168 lines
5.0 KiB
Lua
168 lines
5.0 KiB
Lua
-- Foot profile
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-- Begin of globals
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bollards_whitelist = { [""] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true}
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access_tag_whitelist = { ["yes"] = true, ["foot"] = true, ["permissive"] = true, ["designated"] = true }
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access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true }
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access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
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access_tags = { "foot", "access" }
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service_tag_restricted = { ["parking_aisle"] = true }
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ignore_in_grid = { ["ferry"] = true }
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restriction_exception_tags = { "foot" }
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speed_profile = {
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["primary"] = 5,
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["primary_link"] = 5,
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["secondary"] = 5,
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["secondary_link"] = 5,
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["tertiary"] = 5,
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["tertiary_link"] = 5,
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["unclassified"] = 5,
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["residential"] = 5,
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["road"] = 5,
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["living_street"] = 5,
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["service"] = 5,
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["track"] = 5,
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["path"] = 5,
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["steps"] = 5,
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["ferry"] = 5,
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["pedestrian"] = 5,
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["footway"] = 5,
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["pier"] = 5,
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["default"] = 5
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}
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take_minimum_of_speeds = true
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obey_oneway = true
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obey_bollards = false
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use_restrictions = false
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ignore_areas = true -- future feature
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traffic_signal_penalty = 2
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u_turn_penalty = 2
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use_turn_restrictions = false
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-- End of globals
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function get_exceptions(vector)
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for i,v in ipairs(restriction_exception_tags) do
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vector:Add(v)
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end
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end
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function node_function (node)
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local barrier = node.tags:Find ("barrier")
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local access = node.tags:Find ("access")
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local traffic_signal = node.tags:Find("highway")
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--flag node if it carries a traffic light
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if traffic_signal == "traffic_signals" then
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node.traffic_light = true;
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end
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if obey_bollards then
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--flag node as unpassable if it black listed as unpassable
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if access_tag_blacklist[barrier] then
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node.bollard = true;
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end
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--reverse the previous flag if there is an access tag specifying entrance
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if node.bollard and not bollards_whitelist[barrier] and not access_tag_whitelist[barrier] then
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node.bollard = false;
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end
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end
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return true
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end
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function way_function (way)
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-- First, get the properties of each way that we come across
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local highway = way.tags:Find("highway")
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local name = way.tags:Find("name")
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local ref = way.tags:Find("ref")
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local junction = way.tags:Find("junction")
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local route = way.tags:Find("route")
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local maxspeed = parseMaxspeed(way.tags:Find ( "maxspeed") )
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local man_made = way.tags:Find("man_made")
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local barrier = way.tags:Find("barrier")
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local oneway = way.tags:Find("oneway")
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local onewayClass = way.tags:Find("oneway:foot")
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local duration = way.tags:Find("duration")
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local service = way.tags:Find("service")
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local area = way.tags:Find("area")
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local access = way.tags:Find("access")
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-- Second parse the way according to these properties
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if ignore_areas and "yes"==area then
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return false
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end
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-- Check if we are allowed to access the way
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if access_tag_blacklist[access] and access_tag_blacklist[access] then
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return false
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end
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-- Check if our vehicle types are forbidden
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for i,v in ipairs(access_tags) do
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local mode_value = way.tags:Find(v)
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if mode_value and "no"==mode_value then
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return 0;
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end
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end
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-- Set the name that will be used for instructions
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if "" ~= ref then
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way.name = ref
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elseif "" ~= name then
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way.name = name
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end
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if "roundabout" == junction then
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way.roundabout = true;
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end
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-- Handling ferries and piers
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if (speed_profile[route] and speed_profile[route]>0) or (speed_profile[man_made] and speed_profile[man_made]>0) then
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way.forward.mode = 2
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way.backward.mode = 2
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if durationIsValid(duration) then
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way.duration = math.max( 1, parseDuration(duration) )
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else
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way.forward.speed = speed_profile[highway]
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way.backward.speed = speed_profile[highway]
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end
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else
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if speed_profile[route] then
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highway = route
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elseif speed_profile[man_made] then
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highway = man_made
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end
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if speed_profile[highway] then
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way.forward.mode = 1
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way.backward.mode = 1
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way.forward.speed = speed_profile[highway]
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way.backward.speed = speed_profile[highway]
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end
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-- ignore oneway, but respect oneway:foot
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if onewayClass=="yes" or onewayClass=="1" or onewayClass=="true" then
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way.backward.mode = 0
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elseif onewayClass=="-1" then
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way.forward.mode = 0
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end
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-- restricted areas
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if access_tag_restricted[access] then
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way.is_access_restricted = true
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end
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if service_tag_restricted[service] then
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way.is_access_restricted = true
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end
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end
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return true
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end
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