refactor of turn analysis into turn handlers
This commit is contained in:
committed by
Patrick Niklaus
parent
dfd180a292
commit
fcbf527ba5
@@ -0,0 +1,307 @@
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#include "extractor/guidance/constants.hpp"
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#include "extractor/guidance/intersection_handler.hpp"
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#include "extractor/guidance/toolkit.hpp"
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#include <algorithm>
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using EdgeData = osrm::util::NodeBasedDynamicGraph::EdgeData;
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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namespace detail
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{
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inline bool requiresAnnouncement(const EdgeData &from, const EdgeData &to)
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{
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return !from.IsCompatibleTo(to);
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}
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}
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IntersectionHandler::IntersectionHandler(const util::NodeBasedDynamicGraph &node_based_graph,
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const std::vector<QueryNode> &node_info_list,
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const util::NameTable &name_table)
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: node_based_graph(node_based_graph), node_info_list(node_info_list), name_table(name_table)
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{
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}
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IntersectionHandler::~IntersectionHandler() {}
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std::size_t IntersectionHandler::countValid(const Intersection &intersection) const
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{
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return std::count_if(intersection.begin(), intersection.end(),
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[](const ConnectedRoad &road) { return road.entry_allowed; });
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}
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TurnType IntersectionHandler::findBasicTurnType(const EdgeID via_edge,
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const ConnectedRoad &road) const
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{
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const auto &in_data = node_based_graph.GetEdgeData(via_edge);
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const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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bool on_ramp = isRampClass(in_data.road_classification.road_class);
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bool onto_ramp = isRampClass(out_data.road_classification.road_class);
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if (!on_ramp && onto_ramp)
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return TurnType::Ramp;
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if (in_data.name_id == out_data.name_id && in_data.name_id != INVALID_NAME_ID)
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{
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return TurnType::Continue;
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}
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return TurnType::Turn;
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}
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TurnInstruction IntersectionHandler::getInstructionForObvious(const std::size_t num_roads,
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const EdgeID via_edge,
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const bool through_street,
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const ConnectedRoad &road) const
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{
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const auto type = findBasicTurnType(via_edge, road);
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// handle travel modes:
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const auto in_mode = node_based_graph.GetEdgeData(via_edge).travel_mode;
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const auto out_mode = node_based_graph.GetEdgeData(road.turn.eid).travel_mode;
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if (type == TurnType::Ramp)
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{
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return {TurnType::Ramp, getTurnDirection(road.turn.angle)};
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}
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if (angularDeviation(road.turn.angle, 0) < 0.01)
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{
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return {TurnType::Turn, DirectionModifier::UTurn};
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}
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if (type == TurnType::Turn)
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{
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const auto &in_data = node_based_graph.GetEdgeData(via_edge);
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const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
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if (in_data.name_id != out_data.name_id &&
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requiresNameAnnounced(name_table.GetNameForID(in_data.name_id),
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name_table.GetNameForID(out_data.name_id)))
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{
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// obvious turn onto a through street is a merge
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if (through_street)
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{
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return {TurnType::Merge, road.turn.angle > STRAIGHT_ANGLE
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? DirectionModifier::SlightRight
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: DirectionModifier::SlightLeft};
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}
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else
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{
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return {TurnType::NewName, getTurnDirection(road.turn.angle)};
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}
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}
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else
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{
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if (in_mode == out_mode)
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return {TurnType::Suppressed, getTurnDirection(road.turn.angle)};
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else
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return {TurnType::Notification, getTurnDirection(road.turn.angle)};
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}
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}
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BOOST_ASSERT(type == TurnType::Continue);
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if (in_mode != out_mode)
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{
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return {TurnType::Notification, getTurnDirection(road.turn.angle)};
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}
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if (num_roads > 2)
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{
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return {TurnType::Suppressed, getTurnDirection(road.turn.angle)};
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}
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else
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{
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return {TurnType::NoTurn, getTurnDirection(road.turn.angle)};
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}
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}
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void IntersectionHandler::assignFork(const EdgeID via_edge,
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ConnectedRoad &left,
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ConnectedRoad &right) const
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{
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const auto &in_data = node_based_graph.GetEdgeData(via_edge);
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const bool low_priority_left = isLowPriorityRoadClass(
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node_based_graph.GetEdgeData(left.turn.eid).road_classification.road_class);
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const bool low_priority_right = isLowPriorityRoadClass(
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node_based_graph.GetEdgeData(right.turn.eid).road_classification.road_class);
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if ((angularDeviation(left.turn.angle, STRAIGHT_ANGLE) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
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angularDeviation(right.turn.angle, STRAIGHT_ANGLE) > FUZZY_ANGLE_DIFFERENCE))
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{
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// left side is actually straight
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const auto &out_data = node_based_graph.GetEdgeData(left.turn.eid);
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if (detail::requiresAnnouncement(in_data, out_data))
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{
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if (low_priority_right && !low_priority_left)
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{
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left.turn.instruction = getInstructionForObvious(3, via_edge, false, left);
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right.turn.instruction = {findBasicTurnType(via_edge, right),
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DirectionModifier::SlightRight};
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}
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else
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{
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if (low_priority_left && !low_priority_right)
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{
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left.turn.instruction = {findBasicTurnType(via_edge, left),
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DirectionModifier::SlightLeft};
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right.turn.instruction = {findBasicTurnType(via_edge, right),
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DirectionModifier::SlightRight};
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}
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else
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{
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left.turn.instruction = {TurnType::Fork, DirectionModifier::SlightLeft};
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right.turn.instruction = {TurnType::Fork, DirectionModifier::SlightRight};
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}
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}
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}
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else
