refactor of turn analysis into turn handlers
This commit is contained in:
committed by
Patrick Niklaus
parent
dfd180a292
commit
fcbf527ba5
@@ -0,0 +1,66 @@
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#ifndef OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HPP_
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#define OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HPP_
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#include <string>
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#include <vector>
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#include "extractor/guidance/turn_instruction.hpp"
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#include "util/typedefs.hpp" // EdgeID
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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// Every Turn Operation describes a way of switching onto a segment, indicated by an EdgeID. The
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// associated turn is described by an angle and an instruction that is used to announce it.
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// The Turn Operation indicates what is exposed to the outside of the turn analysis.
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struct TurnOperation final
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{
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EdgeID eid;
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double angle;
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TurnInstruction instruction;
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};
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// A Connected Road is the internal representation of a potential turn. Internally, we require
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// full list of all connected roads to determine the outcome.
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// The reasoning behind is that even invalid turns can influence the perceived angles, or even
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// instructions themselves. An pososible example can be described like this:
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//
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// aaa(2)aa
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// a - bbbbb
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// aaa(1)aa
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//
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// will not be perceived as a turn from (1) -> b, and as a U-turn from (1) -> (2).
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// In addition, they can influence whether a turn is obvious or not. b->(2) would also be no
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// turn-operation,
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// but rather a name change.
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//
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// If this were a normal intersection with
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//
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// cccccccc
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// o bbbbb
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// aaaaaaaa
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//
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// We would perceive a->c as a sharp turn, a->b as a slight turn, and b->c as a slight turn.
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struct ConnectedRoad final
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{
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ConnectedRoad(const TurnOperation turn, const bool entry_allowed = false);
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// a turn may be relevant to good instructions, even if we cannot enter the road
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bool entry_allowed;
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TurnOperation turn;
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};
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// small helper function to print the content of a connected road
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std::string toString(const ConnectedRoad &road);
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typedef std::vector<ConnectedRoad> Intersection;
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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#endif /*OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HPP_*/
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@@ -0,0 +1,68 @@
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#ifndef OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_GENERATOR_HPP_
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#define OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_GENERATOR_HPP_
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#include "extractor/compressed_edge_container.hpp"
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#include "extractor/guidance/intersection.hpp"
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#include "extractor/query_node.hpp"
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#include "extractor/restriction_map.hpp"
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#include "util/node_based_graph.hpp"
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#include "util/typedefs.hpp"
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#include <unordered_set>
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#include <vector>
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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// The Intersection Generator is given a turn location and generates an intersection representation
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// from it. For this all turn possibilities are analysed.
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// We consider turn restrictions to indicate possible turns. U-turns are generated based on profile
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// decisions.
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class IntersectionGenerator
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{
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public:
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IntersectionGenerator(const util::NodeBasedDynamicGraph &node_based_graph,
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const RestrictionMap &restriction_map,
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const std::unordered_set<NodeID> &barrier_nodes,
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const std::vector<QueryNode> &node_info_list,
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const CompressedEdgeContainer &compressed_edge_container);
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Intersection operator()(const NodeID nid, const EdgeID via_eid) const;
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private:
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const util::NodeBasedDynamicGraph &node_based_graph;
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const RestrictionMap &restriction_map;
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const std::unordered_set<NodeID> &barrier_nodes;
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const std::vector<QueryNode> &node_info_list;
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const CompressedEdgeContainer &compressed_edge_container;
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// Check for restrictions/barriers and generate a list of valid and invalid turns present at
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// the
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// node reached
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// from `from_node` via `via_eid`
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// The resulting candidates have to be analysed for their actual instructions later on.
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Intersection getConnectedRoads(const NodeID from_node, const EdgeID via_eid) const;
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// Merge segregated roads to omit invalid turns in favor of treating segregated roads as
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// one.
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// This function combines roads the following way:
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//
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// * *
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// * is converted to *
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// v ^ +
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// v ^ +
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//
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// The treatment results in a straight turn angle of 180º rather than a turn angle of approx
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// 160
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Intersection mergeSegregatedRoads(Intersection intersection) const;
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};
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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#endif /* OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_GENERATOR_HPP_ */
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@@ -0,0 +1,71 @@
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#ifndef OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HANDLER_HPP_
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#define OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HANDLER_HPP_
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#include "extractor/guidance/intersection.hpp"
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#include "extractor/query_node.hpp"
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#include "util/name_table.hpp"
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#include "util/node_based_graph.hpp"
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#include <cstddef>
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#include <vector>
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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// Intersection handlers deal with all issues related to intersections.
