#!/usr/bin/env bash MASON_NAME=js-number-to-string MASON_VERSION=1.0.3 MASON_LIB_FILE=lib/libjs-number-to-string.a . ${MASON_DIR}/mason.sh function mason_load_source { mason_download \ https://github.com/mapbox/js-number-to-string/archive/v${MASON_VERSION}.tar.gz \ b85f911c51309c77c5bd3239c74a62129bd6bc1c mason_extract_tar_gz export MASON_BUILD_PATH=${MASON_ROOT}/.build/js-number-to-string-${MASON_VERSION} } function mason_compile { rm -rf build mkdir build cd build CMAKE_TOOLCHAIN_FILE= if [ ${MASON_PLATFORM} == 'ios' ] ; then # Make sure CMake thinks we're cross-compiling and manually set the exit codes # because CMake can't run the test programs echo "set (CMAKE_SYSTEM_NAME Darwin)" > toolchain.cmake CMAKE_TOOLCHAIN_FILE="-DCMAKE_TOOLCHAIN_FILE=toolchain.cmake" elif [ ${MASON_PLATFORM} == 'android' ] ; then # Make sure CMake thinks we're cross-compiling and manually set the exit codes # because CMake can't run the test programs echo "set (CMAKE_SYSTEM_NAME Android)" > toolchain.cmake CMAKE_TOOLCHAIN_FILE="-DCMAKE_TOOLCHAIN_FILE=toolchain.cmake" fi cmake .. ${CMAKE_TOOLCHAIN_FILE} \ -DCMAKE_CXX_FLAGS="${CFLAGS:-}" \ -DCMAKE_INSTALL_PREFIX=${MASON_PREFIX} \ -DCMAKE_BUILD_TYPE=Release \ -DBUILD_EXAMPLES=OFF make -j${MASON_CONCURRENCY} VERBOSE=1 make install } function mason_cflags { echo "-I${MASON_PREFIX}/include" } function mason_ldflags { echo "-L${MASON_PREFIX}/lib -ljs-number-to-string" } function mason_clean { make clean } mason_run "$@"