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@@ -24,7 +24,7 @@ namespace ch
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// Stalling
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template <bool DIRECTION, typename HeapT>
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bool stallAtNode(const DataFacade<Algorithm> &facade,
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const typename HeapT::HeapNode& heapNode,
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const typename HeapT::HeapNode &heapNode,
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const HeapT &query_heap)
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{
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for (auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
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@@ -35,7 +35,7 @@ bool stallAtNode(const DataFacade<Algorithm> &facade,
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const NodeID to = facade.GetTarget(edge);
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const EdgeWeight edge_weight = data.weight;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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const auto toHeapNode= query_heap.GetHeapNodeIfWasInserted(to);
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const auto toHeapNode = query_heap.GetHeapNodeIfWasInserted(to);
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if (toHeapNode)
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{
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if (toHeapNode->weight + edge_weight < heapNode.weight)
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@@ -50,7 +50,7 @@ bool stallAtNode(const DataFacade<Algorithm> &facade,
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template <bool DIRECTION>
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void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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const SearchEngineData<Algorithm>::QueryHeap::HeapNode& heapNode,
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const SearchEngineData<Algorithm>::QueryHeap::HeapNode &heapNode,
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SearchEngineData<Algorithm>::QueryHeap &heap)
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{
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for (const auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
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@@ -75,7 +75,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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{
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// new parent
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toHeapNode->data.parent = heapNode.node;
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toHeapNode->weight=to_weight;
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toHeapNode->weight = to_weight;
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heap.DecreaseKey(*toHeapNode);
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}
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}
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@@ -97,7 +97,6 @@ inline LevelID getNodeQueryLevel(const MultiLevelPartition &partition,
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const std::vector<std::size_t> &phantom_indices)
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{
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auto min_level = [&partition, node](const PhantomNode &phantom_node) {
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const auto &forward_segment = phantom_node.forward_segment_id;
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const auto forward_level =
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forward_segment.enabled ? partition.GetHighestDifferentLevel(node, forward_segment.id)
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@@ -120,7 +119,7 @@ inline LevelID getNodeQueryLevel(const MultiLevelPartition &partition,
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}
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return result;
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}
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}
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} // namespace
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// Heaps only record for each node its predecessor ("parent") on the shortest path.
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// For re-constructing the actual path we need to trace back all parent "pointers".
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@@ -229,7 +228,7 @@ retrievePackedPathFromHeap(const SearchEngineData<Algorithm>::QueryHeap &forward
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template <bool DIRECTION, typename Algorithm, typename... Args>
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void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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typename SearchEngineData<Algorithm>::QueryHeap &forward_heap,
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const typename SearchEngineData<Algorithm>::QueryHeap::HeapNode& heapNode,
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const typename SearchEngineData<Algorithm>::QueryHeap::HeapNode &heapNode,
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Args... args)
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{
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const auto &partition = facade.GetMultiLevelPartition();
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@@ -243,7 +242,8 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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if (DIRECTION == FORWARD_DIRECTION)
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{
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// Shortcuts in forward direction
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const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
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const auto &cell =
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cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
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auto destination = cell.GetDestinationNodes().begin();
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for (auto shortcut_weight : cell.GetOutWeight(heapNode.node))
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{
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@@ -262,7 +262,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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else if (to_weight < toHeapNode->weight)
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{
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toHeapNode->data = {heapNode.node, true};
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toHeapNode->weight=to_weight;
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toHeapNode->weight = to_weight;
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forward_heap.DecreaseKey(*toHeapNode);
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}
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}
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@@ -272,7 +272,8 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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else
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{
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// Shortcuts in backward direction
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const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
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const auto &cell =
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cells.GetCell(metric, level, partition.GetCell(level, heapNode.node));
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auto source = cell.GetSourceNodes().begin();
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for (auto shortcut_weight : cell.GetInWeight(heapNode.node))
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{
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@@ -291,7 +292,7 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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else if (to_weight < toHeapNode->weight)
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{
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toHeapNode->data = {heapNode.node, true};
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toHeapNode->weight=to_weight;
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toHeapNode->weight = to_weight;
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forward_heap.DecreaseKey(*toHeapNode);
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}
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}
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@@ -328,8 +329,8 @@ void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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}
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else if (to_weight < toHeapNode->weight)
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{
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toHeapNode->data = {heapNode.node, false};
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toHeapNode->weight=to_weight;
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toHeapNode->data = {heapNode.node, false};
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toHeapNode->weight = to_weight;
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forward_heap.DecreaseKey(*toHeapNode);
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}
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}
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