no direction flag, cleaner forw/back settings in lua

This commit is contained in:
Emil Tin 2013-05-04 20:45:36 +02:00
parent 6cfe4f7ded
commit 00c0b9ce4d
12 changed files with 361 additions and 391 deletions

View File

@ -231,9 +231,6 @@ void ExtractionContainers::PrepareData(const std::string & outputFileName, const
fout.write((char*)&edgeIT->target, sizeof(unsigned));
fout.write((char*)&intDist, sizeof(int));
switch(edgeIT->direction) {
case ExtractionWay::notSure:
fout.write((char*)&zero, sizeof(short));
break;
case ExtractionWay::oneway:
fout.write((char*)&one, sizeof(short));
break;

View File

@ -64,7 +64,7 @@ bool ExtractorCallbacks::restrictionFunction(const _RawRestrictionContainer &r)
/** warning: caller needs to take care of synchronization! */
void ExtractorCallbacks::wayFunction(ExtractionWay &parsed_way) {
if((0 < parsed_way.speed) || (0 < parsed_way.duration)) { //Only true if the way is specified by the speed profile
if((0 < parsed_way.forward.speed) || (0 < parsed_way.backward.speed) || (0 < parsed_way.duration)) { //Only true if the way is specified by the speed profile
if(UINT_MAX == parsed_way.id){
DEBUG("found bogus way with id: " << parsed_way.id << " of size " << parsed_way.path.size());
return;
@ -72,10 +72,13 @@ void ExtractorCallbacks::wayFunction(ExtractionWay &parsed_way) {
if(0 < parsed_way.duration) {
//TODO: iterate all way segments and set duration corresponding to the length of each segment
parsed_way.speed = parsed_way.duration/(parsed_way.path.size()-1);
parsed_way.forward.speed = parsed_way.duration/(parsed_way.path.size()-1);
parsed_way.backward.speed = parsed_way.duration/(parsed_way.path.size()-1);
}
if(FLT_EPSILON >= fabs(-1. - parsed_way.speed)){
if( ((0<parsed_way.forward.mode) && (FLT_EPSILON >= fabs(-1. - parsed_way.forward.speed))) ||
((0<parsed_way.backward .mode) && (FLT_EPSILON >= fabs(-1. - parsed_way.backward.speed)))
) {
DEBUG("found way with bogus speed, id: " << parsed_way.id);
return;
}
@ -90,56 +93,54 @@ void ExtractorCallbacks::wayFunction(ExtractionWay &parsed_way) {
parsed_way.nameID = string_map_iterator->second;
}
if(ExtractionWay::opposite == parsed_way.direction) {
std::reverse( parsed_way.path.begin(), parsed_way.path.end() );
parsed_way.direction = ExtractionWay::oneway;
std::swap( parsed_way.forward_mode, parsed_way.backward_mode );
}
bool split = parsed_way.IsBidirectional() && parsed_way.HasDiffDirections();
bool split_bidirectional_edge =
((parsed_way.backward_speed > 0) && (parsed_way.speed != parsed_way.backward_speed)) ||
((ExtractionWay::bidirectional == parsed_way.direction) && (parsed_way.forward_mode != parsed_way.backward_mode));
for(std::vector< NodeID >::size_type n = 0; n < parsed_way.path.size()-1; ++n) {
externalMemory->allEdges.push_back(
InternalExtractorEdge(parsed_way.path[n],
parsed_way.path[n+1],
(split_bidirectional_edge ? ExtractionWay::oneway : parsed_way.direction),
parsed_way.speed,
parsed_way.nameID,
parsed_way.roundabout,
parsed_way.ignoreInGrid,
(0 < parsed_way.duration),
parsed_way.isAccessRestricted,
parsed_way.forward_mode
)
);
externalMemory->usedNodeIDs.push_back(parsed_way.path[n]);
}
externalMemory->usedNodeIDs.push_back(parsed_way.path.back());
if( !parsed_way.IsOpposite() ) {
for(std::vector< NodeID >::size_type n = 0; n < parsed_way.path.size()-1; ++n) {
externalMemory->allEdges.push_back(
InternalExtractorEdge(parsed_way.path[n],
parsed_way.path[n+1],
(split ? ExtractionWay::oneway : parsed_way.Direction()),
parsed_way.forward.speed,
parsed_way.nameID,
parsed_way.roundabout,
parsed_way.ignoreInGrid,
parsed_way.HasDuration(),
parsed_way.isAccessRestricted,
parsed_way.forward.mode
)
);
}
//used to identify start and end segments of restrictions
externalMemory->wayStartEndVector.push_back(_WayIDStartAndEndEdge(parsed_way.id, parsed_way.path[0], parsed_way.path[1], parsed_way.path[parsed_way.path.size()-2], parsed_way.path.back()));
}
//The following information is needed to identify start and end segments of restrictions
externalMemory->wayStartEndVector.push_back(_WayIDStartAndEndEdge(parsed_way.id, parsed_way.path[0], parsed_way.path[1], parsed_way.path[parsed_way.path.size()-2], parsed_way.path.back()));
if( parsed_way.IsOpposite() || split ) {
std::reverse( parsed_way.path.begin(), parsed_way.path.end() );
for(std::vector< NodeID >::size_type n = 0; n < parsed_way.path.size()-1; ++n) {
externalMemory->allEdges.push_back(
InternalExtractorEdge(parsed_way.path[n],
parsed_way.path[n+1],
ExtractionWay::oneway,
parsed_way.backward.speed,
parsed_way.nameID,
parsed_way.roundabout,
parsed_way.ignoreInGrid,
parsed_way.HasDuration(),
parsed_way.isAccessRestricted,
parsed_way.backward.mode
)
);
}
//used to identify start and end segments of restrictions
externalMemory->wayStartEndVector.push_back(_WayIDStartAndEndEdge(parsed_way.id, parsed_way.path[0], parsed_way.path[1], parsed_way.path[parsed_way.path.size()-2], parsed_way.path.back()));
}
//store node ids
for(std::vector< NodeID >::size_type n = 0; n < parsed_way.path.size()-1; ++n) {
externalMemory->usedNodeIDs.push_back(parsed_way.path[n]);
}
externalMemory->usedNodeIDs.push_back(parsed_way.path.back());
if(split_bidirectional_edge) { //Only true if the way should be split
std::reverse( parsed_way.path.begin(), parsed_way.path.end() );
for(std::vector< NodeID >::size_type n = 0; n < parsed_way.path.size()-1; ++n) {
externalMemory->allEdges.push_back(
InternalExtractorEdge(parsed_way.path[n],
parsed_way.path[n+1],
ExtractionWay::oneway,
parsed_way.backward_speed,
parsed_way.nameID,
parsed_way.roundabout,
parsed_way.ignoreInGrid,
(0 < parsed_way.duration),
parsed_way.isAccessRestricted,
(ExtractionWay::oneway == parsed_way.direction),
parsed_way.backward_mode
)
);
}
externalMemory->wayStartEndVector.push_back(_WayIDStartAndEndEdge(parsed_way.id, parsed_way.path[0], parsed_way.path[1], parsed_way.path[parsed_way.path.size()-2], parsed_way.path.back()));
}
}
}
}

