_many_heap);
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insertSourceInHeap(query_heap, phantom);
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// explore search space
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while (!query_heap.Empty())
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{
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forwardRoutingStep(facade,
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row_idx,
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number_of_targets,
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query_heap,
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search_space_with_buckets,
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weights_table,
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durations_table,
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phantom);
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}
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}
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});
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return durations_table;
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}
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template std::vector<EdgeDuration>
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manyToManySearch(SearchEngineData<ch::Algorithm> &engine_working_data,
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const DataFacade<ch::Algorithm> &facade,
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const std::vector<PhantomNode> &phantom_nodes,
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std::vector<std::size_t> source_indices,
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std::vector<std::size_t> target_indices);
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template std::vector<EdgeDuration>
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manyToManySearch(SearchEngineData<mld::Algorithm> &engine_working_data,
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const DataFacade<mld::Algorithm> &facade,
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const std::vector<PhantomNode> &phantom_nodes,
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std::vector<std::size_t> source_indices,
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std::vector<std::size_t> target_indices);
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namespace mld
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{
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template <bool DIRECTION>
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std::vector<EdgeDuration> oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
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const DataFacade<Algorithm> &facade,
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const std::vector<PhantomNode> &phantom_nodes,
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std::size_t phantom_index,
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std::vector<std::size_t> phantom_indices)
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{
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if (phantom_indices.empty())
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{
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phantom_indices.resize(phantom_nodes.size());
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std::iota(phantom_indices.begin(), phantom_indices.end(), 0);
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}
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std::vector<EdgeWeight> weights(phantom_indices.size(), INVALID_EDGE_WEIGHT);
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std::vector<EdgeDuration> durations(phantom_indices.size(), MAXIMAL_EDGE_DURATION);
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// Collect destination (source) nodes into a map
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std::unordered_multimap<NodeID, std::tuple<std::size_t, EdgeWeight, EdgeDuration>>
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target_nodes_index;
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target_nodes_index.reserve(phantom_indices.size());
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for (std::size_t index = 0; index < phantom_indices.size(); ++index)
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{
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const auto &phantom_index = phantom_indices[index];
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const auto &phantom_node = phantom_nodes[phantom_index];
|
|
|
|
if (DIRECTION == FORWARD_DIRECTION)
|
|
{
|
|
if (phantom_node.IsValidForwardTarget())
|
|
target_nodes_index.insert({phantom_node.forward_segment_id.id,
|
|
{index,
|
|
phantom_node.GetForwardWeightPlusOffset(),
|
|
phantom_node.GetForwardDuration()}});
|
|
if (phantom_node.IsValidReverseTarget())
|
|
target_nodes_index.insert({phantom_node.reverse_segment_id.id,
|
|
{index,
|
|
phantom_node.GetReverseWeightPlusOffset(),
|
|
phantom_node.GetReverseDuration()}});
|
|
}
|
|
else if (DIRECTION == REVERSE_DIRECTION)
|
|
{
|
|
if (phantom_node.IsValidForwardSource())
|
|
target_nodes_index.insert({phantom_node.forward_segment_id.id,
|
|
{index,
|
|
-phantom_node.GetForwardWeightPlusOffset(),
|
|
-phantom_node.GetForwardDuration()}});
|
|
if (phantom_node.IsValidReverseSource())
|
|
target_nodes_index.insert({phantom_node.reverse_segment_id.id,
|
|
{index,
|
|
-phantom_node.GetReverseWeightPlusOffset(),
