osrm-backend/third_party/mason/scripts/js-number-to-string/1.0.3/script.sh

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#!/usr/bin/env bash
MASON_NAME=js-number-to-string
MASON_VERSION=1.0.3
MASON_LIB_FILE=lib/libjs-number-to-string.a
. ${MASON_DIR}/mason.sh
function mason_load_source {
mason_download \
https://github.com/mapbox/js-number-to-string/archive/v${MASON_VERSION}.tar.gz \
b85f911c51309c77c5bd3239c74a62129bd6bc1c
mason_extract_tar_gz
export MASON_BUILD_PATH=${MASON_ROOT}/.build/js-number-to-string-${MASON_VERSION}
}
function mason_compile {
rm -rf build
mkdir build
cd build
CMAKE_TOOLCHAIN_FILE=
if [ ${MASON_PLATFORM} == 'ios' ] ; then
# Make sure CMake thinks we're cross-compiling and manually set the exit codes
# because CMake can't run the test programs
echo "set (CMAKE_SYSTEM_NAME Darwin)" > toolchain.cmake
CMAKE_TOOLCHAIN_FILE="-DCMAKE_TOOLCHAIN_FILE=toolchain.cmake"
elif [ ${MASON_PLATFORM} == 'android' ] ; then
# Make sure CMake thinks we're cross-compiling and manually set the exit codes
# because CMake can't run the test programs
echo "set (CMAKE_SYSTEM_NAME Android)" > toolchain.cmake
CMAKE_TOOLCHAIN_FILE="-DCMAKE_TOOLCHAIN_FILE=toolchain.cmake"
fi
cmake .. ${CMAKE_TOOLCHAIN_FILE} \
-DCMAKE_CXX_FLAGS="${CFLAGS:-}" \
-DCMAKE_INSTALL_PREFIX=${MASON_PREFIX} \
-DCMAKE_BUILD_TYPE=Release \
-DBUILD_EXAMPLES=OFF
make -j${MASON_CONCURRENCY} VERBOSE=1
make install
}
function mason_cflags {
echo "-I${MASON_PREFIX}/include"
}
function mason_ldflags {
echo "-L${MASON_PREFIX}/lib -ljs-number-to-string"
}
function mason_clean {
make clean
}
mason_run "$@"