View File

@ -41,44 +41,57 @@ or see http://www.gnu.org/licenses/agpl.txt.
typedef boost::unordered_map<std::string, NodeID > StringMap;
typedef boost::unordered_map<std::string, std::pair<int, short> > StringToIntPairMap;
struct ExtractionWay {
ExtractionWay() {
Clear();
}
inline void Clear(){
id = UINT_MAX;
nameID = UINT_MAX;
path.clear();
keyVals.EraseAll();
direction = ExtractionWay::notSure;
speed = -1;
backward_speed = -1;
duration = -1;
access = true;
roundabout = false;
isAccessRestricted = false;
ignoreInGrid = false;
forward_mode = 0;
backward_mode = 0;
struct SettingsForDirection {
SettingsForDirection() : speed(-1), mode(0) {}
double speed;
TravelMode mode;
};
ExtractionWay() :
id(UINT_MAX),
nameID(UINT_MAX),
duration(-1),
access(true),
roundabout(false),
isAccessRestricted(false),
ignoreInGrid(false) {
path.clear();
keyVals.EraseAll();
}
enum Directions {
notSure = 0, oneway, bidirectional, opposite
oneway, bidirectional, opposite
};
Directions direction;
inline bool HasDuration() { return duration>0; }
inline bool IsBidirectional() { return forward.mode!=0 && backward.mode!=0; }
inline bool IsOneway() { return forward.mode!=0 && backward.mode==0; }
inline bool IsOpposite() { return forward.mode==0 && backward.mode!=0; }
inline bool HasDiffDirections() { return (forward.mode != backward.mode) || (forward.speed != backward.speed); }
inline Directions Direction() {
if( IsOneway() ) {
return ExtractionWay::oneway;
}
if( IsOpposite() ) {
return ExtractionWay::opposite;
}
return ExtractionWay::bidirectional;
}
unsigned id;
unsigned nameID;
std::string name;
double speed;
double backward_speed;
double duration;
bool access;
bool roundabout;
bool isAccessRestricted;
bool ignoreInGrid;
TravelMode forward_mode;
TravelMode backward_mode;
SettingsForDirection forward;
SettingsForDirection backward;
std::vector< NodeID > path;
HashTable<std::string, std::string> keyVals;
};
@ -96,7 +109,6 @@ struct InternalExtractorEdge {
InternalExtractorEdge(NodeID s, NodeID t) : start(s), target(t), direction(0), speed(0), nameID(0), isRoundabout(false), ignoreInGrid(false), isDurationSet(false), isAccessRestricted(false) {}
InternalExtractorEdge(NodeID s, NodeID t, short d, double sp): start(s), target(t), direction(d), speed(sp), nameID(0), isRoundabout(false), ignoreInGrid(false), isDurationSet(false), isAccessRestricted(false) {}
InternalExtractorEdge(NodeID s, NodeID t, short d, double sp, unsigned nid, bool isra, bool iing, bool ids, bool iar, TravelMode _mode): start(s), target(t), direction(d), speed(sp), nameID(nid), isRoundabout(isra), ignoreInGrid(iing), isDurationSet(ids), isAccessRestricted(iar), mode(_mode) {}
InternalExtractorEdge(NodeID s, NodeID t, short d, double sp, unsigned nid, bool isra, bool iing, bool ids, bool iar, bool icf, TravelMode _mode) : start(s), target(t), direction(d), speed(sp), nameID(nid), isRoundabout(isra), ignoreInGrid(iing), isDurationSet(ids), isAccessRestricted(iar), mode(_mode) {}
NodeID start;
NodeID target;
short direction;

