osrm-backend/include/contractor/contractor_graph.hpp
Moritz Kobitzsch 226ee62981 refactor graph contractor for readability
move to a dedicated dijkstra, separate code and header
reduce heap size, we don't use more than 2000 nodes, so why allocate 170k?
2017-01-18 15:03:15 +01:00

45 lines
1.2 KiB
C++

#ifndef OSRM_CONTRACTOR_CONTRACTOR_GRAPH_HPP_
#define OSRM_CONTRACTOR_CONTRACTOR_GRAPH_HPP_
#include "util/dynamic_graph.hpp"
#include <algorithm>
namespace osrm
{
namespace contractor
{
struct ContractorEdgeData
{
ContractorEdgeData()
: weight(0), id(0), originalEdges(0), shortcut(0), forward(0), backward(0),
is_original_via_node_ID(false)
{
}
ContractorEdgeData(unsigned weight,
unsigned original_edges,
unsigned id,
bool shortcut,
bool forward,
bool backward)
: weight(weight), id(id), originalEdges(std::min((unsigned)1 << 28, original_edges)),
shortcut(shortcut), forward(forward), backward(backward), is_original_via_node_ID(false)
{
}
unsigned weight;
unsigned id;
unsigned originalEdges : 28;
bool shortcut : 1;
bool forward : 1;
bool backward : 1;
bool is_original_via_node_ID : 1;
};
using ContractorGraph = util::DynamicGraph<ContractorEdgeData>;
using ContractorEdge = ContractorGraph::InputEdge;
} // namespace contractor
} // namespace osrm
#endif // OSRM_CONTRACTOR_CONTRACTOR_GRAPH_HPP_