- moves collapse into a dedicated set of functions / files - make collapse scenarios distinct (slight performance cost) - reduce verbosity for short name segments (now actually working, was supposed to do so before)
53 lines
2.0 KiB
C++
53 lines
2.0 KiB
C++
#ifndef ENGINE_GUIDANCE_POST_PROCESSING_HPP
|
|
#define ENGINE_GUIDANCE_POST_PROCESSING_HPP
|
|
|
|
#include "engine/guidance/leg_geometry.hpp"
|
|
#include "engine/guidance/route_step.hpp"
|
|
#include "engine/phantom_node.hpp"
|
|
#include "util/attributes.hpp"
|
|
|
|
#include <vector>
|
|
|
|
namespace osrm
|
|
{
|
|
namespace engine
|
|
{
|
|
namespace guidance
|
|
{
|
|
|
|
// passed as none-reference to modify in-place and move out again
|
|
OSRM_ATTR_WARN_UNUSED
|
|
std::vector<RouteStep> postProcess(std::vector<RouteStep> steps);
|
|
|
|
// trim initial/final segment of very short length.
|
|
// This function uses in/out parameter passing to modify both steps and geometry in place.
|
|
// We use this method since both steps and geometry are closely coupled logically but
|
|
// are not coupled in the same way in the background. To avoid the additional overhead
|
|
// of introducing intermediate structions, we resolve to the in/out scheme at this point.
|
|
void trimShortSegments(std::vector<RouteStep> &steps, LegGeometry &geometry);
|
|
|
|
// assign relative locations to depart/arrive instructions
|
|
OSRM_ATTR_WARN_UNUSED
|
|
std::vector<RouteStep> assignRelativeLocations(std::vector<RouteStep> steps,
|
|
const LegGeometry &geometry,
|
|
const PhantomNode &source_node,
|
|
const PhantomNode &target_node);
|
|
|
|
// collapse suppressed instructions remaining into intersections array
|
|
OSRM_ATTR_WARN_UNUSED
|
|
std::vector<RouteStep> buildIntersections(std::vector<RouteStep> steps);
|
|
|
|
// postProcess will break the connection between the leg geometry
|
|
// for which a segment is supposed to represent exactly the coordinates
|
|
// between routing maneuvers and the route steps itself.
|
|
// If required, we can get both in sync again using this function.
|
|
// Move in LegGeometry for modification in place.
|
|
OSRM_ATTR_WARN_UNUSED
|
|
LegGeometry resyncGeometry(LegGeometry leg_geometry, const std::vector<RouteStep> &steps);
|
|
|
|
} // namespace guidance
|
|
} // namespace engine
|
|
} // namespace osrm
|
|
|
|
#endif // ENGINE_GUIDANCE_POST_PROCESSING_HPP
|