View File

@ -292,12 +292,11 @@ inline void PBFParser::parseRelation(_ThreadData * threadData) {
}
inline void PBFParser::parseWay(_ThreadData * threadData) {
ExtractionWay w;
std::vector<ExtractionWay> waysToParse;
const int number_of_ways = threadData->PBFprimitiveBlock.primitivegroup( threadData->currentGroupID ).ways_size();
waysToParse.reserve(number_of_ways);
for(int i = 0; i < number_of_ways; ++i) {
w.Clear();
ExtractionWay w;
const OSMPBF::Way& inputWay = threadData->PBFprimitiveBlock.primitivegroup( threadData->currentGroupID ).ways( i );
w.id = inputWay.id();
unsigned pathNode(0);

View File

@ -68,25 +68,22 @@ ScriptingEnvironment::ScriptingEnvironment(const char * fileName) {
luabind::class_<ExtractionWay>("Way")
.def(luabind::constructor<>())
.def_readwrite("name", &ExtractionWay::name)
.def_readwrite("speed", &ExtractionWay::speed)
.def_readwrite("backward_speed", &ExtractionWay::backward_speed)
.def_readwrite("duration", &ExtractionWay::duration)
.def_readwrite("access", &ExtractionWay::access)
.def_readwrite("roundabout", &ExtractionWay::roundabout)
.def_readwrite("is_access_restricted", &ExtractionWay::isAccessRestricted)
.def_readwrite("ignore_in_grid", &ExtractionWay::ignoreInGrid)
.def_readwrite("tags", &ExtractionWay::keyVals)
.def_readwrite("direction", &ExtractionWay::direction)
.def_readwrite("forward_mode", &ExtractionWay::forward_mode)
.def_readwrite("backward_mode", &ExtractionWay::backward_mode)
.enum_("constants")
[
luabind::value("notSure", 0),
luabind::value("oneway", 1),
luabind::value("bidirectional", 2),
luabind::value("opposite", 3)
]
.def_readwrite("forward", &ExtractionWay::forward)
.def_readwrite("backward", &ExtractionWay::backward)
];
luabind::module(myLuaState) [
luabind::class_<ExtractionWay::SettingsForDirection>("WaySettingsForDirection")
.def_readwrite("speed", &ExtractionWay::SettingsForDirection::speed)
.def_readwrite("mode", &ExtractionWay::SettingsForDirection::mode)
];
luabind::module(myLuaState) [
luabind::class_<std::vector<std::string> >("vector")
.def("Add", &std::vector<std::string>::push_back)

View File

@ -41,14 +41,14 @@ Feature: Bike - Squares and other areas
When I route I should get
| from | to | route |
| a | b | |
| a | d | |
| b | c | |
| c | b | |
| c | d | |
| d | c | |
| d | a | |
| a | d | |
| a | b | xa |
| a | d | xa |
| b | c | xa |
| c | b | xa |
| c | d | xa |
| d | c | xa |
| d | a | xa |
| a | d | xa |
@parking
Scenario: Bike - parking areas

