adding tests for guidance
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@@ -122,8 +122,9 @@ double perpendicularDistance(const Coordinate segment_source,
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BOOST_ASSERT(query_location.IsValid());
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FloatCoordinate projected_nearest;
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std::tie(ratio, projected_nearest) =
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projectPointOnSegment(mercator::fromWGS84(segment_source), mercator::fromWGS84(segment_target), mercator::fromWGS84(query_location));
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std::tie(ratio, projected_nearest) = projectPointOnSegment(mercator::fromWGS84(segment_source),
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mercator::fromWGS84(segment_target),
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mercator::fromWGS84(query_location));
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nearest_location = mercator::toWGS84(projected_nearest);
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const double approximate_distance = greatCircleDistance(query_location, nearest_location);
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@@ -215,7 +216,9 @@ circleCenter(const Coordinate C1, const Coordinate C2, const Coordinate C3)
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// free after http://paulbourke.net/geometry/circlesphere/
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// require three distinct points
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if (C1 == C2 || C2 == C3 || C1 == C3)
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{
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return boost::none;
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}
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// define line through c1, c2 and c2,c3
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const double C2C1_lat = static_cast<double>(toFloating(C2.lat - C1.lat)); // yDelta_a
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@@ -255,7 +258,7 @@ circleCenter(const Coordinate C1, const Coordinate C2, const Coordinate C3)
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const double C2C1_slope = C2C1_lat / C2C1_lon;
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const double C3C2_slope = C3C2_lat / C3C2_lon;
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//can this ever happen?
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// can this ever happen?
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if (std::abs(C2C1_slope - C3C2_slope) < std::numeric_limits<double>::epsilon())
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return boost::none;
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@@ -356,12 +359,14 @@ double degreeToPixel(FloatLatitude lat, unsigned zoom)
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FloatCoordinate fromWGS84(const FloatCoordinate &wgs84_coordinate)
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{
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return {wgs84_coordinate.lon, FloatLatitude{coordinate_calculation::mercator::latToY(wgs84_coordinate.lat)}};
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return {wgs84_coordinate.lon,
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FloatLatitude{coordinate_calculation::mercator::latToY(wgs84_coordinate.lat)}};
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}
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FloatCoordinate toWGS84(const FloatCoordinate &mercator_coordinate)
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{
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return {mercator_coordinate.lon, coordinate_calculation::mercator::yToLat(static_cast<double>(mercator_coordinate.lat))};
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return {mercator_coordinate.lon,
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coordinate_calculation::mercator::yToLat(static_cast<double>(mercator_coordinate.lat))};
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}
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// Converts a WMS tile coordinate (z,x,y) into a wgs bounding box
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