We failed to check if we could actually find phantom nodes for all
coordinates in the table plugin, leading to corrupt internal state.
```
curl 'http://localhost:5000/table/v1/car/7.4151,43.7305;7.4222,43.7368?radiuses=0;'
```
```
[assert][140505627227904] /tmp/osrm-backend/include/engine/routing_algorithms/routing_base.hpp:68
in: void osrm::engine::routing_algorithms::insertNodesInHeap(osrm::engine::SearchEngineData<osrm::engine::routing_algorithms::ch::Algorithm>::ManyToManyQueryHeap&, const osrm::engine::PhantomNode&) [with bool DIRECTION = false; osrm::engine::SearchEngineData<osrm::engine::routing_algorithms::ch::Algorithm>::ManyToManyQueryHeap = osrm::util::BinaryHeap<unsigned int, unsigned int, int, osrm::engine::ManyToManyHeapData, osrm::util::UnorderedMapStorage<unsigned int, int> >]: phantom_node.IsValid()
terminate called without an active exception
```
this allows to keep a single Algorithm template parameter in internal
interfaces as
template <typename Algorithm>
search(SearchEngineData<Algorithm> &,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &, ...)
The Map Matching plugin currently has issues with:
- high frequency traces and (performance)
- blobs, think noise at traffic signals (correctness)
This changeset implements trace-tidying transparently for the user.
We hopefully will see both performance gains as well as better matches!
- moves collapse into a dedicated set of functions / files
- make collapse scenarios distinct (slight performance cost)
- reduce verbosity for short name segments (now actually working, was supposed to do so before)