View File

@ -78,4 +78,4 @@ Reference: http://wiki.openstreetmap.org/wiki/Key:cycleway
| motorway | lane | yes | x |
| residential | lane | yes | x |
| footway | lane | yes | x |
| cycleway | lane | yes | x |
| cycleway | lane | yes | x |

View File

@ -5,7 +5,6 @@ Test the input data descibed on https://github.com/DennisOSRM/Project-OSRM/wiki/
Background:
Given the profile "testbot"
@smallest
Scenario: Graph transformation
Given the node map
| | | d |

View File

@ -126,7 +126,7 @@ function node_function (node)
end
end
return 1
return true
end
function way_function (way)
@ -144,18 +144,18 @@ function way_function (way)
(not man_made or man_made=='') and
(not public_transport or public_transport=='')
then
return 0
return false
end
-- don't route on ways or railways that are still under construction
if highway=='construction' or railway=='construction' then
return 0
return false
end
-- access
local access = Access.find_access_tag(way, access_tags_hierachy)
if access_tag_blacklist[access] then
return 0
return false
end
@ -192,173 +192,168 @@ function way_function (way)
-- this encoding scheme is excepted to be a temporary solution
end
way.forward_mode = 1
way.backward_mode = 1
way.forward.mode = 1
way.backward.mode = 1
-- speed
if route_speeds[route] then
-- ferries (doesn't cover routes tagged using relations)
way.direction = Way.bidirectional
way.ignore_in_grid = true
if durationIsValid(duration) then
way.duration = math.max( 1, parseDuration(duration) )
else
way.speed = route_speeds[route]
way.forward.speed = route_speeds[route]
way.backward.speed = route_speeds[route]
end
way.forward_mode = 2
way.backward_mode = 2
elseif railway and platform_speeds[railway] then
way.forward.mode = 2
way.backward.mode = 2
elseif platform_speeds[railway] then
-- railway platforms (old tagging scheme)
way.speed = platform_speeds[railway]
way.forward.speed = platform_speeds[railway]
way.backward.speed = platform_speeds[railway]
elseif platform_speeds[public_transport] then
-- public_transport platforms (new tagging platform)
way.speed = platform_speeds[public_transport]
elseif railway and railway_speeds[railway] then
way.forward.speed = platform_speeds[public_transport]
way.backward.speed = platform_speeds[public_transport]
elseif railway_speeds[railway] then
-- railways
if access and access_tag_whitelist[access] then
way.speed = railway_speeds[railway]
way.direction = Way.bidirectional
way.forward.speed = railway_speeds[railway]
way.backward.speed = railway_speeds[railway]
end
elseif amenity and amenity_speeds[amenity] then
elseif amenity_speeds[amenity] then
-- parking areas
way.speed = amenity_speeds[amenity]
way.forward.speed = amenity_speeds[amenity]
way.backward.speed = amenity_speeds[amenity]
elseif bicycle_speeds[highway] then
-- regular ways
way.speed = bicycle_speeds[highway]
elseif access and access_tag_whitelist[access] then
way.forward.speed = bicycle_speeds[highway]
way.backward.speed = bicycle_speeds[highway]
elseif access_tag_whitelist[access] then
-- unknown way, but valid access tag
way.speed = default_speed
way.forward.speed = default_speed
way.backward.speed = default_speed
else
-- biking not allowed, maybe we can push our bike?
-- essentially requires pedestrian profiling, for example foot=no mean we can't push a bike
if foot ~= 'no' then
if pedestrian_speeds[highway] then
-- pedestrian-only ways and areas
way.speed = pedestrian_speeds[highway]
way.forward_mode = 3
way.backward_mode = 3
way.forward.speed = pedestrian_speeds[highway]
way.backward.speed = pedestrian_speeds[highway]
way.forward.mode = 3
way.backward.mode = 3
elseif man_made and man_made_speeds[man_made] then
-- man made structures
way.speed = man_made_speeds[man_made]
way.forward_mode = 3
way.backward_mode = 3
way.forward.speed = man_made_speeds[man_made]
way.backward.speed = man_made_speeds[man_made]
way.forward.mode = 3
way.backward.mode = 3
elseif foot == 'yes' then
way.speed = walking_speed
way.forward_mode = 3
way.backward_mode = 3
way.forward.speed = walking_speed
way.backward.speed = walking_speed
way.forward.mode = 3
way.backward.mode = 3
elseif foot_forward == 'yes' then
way.speed = walking_speed
way.forward_mode = 3
way.backward_mode = 0
way.forward.speed = walking_speed
way.forward.mode = 3
way.backward.mode = 0
elseif foot_backward == 'yes' then
way.speed = 0
way.backward_speed = walking_speed
way.forward_mode = 0
way.backward_mode = 3
way.backward.speed = walking_speed
way.backward.mode = 3
way.forward.mode = 0
end
end
end
-- direction
