* set and store highway and access classification for the turn function
* expose highway turn classification and access turn classification and speed to the lua profile turn function
* expose whether connection road at turn is incoming or outgoing
* add lua tests for exposed information to turn function
* update docs about attributes in process_turn
* add turn_classification info to docs
* adding warning if uturn and intersection dont match
* handle u turns that do not turn into intersection[0]
* split OSM link generation in an accessible coordinate function
- separates node-based graph creation and compression from edge-based graph creation
- moves usage of edge-based node data-container to pre-processing as well, unifying access to node-based data
- single struct instead of separate vectors for annotation data in engine (single place of modification)
This adds the ability to mark ways with a user-defined
class in the profile. This class information will be included
in the response as property of the RouteStep object.
Changes the processing order in the edge based graph factory.
Instead of iterating over all outgoing edges in order, we compute the edge
expanded graph in the order of intersections.
This allows to remember intersection shapes and re-use them for all possible ingoing edges.
Also: use low accuracry mode for intersections degree 2 intersections
We can use lower accuracy here, since the `bearing`
after the turn is not as relevant for off-route detection.
Getting lost is near impossible here.