References removed for extracted heapNode: could lead to bugs because the same was sometimes modified after when relaxing outgoing edges

This commit is contained in:
xlaussel 2020-11-25 11:22:30 +01:00
parent 8697a6b14a
commit aa06029801
6 changed files with 57 additions and 70 deletions

View File

@ -35,7 +35,7 @@ bool stallAtNode(const DataFacade<Algorithm> &facade,
const NodeID to = facade.GetTarget(edge);
const EdgeWeight edge_weight = data.weight;
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
const auto& toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
if (toHeapNode)
{
if (toHeapNode->weight + edge_weight < heapNode.weight)
@ -64,7 +64,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
const EdgeWeight to_weight = heapNode.weight + edge_weight;
auto toHeapNode = heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode = heap.GetHeapNodeIfWasInserted(to);
// New Node discovered -> Add to Heap + Node Info Storage
if (!toHeapNode)
{
@ -124,7 +124,7 @@ void routingStep(const DataFacade<Algorithm> &facade,
const bool force_loop_reverse)
{
auto heapNode = forward_heap.DeleteMinGetHeapNode();
auto reverseHeapNode = reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
const auto reverseHeapNode = reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
if (reverseHeapNode)
{

View File

@ -254,7 +254,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
{
const EdgeWeight to_weight = heapNode.weight + shortcut_weight;
BOOST_ASSERT(to_weight >= heapNode.weight);
auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
if (!toHeapNode)
{
forward_heap.Insert(to, to_weight, {heapNode.node, true});
@ -283,7 +283,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
{
const EdgeWeight to_weight = heapNode.weight + shortcut_weight;
BOOST_ASSERT(to_weight >= heapNode.weight);
auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
if (!toHeapNode)
{
forward_heap.Insert(to, to_weight, {heapNode.node, true});
@ -321,7 +321,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
const EdgeWeight to_weight = heapNode.weight + node_weight + turn_penalty;
auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
if (!toHeapNode)
{
forward_heap.Insert(to, to_weight, {heapNode.node, false});
@ -357,7 +357,7 @@ void routingStep(const DataFacade<Algorithm> &facade,
// is weight + reverse_weight
// More tighter upper bound requires additional condition reverse_heap.WasRemoved(to)
// with weight(to -> target) = reverse_weight and all weights ≥ 0
auto reverseHeapNode = reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
const auto reverseHeapNode = reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
if (reverseHeapNode)
{
auto reverse_weight = reverseHeapNode->weight;

View File

@ -32,7 +32,7 @@ void relaxNode(ContractorHeap &heap,
}
const EdgeWeight to_weight = node_weight + data.weight;
const auto& toHeapNode= heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode= heap.GetHeapNodeIfWasInserted(to);
// New Node discovered -> Add to Heap + Node Info Storage
if (!toHeapNode)
{

View File

@ -62,11 +62,11 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
QueryHeap &forward_heap = DIRECTION == FORWARD_DIRECTION ? heap1 : heap2;
QueryHeap &reverse_heap = DIRECTION == FORWARD_DIRECTION ? heap2 : heap1;
auto & heapNode=forward_heap.DeleteMinGetHeapNode();
const EdgeWeight weight = heapNode.weight;
// Take a copy (no ref &) of the extracted node because otherwise could be modified later if toHeapNode is the same
const auto heapNode=forward_heap.DeleteMinGetHeapNode();
const auto scaled_weight =
static_cast<EdgeWeight>((weight + min_edge_offset) / (1. + VIAPATH_EPSILON));
static_cast<EdgeWeight>((heapNode.weight + min_edge_offset) / (1. + VIAPATH_EPSILON));
if ((INVALID_EDGE_WEIGHT != *upper_bound_to_shortest_path_weight) &&
(scaled_weight > *upper_bound_to_shortest_path_weight))
{
@ -76,11 +76,11 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
search_space.emplace_back(heapNode.data.parent, heapNode.node);
const auto& reverseHeapNode= reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
const auto reverseHeapNode= reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
if (reverseHeapNode)
{
search_space_intersection.emplace_back(heapNode.node);
const EdgeWeight new_weight = reverseHeapNode->weight + weight;
const EdgeWeight new_weight = reverseHeapNode->weight + heapNode.weight;
if (new_weight < *upper_bound_to_shortest_path_weight)
{
if (new_weight >= 0)
@ -112,9 +112,9 @@ void alternativeRoutingStep(const DataFacade<Algorithm> &facade,
const EdgeWeight edge_weight = data.weight;
BOOST_ASSERT(edge_weight > 0);
const EdgeWeight to_weight = weight + edge_weight;
const EdgeWeight to_weight = heapNode.weight + edge_weight;
const auto& toHeapNode= forward_heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode= forward_heap.GetHeapNodeIfWasInserted(to);
// New Node discovered -> Add to Heap + Node Info Storage
if (!toHeapNode)
{

