adding tests for guidance

This commit is contained in:
Moritz Kobitzsch 2016-03-23 13:04:23 +01:00
parent 56ba2cb251
commit fa0a5040e5
39 changed files with 2287 additions and 812 deletions

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@ -1,6 +1,6 @@
module.exports = {
default: '--require features --tags ~@todo --tags ~@bug --tags ~@stress --tags ~@guidance',
verify: '--require features --tags ~@todo --tags ~@bug --tags ~@stress -f progress --tags ~@guidance',
default: '--require features --tags ~@stress --tags ~@todo',
verify: '--require features --tags ~@todo --tags ~@bug --tags ~@stress -f progress',
jenkins: '--require features --tags ~@todo --tags ~@bug --tags ~@stress --tags ~@options -f progress',
bugs: '--require features --tags @bug',
todo: '--require features --tags @todo',

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@ -19,15 +19,15 @@ Feature: Bike - Destination only, no passing through
| axye | |
When I route I should get
| from | to | route |
| a | b | ab |
| a | c | ab,bcd |
| a | d | ab,bcd |
| a | e | axye |
| e | d | de |
| e | c | de,bcd |
| e | b | de,bcd |
| e | a | axye |
| from | to | route |
| a | b | ab,ab |
| a | c | ab,bcd,bcd |
| a | d | ab,bcd,bcd |
| a | e | axye,axye |
| e | d | de,de |
| e | c | de,bcd,bcd |
| e | b | de,bcd,bcd |
| e | a | axye,axye |
Scenario: Bike - Destination only street
Given the node map
@ -45,15 +45,15 @@ Feature: Bike - Destination only, no passing through
| axye | |
When I route I should get
| from | to | route |
| a | b | ab |
| a | c | ab,bc |
| a | d | ab,bc,cd |
| a | e | axye |
| e | d | de |
| e | c | de,dc |
| e | b | de,dc,bc |
| e | a | axye |
| from | to | route |
| a | b | ab,ab |
| a | c | ab,bc,bc |
| a | d | ab,bc,cd,cd |
| a | e | axye,axye |
| e | d | de,de |
| e | c | de,cd,cd |
| e | b | de,cd,bc,bc |
| e | a | axye,axye |
Scenario: Bike - Routing inside a destination only area
Given the node map
@ -70,8 +70,8 @@ Feature: Bike - Destination only, no passing through
| axye | |
When I route I should get
| from | to | route |
| a | e | ab,bc,cd,de |
| e | a | de,cd,bc,ab |
| b | d | bc,cd |
| d | b | cd,bc |
| from | to | route |
| a | e | ab,bc,cd,de,de |
| e | a | de,cd,bc,ab,ab |
| b | d | bc,cd,cd |
| d | b | cd,bc,bc |

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@ -16,13 +16,13 @@ Feature: Bike - Mode flag
| cd | primary | | |
When I route I should get
| from | to | route | turns | modes |
| a | d | ab,bc,cd,cd | depart,right,left,arrive | cycling,ferry,cycling,cycling |
| d | a | cd,bc,ab,ab | depart,right,left,arrive | cycling,ferry,cycling,cycling |
| c | a | bc,ab,ab | depart,left,arrive | ferry,cycling,cycling |
| d | b | cd,bc,bc | depart,right,arrive | cycling,ferry,ferry |
| a | c | ab,bc,bc | depart,right,arrive | cycling,ferry,ferry |
| b | d | bc,cd,cd | depart,left,arrive | ferry,cycling,cycling |
| from | to | route | modes |
| a | d | ab,bc,cd,cd | cycling,ferry,cycling,cycling |
| d | a | cd,bc,ab,ab | cycling,ferry,cycling,cycling |
| c | a | bc,ab,ab | ferry,cycling,cycling |
| d | b | cd,bc,bc | cycling,ferry,ferry |
| a | c | ab,bc,bc | cycling,ferry,ferry |
| b | d | bc,cd,cd | ferry,cycling,cycling |
Scenario: Bike - Mode when using a train
Given the node map
@ -36,13 +36,13 @@ Feature: Bike - Mode flag
| cd | primary | | |
When I route I should get
| from | to | route | turns | modes |
| a | d | ab,bc,cd,cd | depart,right,left,arrive | cycling,train,cycling,cycling |
| d | a | cd,bc,ab,ab | depart,right,left,arrive | cycling,train,cycling,cycling |
| c | a | bc,ab,ab | depart,left,arrive | train,cycling,cycling |
| d | b | cd,bc,bc | depart,right,arrive | cycling,train,train |
| a | c | ab,bc,bc | depart,right,arrive | cycling,train,train |
| b | d | bc,cd,cd | depart,left,arrive | train,cycling,cycling |
| from | to | route | modes |
| a | d | ab,bc,cd,cd | cycling,train,cycling,cycling |
| d | a | cd,bc,ab,ab | cycling,train,cycling,cycling |
| c | a | bc,ab,ab | train,cycling,cycling |
| d | b | cd,bc,bc | cycling,train,train |
| a | c | ab,bc,bc | cycling,train,train |
| b | d | bc,cd,cd | train,cycling,cycling |
Scenario: Bike - Mode when pushing bike against oneways
Given the node map
@ -56,13 +56,13 @@ Feature: Bike - Mode flag
| cd | primary | |
When I route I should get
| from | to | route | turns | modes |
| a | d | ab,bc,cd,cd | depart,right,left,arrive | cycling,cycling,cycling,cycling |
| d | a | cd,bc,ab,ab | depart,right,left,arrive | cycling,pushing bike,cycling,cycling |
| c | a | bc,ab,ab | depart,left,arrive | pushing bike,cycling,cycling |
| d | b | cd,bc,bc | depart,right,arrive | cycling,pushing bike,pushing bike |
| a | c | ab,bc,bc | depart,right,arrive | cycling,cycling,cycling |
| b | d | bc,cd,cd | depart,left,arrive | cycling,cycling,cycling |
| from | to | route | modes |
| a | d | ab,bc,cd,cd | cycling,cycling,cycling,cycling |
| d | a | cd,bc,ab,ab | cycling,pushing bike,cycling,cycling |
| c | a | bc,ab,ab | pushing bike,cycling,cycling |
| d | b | cd,bc,bc | cycling,pushing bike,pushing bike |
| a | c | ab,bc,bc | cycling,cycling,cycling |
| b | d | bc,cd,cd | cycling,cycling,cycling |
Scenario: Bike - Mode when pushing on pedestrain streets
Given the node map
@ -76,13 +76,13 @@ Feature: Bike - Mode flag
| cd | primary |
When I route I should get
| from | to | route | turns | modes |
| a | d | ab,bc,cd,cd | depart,right,left,arrive | cycling,pushing bike,cycling,cycling |
| d | a | cd,bc,ab,ab | depart,right,left,arrive | cycling,pushing bike,cycling,cycling |
| c | a | bc,ab,ab | depart,left,arrive | pushing bike,cycling,cycling |
| d | b | cd,bc,bc | depart,right,arrive | cycling,pushing bike,pushing bike |
| a | c | ab,bc,bc | depart,right,arrive | cycling,pushing bike,pushing bike |
| b | d | bc,cd,cd | depart,left,arrive | pushing bike,cycling,cycling |
| from | to | route | modes |
| a | d | ab,bc,cd,cd | cycling,pushing bike,cycling,cycling |
| d | a | cd,bc,ab,ab | cycling,pushing bike,cycling,cycling |
| c | a | bc,ab,ab | pushing bike,cycling,cycling |
| d | b | cd,bc,bc | cycling,pushing bike,pushing bike |
| a | c | ab,bc,bc | cycling,pushing bike,pushing bike |
| b | d | bc,cd,cd | pushing bike,cycling,cycling |
Scenario: Bike - Mode when pushing on pedestrain areas
Given the node map
@ -116,13 +116,13 @@ Feature: Bike - Mode flag
| cd | primary |
When I route I should get
| from | to | route | turns | modes |
| a | d | ab,bc,cd,cd | depart,right,left,arrive | cycling,pushing bike,cycling,cycling |
| d | a | cd,bc,ab,ab | depart,right,left,arrive | cycling,pushing bike,cycling,cycling |
| c | a | bc,ab,ab | depart,left,arrive | pushing bike,cycling,cycling |
| d | b | cd,bc,bc | depart,right,arrive | cycling,pushing bike,pushing bike |
| a | c | ab,bc,bc | depart,right,arrive | cycling,pushing bike,pushing bike |
| b | d | bc,cd,cd | depart,left,arrive | pushing bike,cycling,cycling |
| from | to | route | modes |
| a | d | ab,bc,cd,cd | cycling,pushing bike,cycling,cycling |
| d | a | cd,bc,ab,ab | cycling,pushing bike,cycling,cycling |
| c | a | bc,ab,ab | pushing bike,cycling,cycling |
| d | b | cd,bc,bc | cycling,pushing bike,pushing bike |
| a | c | ab,bc,bc | cycling,pushing bike,pushing bike |
| b | d | bc,cd,cd | pushing bike,cycling,cycling |
Scenario: Bike - Mode when bicycle=dismount
Given the node map
@ -136,13 +136,13 @@ Feature: Bike - Mode flag
| cd | primary | |
When I route I should get
| from | to | route | turns | modes |
| a | d | ab,bc,cd,cd | depart,right,left,arrive | cycling,pushing bike,cycling,cycling |
| d | a | cd,bc,ab,ab | depart,right,left,arrive | cycling,pushing bike,cycling,cycling |
| c | a | bc,ab,ab | depart,left,arrive | pushing bike,cycling,cycling |
| d | b | cd,bc,bc | depart,right,arrive | cycling,pushing bike,pushing bike |
| a | c | ab,bc,bc | depart,right,arrive | cycling,pushing bike,pushing bike |
| b | d | bc,cd,cd | depart,left,arrive | pushing bike,cycling,cycling |
| from | to | route | modes |
| a | d | ab,bc,cd,cd | cycling,pushing bike,cycling,cycling |
| d | a | cd,bc,ab,ab | cycling,pushing bike,cycling,cycling |
| c | a | bc,ab,ab | pushing bike,cycling,cycling |
| d | b | cd,bc,bc | cycling,pushing bike,pushing bike |
| a | c | ab,bc,bc | cycling,pushing bike,pushing bike |
| b | d | bc,cd,cd | pushing bike,cycling,cycling |
Scenario: Bicycle - Modes when starting on forward oneway
Given the node map

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@ -63,7 +63,6 @@ Feature: Bike - Accessability of different way types
| runway | | | |
| runway | yes | foot | foot |
@todo
Scenario: Bike - Pushing bikes on ways with foot=yes in one direction
Then routability should be
| highway | foot:forward | foot:backward | forw | backw |
@ -98,13 +97,12 @@ Feature: Bike - Accessability of different way types
| cd | primary | |
When I route I should get
| from | to | route | turns |
| a | d | ab,bc,cd,cd | depart,right,left,arrive |
| d | a | cd,bc,ab,ab | depart,right,left,arrive |
| c | a | bc,ab,ab | depart,left,arrive |
| d | b | cd,bc,bc | depart,right,arrive |
| from | to | route | modes |
| a | d | ab,bc,cd,cd | cycling,cycling,cycling,cycling |
| d | a | cd,bc,ab,ab | cycling,pushing bike,cycling,cycling |
| c | a | bc,ab,ab | pushing bike,cycling,cycling |
| d | b | cd,bc,bc | cycling,pushing bike,pushing bike |
@todo
Scenario: Bike - Instructions when pushing bike on footway/pedestrian, etc.
Given the node map
| a | b | |
@ -117,8 +115,8 @@ Feature: Bike - Accessability of different way types
| cd | primary |
When I route I should get
| from | to | route | turns |
| a | d | ab,bc,cd,cd | depart,right,left,arrive |
| d | a | cd,bc,ab,ab | depart,right,left,arrive |
| c | a | bc,ab,ab | depart,left,arrive |
| d | b | cd,bc,bc | depart,right,arrive |
| from | to | route | modes |
| a | d | ab,bc,cd,cd | cycling,pushing bike,cycling,cycling |
| d | a | cd,bc,ab,ab | cycling,pushing bike,cycling,cycling |
| c | a | bc,ab,ab | pushing bike,cycling,cycling |
| d | b | cd,bc,bc | cycling,pushing bike,pushing bike |

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@ -1,30 +0,0 @@
@routing @bicycle @roundabout @instruction
Feature: Roundabout Instructions
Background:
Given the profile "bicycle"
Scenario: Bicycle - Roundabout instructions
Given the node map
| | | v | | |
| | | d | | |
| s | a | | c | u |
| | | b | | |
| | | t | | |
And the ways
| nodes | junction |
| sa | |
| tb | |
| uc | |
| vd | |
| abcda | roundabout |
When I route I should get
| from | to | route | turns |
| s | t | sa,tb,tb | depart,roundabout-exit-1,arrive |
| s | u | sa,uc,uc | depart,roundabout-exit-2,arrive |
| s | v | sa,vd,vd | depart,roundabout-exit-3,arrive |
| u | v | uc,vd,vd | depart,roundabout-exit-1,arrive |
| u | s | uc,sa,sa | depart,roundabout-exit-2,arrive |
| u | t | uc,tb,tb | depart,roundabout-exit-3,arrive |

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@ -19,15 +19,15 @@ Feature: Car - Destination only, no passing through
| axye | |
When I route I should get
| from | to | route |
| a | b | ab |
| a | c | ab,bcd |
| a | d | ab,bcd |
| a | e | axye |
| e | d | de |
| e | c | de,bcd |
| e | b | de,bcd |
| e | a | axye |
| from | to | route |
| a | b | ab,ab |
| a | c | ab,bcd,bcd |
| a | d | ab,bcd,bcd |
| a | e | axye,axye |
| e | d | de,de |
| e | c | de,bcd,bcd |
| e | b | de,bcd,bcd |
| e | a | axye,axye |
Scenario: Car - Destination only street
Given the node map
@ -45,15 +45,15 @@ Feature: Car - Destination only, no passing through
| axye | |
When I route I should get
| from | to | route |
| a | b | ab |
| a | c | ab,bc |
| a | d | ab,bc,cd |
| a | e | axye |
| e | d | de |
| e | c | de,dc |
| e | b | de,dc,bc |
| e | a | axye |
| from | to | route |
| a | b | ab,ab |
| a | c | ab,bc,bc |
| a | d | ab,bc,cd,cd |
| a | e | axye,axye |
| e | d | de,de |
| e | c | de,cd,cd |
| e | b | de,cd,bc,bc |
| e | a | axye,axye |
Scenario: Car - Routing inside a destination only area
Given the node map
@ -70,8 +70,8 @@ Feature: Car - Destination only, no passing through
| axye | |
When I route I should get
| from | to | route |
| a | e | ab,bc,cd,de |
| e | a | de,cd,bc,ab |
| b | d | bc,cd |
| d | b | cd,bc |
| from | to | route |
| a | e | ab,bc,cd,de,de |
| e | a | de,cd,bc,ab,ab |
| b | d | bc,cd,cd |
| d | b | cd,bc,bc |

View File

@ -15,13 +15,13 @@ Feature: Car - Mode flag
| cd | primary | | |
When I route I should get
| from | to | route | turns | modes |
| a | d | ab,bc,cd,cd | depart,right,left,arrive | driving,ferry,driving,driving |
| d | a | cd,bc,ab,ab | depart,right,left,arrive | driving,ferry,driving,driving |
| c | a | bc,ab,ab | depart,left,arrive | ferry,driving,driving |
| d | b | cd,bc,bc | depart,right,arrive | driving,ferry,ferry |
| a | c | ab,bc,bc | depart,right,arrive | driving,ferry,ferry |
| b | d | bc,cd,cd | depart,left,arrive | ferry,driving,driving |
| from | to | route | modes |
| a | d | ab,bc,cd,cd | driving,ferry,driving,driving |
| d | a | cd,bc,ab,ab | driving,ferry,driving,driving |
| c | a | bc,ab,ab | ferry,driving,driving |
| d | b | cd,bc,bc | driving,ferry,ferry |
| a | c | ab,bc,bc | driving,ferry,ferry |
| b | d | bc,cd,cd | ferry,driving,driving |
Scenario: Car - Snapping when using a ferry
Given the node map
@ -34,7 +34,7 @@ Feature: Car - Mode flag
| ef | primary | | |
When I route I should get
| from | to | route | turns | modes | time |
| c | d | bcde,bcde | depart,arrive | ferry,ferry | 600s |
| from | to | route | modes | time |
| c | d | bcde,bcde | ferry,ferry | 600s |

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@ -1,30 +0,0 @@
@routing @car @roundabout @instruction
Feature: Roundabout Instructions
Background:
Given the profile "car"
Scenario: Car - Roundabout instructions
Given the node map
| | | v | | |
| | | d | | |
| s | a | | c | u |
| | | b | | |
| | | t | | |
And the ways
| nodes | junction |
| sa | |
| tb | |
| uc | |
| vd | |
| abcda | roundabout |
When I route I should get
| from | to | route | turns |
| s | t | sa,tb,tb | depart,roundabout-exit-1,arrive |
| s | u | sa,uc,uc | depart,roundabout-exit-2,arrive |
| s | v | sa,vd,vd | depart,roundabout-exit-3,arrive |
| u | v | uc,vd,vd | depart,roundabout-exit-1,arrive |
| u | s | uc,sa,sa | depart,roundabout-exit-2,arrive |
| u | t | uc,tb,tb | depart,roundabout-exit-3,arrive |

