format code

This commit is contained in:
xlaussel 2020-11-25 12:42:01 +01:00
parent aa06029801
commit fcb7dd2a21
7 changed files with 110 additions and 98 deletions

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@ -24,7 +24,7 @@ namespace ch
// Stalling
template <bool DIRECTION, typename HeapT>
bool stallAtNode(const DataFacade<Algorithm> &facade,
const typename HeapT::HeapNode& heapNode,
const typename HeapT::HeapNode &heapNode,
const HeapT &query_heap)
{
for (auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
@ -35,7 +35,7 @@ bool stallAtNode(const DataFacade<Algorithm> &facade,
const NodeID to = facade.GetTarget(edge);
const EdgeWeight edge_weight = data.weight;
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
const auto toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode = query_heap.GetHeapNodeIfWasInserted(to);
if (toHeapNode)
{
if (toHeapNode->weight + edge_weight < heapNode.weight)
@ -50,7 +50,7 @@ bool stallAtNode(const DataFacade<Algorithm> &facade,
template <bool DIRECTION>
void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
const SearchEngineData<Algorithm>::QueryHeap::HeapNode& heapNode,
const SearchEngineData<Algorithm>::QueryHeap::HeapNode &heapNode,
SearchEngineData<Algorithm>::QueryHeap &heap)
{
for (const auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
@ -75,7 +75,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
{
// new parent
toHeapNode->data.parent = heapNode.node;
toHeapNode->weight=to_weight;
toHeapNode->weight = to_weight;
heap.DecreaseKey(*toHeapNode);
}
}

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@ -97,7 +97,6 @@ inline LevelID getNodeQueryLevel(const MultiLevelPartition &partition,
const std::vector<std::size_t> &phantom_indices)
{
auto min_level = [&partition, node](const PhantomNode &phantom_node) {
const auto &forward_segment = phantom_node.forward_segment_id;
const auto forward_level =
forward_segment.enabled ? partition.GetHighestDifferentLevel(node, forward_segment.id)
@ -120,7 +119,7 @@ inline LevelID getNodeQueryLevel(const MultiLevelPartition &partition,
}
return result;
}
}
} // namespace
// Heaps only record for each node its predecessor ("parent") on the shortest path.
// For re-constructing the actual path we need to trace back all parent "pointers".
@ -229,7 +228,7 @@ retrievePackedPathFromHeap(const SearchEngineData<Algorithm>::QueryHeap &forward
template <bool DIRECTION, typename Algorithm, typename... Args>
void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
typename SearchEngineData<Algorithm>::QueryHeap &forward_heap,
const typename SearchEngineData<Algorithm>::QueryHeap::HeapNode& heapNode,
const typename SearchEngineData<Algorithm>::QueryHeap::HeapNode &heapNode,
Args... args)
{
const auto &partition = facade.GetMultiLevelPartition();
@ -243,7 +242,8 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
if (DIRECTION == FORWARD_DIRECTION)
{
// Shortcuts in forward direction
const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
const auto &cell =
cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
auto destination = cell.GetDestinationNodes().begin();
for (auto shortcut_weight : cell.GetOutWeight(heapNode.node))
{
@ -262,7 +262,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
else if (to_weight < toHeapNode->weight)
{
toHeapNode->data = {heapNode.node, true};
toHeapNode->weight=to_weight;
toHeapNode->weight = to_weight;
forward_heap.DecreaseKey(*toHeapNode);
}
}
@ -272,7 +272,8 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
else
{
// Shortcuts in backward direction
const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
const auto &cell =
cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
auto source = cell.GetSourceNodes().begin();
for (auto shortcut_weight : cell.GetInWeight(heapNode.node))
{
@ -291,7 +292,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
else if (to_weight < toHeapNode->weight)
{
toHeapNode->data = {heapNode.node, true};
toHeapNode->weight=to_weight;
toHeapNode->weight = to_weight;
forward_heap.DecreaseKey(*toHeapNode);
}
}
@ -328,8 +329,8 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
}
else if (to_weight < toHeapNode->weight)
{
toHeapNode->data = {heapNode.node, false};
toHeapNode->weight=to_weight;
toHeapNode->data = {heapNode.node, false};
toHeapNode->weight = to_weight;
forward_heap.DecreaseKey(*toHeapNode);
}
}