|
|
-phantom_node.GetReverseDuration()}});
|
|
}
|
|
}
|
|
|
|
// Check if node is in the destinations list and update weights/durations
|
|
auto update_values = [&](NodeID node, EdgeWeight weight, EdgeDuration duration) {
|
|
auto candidates = target_nodes_index.equal_range(node);
|
|
for (auto it = candidates.first; it != candidates.second;)
|
|
{
|
|
std::size_t index;
|
|
EdgeWeight target_weight;
|
|
EdgeDuration target_duration;
|
|
std::tie(index, target_weight, target_duration) = it->second;
|
|
|
|
const auto path_weight = weight + target_weight;
|
|
if (path_weight >= 0)
|
|
{
|
|
const auto path_duration = duration + target_duration;
|
|
|
|
if (std::tie(path_weight, path_duration) <
|
|
std::tie(weights[index], durations[index]))
|
|
{
|
|
weights[index] = path_weight;
|
|
durations[index] = path_duration;
|
|
}
|
|
|
|
// Remove node from destinations list
|
|
it = target_nodes_index.erase(it);
|
|
}
|
|
else
|
|
{
|
|
++it;
|
|
}
|
|
}
|
|
};
|
|
|
|
// Place source (destination) adjacent nodes into the heap
|
|
engine_working_data.InitializeOrClearManyToManyThreadLocalStorage(facade.GetNumberOfNodes());
|
|
auto &query_heap = *(engine_working_data.many_to_many_heap);
|
|
|
|
{ // Update single node paths
|
|
const auto &phantom_node = phantom_nodes[phantom_index];
|
|
|
|
if (DIRECTION == FORWARD_DIRECTION)
|
|
{
|
|
if (phantom_node.IsValidForwardSource())
|
|
update_values(phantom_node.forward_segment_id.id,
|
|
-phantom_node.GetForwardWeightPlusOffset(),
|
|
-phantom_node.GetForwardDuration());
|
|
if (phantom_node.IsValidReverseSource())
|
|
update_values(phantom_node.reverse_segment_id.id,
|
|
-phantom_node.GetReverseWeightPlusOffset(),
|
|
-phantom_node.GetReverseDuration());
|
|
}
|
|
else if (DIRECTION == REVERSE_DIRECTION)
|
|
{
|
|
if (phantom_node.IsValidForwardTarget())
|
|
update_values(phantom_node.forward_segment_id.id,
|
|
phantom_node.GetForwardWeightPlusOffset(),
|
|
phantom_node.GetForwardDuration());
|
|
if (phantom_node.IsValidReverseTarget())
|
|
update_values(phantom_node.reverse_segment_id.id,
|
|
phantom_node.GetReverseWeightPlusOffset(),
|
|
phantom_node.GetReverseDuration());
|
|
}
|
|
|
|
if (DIRECTION == FORWARD_DIRECTION)
|
|
{
|
|
if (phantom_node.IsValidForwardSource())
|
|
{
|
|
const auto parent = phantom_node.forward_segment_id.id;
|
|
for (auto edge : facade.GetAdjacentEdgeRange(parent))
|
|
{
|
|
const auto &data = facade.GetEdgeData(edge);
|
|
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
|
|
{
|
|
query_heap.Insert(
|
|
facade.GetTarget(edge),
|
|
data.weight - phantom_node.GetForwardWeightPlusOffset(),
|
|
{parent, data.duration - phantom_node.GetForwardDuration()});
|
|
}
|
|
}
|
|
}
|
|
if (phantom_node.IsValidReverseSource())
|
|
{
|
|
const auto parent = phantom_node.reverse_segment_id.id;
|
|
for (auto edge : facade.GetAdjacentEdgeRange(parent))
|
|
{
|
|
const auto &data = facade.GetEdgeData(edge);
|
|
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
|
|
{
|
|
query_heap.Insert(
|
|
facade.GetTarget(edge),
|
|
data.weight - phantom_node.GetReverseWeightPlusOffset(),
|
|
{parent, data.duration - phantom_node.GetReverseDuration()});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (DIRECTION == REVERSE_DIRECTION)
|
|
{
|
|
if (phantom_node.IsValidForwardTarget())
|
|
{
|
|
const auto parent = phantom_node.forward_segment_id.id;
|
|
for (auto edge : facade.GetAdjacentEdgeRange(parent))
|
|
{
|
|
const auto &data = facade.GetEdgeData(edge);
|
|
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
|
|
{
|
|
query_heap.Insert(
|
|
facade.GetTarget(edge),
|
|
data.weight + phantom_node.GetForwardWeightPlusOffset(),
|
|
{parent, data.duration + phantom_node.GetForwardDuration()});
|
|
}
|
|
}
|
|
}
|
|
if (phantom_node.IsValidReverseTarget())
|
|
{
|
|
const auto parent = phantom_node.reverse_segment_id.id;
|
|
for (auto edge : facade.GetAdjacentEdgeRange(parent))
|
|
{
|
|
const auto &data = facade.GetEdgeData(edge);
|
|
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
|
|
{
|
|
query_heap.Insert(
|
|
facade.GetTarget(edge),
|
|
data.weight + phantom_node.GetReverseWeightPlusOffset(),
|
|
{parent, data.duration + phantom_node.GetReverseDuration()});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
while (!query_heap.Empty() && !target_nodes_index.empty())
|
|
{
|
|
// Extract node from the heap
|
|
const auto node = query_heap.DeleteMin();
|
|
const auto weight = query_heap.GetKey(node);
|
|
const auto duration = query_heap.GetData(node).duration;
|
|
|
|
// Update values
|
|
update_values(node, weight, duration);
|
|
|
|
// Relax outgoing edges
|
|
relaxOutgoingEdges<DIRECTION>(facade,
|
|
node,
|
|
weight,
|
|
duration,
|
|
query_heap,
|
|
phantom_nodes,
|
|
phantom_index,
|
|
phantom_indices);
|
|
}
|
|
|
|
return durations;
|
|
}
|
|
|
|
template std::vector<EdgeDuration>
|
|
oneToManySearch<FORWARD_DIRECTION>(SearchEngineData<Algorithm> &engine_working_data,
|
|
const DataFacade<Algorithm> &facade,
|
|
const std::vector<PhantomNode> &phantom_nodes,
|
|
std::size_t phantom_index,
|
|
std::vector<std::size_t> phantom_indices);
|
|
|
|
template std::vector<EdgeDuration>
|
|
oneToManySearch<REVERSE_DIRECTION>(SearchEngineData<Algorithm> &engine_working_data,
|
|
const DataFacade<Algorithm> &facade,
|
|
const std::vector<PhantomNode> &phantom_nodes,
|
|
std::size_t phantom_index,
|
|
std::vector<std::size_t> phantom_indices);
|
|
} // mld
|
|
|
|
} // namespace routing_algorithms
|
|
} // namespace engine
|
|
} // namespace osrm
|