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@ -0,0 +1,90 @@
@routing @guidance
Feature: Continue Instructions
Background:
Given the profile "car"
Given a grid size of 10 meters
Scenario: Road turning left
Given the node map
| | | c | |
| a | | b | d |
And the ways
| nodes | highway |
| abc | primary |
| bd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc,abc | depart,continue left,arrive |
| a,d | abc,bd,bd | depart,new name straight,arrive |
Scenario: Road turning right
Given the node map
| a | | b | d |
| | | c | |
And the ways
| nodes | highway |
| abc | primary |
| bd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc,abc | depart,continue right,arrive |
| a,d | abc,bd,bd | depart,new name straight,arrive |
Scenario: Road turning slight left
Given the node map
| | | | | c |
| | | | | |
| a | | b | | |
| | | | d | |
And the ways
| nodes | highway |
| abc | primary |
| bd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc,abc | depart,continue left,arrive |
| a,d | abc,bd,bd | depart,turn right,arrive |
Scenario: Road turning slight right
Given the node map
| | | | d | |
| a | | b | | |
| | | | | |
| | | | | c |
And the ways
| nodes | highway |
| abc | primary |
| bd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc,abc | depart,continue right,arrive |
| a,d | abc,bd,bd | depart,turn left,arrive |
Scenario: Road Loop
Given the node map
| | | f | | e |
| | | | | |
| a | | b | g | |
| | | | | |
| | | c | | d |
And the ways
| nodes | highway |
| abcdefb | primary |
| bg | primary |
When I route I should get
| waypoints | route | turns |
| a,c | abcdefb,abcdefb,abcdefb | depart,continue right,arrive |
| a,f | abcdefb,abcdefb,abcdefb | depart,continue left,arrive |
| a,d | abcdefb,abcdefb,abcdefb | depart,continue right,arrive |
| a,e | abcdefb,abcdefb,abcdefb | depart,continue left,arrive |

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@ -0,0 +1,106 @@
@routing @guidance
Feature: End Of Road Instructions
Background:
Given the profile "car"
Given a grid size of 10 meters
Scenario: End of Road with through street
Given the node map
| | | c |
| a | | b |
| | | d |
And the ways
| nodes | highway |
| ab | primary |
| cbd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,cbd,cbd | depart,end of road left,arrive |
| a,d | ab,cbd,cbd | depart,end of road right,arrive |
Scenario: End of Road with three streets
Given the node map
| | | c |
| a | | b |
| | | d |
And the ways
| nodes | highway |
| ab | primary |
| cb | primary |
| bd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,cb,cb | depart,end of road left,arrive |
| a,d | ab,bd,bd | depart,end of road right,arrive |
Scenario: End of Road with three streets, slightly angled
Given the node map
| a | | | | | c |
| | | | | | b |
| | | | | | d |
And the ways
| nodes | highway |
| ab | primary |
| cb | primary |
| bd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,cb,cb | depart,end of road left,arrive |
| a,d | ab,bd,bd | depart,end of road right,arrive |
Scenario: End of Road with three streets, slightly angled
Given the node map
| | | | | | c |
| | | | | | b |
| a | | | | | d |
And the ways
| nodes | highway |
| ab | primary |
| cb | primary |
| bd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,cb,cb | depart,end of road left,arrive |
| a,d | ab,bd,bd | depart,end of road right,arrive |
Scenario: End of Road with through street, slightly angled
Given the node map
| a | | | | | c |
| | | | | | b |
| | | | | | d |
And the ways
| nodes | highway |
| ab | primary |
| cbd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,cbd,cbd | depart,end of road left,arrive |
| a,d | ab,cbd,cbd | depart,end of road right,arrive |
Scenario: End of Road with through street, slightly angled
Given the node map
| | | | | | c |
| | | | | | b |
| a | | | | | d |
And the ways
| nodes | highway |
| ab | primary |
| cbd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,cbd,cbd | depart,end of road left,arrive |
| a,d | ab,cbd,cbd | depart,end of road right,arrive |

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@ -0,0 +1,213 @@
@routing @guidance
Feature: Fork Instructions
Background:
Given the profile "car"
Given a grid size of 10 meters
Scenario: Fork Same Road Class
Given the node map
| | | | | c |
| a | | b | | |
| | | | | d |
And the ways
| nodes | highway |
| ab | primary |
| bc | primary |
| bd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,fork slight left,arrive |
| a,d | ab,bd,bd | depart,fork slight right,arrive |
Scenario: Do not fork on link type
Given the node map
| | | | | c |
| a | | b | | |
| | | | | d |
And the ways
| nodes | highway |
| abc | primary |
| bd | primary_link |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc | depart,arrive |
| a,d | abc,bd,bd | depart,turn slight right,arrive |
Scenario: Fork in presence of other roads
Given the node map
| | | | | c |
| a | | b | | |
| | e | | | d |
And the ways
| nodes | highway |
| ab | primary |
| bc | primary |
| bd | primary |
| eb | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,fork slight left,arrive |
| a,d | ab,bd,bd | depart,fork slight right,arrive |
Scenario: Fork Turning Slight Left
Given the node map
| | | | | | c |
| | | | | | |
| a | | b | | | |
| | | | | d | |
And the ways
| nodes | highway |
| ab | primary |
| bc | primary |
| bd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,fork slight left,arrive |
| a,d | ab,bd,bd | depart,fork slight right,arrive |
Scenario: Fork Turning Slight Right
Given the node map
| | | | | c | |
| a | | b | | | |
| | | | | | |
| | | | | | d |
And the ways
| nodes | highway |
| ab | primary |
| bc | primary |
| bd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,fork slight left,arrive |
| a,d | ab,bd,bd | depart,fork slight right,arrive |
Scenario: Do not fork on service
Given the node map
| | | | | c |
| a | | b | | |
| | | | | d |
And the ways
| nodes | highway |
| abc | residential |
| bd | service |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc | depart,arrive |
| a,d | abc,bd,bd | depart,turn slight right,arrive |
Scenario: Fork Both Turning Slight Right
Given the node map
| a | | b | | | |
| | | | | | c |
| | | | | | d |
And the ways
| nodes | highway |
| ab | primary |
| bc | primary |
| bd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,fork slight left,arrive |
| a,d | ab,bd,bd | depart,fork slight right,arrive |
Scenario: Fork Both Turning Slight Left
Given the node map
| | | | | | c |
| | | | | | d |
| a | | b | | | |
And the ways
| nodes | highway |
| ab | primary |
| bc | primary |
| bd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,fork slight left,arrive |
| a,d | ab,bd,bd | depart,fork slight right,arrive |
Scenario: Fork Both Turning Slight Right - Unnamed
Given the node map
| a | | b | | | |
| | | | | | c |
| | | | | | d |
And the ways
| nodes | highway | name |
| ab | primary | |
| bc | primary | |
| bd | primary | |
When I route I should get
| waypoints | route | turns |
| a,c | ,, | depart,fork slight left,arrive |
| a,d | ,, | depart,fork slight right,arrive |
Scenario: Fork Both Turning Slight Left - Unnamed
Given the node map
| | | | | | c |
| | | | | | d |
| a | | b | | | |
And the ways
| nodes | highway | name |
| ab | primary | |
| bc | primary | |
| bd | primary | |
When I route I should get
| waypoints | route | turns |
| a,c | ,, | depart,fork slight left,arrive |
| a,d | ,, | depart,fork slight right,arrive |
Scenario: Fork Both Turning Very Slightly Right - Unnamed
Given the node map
| a | | b | | | | | | | | | | | | | | | |
| | | | | | | | | | | | c | | | | | | |
| | | | | | | | | | | | | | | | | | d |
And the ways
| nodes | highway | name |
| ab | primary | |
| bc | primary | |
| bd | primary | |
When I route I should get
| waypoints | route | turns |
| a,c | ,, | depart,fork slight left,arrive |
| a,d | ,, | depart,fork slight right,arrive |
Scenario: Fork Both Turning Very Slightly Right - Unnamed Ramps
Given the node map
| a | | b | | | | | | | | | | | | | | | |
| | | | | | | | | | | | c | | | | | | |
| | | | | | | | | | | | | | | | | | d |
And the ways
| nodes | highway | name |
| ab | motorway_link | |
| bc | motorway_link | |
| bd | motorway_link | |
When I route I should get
| waypoints | route | turns |
| a,c | ,, | depart,fork slight left,arrive |
| a,d | ,, | depart,fork slight right,arrive |

View File

@ -0,0 +1,52 @@
@routing @guidance
Feature: Merging
Background:
Given the profile "car"
Given a grid size of 10 meters
Scenario: Merge on Four Way Intersection
Given the node map
| d | | |
| a | b | c |
| e | | |
And the ways
| nodes | highway |
| abc | primary |
| db | primary |
| eb | primary |
When I route I should get
| waypoints | route | turns |
| d,c | db,abc,abc | depart,merge slight right,arrive |
| e,c | eb,abc,abc | depart,merge slight left,arrive |
Scenario: Merge on Three Way Intersection Right
Given the node map
| d | | |
| a | b | c |
And the ways
| nodes | highway |
| abc | primary |
| db | primary |
When I route I should get
| waypoints | route | turns |
| d,c | db,abc,abc | depart,merge slight right,arrive |
Scenario: Merge on Three Way Intersection Right
Given the node map
| a | b | c |
| d | | |
And the ways
| nodes | highway |
| abc | primary |
| db | primary |
When I route I should get
| waypoints | route | turns |
| d,c | db,abc,abc | depart,merge slight left,arrive |

View File

@ -1,8 +1,8 @@
@routing @guidance
Feature: Basic Roundabout
Feature: Motorway Guidance
Background:
Given the profile "testbot"
Given the profile "car"
Given a grid size of 10 meters
Scenario: Ramp Exit Right
@ -16,9 +16,9 @@ Feature: Basic Roundabout
| bfg | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,e | abcde, abcde | depart, arrive |
| a,g | abcde, bfg, bfg | depart, ramp-slight-right, arrive |
| waypoints | route | turns |
| a,e | abcde,abcde | depart,arrive |
| a,g | abcde,bfg,bfg | depart,ramp slight right,arrive |
Scenario: Ramp Exit Right Curved Right
Given the node map
@ -32,9 +32,9 @@ Feature: Basic Roundabout
| bfg | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,e | abcde, abcde | depart, arrive |
| a,g | abcde, bfg, bfg | depart, ramp-slight-right, arrive |
| waypoints | route | turns |
| a,e | abcde,abcde | depart,arrive |
| a,g | abcde,bfg,bfg | depart,ramp right,arrive |
Scenario: Ramp Exit Right Curved Left
Given the node map
@ -49,9 +49,9 @@ Feature: Basic Roundabout
| cfg | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,e | abcde, abcde | depart, arrive |
| a,g | abcde, cfg, cfg | depart, ramp-slight-right, arrive |
| waypoints | route | turns |
| a,e | abcde,abcde | depart,arrive |
| a,g | abcde,cfg,cfg | depart,ramp slight right,arrive |
Scenario: Ramp Exit Left
@ -65,9 +65,9 @@ Feature: Basic Roundabout
| bfg | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,e | abcde, abcde | depart, arrive |
| a,g | abcde, bfg, bfg | depart, ramp-slight-left, arrive |
| waypoints | route | turns |
| a,e | abcde,abcde | depart,arrive |
| a,g | abcde,bfg,bfg | depart,ramp slight left,arrive |
Scenario: Ramp Exit Left Curved Left
Given the node map
@ -81,9 +81,9 @@ Feature: Basic Roundabout
| bfg | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,e | abcde, abcde | depart, arrive |
| a,g | abcde, bfg, bfg | depart, ramp-slight-left, arrive |
| waypoints | route | turns |
| a,e | abcde,abcde | depart,arrive |
| a,g | abcde,bfg,bfg | depart,ramp left,arrive |
Scenario: Ramp Exit Left Curved Right
Given the node map
@ -97,9 +97,9 @@ Feature: Basic Roundabout
| cfg | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,e | abcde, abcde | depart, arrive |
| a,g | abcde, cfg, cfg | depart, ramp-slight-left, arrive |
| waypoints | route | turns |
| a,e | abcde,abcde | depart,arrive |
| a,g | abcde,cfg,cfg | depart,ramp slight left,arrive |
Scenario: On Ramp Right
Given the node map
@ -112,9 +112,9 @@ Feature: Basic Roundabout
| fgd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,e | abcde, abcde | depart, arrive |
| f,e | abcde, fgd, fgd | depart, merge-slight-left, arrive |
| waypoints | route | turns |
| a,e | abcde,abcde | depart,arrive |
| f,e | fgd,abcde,abcde | depart,merge slight left,arrive |
Scenario: On Ramp Left
Given the node map
@ -127,9 +127,9 @@ Feature: Basic Roundabout
| fgd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,e | abcde, abcde | depart, arrive |
| f,e | abcde, fgd, fgd | depart, merge-slight-right, arrive |
| waypoints | route | turns |
| a,e | abcde,abcde | depart,arrive |
| f,e | fgd,abcde,abcde | depart,merge slight right,arrive |
Scenario: Highway Fork
Given the node map
@ -143,9 +143,9 @@ Feature: Basic Roundabout
| cfg | motorway |
When I route I should get
| waypoints | route | turns |
| a,e | abcde, abcde, abcde | depart, fork-left, arrive |
| a,g | abcde, cfg, cfg | depart, fork-right, arrive |
| waypoints | route | turns |
| a,e | abcde,abcde,abcde | depart,fork slight left,arrive |
| a,g | abcde,cfg,cfg | depart,fork slight right,arrive |
Scenario: Fork After Ramp
Given the node map
@ -160,9 +160,9 @@ Feature: Basic Roundabout
| cfg | motorway |
When I route I should get
| waypoints | route | turns |
| a,e | abc, cde, cde | depart, fork-left, arrive |
| a,g | abc, cfg, cfg | depart, fork-right, arrive |
| waypoints | route | turns |
| a,e | abc,cde,cde | depart,fork slight left,arrive |
| a,g | abc,cfg,cfg | depart,fork slight right,arrive |
Scenario: On And Off Ramp Right
Given the node map
@ -176,11 +176,11 @@ Feature: Basic Roundabout
| chi | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,e | abcde, abcde | depart, arrive |
| f,e | fgc, abcde, abcde | depart, merge-slight-left, arrive |
| a,i | abcde, chi, chi | depart, ramp-slight-right, arrive |
| f,i | fgc, chi, chi | depart, turn-slight-right, arrive |
| waypoints | route | turns |
| a,e | abcde,abcde | depart,arrive |
| f,e | fgc,abcde,abcde | depart,merge slight left,arrive |
| a,i | abcde,chi,chi | depart,ramp slight right,arrive |
| f,i | fgc,chi,chi | depart,ramp right,arrive |
Scenario: On And Off Ramp Left
Given the node map
@ -194,9 +194,25 @@ Feature: Basic Roundabout
| chi | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,e | abcde, abcde | depart, arrive |
| f,e | fgc, abcde, abcde | depart, merge-slight-right, arrive |
| a,i | abcde, chi, chi | depart, ramp-slight-left, arrive |
| f,i | fgc, chi, chi | depart, turn-slight-left, arrive |
| waypoints | route | turns |
| a,e | abcde,abcde | depart,arrive |
| f,e | fgc,abcde,abcde | depart,merge slight right,arrive |
| a,i | abcde,chi,chi | depart,ramp slight left,arrive |
| f,i | fgc,chi,chi | depart,ramp left,arrive |
Scenario: Merging Motorways
Given the node map
| e | | |
| a | b | c |
| d | | |
And the ways
| nodes | highway |
| abc | motorway |
| db | motorway |
| eb | motorway |
When I route I should get
| waypoints | route | turns |
| d,c | db,abc,abc | depart,merge slight left,arrive |
| e,c | eb,abc,abc | depart,merge slight right,arrive |

View File

@ -0,0 +1,135 @@
@routing @guidance
Feature: New-Name Instructions
Background:
Given the profile "car"
Given a grid size of 10 meters
Scenario: Undisturbed name Change
Given the node map
| a | | b | | c |
And the ways
| nodes |
| ab |
| bc |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,new name straight,arrive |
Scenario: Undisturbed Name Change with unannounced Turn Right
Given the node map
| a | | b | | |
| | | | | c |
And the ways
| nodes |
| ab |
| bc |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,new name slight right,arrive |
Scenario: Undisturbed Name Change with unannounced Turn Left
Given the node map
| | | | | c |
| a | | b | | |
And the ways
| nodes |
| ab |
| bc |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,new name slight left,arrive |
Scenario: Disturbed Name Change with Turn
Given the node map
| a | | b | | |
| | d | | | c |
And the ways
| nodes |
| ab |
| bc |
| db |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,new name slight right,arrive |
Scenario: Undisturbed Name Change with announced Turn Left
Given the node map
| | | c |
| a | | b |
And the ways
| nodes |
| ab |
| bc |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,new name left,arrive |
Scenario: Undisturbed Name Change with announced Turn Sharp Left
Given the node map
| c | | |
| a | | b |
And the ways
| nodes |
| ab |
| bc |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,new name sharp left,arrive |
Scenario: Undisturbed Name Change with announced Turn Right
Given the node map
| a | | b |
| | | c |
And the ways
| nodes |
| ab |
| bc |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,new name right,arrive |
Scenario: Undisturbed Name Change with announced Turn Sharp Right
Given the node map
| a | | b |
| c | | |
And the ways
| nodes |
| ab |
| bc |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,new name sharp right,arrive |
Scenario: Disturbed Name Change with minor road class
Given the node map
| a | | b | | d |
| | | | | c |
And the ways
| nodes | highway |
| ab | residential |
| bc | residential |
| bd | service |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bc,bc | depart,new name slight right,arrive |