View File

@ -71,7 +71,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
const auto to_duration = heapNode.data.duration + edge_duration;
const auto to_distance = heapNode.data.distance + edge_distance;
const auto& toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
// New Node discovered -> Add to Heap + Node Info Storage
if (!toHeapNode)
{
@ -100,10 +100,8 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
std::vector<NodeID> &middle_nodes_table,
const PhantomNode &phantom_node)
{
const auto& heapNode=query_heap.DeleteMinGetHeapNode();
const auto source_weight = heapNode.weight;
const auto source_duration = heapNode.data.duration;
const auto source_distance = heapNode.data.distance;
// Take a copy of the extracted node because otherwise could be modified later if toHeapNode is the same
const auto heapNode=query_heap.DeleteMinGetHeapNode();
// Check if each encountered node has an entry
const auto &bucket_list = std::equal_range(search_space_with_buckets.begin(),
@ -128,9 +126,9 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
: distances_table[row_index * number_of_targets + column_index];
// Check if new weight is better
auto new_weight = source_weight + target_weight;
auto new_duration = source_duration + target_duration;
auto new_distance = source_distance + target_distance;
auto new_weight = heapNode.weight + target_weight;
auto new_duration = heapNode.data.duration + target_duration;
auto new_distance = heapNode.data.distance + target_distance;
if (new_weight < 0)
{
@ -161,15 +159,12 @@ void backwardRoutingStep(const DataFacade<Algorithm> &facade,
std::vector<NodeBucket> &search_space_with_buckets,
const PhantomNode &phantom_node)
{
// Take a copy (no ref &) of the extracted node because otherwise could be modified later if toHeapNode is the same
const auto heapNode=query_heap.DeleteMinGetHeapNode();
const auto target_weight = heapNode.weight;
const auto target_duration = heapNode.data.duration;
const auto target_distance = heapNode.data.distance;
const auto parent = heapNode.data.parent;
// Store settled nodes in search space bucket
search_space_with_buckets.emplace_back(
heapNode.node, parent, column_index, target_weight, target_duration, target_distance);
heapNode.node, heapNode.data.parent, column_index, heapNode.weight, heapNode.data.duration, heapNode.data.distance);
relaxOutgoingEdges<REVERSE_DIRECTION>(
facade, heapNode, query_heap, phantom_node);