way.direction = Way.bidirectional
local impliedOneway = false
if junction == "roundabout" or highway == "motorway_link" or highway == "motorway" then
way.direction = Way.oneway
impliedOneway = true
end
if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then
way.direction = Way.oneway
way.backward.mode = 0
elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then
way.direction = Way.bidirectional
-- prevent implied oneway
elseif onewayClass == "-1" then
way.direction = Way.opposite
way.forward.mode = 0
elseif oneway == "no" or oneway == "0" or oneway == "false" then
way.direction = Way.bidirectional
elseif cycleway and string.find(cycleway, "opposite") == 1 then
-- prevent implied oneway
elseif string.find(cycleway, "opposite") == 1 then
if impliedOneway then
way.direction = Way.opposite
else
way.direction = Way.bidirectional
way.forward.mode = 0
way.backward.mode = 1
end
elseif cycleway_left and cycleway_tags[cycleway_left] and cycleway_right and cycleway_tags[cycleway_right] then
way.direction = Way.bidirectional
elseif cycleway_left and cycleway_tags[cycleway_left] then
elseif cycleway_tags[cycleway_left] and cycleway_tags[cycleway_right] then
-- prevent implied
elseif cycleway_tags[cycleway_left] then
if impliedOneway then
way.direction = Way.opposite
else
way.direction = Way.bidirectional
way.forward.mode = 0
way.backward.mode = 1
end
elseif cycleway_right and cycleway_tags[cycleway_right] then
elseif cycleway_tags[cycleway_right] then
if impliedOneway then
way.direction = Way.oneway
else
way.direction = Way.bidirectional
way.forward.mode = 1
way.backward.mode = 0
end
elseif oneway == "-1" then
way.direction = Way.opposite
elseif oneway == "yes" or oneway == "1" or oneway == "true" then
way.direction = Way.oneway
end
way.forward.mode = 0
elseif oneway == "yes" or oneway == "1" or oneway == "true" or impliedOneway then
way.backward.mode = 0
end
-- pushing bikes
if bicycle_speeds[highway] or pedestrian_speeds[highway] then
if foot ~= 'no' then
if foot ~= "no" then
if junction ~= "roundabout" then
if way.direction == Way.oneway then
way.backward_speed = walking_speed
way.backward_mode = 3
elseif way.direction == Way.opposite then
way.backward_speed = walking_speed
way.backward_mode = 3
way.speed = way.speed
if way.backward.mode == 0 then
way.backward.speed = walking_speed
way.backward.mode = 3
elseif way.forward.mode == 0 then
way.forward.speed = walking_speed
way.forward.mode = 3
end
end
end
if way.backward_speed == way.speed then
way.direction = Way.bidirectional
end
end
-- cycleways
if cycleway and cycleway_tags[cycleway] then
way.speed = bicycle_speeds["cycleway"]
elseif cycleway_left and cycleway_tags[cycleway_left] then
way.speed = bicycle_speeds["cycleway"]
elseif cycleway_right and cycleway_tags[cycleway_right] then
way.speed = bicycle_speeds["cycleway"]
-- cycleway speed
if cycleway_tags[cycleway_right] then
way.forward.speed = bicycle_speeds["cycleway"]
elseif cycleway_tags[cycleway] then
way.forward.speed = bicycle_speeds["cycleway"]
end
if cycleway_tags[cycleway_left] then
way.backward.speed = bicycle_speeds["cycleway"]
elseif cycleway_tags[cycleway] then
way.backward.speed = bicycle_speeds["cycleway"]
end
-- surfaces
if surface then
surface_speed = surface_speeds[surface]
if surface_speed then
way.speed = math.min(way.speed, surface_speed)
way.backward_speed = math.min(way.backward_speed, surface_speed)
way.forward.speed = math.min(way.forward.speed, surface_speed)
way.backward.speed = math.min(way.backward.speed, surface_speed)
end
end
-- maxspeed
-- TODO: maxspeed of backward direction
if take_minimum_of_speeds then
if maxspeed and maxspeed>0 then
way.speed = math.min(way.speed, maxspeed)
end
if maxspeed_forward and maxspeed_forward>0 then
way.forward.speed = math.min(way.forward.speed, maxspeed_forward)
elseif maxspeed and maxspeed>0 then
way.forward.speed = math.min(way.forward.speed, maxspeed)
end
-- Override speed settings if explicit forward/backward maxspeeds are given
if maxspeed_forward ~= nil and maxspeed_forward > 0 then
if Way.bidirectional == way.direction then
way.backward_speed = way.speed
end
way.speed = maxspeed_forward
end
if maxspeed_backward ~= nil and maxspeed_backward > 0 then
way.backward_speed = maxspeed_backward
end
return 1
if maxspeed_backward and maxspeed_backward>0 then
way.backward.speed = math.min(way.backward.speed, maxspeed_backward)
elseif maxspeed and maxspeed>0 then
way.backward.speed = math.min(way.backward.speed, maxspeed)
end
return true
end
function turn_function (angle)