View File

@ -0,0 +1,229 @@
@routing @guidance
Feature: Ramp Guidance
Background:
Given the profile "car"
Given a grid size of 10 meters
Scenario: Ramp On Through Street Right
Given the node map
| a | b | c |
| | d | |
And the ways
| nodes | highway |
| abc | tertiary |
| bd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,d | abc,bd,bd | depart,ramp right,arrive |
Scenario: Ramp On Through Street Left
Given the node map
| | d | |
| a | b | c |
And the ways
| nodes | highway |
| abc | tertiary |
| bd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,d | abc,bd,bd | depart,ramp left,arrive |
Scenario: Ramp On Through Street Left and Right
Given the node map
| | e | |
| a | b | c |
| | d | |
And the ways
| nodes | highway |
| be | motorway_link |
| abc | tertiary |
| bd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,d | abc,bd,bd | depart,ramp right,arrive |
| a,e | abc,be,be | depart,ramp left,arrive |
Scenario: Ramp On Three Way Intersection Right
Given the node map
| a | b | c |
| | d | |
And the ways
| nodes | highway |
| ab | tertiary |
| bc | tertiary |
| bd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,d | ab,bd,bd | depart,ramp right,arrive |
Scenario: Ramp On Three Way Intersection Right
Given the node map
| | | c |
| a | b | |
| | d | |
And the ways
| nodes | highway |
| ab | tertiary |
| bc | tertiary |
| bd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,d | ab,bd,bd | depart,ramp right,arrive |
Scenario: Ramp Off Though Street
Given the node map
| | | c |
| a | b | |
| | d | |
And the ways
| nodes | highway |
| abc | tertiary |
| bd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,d | abc,bd,bd | depart,ramp right,arrive |
| a,c | abc,abc | depart,arrive |
Scenario: Straight Ramp Off Turning Though Street
Given the node map
| | | c |
| a | b | d |
And the ways
| nodes | highway |
| abc | tertiary |
| bd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,d | abc,bd,bd | depart,ramp straight,arrive |
| a,c | abc,abc,abc | depart,continue left,arrive |
Scenario: Fork Ramp Off Turning Though Street
Given the node map
| | | c |
| a | b | |
| | | d |
And the ways
| nodes | highway |
| abc | tertiary |
| bd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,d | abc,bd,bd | depart,ramp right,arrive |
| a,c | abc,abc,abc | depart,continue left,arrive |
Scenario: Fork Ramp
Given the node map
| | | c |
| a | b | |
| | | d |
And the ways
| nodes | highway |
| ab | tertiary |
| bc | tertiary |
| bd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,d | ab,bd,bd | depart,ramp right,arrive |
| a,c | ab,bc,bc | depart,turn left,arrive |
Scenario: Fork Slight Ramp
Given the node map
| | | | c |
| a | b | | |
| | | | d |
And the ways
| nodes | highway |
| ab | tertiary |
| bc | tertiary |
| bd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,d | ab,bd,bd | depart,ramp slight right,arrive |
| a,c | ab,bc,bc | depart,turn slight left,arrive |
Scenario: Fork Slight Ramp on Through Street
Given the node map
| | | | c |
| a | b | | |
| | | | d |
And the ways
| nodes | highway |
| abc | tertiary |
| bd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,d | abc,bd,bd | depart,ramp slight right,arrive |
| a,c | abc,abc,abc | depart,continue slight left,arrive |
Scenario: Fork Slight Ramp on Obvious Through Street
Given the node map
| | | | c |
| a | b | | |
| | | | d |
And the ways
| nodes | highway |
| abc | primary |
| bd | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,d | abc,bd,bd | depart,ramp slight right,arrive |
| a,c | abc,abc | depart,arrive |
Scenario: Two Ramps Joining into common Motorway
Given the node map
| a | | | |
| | | c | d |
| b | | | |
And the ways
| nodes | highway |
| ac | motorway_link |
| bc | motorway_link |
| cd | motorway |
When I route I should get
| waypoints | route | turns |
| a,d | ac,cd,cd | depart,new name slight left,arrive |
| b,d | bc,cd,cd | depart,new name slight right,arrive |
Scenario: Two Ramps Joining into common Motorway Unnamed
Given the node map
| a | | | |
| | | c | d |
| b | | | |
And the ways
| nodes | highway | name |
| ac | motorway_link | |
| bc | motorway_link | |
| cd | motorway | |
When I route I should get
| waypoints | route | turns |
| a,d | , | depart,arrive |
| b,d | , | depart,arrive |

View File

@ -0,0 +1,167 @@
@routing @guidance
Feature: Rotary
Background:
Given the profile "bicycle"
Given a grid size of 30 meters
Scenario: Enter and Exit
Given the node map
| | | a | | |
| | | b | | |
| h | g | | c | d |
| | | e | | |
| | | f | | |
And the ways
| nodes | junction |
| ab | |
| cd | |
| ef | |
| gh | |
| bgecb | roundabout |
When I route I should get
| waypoints | route | turns |
| a,d | ab,cd,cd | depart,bgecb-exit-3,arrive |
| a,f | ab,ef,ef | depart,bgecb-exit-2,arrive |
| a,h | ab,gh,gh | depart,bgecb-exit-1,arrive |
| d,f | cd,ef,ef | depart,bgecb-exit-3,arrive |
| d,h | cd,gh,gh | depart,bgecb-exit-2,arrive |
| d,a | cd,ab,ab | depart,bgecb-exit-1,arrive |
| f,h | ef,gh,gh | depart,bgecb-exit-3,arrive |
| f,a | ef,ab,ab | depart,bgecb-exit-2,arrive |
| f,d | ef,cd,cd | depart,bgecb-exit-1,arrive |
| h,a | gh,ab,ab | depart,bgecb-exit-3,arrive |
| h,d | gh,cd,cd | depart,bgecb-exit-2,arrive |
| h,f | gh,ef,ef | depart,bgecb-exit-1,arrive |
Scenario: Only Enter
Given the node map
| | | a | | |
| | | b | | |
| d | c | | g | h |
| | | e | | |
| | | f | | |
And the ways
| nodes | junction |
| ab | |
| cd | |
| ef | |
| gh | |
| bcegb | roundabout |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| a,e | ab,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| a,g | ab,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| d,e | cd,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| d,g | cd,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| d,b | cd,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| f,g | ef,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| f,b | ef,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| f,c | ef,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| h,b | gh,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| h,c | gh,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| h,e | gh,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
Scenario: Only Exit
Given the node map
| | | a | | |
| | | b | | |
| d | c | | g | h |
| | | e | | |
| | | f | | |
And the ways
| nodes | junction |
| ab | |
| cd | |
| ef | |
| gh | |
| bcegb | roundabout |
When I route I should get
| waypoints | route | turns |
| b,d | bcegb,cd,cd | depart,bcegb-exit-1,arrive |
| b,f | bcegb,ef,ef | depart,bcegb-exit-2,arrive |
| b,h | bcegb,gh,gh | depart,bcegb-exit-3,arrive |
| c,f | bcegb,ef,ef | depart,bcegb-exit-1,arrive |
| c,h | bcegb,gh,gh | depart,bcegb-exit-2,arrive |
| c,a | bcegb,ab,ab | depart,bcegb-exit-3,arrive |
| e,h | bcegb,gh,gh | depart,bcegb-exit-1,arrive |
| e,a | bcegb,ab,ab | depart,bcegb-exit-2,arrive |
| e,d | bcegb,cd,cd | depart,bcegb-exit-3,arrive |
| g,a | bcegb,ab,ab | depart,bcegb-exit-1,arrive |
| g,d | bcegb,cd,cd | depart,bcegb-exit-2,arrive |
| g,f | bcegb,ef,ef | depart,bcegb-exit-3,arrive |
#phantom node snapping can result in a full round-trip here, therefore we cannot test b->a and the other direct exits
Scenario: Drive Around
Given the node map
| | | a | | |
| | | b | | |
| d | c | | g | h |
| | | e | | |
| | | f | | |
And the ways
| nodes | junction |
| ab | |
| cd | |
| ef | |
| gh | |
| bcegb | roundabout |
When I route I should get
| waypoints | route | turns |
| b,c | bcegb,bcegb | depart,arrive |
| b,e | bcegb,bcegb | depart,arrive |
| b,g | bcegb,bcegb | depart,arrive |
| c,e | bcegb,bcegb | depart,arrive |
| c,g | bcegb,bcegb | depart,arrive |
| c,b | bcegb,bcegb | depart,arrive |
| e,g | bcegb,bcegb | depart,arrive |
| e,b | bcegb,bcegb | depart,arrive |
| e,c | bcegb,bcegb | depart,arrive |
| g,b | bcegb,bcegb | depart,arrive |
| g,c | bcegb,bcegb | depart,arrive |
| g,e | bcegb,bcegb | depart,arrive |
#needs to be adjusted when name-discovery works for entrys
Scenario: Mixed Entry and Exit
Given the node map
| | c | | a | |
| j | | b | | f |
| | k | | e | |
| l | | h | | d |
| | g | | i | |
And the ways
| nodes | junction | oneway |
| abc | | yes |
| def | | yes |
| ghi | | yes |
| jkl | | yes |
| bkheb | roundabout | yes |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc,abc | depart,rotary-exit-1,arrive |
| a,l | abc,jkl,jkl | depart,bkheb-exit-2,arrive |
| a,i | abc,ghi,ghi | depart,bkheb-exit-3,arrive |
| a,f | abc,def,def | depart,bkheb-exit-4,arrive |
| d,f | def,def,def | depart,rotary-exit-1,arrive |
| d,c | def,abc,abc | depart,bkheb-exit-2,arrive |
| d,l | def,jkl,jkl | depart,bkheb-exit-3,arrive |
| d,i | def,ghi,ghi | depart,bkheb-exit-4,arrive |
| g,i | ghi,ghi,ghi | depart,rotary-exit-1,arrive |
| g,f | ghi,def,def | depart,bkheb-exit-2,arrive |
| g,c | ghi,abc,abc | depart,bkheb-exit-3,arrive |
| g,l | ghi,jkl,jkl | depart,bkheb-exit-4,arrive |
| j,l | jkl,jkl,jkl | depart,rotary-exit-1,arrive |
| j,i | jkl,ghi,ghi | depart,bkheb-exit-2,arrive |
| j,f | jkl,def,def | depart,bkheb-exit-3,arrive |
| j,c | jkl,abc,abc | depart,bkheb-exit-4,arrive |

View File

@ -0,0 +1,167 @@
@routing @guidance
Feature: Rotary
Background:
Given the profile "car"
Given a grid size of 30 meters
Scenario: Enter and Exit
Given the node map
| | | a | | |
| | | b | | |
| h | g | | c | d |
| | | e | | |
| | | f | | |
And the ways
| nodes | junction |
| ab | |
| cd | |
| ef | |
| gh | |
| bgecb | roundabout |
When I route I should get
| waypoints | route | turns |
| a,d | ab,cd,cd | depart,bgecb-exit-3,arrive |
| a,f | ab,ef,ef | depart,bgecb-exit-2,arrive |
| a,h | ab,gh,gh | depart,bgecb-exit-1,arrive |
| d,f | cd,ef,ef | depart,bgecb-exit-3,arrive |
| d,h | cd,gh,gh | depart,bgecb-exit-2,arrive |
| d,a | cd,ab,ab | depart,bgecb-exit-1,arrive |
| f,h | ef,gh,gh | depart,bgecb-exit-3,arrive |
| f,a | ef,ab,ab | depart,bgecb-exit-2,arrive |
| f,d | ef,cd,cd | depart,bgecb-exit-1,arrive |
| h,a | gh,ab,ab | depart,bgecb-exit-3,arrive |
| h,d | gh,cd,cd | depart,bgecb-exit-2,arrive |
| h,f | gh,ef,ef | depart,bgecb-exit-1,arrive |
Scenario: Only Enter
Given the node map
| | | a | | |
| | | b | | |
| d | c | | g | h |
| | | e | | |
| | | f | | |
And the ways
| nodes | junction |
| ab | |
| cd | |
| ef | |
| gh | |
| bcegb | roundabout |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| a,e | ab,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| a,g | ab,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| d,e | cd,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| d,g | cd,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| d,b | cd,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| f,g | ef,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| f,b | ef,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| f,c | ef,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| h,b | gh,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| h,c | gh,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
| h,e | gh,bcegb,bcegb | depart,bcegb-exit-undefined,arrive |
Scenario: Only Exit
Given the node map
| | | a | | |
| | | b | | |
| d | c | | g | h |
| | | e | | |
| | | f | | |
And the ways
| nodes | junction |
| ab | |
| cd | |
| ef | |
| gh | |
| bcegb | roundabout |
When I route I should get
| waypoints | route | turns |
| b,d | bcegb,cd,cd | depart,bcegb-exit-1,arrive |
| b,f | bcegb,ef,ef | depart,bcegb-exit-2,arrive |
| b,h | bcegb,gh,gh | depart,bcegb-exit-3,arrive |
| c,f | bcegb,ef,ef | depart,bcegb-exit-1,arrive |
| c,h | bcegb,gh,gh | depart,bcegb-exit-2,arrive |
| c,a | bcegb,ab,ab | depart,bcegb-exit-3,arrive |
| e,h | bcegb,gh,gh | depart,bcegb-exit-1,arrive |
| e,a | bcegb,ab,ab | depart,bcegb-exit-2,arrive |
| e,d | bcegb,cd,cd | depart,bcegb-exit-3,arrive |
| g,a | bcegb,ab,ab | depart,bcegb-exit-1,arrive |
| g,d | bcegb,cd,cd | depart,bcegb-exit-2,arrive |
| g,f | bcegb,ef,ef | depart,bcegb-exit-3,arrive |
#phantom node snapping can result in a full round-trip here, therefore we cannot test b->a and the other direct exits
Scenario: Drive Around
Given the node map
| | | a | | |
| | | b | | |
| d | c | | g | h |
| | | e | | |
| | | f | | |
And the ways
| nodes | junction |
| ab | |
| cd | |
| ef | |
| gh | |
| bcegb | roundabout |
When I route I should get
| waypoints | route | turns |
| b,c | bcegb,bcegb | depart,arrive |
| b,e | bcegb,bcegb | depart,arrive |
| b,g | bcegb,bcegb | depart,arrive |
| c,e | bcegb,bcegb | depart,arrive |
| c,g | bcegb,bcegb | depart,arrive |
| c,b | bcegb,bcegb | depart,arrive |
| e,g | bcegb,bcegb | depart,arrive |
| e,b | bcegb,bcegb | depart,arrive |
| e,c | bcegb,bcegb | depart,arrive |
| g,b | bcegb,bcegb | depart,arrive |
| g,c | bcegb,bcegb | depart,arrive |
| g,e | bcegb,bcegb | depart,arrive |
#needs to be adjusted when name-discovery works for entrys
Scenario: Mixed Entry and Exit
Given the node map
| | c | | a | |
| j | | b | | f |
| | k | | e | |
| l | | h | | d |
| | g | | i | |
And the ways
| nodes | junction | oneway |
| abc | | yes |
| def | | yes |
| ghi | | yes |
| jkl | | yes |
| bkheb | roundabout | yes |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc,abc | depart,rotary-exit-1,arrive |
| a,l | abc,jkl,jkl | depart,bkheb-exit-2,arrive |
| a,i | abc,ghi,ghi | depart,bkheb-exit-3,arrive |
| a,f | abc,def,def | depart,bkheb-exit-4,arrive |
| d,f | def,def,def | depart,rotary-exit-1,arrive |
| d,c | def,abc,abc | depart,bkheb-exit-2,arrive |
| d,l | def,jkl,jkl | depart,bkheb-exit-3,arrive |
| d,i | def,ghi,ghi | depart,bkheb-exit-4,arrive |
| g,i | ghi,ghi,ghi | depart,rotary-exit-1,arrive |
| g,f | ghi,def,def | depart,bkheb-exit-2,arrive |
| g,c | ghi,abc,abc | depart,bkheb-exit-3,arrive |
| g,l | ghi,jkl,jkl | depart,bkheb-exit-4,arrive |
| j,l | jkl,jkl,jkl | depart,rotary-exit-1,arrive |
| j,i | jkl,ghi,ghi | depart,bkheb-exit-2,arrive |
| j,f | jkl,def,def | depart,bkheb-exit-3,arrive |
| j,c | jkl,abc,abc | depart,bkheb-exit-4,arrive |