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@ -2,8 +2,8 @@
#define OSRM_UTIL_QUERY_HEAP_HPP
#include <boost/assert.hpp>
#include <boost/optional.hpp>
#include <boost/heap/d_ary_heap.hpp>
#include <boost/optional.hpp>
#include <algorithm>
#include <limits>
@ -196,12 +196,11 @@ template <typename NodeID,
class QueryHeap
{
private:
using HeapData = std::pair<Weight, Key>;
using HeapContainer = boost::heap::d_ary_heap<HeapData,
boost::heap::arity<4>,
boost::heap::mutable_<true>,
boost::heap::compare<std::greater<HeapData>>>;
boost::heap::arity<4>,
boost::heap::mutable_<true>,
boost::heap::compare<std::greater<HeapData>>>;
using HeapHandle = typename HeapContainer::handle_type;
public:
@ -248,7 +247,7 @@ class QueryHeap
return inserted_nodes[index].data;
}
HeapNode& getHeapNode(NodeID node)
HeapNode &getHeapNode(NodeID node)
{
const auto index = node_index.peek_index(node);
BOOST_ASSERT((int)index >= 0 && (int)index < (int)inserted_nodes.size());
@ -294,28 +293,28 @@ class QueryHeap
return inserted_nodes[index].node == node;
}
boost::optional<HeapNode&> GetHeapNodeIfWasInserted(const NodeID node)
boost::optional<HeapNode &> GetHeapNodeIfWasInserted(const NodeID node)
{
const auto index = node_index.peek_index(node);
if (index >= static_cast<decltype(index)>(inserted_nodes.size()) || inserted_nodes[index].node!=node)
if (index >= static_cast<decltype(index)>(inserted_nodes.size()) ||
inserted_nodes[index].node != node)
{
return {};
}
return inserted_nodes[index];
}
boost::optional<const HeapNode&> GetHeapNodeIfWasInserted(const NodeID node) const
boost::optional<const HeapNode &> GetHeapNodeIfWasInserted(const NodeID node) const
{
const auto index = node_index.peek_index(node);
if (index >= static_cast<decltype(index)>(inserted_nodes.size()) || inserted_nodes[index].node!=node)
if (index >= static_cast<decltype(index)>(inserted_nodes.size()) ||
inserted_nodes[index].node != node)
{
return {};
}
return inserted_nodes[index];
}
NodeID Min() const
{
BOOST_ASSERT(!heap.empty());
@ -337,7 +336,7 @@ class QueryHeap
return inserted_nodes[removedIndex].node;
}
HeapNode& DeleteMinGetHeapNode()
HeapNode &DeleteMinGetHeapNode()
{
BOOST_ASSERT(!heap.empty());
const Key removedIndex = heap.top().second;
@ -364,7 +363,7 @@ class QueryHeap
heap.increase(reference.handle, std::make_pair(weight, index));
}
void DecreaseKey(const HeapNode& heapNode)
void DecreaseKey(const HeapNode &heapNode)
{
BOOST_ASSERT(!WasRemoved(heapNode.node));
heap.increase(heapNode.handle, std::make_pair(heapNode.weight, (*heapNode.handle).second));
@ -375,7 +374,7 @@ class QueryHeap
HeapContainer heap;
IndexStorage node_index;
};
}
}
} // namespace util
} // namespace osrm
#endif // OSRM_UTIL_QUERY_HEAP_HPP

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@ -32,7 +32,7 @@ void relaxNode(ContractorHeap &heap,
}
const EdgeWeight to_weight = node_weight + data.weight;
const auto toHeapNode= heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode = heap.GetHeapNodeIfWasInserted(to);
// New Node discovered -> Add to Heap + Node Info Storage
if (!toHeapNode)
{
@ -41,13 +41,13 @@ void relaxNode(ContractorHeap &heap,
// Found a shorter Path -> Update weight
else if (to_weight < toHeapNode->weight)
{
toHeapNode->weight=to_weight;
toHeapNode->weight = to_weight;
heap.DecreaseKey(*toHeapNode);
toHeapNode->data.hop = current_hop;
}
}
}
}
} // namespace
void search(ContractorHeap &heap,
const ContractorGraph &graph,
@ -85,5 +85,5 @@ void search(ContractorHeap &heap,
relaxNode(heap, graph, node, node_weight, forbidden_node);
}
}
}
}
} // namespace contractor
} // namespace osrm