View File

@ -130,39 +130,46 @@ function way_function (way)
if "roundabout" == junction then
way.roundabout = true;
end
-- Handling ferries and piers
if (speed_profile[route] ~= nil and speed_profile[route] > 0) then
if durationIsValid(duration) then
way.duration = math.max( parseDuration(duration), 1 );
way.forward.mode = 2
way.backward.mode = 2
end
way.direction = Way.bidirectional
if speed_profile[route] ~= nil then
highway = route;
end
if tonumber(way.duration) < 0 then
way.speed = speed_profile[highway]
way.forward.speed = speed_profile[highway]
way.backward.speed = speed_profile[highway]
end
end
-- Set the avg speed on the way if it is accessible by road class
if (speed_profile[highway] ~= nil and way.speed == -1 ) then
if speed_profile[highway] ~= nil then
way.forward.mode = 1
way.backward.mode = 1
if maxspeed > speed_profile[highway] then
way.speed = maxspeed
way.forward.speed = maxspeed
way.backward.speed = maxspeed
else
if 0 == maxspeed then
maxspeed = math.huge
end
way.speed = math.min(speed_profile[highway], maxspeed)
way.forward.speed = math.min(speed_profile[highway], maxspeed)
way.backward.speed = math.min(speed_profile[highway], maxspeed)
end
end
-- Set the avg speed on ways that are marked accessible
if "" ~= highway and access_tag_whitelist[access] and way.speed == -1 then
if "" ~= highway and access_tag_whitelist[access] then
if 0 == maxspeed then
maxspeed = math.huge
end
way.speed = math.min(speed_profile["default"], maxspeed)
way.forward.speed = math.min(speed_profile["default"], maxspeed)
way.backward.speed = math.min(speed_profile["default"], maxspeed)
end
-- Set access restriction flag if access is allowed under certain restrictions only
@ -178,27 +185,23 @@ function way_function (way)
-- Set direction according to tags on way
if obey_oneway then
if oneway == "no" or oneway == "0" or oneway == "false" then
way.direction = Way.bidirectional
--
elseif oneway == "-1" then
way.direction = Way.opposite
way.forward.mode = 0
elseif oneway == "yes" or oneway == "1" or oneway == "true" or junction == "roundabout" or highway == "motorway_link" or highway == "motorway" then
way.direction = Way.oneway
else
way.direction = Way.bidirectional
way.backward.mode = 0
end
else
way.direction = Way.bidirectional
end
-- Override speed settings if explicit forward/backward maxspeeds are given
if maxspeed_forward ~= nil and maxspeed_forward > 0 then
if Way.bidirectional == way.direction then
way.backward_speed = way.speed
if way.forward.mode>0 and way.backward.mode>0 then
way.backward.speed = way.forward.speed
end
way.speed = maxspeed_forward
way.forward.speed = maxspeed_forward
end
if maxspeed_backward ~= nil and maxspeed_backward > 0 then
way.backward_speed = maxspeed_backward
way.backward.speed = maxspeed_backward
end
-- Override general direction settings of there is a specific one for our mode of travel