View File

@ -0,0 +1,166 @@
@routing @guidance
Feature: Basic Roundabout
Background:
Given the profile "bicycle"
Given a grid size of 10 meters
Scenario: Enter and Exit
Given the node map
| | | a | | |
| | | b | | |
| h | g | | c | d |
| | | e | | |
| | | f | | |
And the ways
| nodes | junction |
| ab | |
| cd | |
| ef | |
| gh | |
| bgecb | roundabout |
When I route I should get
| waypoints | route | turns |
| a,d | ab,cd,cd | depart,roundabout-exit-3,arrive |
| a,f | ab,ef,ef | depart,roundabout-exit-2,arrive |
| a,h | ab,gh,gh | depart,roundabout-exit-1,arrive |
| d,f | cd,ef,ef | depart,roundabout-exit-3,arrive |
| d,h | cd,gh,gh | depart,roundabout-exit-2,arrive |
| d,a | cd,ab,ab | depart,roundabout-exit-1,arrive |
| f,h | ef,gh,gh | depart,roundabout-exit-3,arrive |
| f,a | ef,ab,ab | depart,roundabout-exit-2,arrive |
| f,d | ef,cd,cd | depart,roundabout-exit-1,arrive |
| h,a | gh,ab,ab | depart,roundabout-exit-3,arrive |
| h,d | gh,cd,cd | depart,roundabout-exit-2,arrive |
| h,f | gh,ef,ef | depart,roundabout-exit-1,arrive |
Scenario: Only Enter
Given the node map
| | | a | | |
| | | b | | |
| d | c | | g | h |
| | | e | | |
| | | f | | |
And the ways
| nodes | junction |
| ab | |
| cd | |
| ef | |
| gh | |
| bcegb | roundabout |
When I route I should get
| waypoints | route | turns |
| a,c | ab,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| a,e | ab,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| a,g | ab,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| d,e | cd,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| d,g | cd,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| d,b | cd,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| f,g | ef,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| f,b | ef,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| f,c | ef,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| h,b | gh,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| h,c | gh,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| h,e | gh,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
Scenario: Only Exit
Given the node map
| | | a | | |
| | | b | | |
| d | c | | g | h |
| | | e | | |
| | | f | | |
And the ways
| nodes | junction |
| ab | |
| cd | |
| ef | |
| gh | |
| bcegb | roundabout |
When I route I should get
| waypoints | route | turns |
| b,d | bcegb,cd,cd | depart,roundabout-exit-1,arrive |
| b,f | bcegb,ef,ef | depart,roundabout-exit-2,arrive |
| b,h | bcegb,gh,gh | depart,roundabout-exit-3,arrive |
| c,f | bcegb,ef,ef | depart,roundabout-exit-1,arrive |
| c,h | bcegb,gh,gh | depart,roundabout-exit-2,arrive |
| c,a | bcegb,ab,ab | depart,roundabout-exit-3,arrive |
| e,h | bcegb,gh,gh | depart,roundabout-exit-1,arrive |
| e,a | bcegb,ab,ab | depart,roundabout-exit-2,arrive |
| e,d | bcegb,cd,cd | depart,roundabout-exit-3,arrive |
| g,a | bcegb,ab,ab | depart,roundabout-exit-1,arrive |
| g,d | bcegb,cd,cd | depart,roundabout-exit-2,arrive |
| g,f | bcegb,ef,ef | depart,roundabout-exit-3,arrive |
#phantom node snapping can result in a full round-trip here, therefore we cannot test b->a and the other direct exits
Scenario: Drive Around
Given the node map
| | | a | | |
| | | b | | |
| d | c | | g | h |
| | | e | | |
| | | f | | |
And the ways
| nodes | junction |
| ab | |
| cd | |
| ef | |
| gh | |
| bcegb | roundabout |
When I route I should get
| waypoints | route | turns |
| b,c | bcegb,bcegb | depart,arrive |
| b,e | bcegb,bcegb | depart,arrive |
| b,g | bcegb,bcegb | depart,arrive |
| c,e | bcegb,bcegb | depart,arrive |
| c,g | bcegb,bcegb | depart,arrive |
| c,b | bcegb,bcegb | depart,arrive |
| e,g | bcegb,bcegb | depart,arrive |
| e,b | bcegb,bcegb | depart,arrive |
| e,c | bcegb,bcegb | depart,arrive |
| g,b | bcegb,bcegb | depart,arrive |
| g,c | bcegb,bcegb | depart,arrive |
| g,e | bcegb,bcegb | depart,arrive |
Scenario: Mixed Entry and Exit
Given the node map
| | c | | a | |
| j | | b | | f |
| | k | | e | |
| l | | h | | d |
| | g | | i | |
And the ways
| nodes | junction | oneway |
| abc | | yes |
| def | | yes |
| ghi | | yes |
| jkl | | yes |
| bkheb | roundabout | yes |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc,abc | depart,roundabout-exit-1,arrive |
| a,l | abc,jkl,jkl | depart,roundabout-exit-2,arrive |
| a,i | abc,ghi,ghi | depart,roundabout-exit-3,arrive |
| a,f | abc,def,def | depart,roundabout-exit-4,arrive |
| d,f | def,def,def | depart,roundabout-exit-1,arrive |
| d,c | def,abc,abc | depart,roundabout-exit-2,arrive |
| d,l | def,jkl,jkl | depart,roundabout-exit-3,arrive |
| d,i | def,ghi,ghi | depart,roundabout-exit-4,arrive |
| g,i | ghi,ghi,ghi | depart,roundabout-exit-1,arrive |
| g,f | ghi,def,def | depart,roundabout-exit-2,arrive |
| g,c | ghi,abc,abc | depart,roundabout-exit-3,arrive |
| g,l | ghi,jkl,jkl | depart,roundabout-exit-4,arrive |
| j,l | jkl,jkl,jkl | depart,roundabout-exit-1,arrive |
| j,i | jkl,ghi,ghi | depart,roundabout-exit-2,arrive |
| j,f | jkl,def,def | depart,roundabout-exit-3,arrive |
| j,c | jkl,abc,abc | depart,roundabout-exit-4,arrive |

View File

@ -2,7 +2,7 @@
Feature: Basic Roundabout
Background:
Given the profile "testbot"
Given the profile "car"
Given a grid size of 10 meters
Scenario: Enter and Exit
@ -19,28 +19,28 @@ Feature: Basic Roundabout
| cd | |
| ef | |
| gh | |
| bcegb | roundabout |
| bgecb | roundabout |
When I route I should get
| waypoints | route | turns |
| a,d | ab,cd,cd | depart,roundabout-exit-1,arrive |
| a,d | ab,cd,cd | depart,roundabout-exit-3,arrive |
| a,f | ab,ef,ef | depart,roundabout-exit-2,arrive |
| a,h | ab,gh,gh | depart,roundabout-exit-3,arrive |
| d,f | cd,ef,ef | depart,roundabout-exit-1,arrive |
| a,h | ab,gh,gh | depart,roundabout-exit-1,arrive |
| d,f | cd,ef,ef | depart,roundabout-exit-3,arrive |
| d,h | cd,gh,gh | depart,roundabout-exit-2,arrive |
| d,a | cd,ab,ab | depart,roundabout-exit-3,arrive |
| f,h | ef,gh,gh | depart,roundabout-exit-1,arrive |
| d,a | cd,ab,ab | depart,roundabout-exit-1,arrive |
| f,h | ef,gh,gh | depart,roundabout-exit-3,arrive |
| f,a | ef,ab,ab | depart,roundabout-exit-2,arrive |
| f,d | ef,cd,cd | depart,roundabout-exit-3,arrive |
| h,a | gh,ab,ab | depart,roundabout-exit-1,arrive |
| f,d | ef,cd,cd | depart,roundabout-exit-1,arrive |
| h,a | gh,ab,ab | depart,roundabout-exit-3,arrive |
| h,d | gh,cd,cd | depart,roundabout-exit-2,arrive |
| h,f | gh,ef,ef | depart,roundabout-exit-3,arrive |
| h,f | gh,ef,ef | depart,roundabout-exit-1,arrive |
Scenario: Only Enter
Given the node map
| | | a | | |
| | | b | | |
| h | g | | c | d |
| d | c | | g | h |
| | | e | | |
| | | f | | |
@ -53,29 +53,25 @@ Feature: Basic Roundabout
| bcegb | roundabout |
When I route I should get
| waypoints | route | turns |
| a,b | ab,ab | depart,arrive |
| a,c | ab,bcegb | depart,roundabout-enter,arrive |
| a,e | ab,bcegb | depart,roundabout-enter,arrive |
| a,g | ab,bcegb | depart,roundabout-enter,arrive |
| d,c | cd,cd | depart,arrive |
| d,e | cd,bcegb | depart,roundabout-enter,arrive |
| d,g | cd,bcegb | depart,roundabout-enter,arrive |
| d,b | cd,bcegb | depart,roundabout-enter,arrive |
| f,e | ef,ef | depart,arrive |
| f,g | ef,bcegb | depart,roundabout-enter,arrive |
| f,b | ef,bcegb | depart,roundabout-enter,arrive |
| f,c | ef,bcegb | depart,roundabout-enter,arrive |
| h,g | gh,gh | depart,arrive |
| h,b | gh,bcegb | depart,roundabout-enter,arrive |
| h,c | gh,bcegb | depart,roundabout-enter,arrive |
| h,e | gh,bcegb | depart,roundabout-enter,arrive |
| waypoints | route | turns |
| a,c | ab,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| a,e | ab,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| a,g | ab,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| d,e | cd,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| d,g | cd,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| d,b | cd,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| f,g | ef,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| f,b | ef,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| f,c | ef,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| h,b | gh,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| h,c | gh,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
| h,e | gh,bcegb,bcegb | depart,roundabout-exit-undefined,arrive |
Scenario: Only Exit
Given the node map
| | | a | | |
| | | b | | |
| h | g | | c | d |
| d | c | | g | h |
| | | e | | |
| | | f | | |
@ -89,28 +85,25 @@ Feature: Basic Roundabout
When I route I should get
| waypoints | route | turns |
| b,a | ab,ab | depart,arrive |
| b,d | bcegb,cd,cd | depart,roundabout-exit-1,arrive |
| b,f | bcegb,ef,ef | depart,roundabout-exit-2,arrive |
| b,h | bcegb,gh,gh | depart,roundabout-exit-3,arrive |
| c,d | cd,cd | depart,arrive |
| c,f | bcegb,ef,ef | depart,roundabout-exit-1,arrive |
| c,h | bcegb,gh,gh | depart,roundabout-exit-2,arrive |
| c,a | bcegb,ab,ab | depart,roundabout-exit-3,arrive |
| e,f | ef,ef | depart,arrive |
| e,h | bcegb,gh,gh | depart,roundabout-exit-1,arrive |
| e,a | bcegb,ab,ab | depart,roundabout-exit-2,arrive |
| e,d | bcegb,cd,cd | depart,roundabout-exit-3,arrive |
| g,h | gh,gh | depart,arrive |
| g,a | bcegb,ab,ab | depart,roundabout-exit-1,arrive |
| g,d | bcegb,cd,cd | depart,roundabout-exit-2,arrive |
| g,f | bcegb,ef,ef | depart,roundabout-exit-3,arrive |
#phantom node snapping can result in a full round-trip here, therefore we cannot test b->a and the other direct exits
Scenario: Drive Around
Given the node map
| | | a | | |
| | | b | | |
| h | g | | c | d |
| d | c | | g | h |
| | | e | | |
| | | f | | |
@ -139,11 +132,11 @@ Feature: Basic Roundabout
Scenario: Mixed Entry and Exit
Given the node map
| | a | | c | |
| l | | b | | d |
| | c | | a | |
| j | | b | | f |
| | k | | e | |
| j | | h | | f |
| | i | | g | |
| l | | h | | d |
| | g | | i | |
And the ways
| nodes | junction | oneway |
@ -151,23 +144,23 @@ Feature: Basic Roundabout
| def | | yes |
| ghi | | yes |
| jkl | | yes |
| behkb | roundabout | yes |
| bkheb | roundabout | yes |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc,abc | depart,roundabout-exit-1,arrive |
| a,f | abc,def,def | depart,roundabout-exit-2,arrive |
| a,l | abc,jkl,jkl | depart,roundabout-exit-2,arrive |
| a,i | abc,ghi,ghi | depart,roundabout-exit-3,arrive |
| a,l | abc,jkl,jkl | depart,roundabout-exit-4,arrive |
| a,f | abc,def,def | depart,roundabout-exit-4,arrive |
| d,f | def,def,def | depart,roundabout-exit-1,arrive |
| d,i | def,ghi,ghi | depart,roundabout-exit-2,arrive |
| d,c | def,abc,abc | depart,roundabout-exit-2,arrive |
| d,l | def,jkl,jkl | depart,roundabout-exit-3,arrive |
| d,c | def,abc,abc | depart,roundabout-exit-4,arrive |
| d,i | def,ghi,ghi | depart,roundabout-exit-4,arrive |
| g,i | ghi,ghi,ghi | depart,roundabout-exit-1,arrive |
| g,l | ghi,jkl,jkl | depart,roundabout-exit-2,arrive |
| g,f | ghi,def,def | depart,roundabout-exit-2,arrive |
| g,c | ghi,abc,abc | depart,roundabout-exit-3,arrive |
| g,f | ghi,edf,edf | depart,roundabout-exit-4,arrive |
| g,l | ghi,jkl,jkl | depart,roundabout-exit-4,arrive |
| j,l | jkl,jkl,jkl | depart,roundabout-exit-1,arrive |
| j,c | jkl,abc,abc | depart,roundabout-exit-2,arrive |
| j,i | jkl,ghi,ghi | depart,roundabout-exit-2,arrive |
| j,f | jkl,def,def | depart,roundabout-exit-3,arrive |
| j,i | jkl,ghi,ghi | depart,roundabout-exit-4,arrive |
| j,c | jkl,abc,abc | depart,roundabout-exit-4,arrive |

View File

@ -0,0 +1,66 @@
@routing @guidance
Feature: Suppressed Turns
Background:
Given the profile "car"
Given a grid size of 10 meters
Scenario: Do not announce passing a exit ramp
Given the node map
| a | b | c | d | e |
| | | | f | g |
And the ways
| nodes | highway |
| abcde | motorway |
| bfg | motorway_link |
When I route I should get
| waypoints | route | turns |
| a,e | abcde,abcde | depart,arrive |
Scenario: Do not announce reference changes
Given the node map
| a | b | c | d | e | f |
And the ways
| nodes | highway | name | ref |
| ab | motorway | highway | A1 |
| bc | motorway | highway | A1,A2 |
| cd | motorway | highway | A2 |
| de | motorway | highway | |
| ef | motorway | highway | A1 |
When I route I should get
| waypoints | route | turns |
| a,f | highway (A1),highway (A1) | depart,arrive |
Scenario: Don't Announce Turn on following major road class -- service
Given the node map
| a | b | d |
| | | c |
And the ways
| nodes | highway |
| abc | primary |
| bd | service |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc | depart,arrive |
Scenario: Don't Announce Turn on following major road class -- residential
Given the node map
| a | b | d |
| | | c |
And the ways
| nodes | highway |
| abc | primary |
| bd | residential |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc | depart,arrive |
| a,d | abc,bd,bd | depart,turn straight,arrive |

