No need for extra translation units (for edge data structures)
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@ -67,7 +67,7 @@ add_library(EXTRACTOR OBJECT ${ExtractorGlob})
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add_library(CONTRACTOR OBJECT ${ContractorGlob})
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add_library(ENGINE OBJECT ${EngineGlob})
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add_library(SERVER OBJECT ${ServerGlob})
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add_library(GRAPH OBJECT src/extractor/external_memory_node.cpp src/extractor/import_edge.cpp)
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add_library(GRAPH OBJECT src/extractor/external_memory_node.cpp)
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add_library(PHANTOM OBJECT src/engine/phantom_node.cpp)
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add_dependencies(UTIL FingerPrintConfigure)
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@ -11,10 +11,31 @@ namespace extractor
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struct NodeBasedEdge
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{
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bool operator<(const NodeBasedEdge &e) const;
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bool operator<(const NodeBasedEdge &other) const
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{
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if (source == other.source)
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{
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if (target == other.target)
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{
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if (weight == other.weight)
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{
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return forward && backward && ((!other.forward) || (!other.backward));
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}
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return weight < other.weight;
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}
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return target < other.target;
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}
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return source < other.source;
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}
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NodeBasedEdge();
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explicit NodeBasedEdge(NodeID source,
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NodeBasedEdge()
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: source(SPECIAL_NODEID), target(SPECIAL_NODEID), name_id(0), weight(0), forward(false),
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backward(false), roundabout(false), access_restricted(false), startpoint(true),
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is_split(false), travel_mode(false)
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{
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}
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NodeBasedEdge(NodeID source,
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NodeID target,
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NodeID name_id,
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EdgeWeight weight,
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@ -24,7 +45,12 @@ struct NodeBasedEdge
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bool access_restricted,
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bool startpoint,
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TravelMode travel_mode,
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bool is_split);
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bool is_split)
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: source(source), target(target), name_id(name_id), weight(weight), forward(forward),
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backward(backward), roundabout(roundabout), access_restricted(access_restricted),
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startpoint(startpoint), is_split(is_split), travel_mode(travel_mode)
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{
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}
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NodeID source;
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NodeID target;
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@ -75,18 +101,44 @@ struct EdgeBasedEdge
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{
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public:
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bool operator<(const EdgeBasedEdge &e) const;
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bool operator<(const EdgeBasedEdge &other) const
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{
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if (source == other.source)
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{
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if (target == other.target)
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{
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if (weight == other.weight)
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{
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return forward && backward && ((!other.forward) || (!other.backward));
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}
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return weight < other.weight;
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}
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return target < other.target;
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}
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return source < other.source;
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}
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template <class EdgeT>
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explicit EdgeBasedEdge(const EdgeT &other)
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: source(other.source), target(other.target), edge_id(other.data.via),
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weight(other.data.distance), forward(other.data.forward), backward(other.data.backward)
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{
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}
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template <class EdgeT> explicit EdgeBasedEdge(const EdgeT &myEdge);
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EdgeBasedEdge() : source(0), target(0), edge_id(0), weight(0), forward(false), backward(false)
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{
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}
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EdgeBasedEdge();
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explicit EdgeBasedEdge(const NodeID source,
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EdgeBasedEdge(const NodeID source,
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const NodeID target,
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const NodeID edge_id,
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const EdgeWeight weight,
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const bool forward,
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const bool backward);
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const bool backward)
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: source(source), target(target), edge_id(edge_id), weight(weight), forward(forward),
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backward(backward)
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{
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}
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NodeID source;
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NodeID target;
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NodeID edge_id;
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@ -1,93 +0,0 @@
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#include "extractor/import_edge.hpp"
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#include "extractor/travel_mode.hpp"
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#include "util/typedefs.hpp"
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namespace osrm
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{
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namespace extractor
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{
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bool NodeBasedEdge::operator<(const NodeBasedEdge &other) const
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{
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if (source == other.source)
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{
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if (target == other.target)
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{
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if (weight == other.weight)
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{
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return forward && backward && ((!other.forward) || (!other.backward));
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}
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return weight < other.weight;
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}
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return target < other.target;
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}
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return source < other.source;
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}
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NodeBasedEdge::NodeBasedEdge()
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: source(SPECIAL_NODEID), target(SPECIAL_NODEID), name_id(0), weight(0), forward(false),
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backward(false), roundabout(false), access_restricted(false), startpoint(true),
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is_split(false), travel_mode(false)
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{
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}
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NodeBasedEdge::NodeBasedEdge(NodeID source,
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NodeID target,
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NodeID name_id,
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EdgeWeight weight,
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bool forward,
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bool backward,
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bool roundabout,
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bool access_restricted,
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bool startpoint,
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TravelMode travel_mode,
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bool is_split)
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: source(source), target(target), name_id(name_id), weight(weight), forward(forward),
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backward(backward), roundabout(roundabout), access_restricted(access_restricted),
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startpoint(startpoint), is_split(is_split), travel_mode(travel_mode)
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{
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}
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bool EdgeBasedEdge::operator<(const EdgeBasedEdge &other) const
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{
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if (source == other.source)
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{
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if (target == other.target)
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{
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if (weight == other.weight)
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{
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return forward && backward && ((!other.forward) || (!other.backward));
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}
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return weight < other.weight;
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}
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return target < other.target;
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}
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return source < other.source;
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}
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template <class EdgeT>
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EdgeBasedEdge::EdgeBasedEdge(const EdgeT &other)
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: source(other.source), target(other.target), edge_id(other.data.via),
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weight(other.data.distance), forward(other.data.forward), backward(other.data.backward)
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{
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}
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/** Default constructor. target and weight are set to 0.*/
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EdgeBasedEdge::EdgeBasedEdge()
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: source(0), target(0), edge_id(0), weight(0), forward(false), backward(false)
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{
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}
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EdgeBasedEdge::EdgeBasedEdge(const NodeID source,
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const NodeID target,
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const NodeID edge_id,
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const EdgeWeight weight,
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const bool forward,
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const bool backward)
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: source(source), target(target), edge_id(edge_id), weight(weight), forward(forward),
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backward(backward)
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{
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}
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}
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}
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