Changes and corrections before change request
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@ -230,7 +230,6 @@ template <bool DIRECTION, typename Algorithm, typename... Args>
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void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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typename SearchEngineData<Algorithm>::QueryHeap &forward_heap,
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const typename SearchEngineData<Algorithm>::QueryHeap::HeapNode& heapNode,
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const EdgeWeight weight,
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Args... args)
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{
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const auto &partition = facade.GetMultiLevelPartition();
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@ -253,8 +252,8 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
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{
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const EdgeWeight to_weight = weight + shortcut_weight;
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BOOST_ASSERT(to_weight >= weight);
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const EdgeWeight to_weight = heapNode.weight + shortcut_weight;
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BOOST_ASSERT(to_weight >= heapNode.weight);
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auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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{
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@ -282,8 +281,8 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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if (shortcut_weight != INVALID_EDGE_WEIGHT && heapNode.node != to)
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{
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const EdgeWeight to_weight = weight + shortcut_weight;
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BOOST_ASSERT(to_weight >= weight);
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const EdgeWeight to_weight = heapNode.weight + shortcut_weight;
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BOOST_ASSERT(to_weight >= heapNode.weight);
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auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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{
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@ -320,7 +319,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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// TODO: BOOST_ASSERT(edge_data.weight == node_weight + turn_penalty);
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const EdgeWeight to_weight = weight + node_weight + turn_penalty;
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const EdgeWeight to_weight = heapNode.weight + node_weight + turn_penalty;
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auto toHeapNode = forward_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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@ -376,7 +375,7 @@ void routingStep(const DataFacade<Algorithm> &facade,
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}
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// Relax outgoing edges from node
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relaxOutgoingEdges<DIRECTION>(facade, forward_heap, heapNode, weight, args...);
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relaxOutgoingEdges<DIRECTION>(facade, forward_heap, heapNode, args...);
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}
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// With (s, middle, t) we trace back the paths middle -> s and middle -> t.
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@ -297,17 +297,17 @@ class QueryHeap
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boost::optional<HeapNode&> GetHeapNodeIfWasInserted(const NodeID node)
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{
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const auto index = node_index.peek_index(node);
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if (index >= static_cast<decltype(index)>(inserted_nodes.size()))
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if (index >= static_cast<decltype(index)>(inserted_nodes.size()) || inserted_nodes[index].node!=node)
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{
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return {};
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}
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return inserted_nodes[index];
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}
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const boost::optional<const HeapNode&> GetHeapNodeIfWasInserted(const NodeID node) const
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boost::optional<const HeapNode&> GetHeapNodeIfWasInserted(const NodeID node) const
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{
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const auto index = node_index.peek_index(node);
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if (index >= static_cast<decltype(index)>(inserted_nodes.size()))
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if (index >= static_cast<decltype(index)>(inserted_nodes.size()) || inserted_nodes[index].node!=node)
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{
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return {};
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}
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@ -94,9 +94,6 @@ void relaxBorderEdges(const DataFacade<mld::Algorithm> &facade,
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template <bool DIRECTION, typename... Args>
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void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
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const SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap::HeapNode& heapNode,
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const EdgeWeight weight,
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const EdgeDuration duration,
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const EdgeDistance distance,
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typename SearchEngineData<mld::Algorithm>::ManyToManyQueryHeap &query_heap,
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Args... args)
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{
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@ -131,9 +128,9 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
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if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
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{
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const auto to_weight = weight + shortcut_weight;
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const auto to_duration = duration + shortcut_durations.front();
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const auto to_distance = distance + shortcut_distances.front();
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const auto to_weight = heapNode.weight + shortcut_weight;
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const auto to_duration = heapNode.data.duration + shortcut_durations.front();
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const auto to_distance = heapNode.data.distance + shortcut_distances.front();
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const auto& toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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{
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@ -171,9 +168,9 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
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if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
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{
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const auto to_weight = weight + shortcut_weight;
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const auto to_duration = duration + shortcut_durations.front();
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const auto to_distance = distance + shortcut_distances.front();
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const auto to_weight = heapNode.weight + shortcut_weight;
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const auto to_duration = heapNode.data.duration + shortcut_durations.front();
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const auto to_distance = heapNode.data.distance + shortcut_distances.front();
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const auto& toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
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if (!toHeapNode)
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{
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@ -199,7 +196,7 @@ void relaxOutgoingEdges(const DataFacade<mld::Algorithm> &facade,
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}
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}
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relaxBorderEdges<DIRECTION>(facade, node, weight, duration, distance, query_heap, level);
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relaxBorderEdges<DIRECTION>(facade, node, heapNode.weight, heapNode.data.duration, heapNode.data.distance, query_heap, level);
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}
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//
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@ -386,9 +383,6 @@ oneToManySearch(SearchEngineData<Algorithm> &engine_working_data,
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// Relax outgoing edges
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relaxOutgoingEdges<DIRECTION>(facade,
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heapNode,
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weight,
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duration,
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distance,
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query_heap,
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phantom_nodes,
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phantom_index,
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@ -461,7 +455,7 @@ void forwardRoutingStep(const DataFacade<Algorithm> &facade,
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}
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relaxOutgoingEdges<DIRECTION>(
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facade, heapNode, source_weight, source_duration, source_distance, query_heap, phantom_node);
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facade, heapNode, query_heap, phantom_node);
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}
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template <bool DIRECTION>
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@ -487,9 +481,6 @@ void backwardRoutingStep(const DataFacade<Algorithm> &facade,
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relaxOutgoingEdges<!DIRECTION>(facade,
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heapNode,
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target_weight,
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target_duration,
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target_distance,
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query_heap,
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phantom_node,
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maximal_level);
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