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@ -62,8 +62,9 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
QueryHeap &forward_heap = DIRECTION == FORWARD_DIRECTION ? heap1 : heap2;
QueryHeap &reverse_heap = DIRECTION == FORWARD_DIRECTION ? heap2 : heap1;
// Take a copy (no ref &) of the extracted node because otherwise could be modified later if toHeapNode is the same
const auto heapNode=forward_heap.DeleteMinGetHeapNode();
// Take a copy (no ref &) of the extracted node because otherwise could be modified later if
// toHeapNode is the same
const auto heapNode = forward_heap.DeleteMinGetHeapNode();
const auto scaled_weight =
static_cast<EdgeWeight>((heapNode.weight + min_edge_offset) / (1. + VIAPATH_EPSILON));
@ -76,7 +77,7 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
search_space.emplace_back(heapNode.data.parent, heapNode.node);
const auto reverseHeapNode= reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
const auto reverseHeapNode = reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
if (reverseHeapNode)
{
search_space_intersection.emplace_back(heapNode.node);
@ -114,7 +115,7 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
BOOST_ASSERT(edge_weight > 0);
const EdgeWeight to_weight = heapNode.weight + edge_weight;
const auto toHeapNode= forward_heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
// New Node discovered -> Add to Heap + Node Info Storage
if (!toHeapNode)
{
@ -126,7 +127,7 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
// new parent
toHeapNode->data.parent = heapNode.node;
// decreased weight
toHeapNode->weight=to_weight;
toHeapNode->weight = to_weight;
forward_heap.DecreaseKey(*toHeapNode);
}
}
@ -561,7 +562,7 @@ bool viaNodeCandidatePassesTTest(SearchEngineData<Algorithm> &engine_working_dat
}
return (upper_bound <= t_test_path_weight);
}
} // anon. namespace
} // namespace
InternalManyRoutesResult alternativePathSearch(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
@ -856,4 +857,4 @@ InternalManyRoutesResult alternativePathSearch(SearchEngineData<Algorithm> &engi
} // namespace routing_algorithms
} // namespace engine
} // namespace osrm}
} // namespace osrm

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@ -45,10 +45,11 @@ inline bool addLoopWeight(const DataFacade<ch::Algorithm> &facade,
}
template <bool DIRECTION>
void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
const typename SearchEngineData<Algorithm>::ManyToManyQueryHeap::HeapNode& heapNode,
typename SearchEngineData<Algorithm>::ManyToManyQueryHeap &query_heap,
const PhantomNode &)
void relaxOutgoingEdges(
const DataFacade<Algorithm> &facade,
const typename SearchEngineData<Algorithm>::ManyToManyQueryHeap::HeapNode &heapNode,
typename SearchEngineData<Algorithm>::ManyToManyQueryHeap &query_heap,
const PhantomNode &)
{
if (stallAtNode<DIRECTION>(facade, heapNode, query_heap))
{
@ -71,7 +72,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
const auto to_duration = heapNode.data.duration + edge_duration;
const auto to_distance = heapNode.data.distance + edge_distance;
const auto toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode = query_heap.GetHeapNodeIfWasInserted(to);
// New Node discovered -> Add to Heap + Node Info Storage
if (!toHeapNode)
{
@ -82,7 +83,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
std::tie(toHeapNode->weight, toHeapNode->data.duration))
{
toHeapNode->data = {heapNode.node, to_duration, to_distance};
toHeapNode->weight=to_weight;
toHeapNode->weight = to_weight;
query_heap.DecreaseKey(*toHeapNode);
}
}
@ -100,8 +101,9 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
std::vector<NodeID> &middle_nodes_table,
const PhantomNode &phantom_node)
{
// Take a copy of the extracted node because otherwise could be modified later if toHeapNode is the same
const auto heapNode=query_heap.DeleteMinGetHeapNode();
// Take a copy of the extracted node because otherwise could be modified later if toHeapNode is
// the same
const auto heapNode = query_heap.DeleteMinGetHeapNode();
// Check if each encountered node has an entry
const auto &bucket_list = std::equal_range(search_space_with_buckets.begin(),
@ -149,8 +151,7 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
}
}
relaxOutgoingEdges<FORWARD_DIRECTION>(
facade, heapNode, query_heap, phantom_node);
relaxOutgoingEdges<FORWARD_DIRECTION>(facade, heapNode, query_heap, phantom_node);
}
void backwardRoutingStep(const DataFacade<Algorithm> &facade,
@ -159,15 +160,19 @@ void backwardRoutingStep(const DataFacade<Algorithm> &facade,
std::vector<NodeBucket> &search_space_with_buckets,
const PhantomNode &phantom_node)
{
// Take a copy (no ref &) of the extracted node because otherwise could be modified later if toHeapNode is the same
const auto heapNode=query_heap.DeleteMinGetHeapNode();
// Take a copy (no ref &) of the extracted node because otherwise could be modified later if
// toHeapNode is the same
const auto heapNode = query_heap.DeleteMinGetHeapNode();
// Store settled nodes in search space bucket
search_space_with_buckets.emplace_back(
heapNode.node, heapNode.data.parent, column_index, heapNode.weight, heapNode.data.duration, heapNode.data.distance);
search_space_with_buckets.emplace_back(heapNode.node,
heapNode.data.parent,
column_index,
heapNode.weight,
heapNode.data.duration,
heapNode.data.distance);
relaxOutgoingEdges<REVERSE_DIRECTION>(
facade, heapNode, query_heap, phantom_node);
relaxOutgoingEdges<REVERSE_DIRECTION>(facade, heapNode, query_heap, phantom_node);
}
} // namespace ch

