refactor of turn analysis into turn handlers
This commit is contained in:
committed by
Patrick Niklaus
parent
dfd180a292
commit
fcbf527ba5
@@ -0,0 +1,257 @@
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#include "extractor/guidance/constants.hpp"
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#include "extractor/guidance/roundabout_handler.hpp"
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#include "extractor/guidance/toolkit.hpp"
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#include "util/simple_logger.hpp"
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#include <cmath>
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#include <set>
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#include <unordered_set>
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#include <boost/assert.hpp>
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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RoundaboutHandler::RoundaboutHandler(const util::NodeBasedDynamicGraph &node_based_graph,
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const std::vector<QueryNode> &node_info_list,
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const util::NameTable &name_table)
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: IntersectionHandler(node_based_graph, node_info_list, name_table)
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{
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}
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RoundaboutHandler::~RoundaboutHandler() {}
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bool RoundaboutHandler::canProcess(const NodeID from_nid,
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const EdgeID via_eid,
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const Intersection &intersection) const
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{
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const auto flags = getRoundaboutFlags(from_nid, via_eid, intersection);
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return flags.on_roundabout || flags.can_enter;
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}
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Intersection RoundaboutHandler::
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operator()(const NodeID from_nid, const EdgeID via_eid, Intersection intersection) const
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{
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const auto flags = getRoundaboutFlags(from_nid, via_eid, intersection);
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const bool is_rotary = isRotary(node_based_graph.GetTarget(via_eid));
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// find the radius of the roundabout
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return handleRoundabouts(is_rotary, via_eid, flags.on_roundabout, flags.can_exit_separately,
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std::move(intersection));
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}
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detail::RoundaboutFlags RoundaboutHandler::getRoundaboutFlags(
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const NodeID from_nid, const EdgeID via_eid, const Intersection &intersection) const
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{
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const auto &in_edge_data = node_based_graph.GetEdgeData(via_eid);
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bool on_roundabout = in_edge_data.roundabout;
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bool can_enter_roundabout = false;
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bool can_exit_roundabout_separately = false;
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for (const auto &road : intersection)
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{
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const auto &edge_data = node_based_graph.GetEdgeData(road.turn.eid);
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// only check actual outgoing edges
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if (edge_data.reversed)
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continue;
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if (edge_data.roundabout)
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{
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can_enter_roundabout = true;
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}
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// Exiting roundabouts at an entry point is technically a data-modelling issue.
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// This workaround handles cases in which an exit follows the entry.
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// To correctly represent perceived exits, we only count exits leading to a
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// separate vertex than the one we are coming from that are in the direction of
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// the roundabout.
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// The sorting of the angles represents a problem for left-sided driving, though.
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// FIXME in case of left-sided driving, we have to check whether we can enter the
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// roundabout later in the cycle, rather than prior.
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// FIXME requires consideration of crossing the roundabout
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else if (node_based_graph.GetTarget(road.turn.eid) != from_nid && !can_enter_roundabout)
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{
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can_exit_roundabout_separately = true;
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}
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}
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return {on_roundabout, can_enter_roundabout, can_exit_roundabout_separately};
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}
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bool RoundaboutHandler::isRotary(const NodeID nid) const
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{
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// translate a node ID into its respective coordinate stored in the node_info_list
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const auto getCoordinate = [this](const NodeID node) {
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return util::Coordinate(node_info_list[node].lon, node_info_list[node].lat);
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};
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unsigned roundabout_name_id = 0;
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std::unordered_set<unsigned> connected_names;
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const auto getNextOnRoundabout = [this, &roundabout_name_id,
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&connected_names](const NodeID node) {
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EdgeID continue_edge = SPECIAL_EDGEID;
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for (const auto edge : node_based_graph.GetAdjacentEdgeRange(node))
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{
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const auto &edge_data = node_based_graph.GetEdgeData(edge);
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if (!edge_data.reversed && edge_data.roundabout)
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{
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if (SPECIAL_EDGEID != continue_edge)
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{
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// fork in roundabout
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return SPECIAL_EDGEID;
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}
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// roundabout does not keep its name
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if (roundabout_name_id != 0 && roundabout_name_id != edge_data.name_id &&
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requiresNameAnnounced(name_table.GetNameForID(roundabout_name_id),
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name_table.GetNameForID(edge_data.name_id)))
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{
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return SPECIAL_EDGEID;
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}
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roundabout_name_id = edge_data.name_id;
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continue_edge = edge;
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}
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else if (!edge_data.roundabout)
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{
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// remember all connected road names
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connected_names.insert(edge_data.name_id);
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}
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}
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return continue_edge;
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};
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// the roundabout radius has to be the same for all locations we look at it from
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// to guarantee this, we search the full roundabout for its vertices
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// and select the three smalles ids
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std::set<NodeID> roundabout_nodes; // needs to be sorted