View File

@ -6,31 +6,31 @@ bollards_whitelist = { [""] = true, ["cattle_grid"] = true, ["border_control"] =
access_tag_whitelist = { ["yes"] = true, ["foot"] = true, ["permissive"] = true, ["designated"] = true }
access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true }
access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
access_tags = { "foot" }
access_tags = { "foot", "access" }
service_tag_restricted = { ["parking_aisle"] = true }
ignore_in_grid = { ["ferry"] = true }
restriction_exception_tags = { "foot" }
speed_profile = {
["primary"] = 5,
["primary_link"] = 5,
["secondary"] = 5,
["secondary_link"] = 5,
["tertiary"] = 5,
["tertiary_link"] = 5,
["unclassified"] = 5,
["residential"] = 5,
["road"] = 5,
["living_street"] = 5,
["service"] = 5,
["track"] = 5,
["path"] = 5,
["steps"] = 5,
["ferry"] = 5,
["pedestrian"] = 5,
["footway"] = 5,
["pier"] = 5,
["default"] = 5
["primary"] = 5,
["primary_link"] = 5,
["secondary"] = 5,
["secondary_link"] = 5,
["tertiary"] = 5,
["tertiary_link"] = 5,
["unclassified"] = 5,
["residential"] = 5,
["road"] = 5,
["living_street"] = 5,
["service"] = 5,
["track"] = 5,
["path"] = 5,
["steps"] = 5,
["ferry"] = 5,
["pedestrian"] = 5,
["footway"] = 5,
["pier"] = 5,
["default"] = 5
}
@ -45,39 +45,39 @@ use_turn_restrictions = false
-- End of globals
function get_exceptions(vector)
for i,v in ipairs(restriction_exception_tags) do
vector:Add(v)
end
for i,v in ipairs(restriction_exception_tags) do
vector:Add(v)
end
end
function node_function (node)
local barrier = node.tags:Find ("barrier")
local access = node.tags:Find ("access")
local traffic_signal = node.tags:Find("highway")
--flag node if it carries a traffic light
if traffic_signal == "traffic_signals" then
node.traffic_light = true;
end
if obey_bollards then
--flag node as unpassable if it black listed as unpassable
if access_tag_blacklist[barrier] then
node.bollard = true;
end
--reverse the previous flag if there is an access tag specifying entrance
if node.bollard and not bollards_whitelist[barrier] and not access_tag_whitelist[barrier] then
node.bollard = false;
end
end
return 1
local barrier = node.tags:Find ("barrier")
local access = node.tags:Find ("access")
local traffic_signal = node.tags:Find("highway")
--flag node if it carries a traffic light
if traffic_signal == "traffic_signals" then
node.traffic_light = true;
end
if obey_bollards then
--flag node as unpassable if it black listed as unpassable
if access_tag_blacklist[barrier] then
node.bollard = true;
end
--reverse the previous flag if there is an access tag specifying entrance
if node.bollard and not bollards_whitelist[barrier] and not access_tag_whitelist[barrier] then
node.bollard = false;
end
end
return true
end
function way_function (way)
-- First, get the properties of each way that we come across
-- First, get the properties of each way that we come across
local highway = way.tags:Find("highway")
local name = way.tags:Find("name")
local ref = way.tags:Find("ref")
@ -87,106 +87,81 @@ function way_function (way)
local man_made = way.tags:Find("man_made")
local barrier = way.tags:Find("barrier")
local oneway = way.tags:Find("oneway")
local onewayClass = way.tags:Find("oneway:foot")
local onewayClass = way.tags:Find("oneway:foot")
local duration = way.tags:Find("duration")
local service = way.tags:Find("service")
local area = way.tags:Find("area")
local access = way.tags:Find("access")
-- Second parse the way according to these properties
-- Second parse the way according to these properties
if ignore_areas and ("yes" == area) then
return 0
end
-- Check if we are allowed to access the way
if access_tag_blacklist[access] ~=nil and access_tag_blacklist[access] then
return 0;
if ignore_areas and "yes"==area then
return false
end
-- Check if our vehicle types are forbidden
-- Check if we are allowed to access the way
if access_tag_blacklist[access] and access_tag_blacklist[access] then
return false
end
-- Check if our vehicle types are forbidden
for i,v in ipairs(access_tags) do
local mode_value = way.tags:Find(v)
if nil ~= mode_value and "no" == mode_value then
return 0;
end
end
-- Set the name that will be used for instructions
if "" ~= ref then
way.name = ref
elseif "" ~= name then
way.name = name
end
if "roundabout" == junction then
way.roundabout = true;
end
-- Handling ferries and piers
if (speed_profile[route] ~= nil and speed_profile[route] > 0) or
(speed_profile[man_made] ~= nil and speed_profile[man_made] > 0)
then
if durationIsValid(duration) then
way.speed = parseDuration(duration) / math.max(1, numberOfNodesInWay-1);
way.is_duration_set = true;
end
way.direction = Way.bidirectional;
if speed_profile[route] ~= nil then
highway = route;
elseif speed_profile[man_made] ~= nil then
highway = man_made;
end
if not way.is_duration_set then
way.speed = speed_profile[highway]
end
end
-- Set the avg speed on the way if it is accessible by road class
if (speed_profile[highway] ~= nil and way.speed == -1 ) then
way.speed = speed_profile[highway]
end
-- Set the avg speed on ways that are marked accessible
if access_tag_whitelist[access] and way.speed == -1 then
if (0 < maxspeed and not take_minimum_of_speeds) or maxspeed == 0 then
maxspeed = math.huge
end
way.speed = math.min(speed_profile["default"], maxspeed)
local mode_value = way.tags:Find(v)
if mode_value and "no"==mode_value then
return 0;
end
end
-- Set access restriction flag if access is allowed under certain restrictions only
if access ~= "" and access_tag_restricted[access] then
way.is_access_restricted = true
-- Set the name that will be used for instructions
if "" ~= ref then
way.name = ref
elseif "" ~= name then
way.name = name
end
-- Set access restriction flag if service is allowed under certain restrictions only
if service ~= "" and service_tag_restricted[service] then
way.is_access_restricted = true
if "roundabout" == junction then
way.roundabout = true;
end
-- Set direction according to tags on way
if obey_oneway then
if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then
way.direction = Way.oneway
elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then
way.direction = Way.bidirectional
elseif onewayClass == "-1" then
way.direction = Way.opposite
else
way.direction = Way.bidirectional
end
-- Handling ferries and piers
if (speed_profile[route] and speed_profile[route]>0) or (speed_profile[man_made] and speed_profile[man_made]>0) then
way.forward.mode = 2
way.backward.mode = 2
if durationIsValid(duration) then
way.duration = math.max( 1, parseDuration(duration) )
else
way.forward.speed = speed_profile[highway]
way.backward.speed = speed_profile[highway]
end
else
way.direction = Way.bidirectional
if speed_profile[route] then
highway = route
elseif speed_profile[man_made] then
highway = man_made
end
if speed_profile[highway] then
way.forward.mode = 1
way.backward.mode = 1
way.forward.speed = speed_profile[highway]
way.backward.speed = speed_profile[highway]
end
-- ignore oneway, but respect oneway:foot
if onewayClass=="yes" or onewayClass=="1" or onewayClass=="true" then
way.backward.mode = 0
elseif onewayClass=="-1" then
way.forward.mode = 0
end
-- restricted areas
if access_tag_restricted[access] then
way.is_access_restricted = true
end
if service_tag_restricted[service] then
way.is_access_restricted = true
end
end
-- Override general direction settings of there is a specific one for our mode of travel
if ignore_in_grid[highway] ~= nil and ignore_in_grid[highway] then
way.ignore_in_grid = true
end
return 1
return true
end