View File

@ -71,7 +71,7 @@ void relaxBorderEdges(const DataFacade<mld::Algorithm> &facade,
const auto to_distance = distance + node_distance;
// New Node discovered -> Add to Heap + Node Info Storage
const auto& toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
if (!toHeapNode)
{
query_heap.Insert(to, to_weight, {node, false, to_duration, to_distance});
@ -93,11 +93,11 @@ void relaxBorderEdges(const DataFacade<mld::Algorithm> &facade,
template <bool DIRECTION, typename... Args>
void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
const SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap::HeapNode& heapNode,
const typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap::HeapNode& heapNode,
typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap &query_heap,
Args... args)
{
BOOST_ASSERT(!facade.ExcludeNode(heapNode.node));
BOOST_ASSERT(!facade.ExcludeNode(node));
const auto &partition = facade.GetMultiLevelPartition();
@ -109,40 +109,40 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
const auto &cells = facade.GetCellStorage();
const auto &metric = facade.GetCellMetric();
const auto node=heapNode.node;
if (level >= 1 && !heapNode.data.from_clique_arc)
{
const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, node));
const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
if (DIRECTION == FORWARD_DIRECTION)
{ // Shortcuts in forward direction
auto destination = cell.GetDestinationNodes().begin();
auto shortcut_durations = cell.GetOutDuration(node);
auto shortcut_distances = cell.GetOutDistance(node);
for (auto shortcut_weight : cell.GetOutWeight(node))
auto shortcut_durations = cell.GetOutDuration(heapNode.node);
auto shortcut_distances = cell.GetOutDistance(heapNode.node);
for (auto shortcut_weight : cell.GetOutWeight(heapNode.node))
{
BOOST_ASSERT(destination != cell.GetDestinationNodes().end());
BOOST_ASSERT(!shortcut_durations.empty());
BOOST_ASSERT(!shortcut_distances.empty());
const NodeID to = *destination;
if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
{
const auto to_weight = heapNode.weight + shortcut_weight;
const auto to_duration = heapNode.data.duration + shortcut_durations.front();
const auto to_distance = heapNode.data.distance + shortcut_distances.front();
const auto& toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
if (!toHeapNode)
{
query_heap.Insert(to, to_weight, {node, true, to_duration, to_distance});
query_heap.Insert(to, to_weight, {heapNode.node, true, to_duration, to_distance});
}
else if (std::tie(to_weight, to_duration, to_distance, node) <
else if (std::tie(to_weight, to_duration, to_distance, heapNode.node) <
std::tie(toHeapNode->weight,
toHeapNode->data.duration,
toHeapNode->data.distance,
toHeapNode->data.parent))
{
toHeapNode->data = {node, true, to_duration, to_distance};
toHeapNode->data = {heapNode.node, true, to_duration, to_distance};
toHeapNode->weight=to_weight;
query_heap.DecreaseKey(*toHeapNode);
}
@ -157,32 +157,32 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
else
{ // Shortcuts in backward direction
auto source = cell.GetSourceNodes().begin();
auto shortcut_durations = cell.GetInDuration(node);
auto shortcut_distances = cell.GetInDistance(node);
for (auto shortcut_weight : cell.GetInWeight(node))
auto shortcut_durations = cell.GetInDuration(heapNode.node);
auto shortcut_distances = cell.GetInDistance(heapNode.node);
for (auto shortcut_weight : cell.GetInWeight(heapNode.node))
{
BOOST_ASSERT(source != cell.GetSourceNodes().end());
BOOST_ASSERT(!shortcut_durations.empty());
BOOST_ASSERT(!shortcut_distances.empty());
const NodeID to = *source;
if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
{
const auto to_weight = heapNode.weight + shortcut_weight;
const auto to_duration = heapNode.data.duration + shortcut_durations.front();
const auto to_distance = heapNode.data.distance + shortcut_distances.front();
const auto& toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
const auto toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
if (!toHeapNode)
{
query_heap.Insert(to, to_weight, {node, true, to_duration, to_distance});
query_heap.Insert(to, to_weight, {heapNode.node, true, to_duration, to_distance});
}
else if (std::tie(to_weight, to_duration, to_distance, node) <
else if (std::tie(to_weight, to_duration, to_distance, heapNode.node) <
std::tie(toHeapNode->weight,
toHeapNode->data.duration,
toHeapNode->data.distance,
toHeapNode->data.parent))
{
toHeapNode->data = {node, true, to_duration, to_distance};
toHeapNode->data = {heapNode.node, true, to_duration, to_distance};
toHeapNode->weight=to_weight;
query_heap.DecreaseKey(*toHeapNode);
}
@ -196,7 +196,7 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
}
}
relaxBorderEdges<DIRECTION>(facade, node, heapNode.weight, heapNode.data.duration, heapNode.data.distance, query_heap, level);
relaxBorderEdges<DIRECTION>(facade, heapNode.node, heapNode.weight, heapNode.data.duration, heapNode.data.distance, query_heap, level);
}
//
@ -371,14 +371,12 @@ oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
while (!query_heap.Empty() && !target_nodes_index.empty())
{
// Extract node from the heap
const auto& heapNode=query_heap.DeleteMinGetHeapNode();
const auto weight = heapNode.weight;
const auto duration = heapNode.data.duration;
const auto distance = heapNode.data.distance;
// Extract node from the heap. Take a copy (no ref) because otherwise can be modified later
// if toHeapNode is the same
const auto heapNode=query_heap.DeleteMinGetHeapNode();
// Update values
update_values(heapNode.node, weight, duration, distance);
update_values(heapNode.node, heapNode.weight, heapNode.data.duration, heapNode.data.distance);
// Relax outgoing edges
relaxOutgoingEdges<DIRECTION>(facade,
@ -408,10 +406,8 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
std::vector<NodeID> &middle_nodes_table,
const PhantomNode &phantom_node)
{
const auto& heapNode=query_heap.DeleteMinGetHeapNode();
const auto source_weight = heapNode.weight;
const auto source_duration = heapNode.data.duration;
const auto source_distance = heapNode.data.distance;
// Take a copy of the extracted node because otherwise could be modified later if toHeapNode is the same
const auto heapNode=query_heap.DeleteMinGetHeapNode();
// Check if each encountered node has an entry
const auto &bucket_list = std::equal_range(search_space_with_buckets.begin(),
@ -439,9 +435,9 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
auto &current_distance = distances_table.empty() ? nulldistance : distances_table[location];
// Check if new weight is better
auto new_weight = source_weight + target_weight;
auto new_duration = source_duration + target_duration;
auto new_distance = source_distance + target_distance;
auto new_weight = heapNode.weight + target_weight;
auto new_duration = heapNode.data.duration + target_duration;
auto new_distance = heapNode.data.distance + target_distance;
if (new_weight >= 0 &&
std::tie(new_weight, new_duration, new_distance) <
@ -465,16 +461,12 @@ void backwardRoutingStep(const DataFacade<Algorithm> &facade,
std::vector<NodeBucket> &search_space_with_buckets,
const PhantomNode &phantom_node)
{
const auto& heapNode=query_heap.DeleteMinGetHeapNode();
const auto target_weight = heapNode.weight;
const auto target_duration = heapNode.data.duration;
const auto target_distance = heapNode.data.distance;
const auto parent = heapNode.data.parent;
const auto from_clique_arc = heapNode.data.from_clique_arc;
// Take a copy of the extracted node because otherwise could be modified later if toHeapNode is the same
const auto heapNode=query_heap.DeleteMinGetHeapNode();
// Store settled nodes in search space bucket
search_space_with_buckets.emplace_back(
heapNode.node, parent, from_clique_arc, column_idx, target_weight, target_duration, target_distance);
heapNode.node, heapNode.data.parent, heapNode.data.from_clique_arc, column_idx, heapNode.weight, heapNode.data.duration, heapNode.data.distance);
const auto &partition = facade.GetMultiLevelPartition();
const auto maximal_level = partition.GetNumberOfLevels() - 1;