View File

@ -71,7 +71,7 @@ void relaxBorderEdges(const DataFacade<mld::Algorithm> &facade,
const auto to_distance = distance + node_distance;
// New Node discovered -> Add to Heap + Node Info Storage
const auto toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode = query_heap.GetHeapNodeIfWasInserted(to);
if (!toHeapNode)
{
query_heap.Insert(to, to_weight, {node, false, to_duration, to_distance});
@ -84,7 +84,7 @@ void relaxBorderEdges(const DataFacade<mld::Algorithm> &facade,
toHeapNode->data.parent))
{
toHeapNode->data = {node, false, to_duration, to_distance};
toHeapNode->weight=to_weight;
toHeapNode->weight = to_weight;
query_heap.DecreaseKey(*toHeapNode);
}
}
@ -92,10 +92,11 @@ void relaxBorderEdges(const DataFacade<mld::Algorithm> &facade,
}
template <bool DIRECTION, typename... Args>
void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
const typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap::HeapNode& heapNode,
typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap &query_heap,
Args... args)
void relaxOutgoingEdges(
const DataFacade<mld::Algorithm> &facade,
const typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap::HeapNode &heapNode,
typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap &query_heap,
Args... args)
{
BOOST_ASSERT(!facade.ExcludeNode(node));
@ -110,7 +111,6 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
const auto &cells = facade.GetCellStorage();
const auto &metric = facade.GetCellMetric();
if (level >= 1 && !heapNode.data.from_clique_arc)
{
const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
@ -130,11 +130,12 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
{
const auto to_weight = heapNode.weight + shortcut_weight;
const auto to_duration = heapNode.data.duration + shortcut_durations.front();
const auto to_distance = heapNode.data.distance + shortcut_distances.front();
const auto toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
const auto to_distance = heapNode.data.distance + shortcut_distances.front();
const auto toHeapNode = query_heap.GetHeapNodeIfWasInserted(to);
if (!toHeapNode)
{
query_heap.Insert(to, to_weight, {heapNode.node, true, to_duration, to_distance});
query_heap.Insert(
to, to_weight, {heapNode.node, true, to_duration, to_distance});
}
else if (std::tie(to_weight, to_duration, to_distance, heapNode.node) <
std::tie(toHeapNode->weight,
@ -143,7 +144,7 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
toHeapNode->data.parent))
{
toHeapNode->data = {heapNode.node, true, to_duration, to_distance};
toHeapNode->weight=to_weight;
toHeapNode->weight = to_weight;
query_heap.DecreaseKey(*toHeapNode);
}
}
@ -169,12 +170,13 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
{
const auto to_weight = heapNode.weight + shortcut_weight;
const auto to_duration = heapNode.data.duration + shortcut_durations.front();
const auto to_distance = heapNode.data.distance + shortcut_distances.front();
const auto toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
const auto to_duration = heapNode.data.duration + shortcut_durations.front();
const auto to_distance = heapNode.data.distance + shortcut_distances.front();
const auto toHeapNode = query_heap.GetHeapNodeIfWasInserted(to);
if (!toHeapNode)
{
query_heap.Insert(to, to_weight, {heapNode.node, true, to_duration, to_distance});
query_heap.Insert(
to, to_weight, {heapNode.node, true, to_duration, to_distance});
}
else if (std::tie(to_weight, to_duration, to_distance, heapNode.node) <
std::tie(toHeapNode->weight,
@ -183,7 +185,7 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
toHeapNode->data.parent))
{
toHeapNode->data = {heapNode.node, true, to_duration, to_distance};
toHeapNode->weight=to_weight;
toHeapNode->weight = to_weight;
query_heap.DecreaseKey(*toHeapNode);
}
}