View File

@ -73,61 +73,53 @@ function way_function (way)
local maxspeed_forward = tonumber(way.tags:Find( "maxspeed:forward"))
local maxspeed_backward = tonumber(way.tags:Find( "maxspeed:backward"))
way.forward_mode = 1
way.backward_mode = 1
way.name = name
if route ~= nil and durationIsValid(duration) then
way.duration = math.max( 1, parseDuration(duration) )
way.forward_mode = 2
way.backward_mode = 2
way.forward.mode = 2
way.backward.mode = 2
else
local speed_forw = speed_profile[highway] or speed_profile['default']
local speed_back = speed_forw
local speed = speed_profile[highway] or speed_profile['default']
if highway == "river" then
local temp_speed = speed_forw;
speed_forw = temp_speed*1.5
speed_back = temp_speed/1.5
way.forward_mode = 3
way.backward_mode = 4
end
if highway == "steps" then
way.forward_mode = 5
way.backward_mode = 6
way.forward.mode = 3
way.backward.mode = 4
way.forward.speed = speed*1.5
way.backward.speed = speed/1.5
else
if highway == "steps" then
way.forward.mode = 5
way.backward.mode = 6
else
way.forward.mode = 1
way.backward.mode = 1
end
way.forward.speed = speed
way.backward.speed = speed
end
if maxspeed_forward ~= nil and maxspeed_forward > 0 then
speed_forw = maxspeed_forward
way.forward.speed = maxspeed_forward
else
if maxspeed ~= nil and maxspeed > 0 and speed_forw > maxspeed then
speed_forw = maxspeed
if maxspeed ~= nil and maxspeed > 0 and way.forward.speed > maxspeed then
way.forward.speed = maxspeed
end
end
if maxspeed_backward ~= nil and maxspeed_backward > 0 then
speed_back = maxspeed_backward
way.backward.speed = maxspeed_backward
else
if maxspeed ~=nil and maxspeed > 0 and speed_back > maxspeed then
speed_back = maxspeed
if maxspeed ~=nil and maxspeed > 0 and way.backward.speed > maxspeed then
way.backward.speed = maxspeed
end
end
way.speed = speed_forw
if speed_back ~= way_forw then
way.backward_speed = speed_back
end
end
end
if oneway == "no" or oneway == "0" or oneway == "false" then
way.direction = Way.bidirectional
elseif oneway == "-1" then
way.direction = Way.opposite
if oneway == "-1" then
way.forward.mode = 0
elseif oneway == "yes" or oneway == "1" or oneway == "true" then
way.direction = Way.oneway
else
way.direction = Way.bidirectional
way.backward.mode = 0
end
return 1