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{
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left.turn.instruction = {TurnType::Suppressed, DirectionModifier::Straight};
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right.turn.instruction = {findBasicTurnType(via_edge, right),
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DirectionModifier::SlightRight};
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}
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}
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else if (angularDeviation(right.turn.angle, STRAIGHT_ANGLE) <
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MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
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angularDeviation(left.turn.angle, STRAIGHT_ANGLE) > FUZZY_ANGLE_DIFFERENCE)
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{
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// right side is actually straight
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const auto &out_data = node_based_graph.GetEdgeData(right.turn.eid);
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if (angularDeviation(right.turn.angle, STRAIGHT_ANGLE) <
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MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
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angularDeviation(left.turn.angle, STRAIGHT_ANGLE) > FUZZY_ANGLE_DIFFERENCE)
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{
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if (detail::requiresAnnouncement(in_data, out_data))
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{
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if (low_priority_left && !low_priority_right)
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{
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left.turn.instruction = {findBasicTurnType(via_edge, left),
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DirectionModifier::SlightLeft};
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right.turn.instruction = getInstructionForObvious(3, via_edge, false, right);
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}
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else
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{
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if (low_priority_right && !low_priority_left)
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{
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left.turn.instruction = {findBasicTurnType(via_edge, left),
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DirectionModifier::SlightLeft};
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right.turn.instruction = {findBasicTurnType(via_edge, right),
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DirectionModifier::SlightRight};
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}
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else
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{
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right.turn.instruction = {TurnType::Fork, DirectionModifier::SlightRight};
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left.turn.instruction = {TurnType::Fork, DirectionModifier::SlightLeft};
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}
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}
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}
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else
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{
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right.turn.instruction = {TurnType::Suppressed, DirectionModifier::Straight};
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left.turn.instruction = {findBasicTurnType(via_edge, left),
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DirectionModifier::SlightLeft};
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}
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}
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}
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// left side of fork
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if (low_priority_right && !low_priority_left)
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left.turn.instruction = {TurnType::Suppressed, DirectionModifier::SlightLeft};
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else
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{
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if (low_priority_left && !low_priority_right)
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left.turn.instruction = {TurnType::Turn, DirectionModifier::SlightLeft};
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else
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left.turn.instruction = {TurnType::Fork, DirectionModifier::SlightLeft};
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}
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// right side of fork
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if (low_priority_left && !low_priority_right)
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right.turn.instruction = {TurnType::Suppressed, DirectionModifier::SlightLeft};
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else
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{
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if (low_priority_right && !low_priority_left)
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right.turn.instruction = {TurnType::Turn, DirectionModifier::SlightRight};
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else
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right.turn.instruction = {TurnType::Fork, DirectionModifier::SlightRight};
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}
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}
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void IntersectionHandler::assignFork(const EdgeID via_edge,
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ConnectedRoad &left,
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ConnectedRoad ¢er,
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ConnectedRoad &right) const
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{
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// TODO handle low priority road classes in a reasonable way
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if (left.entry_allowed && center.entry_allowed && right.entry_allowed)
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{
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left.turn.instruction = {TurnType::Fork, DirectionModifier::SlightLeft};
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if (angularDeviation(center.turn.angle, 180) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
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{
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const auto &in_data = node_based_graph.GetEdgeData(via_edge);
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const auto &out_data = node_based_graph.GetEdgeData(center.turn.eid);
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if (detail::requiresAnnouncement(in_data, out_data))
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{
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center.turn.instruction = {TurnType::Fork, DirectionModifier::Straight};
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}
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else
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{
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center.turn.instruction = {TurnType::Suppressed, DirectionModifier::Straight};
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}
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}
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else
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{
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center.turn.instruction = {TurnType::Fork, DirectionModifier::Straight};
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}
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right.turn.instruction = {TurnType::Fork, DirectionModifier::SlightRight};
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}
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else if (left.entry_allowed)
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{
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if (right.entry_allowed)
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assignFork(via_edge, left, right);
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else if (center.entry_allowed)
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assignFork(via_edge, left, center);
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else
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left.turn.instruction = {findBasicTurnType(via_edge, left),
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getTurnDirection(left.turn.angle)};
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}
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else if (right.entry_allowed)
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{
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if (center.entry_allowed)
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assignFork(via_edge, center, right);
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else
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right.turn.instruction = {findBasicTurnType(via_edge, right),
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getTurnDirection(right.turn.angle)};
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}
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else
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{
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if (center.entry_allowed)
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center.turn.instruction = {findBasicTurnType(via_edge, center),
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getTurnDirection(center.turn.angle)};
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}
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}
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bool IntersectionHandler::isThroughStreet(const std::size_t index,
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const Intersection &intersection) const
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{
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if (node_based_graph.GetEdgeData(intersection[index].turn.eid).name_id == INVALID_NAME_ID)
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return false;
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for (const auto &road : intersection)
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{
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// a through street cannot start at our own position
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if (road.turn.angle < std::numeric_limits<double>::epsilon())
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continue;
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if (angularDeviation(road.turn.angle, intersection[index].turn.angle) >
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(STRAIGHT_ANGLE - NARROW_TURN_ANGLE) &&
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node_based_graph.GetEdgeData(road.turn.eid).name_id ==
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node_based_graph.GetEdgeData(intersection[index].turn.eid).name_id)
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return true;
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}
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return false;
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}
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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