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// They assign appropriate turn operations to the TurnOperations.
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// This base class provides both the interface and implementations for
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// common functions.
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class IntersectionHandler
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{
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public:
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IntersectionHandler(const util::NodeBasedDynamicGraph &node_based_graph,
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const std::vector<QueryNode> &node_info_list,
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const util::NameTable &name_table);
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virtual ~IntersectionHandler();
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// check whether the handler can actually handle the intersection
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virtual bool
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canProcess(const NodeID nid, const EdgeID via_eid, const Intersection &intersection) const = 0;
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// process the intersection
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virtual Intersection
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operator()(const NodeID nid, const EdgeID via_eid, Intersection intersection) const = 0;
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protected:
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const util::NodeBasedDynamicGraph &node_based_graph;
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const std::vector<QueryNode> &node_info_list;
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const util::NameTable &name_table;
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// counts the number on allowed entry roads
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std::size_t countValid(const Intersection &intersection) const;
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// Decide on a basic turn types
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TurnType findBasicTurnType(const EdgeID via_edge, const ConnectedRoad &candidate) const;
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// Get the Instruction for an obvious turn
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TurnInstruction getInstructionForObvious(const std::size_t number_of_candidates,
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const EdgeID via_edge,
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const bool through_street,
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const ConnectedRoad &candidate) const;
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// Treating potential forks
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void assignFork(const EdgeID via_edge, ConnectedRoad &left, ConnectedRoad &right) const;
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void assignFork(const EdgeID via_edge,
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ConnectedRoad &left,
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ConnectedRoad ¢er,
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ConnectedRoad &right) const;
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bool isThroughStreet(const std::size_t index, const Intersection &intersection) const;
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};
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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#endif /*OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HANDLER_HPP_*/
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@@ -0,0 +1,51 @@
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#ifndef OSRM_EXTRACTOR_GUIDANCE_MOTORWAY_HANDLER_HPP_
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#define OSRM_EXTRACTOR_GUIDANCE_MOTORWAY_HANDLER_HPP_
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#include "extractor/guidance/intersection_handler.hpp"
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#include "extractor/guidance/intersection.hpp"
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#include "extractor/query_node.hpp"
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#include "util/name_table.hpp"
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#include "util/node_based_graph.hpp"
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#include <vector>
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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// Intersection handlers deal with all issues related to intersections.
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// They assign appropriate turn operations to the TurnOperations.
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class MotorwayHandler : public IntersectionHandler
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{
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public:
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MotorwayHandler(const util::NodeBasedDynamicGraph &node_based_graph,
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const std::vector<QueryNode> &node_info_list,
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const util::NameTable &name_table);
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~MotorwayHandler() override final;
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// check whether the handler can actually handle the intersection
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bool canProcess(const NodeID nid,
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const EdgeID via_eid,
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const Intersection &intersection) const override final;
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// process the intersection
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Intersection operator()(const NodeID nid,
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const EdgeID via_eid,
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Intersection intersection) const override final;
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private:
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Intersection fromMotorway(const EdgeID via_edge, Intersection intersection) const;
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Intersection fromRamp(const EdgeID via_edge, Intersection intersection) const;
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Intersection fallback(Intersection intersection) const;
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};
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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#endif /*OSRM_EXTRACTOR_GUIDANCE_MOTORWAY_HANDLER_HPP_*/
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@@ -0,0 +1,71 @@
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#ifndef OSRM_EXTRACTOR_GUIDANCE_ROUNDABOUT_HANDLER_HPP_
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#define OSRM_EXTRACTOR_GUIDANCE_ROUNDABOUT_HANDLER_HPP_
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#include "extractor/guidance/intersection.hpp"
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#include "extractor/guidance/intersection_handler.hpp"
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#include "extractor/query_node.hpp"
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#include "util/name_table.hpp"
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#include "util/node_based_graph.hpp"
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#include "util/typedefs.hpp"
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#include <utility>
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#include <vector>
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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namespace detail
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{
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struct RoundaboutFlags
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{
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bool on_roundabout;
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bool can_enter;
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bool can_exit_separately;
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};
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} // namespace detail
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// The roundabout handler processes all roundabout related instructions.