View File

@ -0,0 +1,284 @@
@routing @guidance
Feature: Simple Turns
Background:
Given the profile "car"
Given a grid size of 10 meters
Scenario: Four Way Intersection
Given the node map
| | c | |
| a | b | e |
| | d | |
And the ways
| nodes | highway |
| ab | primary |
| cb | primary |
| db | primary |
| eb | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,cb,cb | depart,turn left,arrive |
| a,e | ab,eb,eb | depart,new name straight,arrive |
| a,d | ab,db,db | depart,turn right,arrive |
| c,a | cb,ab,ab | depart,turn right,arrive |
| c,d | cb,db,db | depart,new name straight,arrive |
| c,e | cb,eb,eb | depart,turn left,arrive |
| d,a | db,ab,ab | depart,turn left,arrive |
| d,c | db,cb,cb | depart,new name straight,arrive |
| d,e | db,eb,eb | depart,turn right,arrive |
| e,a | eb,ab,ab | depart,new name straight,arrive |
| e,c | eb,cb,cb | depart,turn right,arrive |
| e,d | eb,db,db | depart,turn left,arrive |
Scenario: Rotated Four Way Intersection
Given the node map
| a | | c |
| | b | |
| d | | e |
And the ways
| nodes | highway |
| ab | primary |
| cb | primary |
| db | primary |
| eb | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,cb,cb | depart,turn left,arrive |
| a,e | ab,eb,eb | depart,new name straight,arrive |
| a,d | ab,db,db | depart,turn right,arrive |
| c,a | cb,ab,ab | depart,turn right,arrive |
| c,d | cb,db,db | depart,new name straight,arrive |
| c,e | cb,eb,eb | depart,turn left,arrive |
| d,a | db,ab,ab | depart,turn left,arrive |
| d,c | db,cb,cb | depart,new name straight,arrive |
| d,e | db,eb,eb | depart,turn right,arrive |
| e,a | eb,ab,ab | depart,new name straight,arrive |
| e,c | eb,cb,cb | depart,turn right,arrive |
| e,d | eb,db,db | depart,turn left,arrive |
Scenario: Four Way Intersection Through Street
Given the node map
| | c | |
| a | b | e |
| | d | |
And the ways
| nodes | highway |
| abe | primary |
| cb | primary |
| db | primary |
When I route I should get
| waypoints | route | turns |
| a,c | abe,cb,cb | depart,turn left,arrive |
| a,e | abe,abe | depart,arrive |
| a,d | abe,db,db | depart,turn right,arrive |
| c,a | cb,abe,abe | depart,turn right,arrive |
| c,d | cb,db,db | depart,new name straight,arrive |
| c,e | cb,abe,abe | depart,turn left,arrive |
| d,a | db,abe,abe | depart,turn left,arrive |
| d,c | db,cb,cb | depart,new name straight,arrive |
| d,e | db,abe,abe | depart,turn right,arrive |
| e,a | abe,abe | depart,arrive |
| e,c | abe,cb,cb | depart,turn right,arrive |
| e,d | abe,db,db | depart,turn left,arrive |
Scenario: Four Way Intersection Double Through Street
Given the node map
| | c | |
| a | b | e |
| | d | |
And the ways
| nodes | highway |
| abe | primary |
| cbd | primary |
When I route I should get
| waypoints | route | turns |
| a,c | abe,cbd,cbd | depart,turn left,arrive |
| a,e | abe,abe | depart,arrive |
| a,d | abe,cbd,cbd | depart,turn right,arrive |
| c,a | cbd,abe,abe | depart,turn right,arrive |
| c,d | cbd,cbd | depart,arrive |
| c,e | cbd,abe,abe | depart,turn left,arrive |
| d,a | cbd,abe,abe | depart,turn left,arrive |
| d,c | cbd,cbd | depart,arrive |
| d,e | cbd,abe,abe | depart,turn right,arrive |
| e,a | abe,abe | depart,arrive |
| e,c | abe,cbd,cbd | depart,turn right,arrive |
| e,d | abe,cbd,cbd | depart,turn left,arrive |
Scenario: Three Way Intersection
Given the node map
| | c | |
| a | b | d |
And the ways
| nodes | highway |
| ab | primary |
| cb | primary |
| db | primary |
When I route I should get
| waypoints | route | turns |
| a,c | ab,cb,cb | depart,turn left,arrive |
| a,d | ab,db,db | depart,new name straight,arrive |
| d,c | db,cb,cb | depart,turn right,arrive |
| d,a | db,ab,ab | depart,new name straight,arrive |
Scenario: Three Way Intersection on Through Street
Given the node map
| | d | |
| a | b | c |
And the ways
| nodes | highway |
| abc | primary |
| db | primary |
When I route I should get
| waypoints | route | turns |
| a,c | abc,abc | depart,arrive |
| a,d | abc,db,db | depart,turn left,arrive |
| c,a | abc,abc | depart,arrive |
| c,d | abc,db,db | depart,turn right,arrive |
Scenario: High Degree Intersection
Given the node map
| i | | b | | c |
| | | | | |
| | | | | |
| h | | a | | d |
| | | | | |
| | | | | |
| g | | f | | e |
And the ways
| nodes | highway |
| ab | primary |
| ac | primary |
| ad | primary |
| ae | primary |
| af | primary |
| ag | primary |
| ah | primary |
| ai | primary |
When I route I should get
| waypoints | route | turns |
| b,c | ab,ac,ac | depart,turn sharp left,arrive |
| b,d | ab,ad,ad | depart,turn left,arrive |
| b,e | ab,ae,ae | depart,turn slight left,arrive |
| b,f | ab,af,af | depart,new name straight,arrive |
| b,g | ab,ag,ag | depart,turn slight right,arrive |
| b,h | ab,ah,ah | depart,turn right,arrive |
| b,i | ab,ai,ai | depart,turn sharp right,arrive |
Scenario: Disturbed High Degree Intersection
Given the node map
| | | b | | |
| i | | | | c |
| | | | | |
| h | | a | | d |
| | | | | |
| g | | | | e |
| | | f | | |
And the ways
| nodes | highway |
| ab | primary |
| ac | primary |
| ad | primary |
| ae | primary |
| af | primary |
| ag | primary |
| ah | primary |
| ai | primary |
When I route I should get
| waypoints | route | turns |
| b,c | ab,ac,ac | depart,turn sharp left,arrive |
| b,d | ab,ad,ad | depart,turn left,arrive |
| b,e | ab,ae,ae | depart,turn slight left,arrive |
| b,f | ab,af,af | depart,new name straight,arrive |
| b,g | ab,ag,ag | depart,turn slight right,arrive |
| b,h | ab,ah,ah | depart,turn right,arrive |
| b,i | ab,ai,ai | depart,turn sharp right,arrive |
Scenario: Turn instructions at high latitude
Given the node locations
| node | lat | lon |
| a | 55.68740 | 12.52430 |
| b | 55.68745 | 12.52409 |
| c | 55.68711 | 12.52383 |
| d | 55.68745 | 12.52450 |
| e | 55.68755 | 12.52450 |
| x | -55.68740 | 12.52430 |
| y | -55.68745 | 12.52409 |
| z | -55.68711 | 12.52383 |
| v | -55.68745 | 12.52450 |
| w | -55.68755 | 12.52450 |
And the ways
| nodes |
| ab |
| bc |
| bd |
| be |
| xy |
| yz |
| vy |
| wy |
When I route I should get
| from | to | route | turns |
| a | c | ab,bc,bc | depart,turn left,arrive |
| c | a | bc,ab,ab | depart,turn right,arrive |
| x | z | xy,yz,yz | depart,turn right,arrive |
| z | x | yz,xy,xy | depart,turn left,arrive |
Scenario: Four Way Intersection Double Through Street Segregated
Given the node map
| | b | | c | |
| i | | | | d |
| | | a | | |
| h | | | | e |
| | g | | f | |
And the ways
| nodes | highway | oneway | name |
| ha | primary | yes | first |
| ai | primary | yes | first |
| ae | primary | yes | first |
| da | primary | yes | first |
| ba | primary | yes | second |
| ac | primary | yes | second |
| fa | primary | yes | second |
| ag | primary | yes | second |
When I route I should get
| waypoints | route | turns |
| f,e | second,first,first | depart,turn right,arrive |
| f,c | second,second | depart,arrive |
| f,i | second,first,first | depart,turn left,arrive |
| f,g | second,second,second | depart,continue uturn,arrive |
| d,c | first,second,second | depart,turn right,arrive |
| d,i | first,first | depart,arrive |
| d,g | first,second,second | depart,turn left,arrive |
| d,e | first,first,first | depart,continue uturn,arrive |
| b,i | second,first,first | depart,turn right,arrive |
| b,g | second,second | depart,arrive |
| b,e | second,first,first | depart,turn left,arrive |
| b,c | second,second,second | depart,continue uturn,arrive |
| h,g | first,second,second | depart,turn right,arrive |
| h,e | first,first | depart,arrive |
| h,c | first,second,second | depart,turn left,arrive |
| h,i | first,first,first | depart,continue uturn,arrive |

View File

@ -144,9 +144,14 @@ module.exports = function () {
return v.maneuver.type;
case 'roundabout':
return 'roundabout-exit-' + v.maneuver.exit;
case 'rotary':
if( 'rotary_name' in v )
return v.rotary_name + '-exit-' + v.maneuver.exit;
else
return 'rotary-exit-' + v.maneuver.exit;
// FIXME this is a little bit over-simplistic for merge/fork instructions
default:
return v.maneuver.modifier;
return v.maneuver.type + ' ' + v.maneuver.modifier;
}
})
.join(',');

View File

@ -36,5 +36,5 @@ Feature: Basic Routing
| fy | last |
When I route I should get
| from | to | route | turns |
| x | y | first,compr,last,last | depart,right,left,arrive |
| from | to | route |
| x | y | first,compr,last,last |

View File

@ -1,10 +1,9 @@
@routing @testbot @overlap
@routing @testbot @overlap @todo
Feature: Testbot - overlapping ways
Background:
Given the profile "testbot"
@bug @610
Scenario: Testbot - multiple way between same nodes
Note that cb is connecting the same two nodes as bc
Given the node map
@ -18,11 +17,10 @@ Feature: Testbot - overlapping ways
| cb | secondary |
When I route I should get
| from | to | route |
| a | d | ab,bc,cd |
| d | a | cd,bc,ab |
@bug @610
| from | to | route |
| a | d | ab,bc,cd,cd |
| d | a | cd,bc,ab,ab |
Scenario: Testbot - area on top of way
Given the node map
| x | a | b | y |
@ -34,6 +32,6 @@ Feature: Testbot - overlapping ways
| abcda | secondary | yes |
When I route I should get
| from | to | route |
| x | y | xaby |
| y | x | xaby |
| from | to | route |
| x | y | xaby,xaby |
| y | x | xaby,xaby |

View File

@ -1,76 +0,0 @@
@routing @testbot @roundabout @instruction
Feature: Roundabout Instructions
Background:
Given the profile "testbot"
Scenario: Testbot - Roundabout
Given the node map
| | | v | | |
| | | d | | |
| s | a | | c | u |
| | | b | | |
| | | t | | |
And the ways
| nodes | junction |
| sa | |
| tb | |
| uc | |
| vd | |
| abcda | roundabout |
When I route I should get
| from | to | route | turns |
| s | t | sa,tb,tb | depart,roundabout-exit-1,arrive |
| s | u | sa,uc,uc | depart,roundabout-exit-2,arrive |
| s | v | sa,vd,vd | depart,roundabout-exit-3,arrive |
| t | u | tb,uc,uc | depart,roundabout-exit-1,arrive |
| t | v | tb,vd,vd | depart,roundabout-exit-2,arrive |
| t | s | tb,sa,sa | depart,roundabout-exit-3,arrive |
| u | v | uc,vd,vd | depart,roundabout-exit-1,arrive |
| u | s | uc,sa,sa | depart,roundabout-exit-2,arrive |
| u | t | uc,tb,tb | depart,roundabout-exit-3,arrive |
| v | s | vd,sa,sa | depart,roundabout-exit-1,arrive |
| v | t | vd,tb,tb | depart,roundabout-exit-2,arrive |
| v | u | vd,uc,uc | depart,roundabout-exit-3,arrive |
Scenario: Testbot - Roundabout with oneway links
Given the node map
| | | p | o | | |
| | | h | g | | |
| i | a | | | f | n |
| j | b | | | e | m |
| | | c | d | | |
| | | k | l | | |
And the ways
| nodes | junction | oneway |
| ai | | yes |
| jb | | yes |
| ck | | yes |
| ld | | yes |
| em | | yes |
| nf | | yes |
| go | | yes |
| ph | | yes |
| abcdefgha | roundabout | |
When I route I should get
| from | to | route | turns |
| j | k | jb,ck,ck | depart,roundabout-exit-1,arrive |
| j | m | jb,em,em | depart,roundabout-exit-2,arrive |
| j | o | jb,go,go | depart,roundabout-exit-3,arrive |
| j | i | jb,ai,ai | depart,roundabout-exit-4,arrive |
| l | m | ld,em,em | depart,roundabout-exit-1,arrive |
| l | o | ld,go,go | depart,roundabout-exit-2,arrive |
| l | i | ld,ai,ai | depart,roundabout-exit-3,arrive |
| l | k | ld,ck,ck | depart,roundabout-exit-4,arrive |
| n | o | nf,go,go | depart,roundabout-exit-1,arrive |
| n | i | nf,ai,ai | depart,roundabout-exit-2,arrive |
| n | k | nf,ck,ck | depart,roundabout-exit-3,arrive |
| n | m | nf,em,em | depart,roundabout-exit-4,arrive |
| p | i | ph,ai,ai | depart,roundabout-exit-1,arrive |
| p | k | ph,ck,ck | depart,roundabout-exit-2,arrive |
| p | m | ph,em,em | depart,roundabout-exit-3,arrive |
| p | o | ph,go,go | depart,roundabout-exit-4,arrive |

View File

@ -1,74 +0,0 @@
@routing @testbot @via
Feature: Via points
Background:
Given the profile "testbot"
And a grid size of 4 meters
Scenario: Basic Right Turn
Given the node map
| a | b | c | d | e | f | g |
| | | | | | h | |
| | | | | | i | |
| | | | | | j | |
| | | | | | k | |
And the ways
| nodes | oneway |
| abcdefg | yes |
| ehijk | yes |
When I route I should get
| from | to | route | distance | turns |
| a | k | abcdefg,ehijk,ehijk | 34m +-1 | depart,right,arrive |
Scenario: Slight Turn
Given the node map
| a | b | c | d | e | f | g | |
| | | | | | h | i | |
| | | | | | | | j |
| | | | | | | | k |
And the ways
| nodes | oneway |
| abcdefg | yes |
| ehijk | yes |
When I route I should get
| from | to | route | distance | turns |
| a | k | abcdefg,ehijk,ehijk | 35m +-1 | depart,slight right,arrive |
Scenario: Nearly Slight Turn
Given the node map
| a | b | c | d | e | f | g | |
| | | | | | h | | |
| | | | | | | i | |
| | | | | | | | j |
| | | | | | | | k |
And the ways
| nodes | oneway |
| abcdefg | yes |
| ehijk | yes |
When I route I should get
| from | to | route | distance | turns |
| a | k | abcdefg,ehijk,ehijk | 37m +-1 | depart,right,arrive |
Scenario: Nearly Slight Turn (Variation)
Given the node map
| a | b | c | d | e | f | g | |
| | | | | | h | | |
| | | | | | | i | |
| | | | | | | j | |
| | | | | | | | k |
And the ways
| nodes | oneway |
| abcdefg | yes |
| ehijk | yes |
When I route I should get
| from | to | route | distance | turns |
| a | k | abcdefg,ehijk,ehijk | 37m +-1 | depart,right,arrive |

View File

@ -1,115 +0,0 @@
@routing @turns @testbot
Feature: Turn directions/codes
Background:
Given the profile "testbot"
Scenario: Turn directions
Given the node map
| o | p | a | b | c |
| n | | | | d |
| m | | x | | e |
| l | | | | f |
| k | j | i | h | g |
And the ways
| nodes |
| xi |
| xk |
| xm |
| xo |
| xa |
| xc |
| xe |
| xg |
When I route I should get
| from | to | route | turns |
| i | k | xi,xk,xk | depart,sharp left,arrive |
| i | m | xi,xm,xm | depart,left,arrive |
| i | o | xi,xo,xo | depart,slight left,arrive |
| i | a | xi,xa,xa | depart,straight,arrive |
| i | c | xi,xc,xc | depart,slight right,arrive |
| i | e | xi,xe,xe | depart,right,arrive |
| i | g | xi,xg,xg | depart,sharp right,arrive |
| k | m | xk,xm,xm | depart,sharp left,arrive |
| k | o | xk,xo,xo | depart,left,arrive |
| k | a | xk,xa,xa | depart,slight left,arrive |
| k | c | xk,xc,xc | depart,straight,arrive |
| k | e | xk,xe,xe | depart,slight right,arrive |
| k | g | xk,xg,xg | depart,right,arrive |
| k | i | xk,xi,xi | depart,sharp right,arrive |
| m | o | xm,xo,xo | depart,sharp left,arrive |
| m | a | xm,xa,xa | depart,left,arrive |
| m | c | xm,xc,xc | depart,slight left,arrive |
| m | e | xm,xe,xe | depart,straight,arrive |
| m | g | xm,xg,xg | depart,slight right,arrive |
| m | i | xm,xi,xi | depart,right,arrive |
| m | k | xm,xk,xk | depart,sharp right,arrive |
| o | a | xo,xa,xa | depart,sharp left,arrive |
| o | c | xo,xc,xc | depart,left,arrive |
| o | e | xo,xe,xe | depart,slight left,arrive |
| o | g | xo,xg,xg | depart,straight,arrive |
| o | i | xo,xi,xi | depart,slight right,arrive |
| o | k | xo,xk,xk | depart,right,arrive |
| o | m | xo,xm,xm | depart,sharp right,arrive |
| a | c | xa,xc,xc | depart,sharp left,arrive |
| a | e | xa,xe,xe | depart,left,arrive |
| a | g | xa,xg,xg | depart,slight left,arrive |
| a | i | xa,xi,xi | depart,straight,arrive |
| a | k | xa,xk,xk | depart,slight right,arrive |
| a | m | xa,xm,xm | depart,right,arrive |
| a | o | xa,xo,xo | depart,sharp right,arrive |
| c | e | xc,xe,xe | depart,sharp left,arrive |
| c | g | xc,xg,xg | depart,left,arrive |
| c | i | xc,xi,xi | depart,slight left,arrive |
| c | k | xc,xk,xk | depart,straight,arrive |
| c | m | xc,xm,xm | depart,slight right,arrive |
| c | o | xc,xo,xo | depart,right,arrive |
| c | a | xc,xa,xa | depart,sharp right,arrive |
| e | g | xe,xg,xg | depart,sharp left,arrive |
| e | i | xe,xi,xi | depart,left,arrive |
| e | k | xe,xk,xk | depart,slight left,arrive |
| e | m | xe,xm,xm | depart,straight,arrive |
| e | o | xe,xo,xo | depart,slight right,arrive |
| e | a | xe,xa,xa | depart,right,arrive |
| e | c | xe,xc,xc | depart,sharp right,arrive |
| g | i | xg,xi,xi | depart,sharp left,arrive |
| g | k | xg,xk,xk | depart,left,arrive |
| g | m | xg,xm,xm | depart,slight left,arrive |
| g | o | xg,xo,xo | depart,straight,arrive |
| g | a | xg,xa,xa | depart,slight right,arrive |
| g | c | xg,xc,xc | depart,right,arrive |
| g | e | xg,xe,xe | depart,sharp right,arrive |
Scenario: Turn instructions at high latitude
# https://github.com/DennisOSRM/Project-OSRM/issues/532
Given the node locations
| node | lat | lon |
| a | 55.68740 | 12.52430 |
| b | 55.68745 | 12.52409 |
| c | 55.68711 | 12.52383 |
| x | -55.68740 | 12.52430 |
| y | -55.68745 | 12.52409 |
| z | -55.68711 | 12.52383 |
And the ways
| nodes |
| ab |
| bc |
| xy |
| yz |
When I route I should get
| from | to | route | turns |
| a | c | ab,bc,bc | depart,left,arrive |
| c | a | bc,ab,ab | depart,right,arrive |
| x | z | xy,yz,yz | depart,right,arrive |
| z | x | yz,xy,xy | depart,left,arrive |

View File

@ -20,8 +20,8 @@ Feature: U-turns at via points
| fg |
When I route I should get
| waypoints | route | turns |
| a,e,c | ab,be,be,ef,fg,dg,cd,cd | depart,right,arrive,depart,straight,left,left,arrive |
| waypoints | route |
| a,e,c | ab,be,be,ef,fg,dg,cd,cd |
Scenario: Query param to allow U-turns at all via points
Given the node map
@ -45,7 +45,6 @@ Feature: U-turns at via points
| waypoints | route |
| a,e,c | ab,be,be,be,bc,bc |
@todo
Scenario: Instructions at via points at u-turns
Given the node map
| a | b | c | d |
@ -65,8 +64,8 @@ Feature: U-turns at via points
| fg |
When I route I should get
| waypoints | route | turns |
| a,e,c | ab,be,be,bc,bc | depart,right,uturn,right,arrive |
| waypoints | route |
| a,e,c | ab,be,be,be,bc,bc |
Scenario: u-turn mixed with non-uturn vias
Given the node map