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// this value is a hard abort to deal with potential self-loops
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NodeID last_node = nid;
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while (0 == roundabout_nodes.count(last_node))
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{
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roundabout_nodes.insert(last_node);
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const auto eid = getNextOnRoundabout(last_node);
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if (eid == SPECIAL_EDGEID)
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{
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util::SimpleLogger().Write(logDEBUG) << "Non-Loop Roundabout found.";
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return false;
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}
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last_node = node_based_graph.GetTarget(eid);
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}
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// do we have a dedicated name for the rotary, if not its a roundabout
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// This function can theoretically fail if the roundabout name is partly
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// used with a reference and without. This will be fixed automatically
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// when we handle references separately or if the useage is more consistent
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if (roundabout_name_id == 0 || connected_names.count(roundabout_name_id))
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{
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return false;
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}
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if (roundabout_nodes.size() <= 1)
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{
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return false;
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}
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// calculate the radius of the roundabout/rotary. For two coordinates, we assume a minimal
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// circle
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// with both vertices right at the other side (so half their distance in meters).
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// Otherwise, we construct a circle through the first tree vertices.
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const auto getRadius = [&roundabout_nodes, &getCoordinate]() {
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auto node_itr = roundabout_nodes.begin();
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if (roundabout_nodes.size() == 2)
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{
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const auto first = getCoordinate(*node_itr++), second = getCoordinate(*node_itr++);
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return 0.5 * util::coordinate_calculation::haversineDistance(first, second);
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}
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else
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{
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const auto first = getCoordinate(*node_itr++), second = getCoordinate(*node_itr++),
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third = getCoordinate(*node_itr++);
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return util::coordinate_calculation::circleRadius(first, second, third);
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}
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};
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const double radius = getRadius();
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// check whether the circle computation has gone wrong
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// The radius computation can result in infinity, if the three coordinates are non-distinct.
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// To stay on the safe side, we say its not a rotary
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if (std::isinf(radius))
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return false;
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return radius > MAX_ROUNDABOUT_RADIUS;
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}
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Intersection RoundaboutHandler::handleRoundabouts(const bool is_rotary,
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const EdgeID via_eid,
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const bool on_roundabout,
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const bool can_exit_roundabout_separately,
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Intersection intersection) const
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{
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// TODO requires differentiation between roundabouts and rotaries
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// detect via radius (get via circle through three vertices)
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NodeID node_v = node_based_graph.GetTarget(via_eid);
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if (on_roundabout)
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{
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// Shoule hopefully have only a single exit and continue
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// at least for cars. How about bikes?
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for (auto &road : intersection)
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{
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auto &turn = road.turn;
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const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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if (out_data.roundabout)
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{
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// TODO can forks happen in roundabouts? E.g. required lane changes
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if (1 == node_based_graph.GetDirectedOutDegree(node_v))
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{
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// No turn possible.
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turn.instruction = TurnInstruction::NO_TURN();
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}
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else
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{
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turn.instruction =
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TurnInstruction::REMAIN_ROUNDABOUT(is_rotary, getTurnDirection(turn.angle));
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}
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}
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else
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{
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turn.instruction =
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TurnInstruction::EXIT_ROUNDABOUT(is_rotary, getTurnDirection(turn.angle));
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}
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}
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return intersection;
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}
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else
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for (auto &road : intersection)
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{
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if (!road.entry_allowed)
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continue;
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auto &turn = road.turn;
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const auto &out_data = node_based_graph.GetEdgeData(turn.eid);
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if (out_data.roundabout)
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{
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turn.instruction =
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TurnInstruction::ENTER_ROUNDABOUT(is_rotary, getTurnDirection(turn.angle));
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if (can_exit_roundabout_separately)
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{
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if (turn.instruction.type == TurnType::EnterRotary)
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turn.instruction.type = TurnType::EnterRotaryAtExit;
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if (turn.instruction.type == TurnType::EnterRoundabout)
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turn.instruction.type = TurnType::EnterRoundaboutAtExit;
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}
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}
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else
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{
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turn.instruction = TurnInstruction::ENTER_AND_EXIT_ROUNDABOUT(
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is_rotary, getTurnDirection(turn.angle));
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}
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}
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return intersection;
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}
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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