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// It performs both the distinction between rotaries and roundabouts and
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// assigns appropriate entry/exit instructions.
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class RoundaboutHandler : public IntersectionHandler
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{
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public:
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RoundaboutHandler(const util::NodeBasedDynamicGraph &node_based_graph,
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const std::vector<QueryNode> &node_info_list,
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const util::NameTable &name_table);
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~RoundaboutHandler() override final;
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// check whether the handler can actually handle the intersection
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bool canProcess(const NodeID from_nid, const EdgeID via_eid, const Intersection &intersection) const override final;
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// process the intersection
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Intersection operator()(const NodeID from_nid, const EdgeID via_eid, Intersection intersection) const override final;
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private:
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detail::RoundaboutFlags getRoundaboutFlags(const NodeID from_nid, const EdgeID via_eid, const Intersection &intersection) const;
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// decide whether we lookk at a roundabout or a rotary
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bool isRotary(const NodeID nid) const;
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// TODO handle bike/walk cases that allow crossing a roundabout!
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// Processing of roundabouts
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// Produces instructions to enter/exit a roundabout or to stay on it.
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// Performs the distinction between roundabout and rotaries.
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Intersection handleRoundabouts(const bool is_rotary,
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const EdgeID via_edge,
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const bool on_roundabout,
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const bool can_exit_roundabout,
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Intersection intersection) const;
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};
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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#endif /*OSRM_EXTRACTOR_GUIDANCE_ROUNDABOUT_HANDLER_HPP_*/
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@@ -2,11 +2,18 @@
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#define OSRM_EXTRACTOR_TURN_ANALYSIS
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#include "extractor/compressed_edge_container.hpp"
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#include "extractor/guidance/intersection.hpp"
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#include "extractor/guidance/intersection_generator.hpp"
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#include "extractor/guidance/toolkit.hpp"
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#include "extractor/guidance/turn_classification.hpp"
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#include "extractor/guidance/roundabout_handler.hpp"
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#include "extractor/guidance/motorway_handler.hpp"
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#include "extractor/guidance/turn_handler.hpp"
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#include "extractor/query_node.hpp"
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#include "extractor/restriction_map.hpp"
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#include "util/name_table.hpp"
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#include "util/node_based_graph.hpp"
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#include <cstdint>
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@@ -23,46 +30,6 @@ namespace extractor
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namespace guidance
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{
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// What is exposed to the outside
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struct TurnOperation final
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{
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EdgeID eid;
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double angle;
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TurnInstruction instruction;
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};
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// For the turn analysis, we require a full list of all connected roads to determine the outcome.
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// Invalid turns can influence the perceived angles
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//
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// aaa(2)aa
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// a - bbbbb
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// aaa(1)aa
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//
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// will not be perceived as a turn from (1) -> b, and as a U-turn from (1) -> (2).
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// In addition, they can influence whether a turn is obvious or not.
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struct ConnectedRoad final
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{
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ConnectedRoad(const TurnOperation turn, const bool entry_allowed = false);
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TurnOperation turn;
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bool entry_allowed; // a turn may be relevant to good instructions, even if we cannot take
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// the road
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std::string toString() const
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{
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std::string result = "[connection] ";
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result += std::to_string(turn.eid);
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result += " allows entry: ";
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result += std::to_string(entry_allowed);
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result += " angle: ";
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result += std::to_string(turn.angle);
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result += " instruction: ";
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result += std::to_string(static_cast<std::int32_t>(turn.instruction.type)) + " " +
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std::to_string(static_cast<std::int32_t>(turn.instruction.direction_modifier));
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return result;
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}
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};
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class TurnAnalysis
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{
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@@ -79,123 +46,14 @@ class TurnAnalysis
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private:
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const util::NodeBasedDynamicGraph &node_based_graph;
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const std::vector<QueryNode> &node_info_list;
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const RestrictionMap &restriction_map;
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const std::unordered_set<NodeID> &barrier_nodes;
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const CompressedEdgeContainer &compressed_edge_container;
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const util::NameTable &name_table;
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// Check for restrictions/barriers and generate a list of valid and invalid turns present at
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// the
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// node reached
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// from `from_node` via `via_eid`
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// The resulting candidates have to be analysed for their actual instructions later on.