View File

@ -1,20 +1,20 @@
#ifndef ENGINE_GUIDANCE_ASSEMBLE_STEPS_HPP_
#define ENGINE_GUIDANCE_ASSEMBLE_STEPS_HPP_
#include "engine/guidance/leg_geometry.hpp"
#include "engine/guidance/route_step.hpp"
#include "engine/guidance/step_maneuver.hpp"
#include "engine/guidance/leg_geometry.hpp"
#include "engine/guidance/toolkit.hpp"
#include "extractor/guidance/turn_instruction.hpp"
#include "engine/internal_route_result.hpp"
#include "engine/phantom_node.hpp"
#include "util/coordinate_calculation.hpp"
#include "util/coordinate.hpp"
#include "util/bearing.hpp"
#include "extractor/guidance/turn_instruction.hpp"
#include "extractor/travel_mode.hpp"
#include "util/bearing.hpp"
#include "util/coordinate.hpp"
#include "util/coordinate_calculation.hpp"
#include <vector>
#include <boost/optional.hpp>
#include <vector>
namespace osrm
{
@ -44,7 +44,7 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
const bool target_traversed_in_reverse)
{
const double constexpr ZERO_DURATION = 0., ZERO_DISTANCE = 0.;
const constexpr char* NO_ROTARY_NAME = "";
const constexpr char *NO_ROTARY_NAME = "";
const EdgeWeight source_duration =
source_traversed_in_reverse ? source_node.reverse_weight : source_node.forward_weight;
const auto source_mode = source_traversed_in_reverse ? source_node.backward_travel_mode
@ -85,14 +85,9 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
BOOST_ASSERT(segment_duration >= 0);
const auto name = facade.GetNameForID(path_point.name_id);
const auto distance = leg_geometry.segment_distances[segment_index];
steps.push_back(RouteStep{path_point.name_id,
name,
NO_ROTARY_NAME,
segment_duration / 10.0,
distance,
path_point.travel_mode,
maneuver,
leg_geometry.FrontIndex(segment_index),
steps.push_back(RouteStep{path_point.name_id, name, NO_ROTARY_NAME,
segment_duration / 10.0, distance, path_point.travel_mode,
maneuver, leg_geometry.FrontIndex(segment_index),
leg_geometry.BackIndex(segment_index) + 1});
maneuver = detail::stepManeuverFromGeometry(path_point.turn_instruction,
leg_geometry, segment_index);
@ -103,13 +98,8 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
const auto distance = leg_geometry.segment_distances[segment_index];
const int duration = segment_duration + target_duration;
BOOST_ASSERT(duration >= 0);
steps.push_back(RouteStep{target_node.name_id,
facade.GetNameForID(target_node.name_id),
NO_ROTARY_NAME,
duration / 10.,
distance,
target_mode,
maneuver,
steps.push_back(RouteStep{target_node.name_id, facade.GetNameForID(target_node.name_id),
NO_ROTARY_NAME, duration / 10., distance, target_mode, maneuver,
leg_geometry.FrontIndex(segment_index),
leg_geometry.BackIndex(segment_index) + 1});
}
@ -127,14 +117,10 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
int duration = target_duration - source_duration;
BOOST_ASSERT(duration >= 0);
steps.push_back(RouteStep{source_node.name_id,
facade.GetNameForID(source_node.name_id),
NO_ROTARY_NAME,
duration / 10.,
leg_geometry.segment_distances[segment_index],
source_mode,
std::move(maneuver),
leg_geometry.FrontIndex(segment_index),
steps.push_back(RouteStep{source_node.name_id, facade.GetNameForID(source_node.name_id),
NO_ROTARY_NAME, duration / 10.,
leg_geometry.segment_distances[segment_index], source_mode,
std::move(maneuver), leg_geometry.FrontIndex(segment_index),
leg_geometry.BackIndex(segment_index) + 1});
}
@ -142,14 +128,9 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
// This step has length zero, the only reason we need it is the target location
auto final_maneuver = detail::stepManeuverFromGeometry(
extractor::guidance::TurnInstruction::NO_TURN(), WaypointType::Arrive, leg_geometry);
steps.push_back(RouteStep{target_node.name_id,
facade.GetNameForID(target_node.name_id),
NO_ROTARY_NAME,
ZERO_DURATION,
ZERO_DISTANCE,
target_mode,
final_maneuver,
leg_geometry.locations.size(),
steps.push_back(RouteStep{target_node.name_id, facade.GetNameForID(target_node.name_id),
NO_ROTARY_NAME, ZERO_DURATION, ZERO_DISTANCE, target_mode,
final_maneuver, leg_geometry.locations.size(),
leg_geometry.locations.size()});
return steps;

View File

@ -1,8 +1,8 @@
#ifndef ROUTE_STEP_HPP
#define ROUTE_STEP_HPP
#include "extractor/travel_mode.hpp"
#include "engine/guidance/step_maneuver.hpp"
#include "extractor/travel_mode.hpp"
#include <cstddef>

View File

@ -0,0 +1,32 @@
#ifndef OSRM_EXTRACTOR_GUIDANCE_CONSTANTS_HPP_
#define OSRM_EXTRACTOR_GUIDANCE_CONSTANTS_HPP_
namespace osrm
{
namespace extractor
{
namespace guidance
{
const bool constexpr INVERT = true;
// what angle is interpreted as going straight
const double constexpr STRAIGHT_ANGLE = 180.;
// if a turn deviates this much from going straight, it will be kept straight
const double constexpr MAXIMAL_ALLOWED_NO_TURN_DEVIATION = 3.;
// angle that lies between two nearly indistinguishable roads
const double constexpr NARROW_TURN_ANGLE = 40.;
const double constexpr GROUP_ANGLE = 90;
// angle difference that can be classified as straight, if its the only narrow turn
const double constexpr FUZZY_ANGLE_DIFFERENCE = 15.;
const double constexpr DISTINCTION_RATIO = 2;
const unsigned constexpr INVALID_NAME_ID = 0;
const double constexpr MAX_ROUNDABOUT_RADIUS = 15; // 30 m diameter as final distinction
const double constexpr INCREASES_BY_FOURTY_PERCENT = 1.4;
} // namespace guidance
} // namespace extractor
} // namespace osrm
#endif // OSRM_EXTRACTOR_GUIDANCE_CONSTANTS_HPP_

View File

@ -8,14 +8,14 @@
#include "extractor/compressed_edge_container.hpp"
#include "extractor/query_node.hpp"
#include "extractor/guidance/discrete_angle.hpp"
#include "extractor/guidance/classification_data.hpp"
#include "extractor/guidance/discrete_angle.hpp"
#include "extractor/guidance/turn_instruction.hpp"
#include <algorithm>
#include <map>
#include <cmath>
#include <cstdint>
#include <map>
#include <string>
namespace osrm
@ -42,16 +42,15 @@ getCoordinateFromCompressedRange(util::Coordinate current_coordinate,
const util::Coordinate final_coordinate,
const std::vector<extractor::QueryNode> &query_nodes)
{
const auto extractCoordinateFromNode = [](const extractor::QueryNode &node) -> util::Coordinate
{
const auto extractCoordinateFromNode =
[](const extractor::QueryNode &node) -> util::Coordinate {
return {node.lon, node.lat};
};
double distance_to_current_coordinate = 0;
double distance_to_next_coordinate = 0;
// get the length that is missing from the current segment to reach DESIRED_SEGMENT_LENGTH
const auto getFactor = [](const double first_distance, const double second_distance)
{
const auto getFactor = [](const double first_distance, const double second_distance) {
BOOST_ASSERT(first_distance < detail::DESIRED_SEGMENT_LENGTH);
double segment_length = second_distance - first_distance;
BOOST_ASSERT(segment_length > 0);
@ -104,8 +103,8 @@ getRepresentativeCoordinate(const NodeID from_node,
const extractor::CompressedEdgeContainer &compressed_geometries,
const std::vector<extractor::QueryNode> &query_nodes)
{
const auto extractCoordinateFromNode = [](const extractor::QueryNode &node) -> util::Coordinate
{
const auto extractCoordinateFromNode =
[](const extractor::QueryNode &node) -> util::Coordinate {
return {node.lon, node.lat};
};
@ -298,14 +297,10 @@ inline DirectionModifier getTurnDirection(const double angle)
// swaps left <-> right modifier types
inline DirectionModifier mirrorDirectionModifier(const DirectionModifier modifier)
{
const constexpr DirectionModifier results[] = {DirectionModifier::UTurn,
DirectionModifier::SharpLeft,
DirectionModifier::Left,
DirectionModifier::SlightLeft,
DirectionModifier::Straight,
DirectionModifier::SlightRight,
DirectionModifier::Right,
DirectionModifier::SharpRight};
const constexpr DirectionModifier results[] = {
DirectionModifier::UTurn, DirectionModifier::SharpLeft, DirectionModifier::Left,
DirectionModifier::SlightLeft, DirectionModifier::Straight, DirectionModifier::SlightRight,
DirectionModifier::Right, DirectionModifier::SharpRight};
return results[modifier];
}
@ -345,14 +340,14 @@ inline bool requiresNameAnnounced(const std::string &from, const std::string &to
std::string to_ref;
// Split from the format "{name} ({ref})" -> name, ref
auto split = [](const std::string &name, std::string &out_name, std::string &out_ref)
{
auto split = [](const std::string &name, std::string &out_name, std::string &out_ref) {
const auto ref_begin = name.find_first_of('(');
if (ref_begin != std::string::npos)
{
//we might need to trim a space, if there is a reference
out_name = name.substr(0, ref_begin - (ref_begin > 0 && name[ref_begin-1] == ' '));
out_ref = name.substr(ref_begin + 1, name.find_first_of(')') - 1);
if (ref_begin != 0)
out_name = name.substr(0, ref_begin - 1);
const auto ref_end = name.find_first_of(')');
out_ref = name.substr(ref_begin + 1, ref_end - ref_begin - 1);
}
else
{
@ -364,35 +359,38 @@ inline bool requiresNameAnnounced(const std::string &from, const std::string &to
split(to, to_name, to_ref);
// check similarity of names
auto names_are_empty = from_name.empty() && to_name.empty();
auto names_are_equal = from_name == to_name;
auto name_is_removed = !from_name.empty() && to_name.empty();
const auto names_are_empty = from_name.empty() && to_name.empty();
const auto names_are_equal = from_name == to_name;
const auto name_is_removed = !from_name.empty() && to_name.empty();
// references are contained in one another
auto refs_are_empty = from_ref.empty() && to_ref.empty();
auto ref_is_contained =
!from_ref.empty() && !to_ref.empty() &&
const auto refs_are_empty = from_ref.empty() && to_ref.empty();
const auto ref_is_contained =
from_ref.empty() || to_ref.empty() ||
(from_ref.find(to_ref) != std::string::npos || to_ref.find(from_ref) != std::string::npos);
auto ref_is_removed = !from_ref.empty() && to_ref.empty();
const auto ref_is_removed = !from_ref.empty() && to_ref.empty();
auto obvious_change = ref_is_contained || names_are_equal ||
(names_are_empty && refs_are_empty) || name_is_removed || ref_is_removed;
const auto obvious_change =
(names_are_empty && refs_are_empty) || (names_are_equal && ref_is_contained) ||
(names_are_equal && refs_are_empty) || name_is_removed || ref_is_removed;
return !obvious_change;
}
inline int getPriority( const FunctionalRoadClass road_class )
inline int getPriority(const FunctionalRoadClass road_class)
{
//The road priorities indicate which roads can bee seen as more or less equal.
//They are used in Fork-Discovery. Possibly should be moved to profiles post v5?
//A fork can happen between road types that are at most 1 priority apart from each other
const constexpr int road_priority[] = {10, 0, 10, 2, 10, 4, 10, 6, 10, 8, 10, 11, 10, 12, 10, 14};
// The road priorities indicate which roads can bee seen as more or less equal.
// They are used in Fork-Discovery. Possibly should be moved to profiles post v5?
// A fork can happen between road types that are at most 1 priority apart from each other
const constexpr int road_priority[] = {10, 0, 10, 2, 10, 4, 10, 6,
10, 8, 10, 11, 10, 12, 10, 14};
return road_priority[static_cast<int>(road_class)];
}
inline bool canBeSeenAsFork(const FunctionalRoadClass first, const FunctionalRoadClass second)
{
// forks require similar road categories
// Based on the priorities assigned above, we can set forks only if the road priorities match closely.
// Based on the priorities assigned above, we can set forks only if the road priorities match
// closely.
// Potentially we could include features like number of lanes here and others?
// Should also be moved to profiles
return std::abs(getPriority(first) - getPriority(second)) <= 1;

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@ -1,20 +1,20 @@
#ifndef OSRM_EXTRACTOR_TURN_ANALYSIS
#define OSRM_EXTRACTOR_TURN_ANALYSIS
#include "extractor/guidance/turn_classification.hpp"
#include "extractor/guidance/toolkit.hpp"
#include "extractor/restriction_map.hpp"
#include "extractor/compressed_edge_container.hpp"
#include "extractor/guidance/toolkit.hpp"
#include "extractor/guidance/turn_classification.hpp"
#include "extractor/restriction_map.hpp"
#include "util/name_table.hpp"
#include <cstdint>
#include <string>
#include <vector>
#include <memory>
#include <utility>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
namespace osrm
{
@ -129,6 +129,7 @@ class TurnAnalysis
// Instruction will be a silent instruction
TurnInstruction getInstructionForObvious(const std::size_t number_of_candidates,
const EdgeID via_edge,
const bool through_street,
const ConnectedRoad &candidate) const;
// Helper Function that decides between NoTurn or NewName

View File

@ -1,8 +1,8 @@
#ifndef OSRM_UTIL_NAME_TABLE_HPP
#define OSRM_UTIL_NAME_TABLE_HPP
#include "util/shared_memory_vector_wrapper.hpp"
#include "util/range_table.hpp"
#include "util/shared_memory_vector_wrapper.hpp"
#include <string>

View File

@ -4,8 +4,8 @@
#include "util/integer_range.hpp"
#include "util/shared_memory_vector_wrapper.hpp"
#include <fstream>
#include <array>
#include <fstream>
#include <utility>
namespace osrm
@ -61,8 +61,7 @@ template <unsigned BLOCK_SIZE, bool USE_SHARED_MEMORY> class RangeTable
// construct table from length vector
template <typename VectorT> explicit RangeTable(const VectorT &lengths)
{
const unsigned number_of_blocks = [&lengths]()
{
const unsigned number_of_blocks = [&lengths]() {
unsigned num = (lengths.size() + 1) / (BLOCK_SIZE + 1);
if ((lengths.size() + 1) % (BLOCK_SIZE + 1) != 0)
{
@ -169,7 +168,7 @@ template <unsigned BLOCK_SIZE, bool USE_SHARED_MEMORY> class RangeTable
end_idx = block_offsets[block_idx + 1];
}
BOOST_ASSERT(begin_idx < sum_lengths && end_idx <= sum_lengths);
BOOST_ASSERT(end_idx <= sum_lengths);
BOOST_ASSERT(begin_idx <= end_idx);
return irange(begin_idx, end_idx);

View File

@ -1,16 +1,16 @@
#include "engine/guidance/post_processing.hpp"
#include "extractor/guidance/turn_instruction.hpp"
#include "engine/guidance/toolkit.hpp"
#include "engine/guidance/assemble_steps.hpp"
#include "engine/guidance/toolkit.hpp"
#include <boost/assert.hpp>
#include <boost/range/algorithm_ext/erase.hpp>
#include <algorithm>
#include <iostream>
#include <cmath>
#include <cstddef>
#include <iostream>
#include <limits>
#include <utility>
@ -55,8 +55,8 @@ void fixFinalRoundabout(std::vector<RouteStep> &steps)
propagation_step.maneuver.exit = 0;
propagation_step.geometry_end = steps.back().geometry_begin;
if( propagation_step.maneuver.instruction.type == TurnType::EnterRotary ||
propagation_step.maneuver.instruction.type == TurnType::EnterRotaryAtExit )
if (propagation_step.maneuver.instruction.type == TurnType::EnterRotary ||
propagation_step.maneuver.instruction.type == TurnType::EnterRotaryAtExit)
propagation_step.rotary_name = propagation_step.name;
break;
@ -130,7 +130,7 @@ void closeOffRoundabout(const bool on_roundabout,
steps[1].maneuver.instruction.type = step.maneuver.instruction.type == TurnType::ExitRotary
? TurnType::EnterRotary
: TurnType::EnterRoundabout;
if( steps[1].maneuver.instruction.type == TurnType::EnterRotary )
if (steps[1].maneuver.instruction.type == TurnType::EnterRotary)
steps[1].rotary_name = steps[0].name;
}
@ -154,8 +154,8 @@ void closeOffRoundabout(const bool on_roundabout,
propagation_step.maneuver.exit = step.maneuver.exit;
propagation_step.geometry_end = step.geometry_end;
// remember rotary name
if( propagation_step.maneuver.instruction.type == TurnType::EnterRotary ||
propagation_step.maneuver.instruction.type == TurnType::EnterRotaryAtExit )
if (propagation_step.maneuver.instruction.type == TurnType::EnterRotary ||
propagation_step.maneuver.instruction.type == TurnType::EnterRotaryAtExit)
propagation_step.rotary_name = propagation_step.name;
propagation_step.name = step.name;
@ -219,9 +219,8 @@ std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
// adds an intersection to the initial route step
// It includes the length of the last step, until the intersection
// Also updates the length of the respective segment
auto addIntersection =
[](RouteStep into, const RouteStep &last_step, const RouteStep &intersection)
{
auto addIntersection = [](RouteStep into, const RouteStep &last_step,
const RouteStep &intersection) {
into.maneuver.intersections.push_back(
{last_step.duration, last_step.distance, intersection.maneuver.location});
@ -294,8 +293,7 @@ std::vector<RouteStep> postProcess(std::vector<RouteStep> steps)
// Two valid NO_TURNs exist in each leg in the form of Depart/Arrive
// keep valid instructions
const auto not_is_valid = [](const RouteStep &step)
{
const auto not_is_valid = [](const RouteStep &step) {
return step.maneuver.instruction == TurnInstruction::NO_TURN() &&
step.maneuver.waypoint_type == WaypointType::None;
};
@ -352,10 +350,8 @@ void trimShortSegments(std::vector<RouteStep> &steps, LegGeometry &geometry)
// geometry offsets have to be adjusted. Move all offsets to the front and reduce by
// one. (This is an inplace forward one and reduce by one)
std::transform(geometry.segment_offsets.begin() + 1, geometry.segment_offsets.end(),
geometry.segment_offsets.begin(), [](const std::size_t val)
{
return val - 1;
});
geometry.segment_offsets.begin(),
[](const std::size_t val) { return val - 1; });
geometry.segment_offsets.pop_back();
const auto &current_depart = steps.front();
@ -378,21 +374,18 @@ void trimShortSegments(std::vector<RouteStep> &steps, LegGeometry &geometry)
steps.front().geometry_begin = 1;
// reduce all offsets by one (inplace)
std::transform(geometry.segment_offsets.begin(), geometry.segment_offsets.end(),
geometry.segment_offsets.begin(), [](const std::size_t val)
{
return val - 1;
});
geometry.segment_offsets.begin(),
[](const std::size_t val) { return val - 1; });
steps.front().maneuver = detail::stepManeuverFromGeometry(
TurnInstruction::NO_TURN(), WaypointType::Depart, geometry);
}
// and update the leg geometry indices for the removed entry
std::for_each(steps.begin(), steps.end(), [](RouteStep &step)
{
--step.geometry_begin;
--step.geometry_end;
});
std::for_each(steps.begin(), steps.end(), [](RouteStep &step) {
--step.geometry_begin;
--step.geometry_end;
});
}
// make sure we still have enough segments