@ -196,7 +198,13 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
}
}
relaxBorderEdges<DIRECTION>(facade, heapNode.node, heapNode.weight, heapNode.data.duration, heapNode.data.distance, query_heap, level);
relaxBorderEdges<DIRECTION>(facade,
heapNode.node,
heapNode.weight,
heapNode.data.duration,
heapNode.data.distance,
query_heap,
level);
}
//
@ -373,18 +381,15 @@ oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
{
// Extract node from the heap. Take a copy (no ref) because otherwise can be modified later
// if toHeapNode is the same
const auto heapNode=query_heap.DeleteMinGetHeapNode();
const auto heapNode = query_heap.DeleteMinGetHeapNode();
// Update values
update_values(heapNode.node, heapNode.weight, heapNode.data.duration, heapNode.data.distance);
update_values(
heapNode.node, heapNode.weight, heapNode.data.duration, heapNode.data.distance);
// Relax outgoing edges
relaxOutgoingEdges<DIRECTION>(facade,
heapNode,
query_heap,
phantom_nodes,
phantom_index,
phantom_indices);
relaxOutgoingEdges<DIRECTION>(
facade, heapNode, query_heap, phantom_nodes, phantom_index, phantom_indices);
}
return std::make_pair(durations, distances_table);
@ -406,8 +411,9 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
std::vector<NodeID> &middle_nodes_table,
const PhantomNode &phantom_node)
{
// Take a copy of the extracted node because otherwise could be modified later if toHeapNode is the same
const auto heapNode=query_heap.DeleteMinGetHeapNode();
// Take a copy of the extracted node because otherwise could be modified later if toHeapNode is
// the same
const auto heapNode = query_heap.DeleteMinGetHeapNode();
// Check if each encountered node has an entry
const auto &bucket_list = std::equal_range(search_space_with_buckets.begin(),
@ -439,9 +445,8 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
auto new_duration = heapNode.data.duration + target_duration;
auto new_distance = heapNode.data.distance + target_distance;
if (new_weight >= 0 &&
std::tie(new_weight, new_duration, new_distance) <
std::tie(current_weight, current_duration, current_distance))
if (new_weight >= 0 && std::tie(new_weight, new_duration, new_distance) <
std::tie(current_weight, current_duration, current_distance))
{
current_weight = new_weight;
current_duration = new_duration;
@ -450,8 +455,7 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
}
}
relaxOutgoingEdges<DIRECTION>(
facade, heapNode, query_heap, phantom_node);
relaxOutgoingEdges<DIRECTION>(facade, heapNode, query_heap, phantom_node);
}
template <bool DIRECTION>
@ -461,21 +465,23 @@ void backwardRoutingStep(const DataFacade<Algorithm> &facade,
std::vector<NodeBucket> &search_space_with_buckets,
const PhantomNode &phantom_node)
{
// Take a copy of the extracted node because otherwise could be modified later if toHeapNode is the same
const auto heapNode=query_heap.DeleteMinGetHeapNode();
// Take a copy of the extracted node because otherwise could be modified later if toHeapNode is
// the same
const auto heapNode = query_heap.DeleteMinGetHeapNode();
// Store settled nodes in search space bucket
search_space_with_buckets.emplace_back(
heapNode.node, heapNode.data.parent, heapNode.data.from_clique_arc, column_idx, heapNode.weight, heapNode.data.duration, heapNode.data.distance);
search_space_with_buckets.emplace_back(heapNode.node,
heapNode.data.parent,
heapNode.data.from_clique_arc,
column_idx,
heapNode.weight,
heapNode.data.duration,
heapNode.data.distance);
const auto &partition = facade.GetMultiLevelPartition();
const auto maximal_level = partition.GetNumberOfLevels() - 1;
relaxOutgoingEdges<!DIRECTION>(facade,
heapNode,
query_heap,
phantom_node,
maximal_level);
relaxOutgoingEdges<!DIRECTION>(facade, heapNode, query_heap, phantom_node, maximal_level);
}
template <bool DIRECTION>