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std::vector<ConnectedRoad> getConnectedRoads(const NodeID from_node,
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const EdgeID via_eid) const;
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// Merge segregated roads to omit invalid turns in favor of treating segregated roads as
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// one.
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// This function combines roads the following way:
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//
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// * *
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// * is converted to *
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// v ^ +
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// v ^ +
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//
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// The treatment results in a straight turn angle of 180º rather than a turn angle of approx
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// 160
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std::vector<ConnectedRoad> mergeSegregatedRoads(std::vector<ConnectedRoad> intersection) const;
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// TODO distinguish roundabouts and rotaries
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// TODO handle bike/walk cases that allow crossing a roundabout!
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// Processing of roundabouts
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// Produces instructions to enter/exit a roundabout or to stay on it.
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// Performs the distinction between roundabout and rotaries.
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std::vector<ConnectedRoad> handleRoundabouts(const bool is_rotary,
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const EdgeID via_edge,
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const bool on_roundabout,
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const bool can_exit_roundabout,
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std::vector<ConnectedRoad> intersection) const;
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// Indicates a Junction containing a motoryway
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bool isMotorwayJunction(const EdgeID via_edge,
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const std::vector<ConnectedRoad> &intersection) const;
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// Decide whether a turn is a turn or a ramp access
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TurnType findBasicTurnType(const EdgeID via_edge, const ConnectedRoad &candidate) const;
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// Get the Instruction for an obvious turn
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// Instruction will be a silent instruction
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TurnInstruction getInstructionForObvious(const std::size_t number_of_candidates,
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const EdgeID via_edge,
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const bool through_street,
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const ConnectedRoad &candidate) const;
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// Helper Function that decides between NoTurn or NewName
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TurnInstruction
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noTurnOrNewName(const NodeID from, const EdgeID via_edge, const ConnectedRoad &candidate) const;
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// Basic Turn Handling
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// Dead end.
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std::vector<ConnectedRoad> handleOneWayTurn(std::vector<ConnectedRoad> intersection) const;
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// Mode Changes, new names...
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std::vector<ConnectedRoad> handleTwoWayTurn(const EdgeID via_edge,
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std::vector<ConnectedRoad> intersection) const;
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// Forks, T intersections and similar
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std::vector<ConnectedRoad> handleThreeWayTurn(const EdgeID via_edge,
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std::vector<ConnectedRoad> intersection) const;
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// Handling of turns larger then degree three
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std::vector<ConnectedRoad> handleComplexTurn(const EdgeID via_edge,
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std::vector<ConnectedRoad> intersection) const;
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// Any Junction containing motorways
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std::vector<ConnectedRoad>
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handleMotorwayJunction(const EdgeID via_edge, std::vector<ConnectedRoad> intersection) const;
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std::vector<ConnectedRoad> handleFromMotorway(const EdgeID via_edge,
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std::vector<ConnectedRoad> intersection) const;
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std::vector<ConnectedRoad> handleMotorwayRamp(const EdgeID via_edge,
|
||||
std::vector<ConnectedRoad> intersection) const;
|
||||
const IntersectionGenerator intersection_generator;
|
||||
const RoundaboutHandler roundabout_handler;
|
||||
const MotorwayHandler motorway_handler;
|
||||
const TurnHandler turn_handler;
|
||||
|
||||
// Utility function, setting basic turn types. Prepares for normal turn handling.