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@ -1,12 +1,13 @@
#include "extractor/guidance/constants.hpp"
#include "extractor/guidance/turn_analysis.hpp"
#include "util/simple_logger.hpp"
#include "util/coordinate.hpp"
#include "util/coordinate_calculation.hpp"
#include "util/simple_logger.hpp"
#include <cstddef>
#include <limits>
#include <iomanip>
#include <limits>
#include <set>
#include <unordered_set>
@ -16,20 +17,6 @@ namespace extractor
{
namespace guidance
{
// configuration of turn classification
const bool constexpr INVERT = true;
// what angle is interpreted as going straight
const double constexpr STRAIGHT_ANGLE = 180.;
// if a turn deviates this much from going straight, it will be kept straight
const double constexpr MAXIMAL_ALLOWED_NO_TURN_DEVIATION = 3.;
// angle that lies between two nearly indistinguishable roads
const double constexpr NARROW_TURN_ANGLE = 30.;
const double constexpr GROUP_ANGLE = 90;
// angle difference that can be classified as straight, if its the only narrow turn
const double constexpr FUZZY_ANGLE_DIFFERENCE = 15.;
const double constexpr DISTINCTION_RATIO = 2;
const unsigned constexpr INVALID_NAME_ID = 0;
using EdgeData = util::NodeBasedDynamicGraph::EdgeData;
@ -101,17 +88,15 @@ inline bool isRampClass(EdgeID eid, const util::NodeBasedDynamicGraph &node_base
bool TurnAnalysis::isRotary(const NodeID nid) const
{
// translate a node ID into its respective coordinate stored in the node_info_list
const auto getCoordinate = [this](const NodeID node)
{
const auto getCoordinate = [this](const NodeID node) {
return util::Coordinate(node_info_list[node].lon, node_info_list[node].lat);
};
unsigned roundabout_name_id = 0;
std::unordered_set<unsigned> connected_names;
const auto getNextOnRoundabout =
[this, &roundabout_name_id, &connected_names](const NodeID node)
{
const auto getNextOnRoundabout = [this, &roundabout_name_id,
&connected_names](const NodeID node) {
EdgeID continue_edge = SPECIAL_EDGEID;
for (const auto edge : node_based_graph.GetAdjacentEdgeRange(node))
{
@ -183,15 +168,20 @@ bool TurnAnalysis::isRotary(const NodeID nid) const
// circle
// with both vertices right at the other side (so half their distance in meters).
// Otherwise, we construct a circle through the first tree vertices.
auto node_itr = roundabout_nodes.begin();
const double radius = roundabout_nodes.size() >= 3
? util::coordinate_calculation::circleRadius(
getCoordinate(*node_itr++),
getCoordinate(*node_itr++),
getCoordinate(*node_itr))
: 0.5 * util::coordinate_calculation::haversineDistance(
getCoordinate(*node_itr++),
getCoordinate(*node_itr));
const auto getRadius = [&roundabout_nodes,&getCoordinate](){
auto node_itr = roundabout_nodes.begin();
if( roundabout_nodes.size() == 2 )
{
const auto first = getCoordinate(*node_itr++), second = getCoordinate(*node_itr++);
return 0.5 * util::coordinate_calculation::haversineDistance( first, second );
}
else
{
const auto first = getCoordinate(*node_itr++), second = getCoordinate(*node_itr++), third = getCoordinate(*node_itr++);
return util::coordinate_calculation::circleRadius(first,second,third);
}
};
const double radius = getRadius();
// check whether the circle computation has gone wrong
// The radius computation can result in infinity, if the three coordinates are non-distinct.
@ -199,7 +189,6 @@ bool TurnAnalysis::isRotary(const NodeID nid) const
if (std::isinf(radius))
return false;
const double constexpr MAX_ROUNDABOUT_RADIUS = 15; // 30 m diameter as final distinction
return radius > MAX_ROUNDABOUT_RADIUS;
}
@ -240,10 +229,10 @@ std::vector<TurnOperation> TurnAnalysis::getTurns(const NodeID from, const EdgeI
}
if (on_roundabout || can_enter_roundabout)
{
bool is_rotary = isRotary(node_based_graph.GetTarget(via_edge));
const bool is_rotary = isRotary(node_based_graph.GetTarget(via_edge));
// find the radius of the roundabout
intersection = handleRoundabouts(is_rotary, via_edge, on_roundabout, can_exit_roundabout_separately,
std::move(intersection));
intersection = handleRoundabouts(is_rotary, via_edge, on_roundabout,
can_exit_roundabout_separately, std::move(intersection));
}
else
{
@ -283,10 +272,8 @@ std::vector<TurnOperation> TurnAnalysis::getTurns(const NodeID from, const EdgeI
inline std::size_t countValid(const std::vector<ConnectedRoad> &intersection)
{
return std::count_if(intersection.begin(), intersection.end(), [](const ConnectedRoad &road)
{
return road.entry_allowed;
});
return std::count_if(intersection.begin(), intersection.end(),
[](const ConnectedRoad &road) { return road.entry_allowed; });
}
std::vector<ConnectedRoad>
@ -377,14 +364,23 @@ TurnAnalysis::fallbackTurnAssignmentMotorway(std::vector<ConnectedRoad> intersec
const auto type = detail::isMotorwayClass(out_data.road_classification.road_class)
? TurnType::Merge
: TurnType::Turn;
if (angularDeviation(road.turn.angle, STRAIGHT_ANGLE) < FUZZY_ANGLE_DIFFERENCE)
road.turn.instruction = {type, DirectionModifier::Straight};
if (type == TurnType::Turn)
{
if (angularDeviation(road.turn.angle, STRAIGHT_ANGLE) < FUZZY_ANGLE_DIFFERENCE)
road.turn.instruction = {type, DirectionModifier::Straight};
else
{
road.turn.instruction = {type, road.turn.angle > STRAIGHT_ANGLE
? DirectionModifier::SlightLeft
: DirectionModifier::SlightRight};
}
}
else
{
road.turn.instruction = {type,
road.turn.angle > STRAIGHT_ANGLE
? DirectionModifier::SlightLeft
: DirectionModifier::SlightRight};
road.turn.instruction = {type, road.turn.angle < STRAIGHT_ANGLE
? DirectionModifier::SlightLeft
: DirectionModifier::SlightRight};
}
}
return intersection;
@ -397,8 +393,7 @@ TurnAnalysis::handleFromMotorway(const EdgeID via_edge,
const auto &in_data = node_based_graph.GetEdgeData(via_edge);
BOOST_ASSERT(detail::isMotorwayClass(in_data.road_classification.road_class));
const auto countExitingMotorways = [this](const std::vector<ConnectedRoad> &intersection)
{
const auto countExitingMotorways = [this](const std::vector<ConnectedRoad> &intersection) {
unsigned count = 0;
for (const auto &road : intersection)
{
@ -409,22 +404,20 @@ TurnAnalysis::handleFromMotorway(const EdgeID via_edge,
};
// find the angle that continues on our current highway
const auto getContinueAngle = [this, in_data](const std::vector<ConnectedRoad> &intersection)
{
const auto getContinueAngle = [this, in_data](const std::vector<ConnectedRoad> &intersection) {
for (const auto &road : intersection)
{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
if (road.turn.angle != 0 && in_data.name_id == out_data.name_id &&
in_data.name_id != 0 &&
in_data.name_id != INVALID_NAME_ID &&
detail::isMotorwayClass(out_data.road_classification.road_class))
return road.turn.angle;
}
return intersection[0].turn.angle;
};
const auto getMostLikelyContinue =
[this, in_data](const std::vector<ConnectedRoad> &intersection)
{
const auto getMostLikelyContinue = [this,
in_data](const std::vector<ConnectedRoad> &intersection) {
double angle = intersection[0].turn.angle;
double best = 180;
for (const auto &road : intersection)
@ -440,18 +433,33 @@ TurnAnalysis::handleFromMotorway(const EdgeID via_edge,
return angle;
};
const auto findBestContinue = [&]()
{
const auto findBestContinue = [&]() {
const double continue_angle = getContinueAngle(intersection);
if (continue_angle != intersection[0].turn.angle)
return continue_angle;
else
return getMostLikelyContinue(intersection);
};
// check whether the obvious choice is actually a through street
const auto isThroughStreet = [&intersection, this](const ConnectedRoad &connection) {
if (node_based_graph.GetEdgeData(connection.turn.eid).name_id == INVALID_NAME_ID)
return false;
for (const auto &road : intersection)
{
// a through street cannot start at our own position
if (road.turn.angle < std::numeric_limits<double>::epsilon())
continue;
if (angularDeviation(road.turn.angle, connection.turn.angle) >
(STRAIGHT_ANGLE - NARROW_TURN_ANGLE) &&
node_based_graph.GetEdgeData(road.turn.eid).name_id ==
node_based_graph.GetEdgeData(connection.turn.eid).name_id)
return true;
}
return false;
};
// find continue angle
const double continue_angle = findBestContinue();
// highway does not continue and has no obvious choice
if (continue_angle == intersection[0].turn.angle)
{
@ -524,12 +532,11 @@ TurnAnalysis::handleFromMotorway(const EdgeID via_edge,
BOOST_ASSERT(!detail::isRampClass(intersection[1].turn.eid, node_based_graph));
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
getInstructionForObvious(intersection.size(), via_edge,
isThroughStreet(intersection[1]), intersection[1]);
}
else
{
// continue on the same highway
bool continues = (getContinueAngle(intersection) != intersection[0].turn.angle);
// Normal Highway exit or merge
for (auto &road : intersection)
{
@ -539,11 +546,8 @@ TurnAnalysis::handleFromMotorway(const EdgeID via_edge,
if (road.turn.angle == continue_angle)
{
if (continues)
road.turn.instruction =
TurnInstruction::SUPPRESSED(DirectionModifier::Straight);
else // TODO handle turn direction correctly
road.turn.instruction = {TurnType::Merge, DirectionModifier::Straight};
road.turn.instruction = getInstructionForObvious(
intersection.size(), via_edge, isThroughStreet(road), road);
}
else if (road.turn.angle < continue_angle)
{
@ -570,7 +574,8 @@ TurnAnalysis::handleFromMotorway(const EdgeID via_edge,
if (exiting_motorways == 2 && intersection.size() == 2)
{
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
getInstructionForObvious(intersection.size(), via_edge,
isThroughStreet(intersection[1]), intersection[1]);
util::SimpleLogger().Write(logWARNING)
<< "Disabled U-Turn on a freeway at "
<< localizer(node_based_graph.GetTarget(via_edge));
@ -633,8 +638,9 @@ TurnAnalysis::handleFromMotorway(const EdgeID via_edge,
auto coord = localizer(node_based_graph.GetTarget(via_edge));
util::SimpleLogger().Write(logWARNING)
<< "Found motorway junction with more than "
"2 exiting motorways or additional ramps at " << std::setprecision(12)
<< toFloating(coord.lat) << " " << toFloating(coord.lon);
"2 exiting motorways or additional ramps at "
<< std::setprecision(12) << toFloating(coord.lat) << " "
<< toFloating(coord.lon);
fallbackTurnAssignmentMotorway(intersection);
}
} // done for more than one highway exit
@ -647,14 +653,30 @@ TurnAnalysis::handleMotorwayRamp(const EdgeID via_edge,
std::vector<ConnectedRoad> intersection) const
{
auto num_valid_turns = countValid(intersection);
const auto isThroughStreet = [&intersection, this](const ConnectedRoad &connection) {
if (node_based_graph.GetEdgeData(connection.turn.eid).name_id == INVALID_NAME_ID)
return false;
for (const auto &road : intersection)
{
// a through street cannot start at our own position
if (road.turn.angle < std::numeric_limits<double>::epsilon())
continue;
if (angularDeviation(road.turn.angle, connection.turn.angle) >
(STRAIGHT_ANGLE - NARROW_TURN_ANGLE) &&
node_based_graph.GetEdgeData(road.turn.eid).name_id ==
node_based_graph.GetEdgeData(connection.turn.eid).name_id)
return true;
}
return false;
};
// ramp straight into a motorway/ramp
if (intersection.size() == 2 && num_valid_turns == 1)
{
BOOST_ASSERT(!intersection[0].entry_allowed);
BOOST_ASSERT(detail::isMotorwayClass(intersection[1].turn.eid, node_based_graph));
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
intersection[1].turn.instruction = getInstructionForObvious(
intersection.size(), via_edge, isThroughStreet(intersection[1]), intersection[1]);
}
else if (intersection.size() == 3)
{
@ -672,7 +694,11 @@ TurnAnalysis::handleMotorwayRamp(const EdgeID via_edge,
// 0
if (intersection[1].entry_allowed)
{
if (detail::isMotorwayClass(intersection[1].turn.eid, node_based_graph))
if (detail::isMotorwayClass(intersection[1].turn.eid, node_based_graph) &&
node_based_graph.GetEdgeData(intersection[2].turn.eid).name_id !=
INVALID_NAME_ID &&
node_based_graph.GetEdgeData(intersection[2].turn.eid).name_id ==
node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id)
{
// circular order indicates a merge to the left (0-3 onto 4
if (angularDeviation(intersection[1].turn.angle, STRAIGHT_ANGLE) <
@ -684,13 +710,20 @@ TurnAnalysis::handleMotorwayRamp(const EdgeID via_edge,
TurnType::Merge, getTurnDirection(intersection[1].turn.angle)};
}
else // passing by the end of a motorway
{
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
getInstructionForObvious(intersection.size(), via_edge,
isThroughStreet(intersection[1]), intersection[1]);
}
}
else
{
BOOST_ASSERT(intersection[2].entry_allowed);
if (detail::isMotorwayClass(intersection[2].turn.eid, node_based_graph))
if (detail::isMotorwayClass(intersection[2].turn.eid, node_based_graph) &&
node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id !=
INVALID_NAME_ID &&
node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id ==
node_based_graph.GetEdgeData(intersection[0].turn.eid).name_id)
{
// circular order (5-0) onto 4
if (angularDeviation(intersection[2].turn.angle, STRAIGHT_ANGLE) <
@ -702,8 +735,11 @@ TurnAnalysis::handleMotorwayRamp(const EdgeID via_edge,
TurnType::Merge, getTurnDirection(intersection[2].turn.angle)};
}
else // passing the end of a highway
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
{
intersection[2].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge,
isThroughStreet(intersection[2]), intersection[2]);
}
}
}
else
@ -733,17 +769,14 @@ TurnAnalysis::handleMotorwayRamp(const EdgeID via_edge,
if (detail::isMotorwayClass(node_based_graph.GetEdgeData(intersection[1].turn.eid)
.road_classification.road_class))
{
intersection[1].turn.instruction = {TurnType::Merge,
intersection[1].turn.instruction = {TurnType::Turn,
DirectionModifier::SlightRight};
intersection[2].turn.instruction = {TurnType::Fork,
intersection[2].turn.instruction = {TurnType::Continue,
DirectionModifier::SlightLeft};
}
else
{
intersection[1].turn.instruction = {TurnType::Fork,
DirectionModifier::SlightRight};
intersection[2].turn.instruction = {TurnType::Merge,
DirectionModifier::SlightLeft};
assignFork(via_edge, intersection[2], intersection[1]);
}
}
}
@ -762,8 +795,8 @@ TurnAnalysis::handleMotorwayRamp(const EdgeID via_edge,
}
else if (detail::isMotorwayClass(edge_data.road_classification.road_class))
{
road.turn.instruction = {TurnType::Merge,
passed_highway_entry ? DirectionModifier::SlightRight
road.turn.instruction = {TurnType::Merge, passed_highway_entry
? DirectionModifier::SlightRight
: DirectionModifier::SlightLeft};
}
else
@ -814,9 +847,7 @@ bool TurnAnalysis::isMotorwayJunction(const EdgeID via_edge,
{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
// not merging or forking?
if ((angularDeviation(road.turn.angle, 0) > 35 &&
angularDeviation(road.turn.angle, 180) > 35) ||
(road.entry_allowed && angularDeviation(road.turn.angle, 0) < 35))
if (road.entry_allowed && angularDeviation(road.turn.angle, STRAIGHT_ANGLE) > 60)
return false;
else if (out_data.road_classification.road_class == FunctionalRoadClass::MOTORWAY ||
out_data.road_classification.road_class == FunctionalRoadClass::TRUNK)
@ -860,6 +891,7 @@ TurnType TurnAnalysis::findBasicTurnType(const EdgeID via_edge, const ConnectedR
TurnInstruction TurnAnalysis::getInstructionForObvious(const std::size_t num_roads,
const EdgeID via_edge,
const bool through_street,
const ConnectedRoad &road) const
{
const auto type = findBasicTurnType(via_edge, road);
@ -882,7 +914,19 @@ TurnInstruction TurnAnalysis::getInstructionForObvious(const std::size_t num_roa
if (in_data.name_id != out_data.name_id &&
requiresNameAnnounced(name_table.GetNameForID(in_data.name_id),
name_table.GetNameForID(out_data.name_id)))
return {TurnType::NewName, getTurnDirection(road.turn.angle)};
{
// obvious turn onto a through street is a merge