|
||||
std::vector<ConnectedRoad> setTurnTypes(const NodeID from,
|
||||
const EdgeID via_edge,
|
||||
std::vector<ConnectedRoad> intersection) const;
|
||||
|
||||
// Assignment of specific turn types
|
||||
void assignFork(const EdgeID via_edge, ConnectedRoad &left, ConnectedRoad &right) const;
|
||||
void assignFork(const EdgeID via_edge,
|
||||
ConnectedRoad &left,
|
||||
ConnectedRoad ¢er,
|
||||
ConnectedRoad &right) const;
|
||||
|
||||
void
|
||||
handleDistinctConflict(const EdgeID via_edge, ConnectedRoad &left, ConnectedRoad &right) const;
|
||||
|
||||
// Type specific fallbacks
|
||||
std::vector<ConnectedRoad>
|
||||
fallbackTurnAssignmentMotorway(std::vector<ConnectedRoad> intersection) const;
|
||||
|
||||
// Classification
|
||||
std::size_t findObviousTurn(const EdgeID via_edge,
|
||||
const std::vector<ConnectedRoad> &intersection) const;
|
||||
std::pair<std::size_t, std::size_t>
|
||||
findFork(const std::vector<ConnectedRoad> &intersection) const;
|
||||
|
||||
std::vector<ConnectedRoad> assignLeftTurns(const EdgeID via_edge,
|
||||
std::vector<ConnectedRoad> intersection,
|
||||
const std::size_t starting_at) const;
|
||||
std::vector<ConnectedRoad> assignRightTurns(const EdgeID via_edge,
|
||||
std::vector<ConnectedRoad> intersection,
|
||||
const std::size_t up_to) const;
|
||||
|
||||
bool isRotary(const NodeID nid) const;
|
||||
Intersection
|
||||
setTurnTypes(const NodeID from, const EdgeID via_edge, Intersection intersection) const;
|
||||
}; // class TurnAnalysis
|
||||
|
||||
} // namespace guidance
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
#ifndef OSRM_EXTRACTOR_GUIDANCE_TURN_HANDLER_HPP_
|
||||
#define OSRM_EXTRACTOR_GUIDANCE_TURN_HANDLER_HPP_
|
||||
|
||||
#include "extractor/guidance/intersection_handler.hpp"
|
||||
#include "extractor/guidance/intersection.hpp"
|
||||
#include "extractor/query_node.hpp"
|
||||
|
||||
#include "util/name_table.hpp"
|
||||
#include "util/node_based_graph.hpp"
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
|
||||
namespace osrm
|
||||
{
|
||||
namespace extractor
|
||||
{
|
||||
namespace guidance
|
||||
{
|
||||
|
||||
// Intersection handlers deal with all issues related to intersections.
|
||||
// They assign appropriate turn operations to the TurnOperations.
|
||||
class TurnHandler : public IntersectionHandler
|
||||
{
|
||||
public:
|
||||
TurnHandler(const util::NodeBasedDynamicGraph &node_based_graph,
|
||||
const std::vector<QueryNode> &node_info_list,
|
||||
const util::NameTable &name_table);
|
||||
~TurnHandler() override final;
|
||||
|
||||
// check whether the handler can actually handle the intersection
|
||||
bool canProcess(const NodeID nid,
|
||||
const EdgeID via_eid,
|
||||
const Intersection &intersection) const override final;
|
||||
|
||||
// process the intersection
|
||||
Intersection operator()(const NodeID nid,
|
||||
const EdgeID via_eid,
|
||||
Intersection intersection) const override final;
|
||||
|
||||
private:
|
||||
// Dead end.
|
||||
Intersection handleOneWayTurn(Intersection intersection) const;
|
||||
|
||||
// Mode Changes, new names...
|
||||
Intersection handleTwoWayTurn(const EdgeID via_edge, Intersection intersection) const;
|
||||
|
||||
// Forks, T intersections and similar
|
||||
Intersection handleThreeWayTurn(const EdgeID via_edge, Intersection intersection) const;
|
||||
|
||||
// Handling of turns larger then degree three
|
||||
Intersection handleComplexTurn(const EdgeID via_edge, Intersection intersection) const;
|
||||
|
||||
void
|
||||
handleDistinctConflict(const EdgeID via_edge, ConnectedRoad &left, ConnectedRoad &right) const;
|
||||
|
||||
// Classification
|
||||
std::size_t findObviousTurn(const EdgeID via_edge, const Intersection &intersection) const;
|
||||
std::pair<std::size_t, std::size_t> findFork(const Intersection &intersection) const;
|
||||
|
||||
Intersection assignLeftTurns(const EdgeID via_edge,
|
||||
Intersection intersection,
|
||||
const std::size_t starting_at) const;
|
||||
Intersection assignRightTurns(const EdgeID via_edge,
|
||||
Intersection intersection,
|
||||
const std::size_t up_to) const;
|
||||
};
|
||||
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
#endif /*OSRM_EXTRACTOR_GUIDANCE_TURN_HANDLER_HPP_*/
|
||||
Reference in New Issue
Block a user