if (through_street)
{
return {TurnType::Merge, road.turn.angle > STRAIGHT_ANGLE
? DirectionModifier::SlightRight
: DirectionModifier::SlightLeft};
}
else
{
return {TurnType::NewName, getTurnDirection(road.turn.angle)};
}
}
else
{
if (in_mode == out_mode)
@ -918,7 +962,7 @@ TurnAnalysis::handleTwoWayTurn(const EdgeID via_edge, std::vector<ConnectedRoad>
{
BOOST_ASSERT(intersection[0].turn.angle < 0.001);
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
getInstructionForObvious(intersection.size(), via_edge, false, intersection[1]);
if (intersection[1].turn.instruction.type == TurnType::Suppressed)
intersection[1].turn.instruction.type = TurnType::NoTurn;
@ -931,15 +975,28 @@ TurnAnalysis::handleThreeWayTurn(const EdgeID via_edge,
std::vector<ConnectedRoad> intersection) const
{
BOOST_ASSERT(intersection[0].turn.angle < 0.001);
const auto isObviousOfTwo = [](const ConnectedRoad road, const ConnectedRoad other)
{
return (angularDeviation(road.turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE &&
angularDeviation(other.turn.angle, STRAIGHT_ANGLE) > 85) ||
(angularDeviation(road.turn.angle, STRAIGHT_ANGLE) <
std::numeric_limits<double>::epsilon()) ||
(angularDeviation(other.turn.angle, STRAIGHT_ANGLE) /
angularDeviation(road.turn.angle, STRAIGHT_ANGLE) >
1.4);
const auto isObviousOfTwo = [this](const ConnectedRoad road, const ConnectedRoad other) {
const auto first_class =
node_based_graph.GetEdgeData(road.turn.eid).road_classification.road_class;
const bool is_ramp = isRampClass(first_class);
const auto second_class =
node_based_graph.GetEdgeData(other.turn.eid).road_classification.road_class;
const bool is_narrow_turn =
angularDeviation(road.turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE;
const bool other_turn_is_at_least_orthogonal =
angularDeviation(other.turn.angle, STRAIGHT_ANGLE) > 85;
const bool turn_is_perfectly_straight = angularDeviation(road.turn.angle, STRAIGHT_ANGLE) <
std::numeric_limits<double>::epsilon();
const bool is_obvious_by_road_class =
(!is_ramp && (2 * getPriority(first_class) < getPriority(second_class))) ||
(!isLowPriorityRoadClass(first_class) && isLowPriorityRoadClass(second_class));
const bool is_much_narrower_than_other =
angularDeviation(other.turn.angle, STRAIGHT_ANGLE) /
angularDeviation(road.turn.angle, STRAIGHT_ANGLE) >
INCREASES_BY_FOURTY_PERCENT;
return (is_narrow_turn && other_turn_is_at_least_orthogonal) ||
turn_is_perfectly_straight || is_much_narrower_than_other ||
is_obvious_by_road_class;
};
/* Two nearly straight turns -> FORK
@ -959,30 +1016,39 @@ TurnAnalysis::handleThreeWayTurn(const EdgeID via_edge,
const auto right_class = node_based_graph.GetEdgeData(intersection[1].turn.eid)
.road_classification.road_class;
if (canBeSeenAsFork(left_class, right_class))
{
assignFork(via_edge, intersection[2], intersection[1]);
else if (getPriority(left_class) > getPriority(right_class))
}
else if (isObviousOfTwo(intersection[1], intersection[2]))
{
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
getInstructionForObvious(intersection.size(), via_edge, false, intersection[1]);
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
DirectionModifier::SlightLeft};
}
else
else if (isObviousOfTwo(intersection[2], intersection[1]))
{
intersection[2].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[2]);
getInstructionForObvious(intersection.size(), via_edge, false, intersection[2]);
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::SlightRight};
}
else
{
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::SlightRight};
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
DirectionModifier::SlightLeft};
}
}
else
{
if (intersection[1].entry_allowed)
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
getInstructionForObvious(intersection.size(), via_edge, false, intersection[1]);
if (intersection[2].entry_allowed)
intersection[2].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[2]);
getInstructionForObvious(intersection.size(), via_edge, false, intersection[2]);
}
}
/* T Intersection
@ -1028,7 +1094,7 @@ TurnAnalysis::handleThreeWayTurn(const EdgeID via_edge,
{
if (TurnType::Ramp != findBasicTurnType(via_edge, intersection[1]))
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[1]);
getInstructionForObvious(intersection.size(), via_edge, false, intersection[1]);
else
intersection[1].turn.instruction = {TurnType::Ramp, DirectionModifier::Straight};
}
@ -1052,7 +1118,7 @@ TurnAnalysis::handleThreeWayTurn(const EdgeID via_edge,
{
if (intersection[2].entry_allowed)
intersection[2].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[2]);
getInstructionForObvious(intersection.size(), via_edge, false, intersection[2]);
if (intersection[1].entry_allowed)
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::Right};
@ -1062,11 +1128,18 @@ TurnAnalysis::handleThreeWayTurn(const EdgeID via_edge,
node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id ==
node_based_graph.GetEdgeData(intersection[2].turn.eid).name_id)
{
const auto findTurn = [isObviousOfTwo](const ConnectedRoad turn, const ConnectedRoad other)
-> TurnInstruction
{
return {isObviousOfTwo(turn, other) ? TurnType::Merge : TurnType::Turn,
getTurnDirection(turn.turn.angle)};
const auto findTurn = [isObviousOfTwo](const ConnectedRoad turn,
const ConnectedRoad other) -> TurnInstruction {
if (isObviousOfTwo(turn, other))
{
return {TurnType::Merge, turn.turn.angle < STRAIGHT_ANGLE
? DirectionModifier::SlightLeft
: DirectionModifier::SlightRight};
}
else
{
return {TurnType::Turn, getTurnDirection(turn.turn.angle)};
}
};
intersection[1].turn.instruction = findTurn(intersection[1], intersection[2]);
intersection[2].turn.instruction = findTurn(intersection[2], intersection[1]);
@ -1087,7 +1160,7 @@ TurnAnalysis::handleThreeWayTurn(const EdgeID via_edge,
intersection[1].turn.instruction = {TurnType::Continue,
getTurnDirection(intersection[1].turn.angle)};
}
intersection[2].turn.instruction = {TurnType::Turn,
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
getTurnDirection(intersection[2].turn.angle)};
}
// other street merges from the right
@ -1105,28 +1178,30 @@ TurnAnalysis::handleThreeWayTurn(const EdgeID via_edge,
intersection[2].turn.instruction = {TurnType::Continue,
getTurnDirection(intersection[2].turn.angle)};
}
intersection[1].turn.instruction = {TurnType::Turn,
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
getTurnDirection(intersection[1].turn.angle)};
}
else
{
if (isObviousOfTwo(intersection[1], intersection[2]))
{
intersection[1].turn.instruction = getInstructionForObvious(3,via_edge,intersection[1]);
intersection[1].turn.instruction =
getInstructionForObvious(3, via_edge, false, intersection[1]);
}
else
{
intersection[1].turn.instruction = {TurnType::Turn,
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
getTurnDirection(intersection[1].turn.angle)};
}
if (isObviousOfTwo(intersection[2], intersection[1]))
{
intersection[2].turn.instruction = getInstructionForObvious(3,via_edge,intersection[2]);
intersection[2].turn.instruction =
getInstructionForObvious(3, via_edge, false, intersection[2]);
}
else
{
intersection[2].turn.instruction = {TurnType::Turn,
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
getTurnDirection(intersection[2].turn.angle)};
}
}
@ -1167,14 +1242,18 @@ void TurnAnalysis::handleDistinctConflict(const EdgeID via_edge,
else if (getPriority(left_class) > getPriority(right_class))
{
// FIXME this should possibly know about the actual roads?
right.turn.instruction = getInstructionForObvious(4, via_edge, right);
// here we don't know about the intersection size. To be on the save side, we declare it
// as complex (at least size 4)
right.turn.instruction = getInstructionForObvious(4, via_edge, false, right);
left.turn.instruction = {findBasicTurnType(via_edge, left),
DirectionModifier::SlightLeft};
}
else
{
// FIXME this should possibly know aboat the actual roads?
left.turn.instruction = getInstructionForObvious(4, via_edge, left);
// FIXME this should possibly know about the actual roads?
// here we don't know about the intersection size. To be on the save side, we declare it
// as complex (at least size 4)
left.turn.instruction = getInstructionForObvious(4, via_edge, false, left);
right.turn.instruction = {findBasicTurnType(via_edge, right),
DirectionModifier::SlightRight};
}
@ -1288,10 +1367,29 @@ TurnAnalysis::handleComplexTurn(const EdgeID via_edge,
}
}
// check whether the obvious choice is actually a through street
const auto isThroughStreet = [&intersection, this](const std::size_t index) {
if (node_based_graph.GetEdgeData(intersection[index].turn.eid).name_id == INVALID_NAME_ID)
return false;
for (const auto &road : intersection)
{
// a through street cannot start at our own position
if (road.turn.angle < std::numeric_limits<double>::epsilon())
continue;
if (angularDeviation(road.turn.angle, intersection[index].turn.angle) >
(STRAIGHT_ANGLE - NARROW_TURN_ANGLE) &&
node_based_graph.GetEdgeData(road.turn.eid).name_id ==
node_based_graph.GetEdgeData(intersection[index].turn.eid).name_id)
return true;
}
return false;
};
if (obvious_index != 0)
{
intersection[obvious_index].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, intersection[obvious_index]);
getInstructionForObvious(intersection.size(), via_edge, isThroughStreet(obvious_index),
intersection[obvious_index]);
// assign left/right turns
intersection = assignLeftTurns(via_edge, std::move(intersection), obvious_index + 1);
@ -1312,14 +1410,14 @@ TurnAnalysis::handleComplexTurn(const EdgeID via_edge,
else if (getPriority(left_class) > getPriority(right_class))
{
right.turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, right);
getInstructionForObvious(intersection.size(), via_edge, false, right);
left.turn.instruction = {findBasicTurnType(via_edge, left),
DirectionModifier::SlightLeft};
}
else
{
left.turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, left);
getInstructionForObvious(intersection.size(), via_edge, false, left);
right.turn.instruction = {findBasicTurnType(via_edge, right),
DirectionModifier::SlightRight};
}
@ -1489,8 +1587,7 @@ std::vector<ConnectedRoad> TurnAnalysis::getConnectedRoads(const NodeID from_nod
{TurnOperation{via_eid, 0., {TurnType::Invalid, DirectionModifier::UTurn}}, false});
}
const auto ByAngle = [](const ConnectedRoad &first, const ConnectedRoad second)
{
const auto ByAngle = [](const ConnectedRoad &first, const ConnectedRoad second) {
return first.turn.angle < second.turn.angle;
};
std::sort(std::begin(intersection), std::end(intersection), ByAngle);
@ -1527,13 +1624,11 @@ std::vector<ConnectedRoad> TurnAnalysis::getConnectedRoads(const NodeID from_nod
std::vector<ConnectedRoad>
TurnAnalysis::mergeSegregatedRoads(std::vector<ConnectedRoad> intersection) const
{
const auto getRight = [&](std::size_t index)
{
const auto getRight = [&](std::size_t index) {
return (index + intersection.size() - 1) % intersection.size();
};
const auto mergable = [&](std::size_t first, std::size_t second) -> bool
{
const auto mergable = [&](std::size_t first, std::size_t second) -> bool {
const auto &first_data = node_based_graph.GetEdgeData(intersection[first].turn.eid);
const auto &second_data = node_based_graph.GetEdgeData(intersection[second].turn.eid);
@ -1547,8 +1642,8 @@ TurnAnalysis::mergeSegregatedRoads(std::vector<ConnectedRoad> intersection) cons
first_data.reversed != second_data.reversed;
};
const auto merge = [](const ConnectedRoad &first, const ConnectedRoad &second) -> ConnectedRoad
{
const auto merge = [](const ConnectedRoad &first,
const ConnectedRoad &second) -> ConnectedRoad {
if (!first.entry_allowed)
{
ConnectedRoad result = second;
@ -1581,7 +1676,6 @@ TurnAnalysis::mergeSegregatedRoads(std::vector<ConnectedRoad> intersection) cons
// these result in an adjustment of all other angles
if (mergable(0, intersection.size() - 1))
{
// std::cout << "First merge" << std::endl;
const double correction_factor =
(360 - intersection[intersection.size() - 1].turn.angle) / 2;
for (std::size_t i = 1; i + 1 < intersection.size(); ++i)
@ -1592,7 +1686,6 @@ TurnAnalysis::mergeSegregatedRoads(std::vector<ConnectedRoad> intersection) cons
}
else if (mergable(0, 1))
{
// std::cout << "First merge" << std::endl;
const double correction_factor = (intersection[1].turn.angle) / 2;
for (std::size_t i = 2; i < intersection.size(); ++i)
intersection[i].turn.angle += correction_factor;
@ -1614,8 +1707,7 @@ TurnAnalysis::mergeSegregatedRoads(std::vector<ConnectedRoad> intersection) cons
}
}
const auto ByAngle = [](const ConnectedRoad &first, const ConnectedRoad second)
{
const auto ByAngle = [](const ConnectedRoad &first, const ConnectedRoad second) {
return first.turn.angle < second.turn.angle;
};
std::sort(std::begin(intersection), std::end(intersection), ByAngle);
@ -1640,7 +1732,7 @@ void TurnAnalysis::assignFork(const EdgeID via_edge,
{
if (low_priority_right && !low_priority_left)
{
left.turn.instruction = getInstructionForObvious(3, via_edge, left);
left.turn.instruction = getInstructionForObvious(3, via_edge, false, left);
right.turn.instruction = {findBasicTurnType(via_edge, right),
DirectionModifier::SlightRight};
}
@ -1683,7 +1775,7 @@ void TurnAnalysis::assignFork(const EdgeID via_edge,
{
left.turn.instruction = {findBasicTurnType(via_edge, left),
DirectionModifier::SlightLeft};
right.turn.instruction = getInstructionForObvious(3, via_edge, right);
right.turn.instruction = getInstructionForObvious(3, via_edge, false, right);
}
else
{
@ -1887,10 +1979,24 @@ TurnAnalysis::findFork(const std::vector<ConnectedRoad> &intersection) const
best = i;
}
}
if (best_deviation <= NARROW_TURN_ANGLE)
{
std::size_t left = best, right = best;
if (intersection[left].turn.angle >= 180)
{
// due to best > 1, we can safely decrement right
--right;
if (angularDeviation(intersection[right].turn.angle, STRAIGHT_ANGLE) >
NARROW_TURN_ANGLE)
return std::make_pair(std::size_t{0}, std::size_t{0});
}
else
{
++left;
if (left >= intersection.size() ||
angularDeviation(intersection[left].turn.angle, STRAIGHT_ANGLE) > NARROW_TURN_ANGLE)
return std::make_pair(std::size_t{0}, std::size_t{0});
}
while (left + 1 < intersection.size() &&
angularDeviation(intersection[left].turn.angle, intersection[left + 1].turn.angle) <
NARROW_TURN_ANGLE)
@ -1909,7 +2015,7 @@ TurnAnalysis::findFork(const std::vector<ConnectedRoad> &intersection) const
2 * NARROW_TURN_ANGLE)
return std::make_pair(right, left);
}
return std::make_pair(0llu, 0llu);
return std::make_pair(std::size_t{0}, std::size_t{0});
}
// Can only assign three turns
@ -1917,8 +2023,7 @@ std::vector<ConnectedRoad> TurnAnalysis::assignLeftTurns(const EdgeID via_edge,
std::vector<ConnectedRoad> intersection,
const std::size_t starting_at) const
{
const auto count_valid = [&intersection, starting_at]()
{
const auto count_valid = [&intersection, starting_at]() {
std::size_t count = 0;
for (std::size_t i = starting_at; i < intersection.size(); ++i)
if (intersection[i].entry_allowed)
@ -1990,7 +2095,7 @@ std::vector<ConnectedRoad> TurnAnalysis::assignLeftTurns(const EdgeID via_edge,
findBasicTurnType(via_edge, intersection[starting_at + 1]), second_direction};
if (intersection[starting_at + 2].entry_allowed)
intersection[starting_at + 2].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 2]), second_direction};
findBasicTurnType(via_edge, intersection[starting_at + 2]), third_direction};
}
else if (2 >= (intersection[starting_at].entry_allowed +
intersection[starting_at + 1].entry_allowed +
@ -2187,8 +2292,7 @@ std::vector<ConnectedRoad> TurnAnalysis::assignRightTurns(const EdgeID via_edge,
const std::size_t up_to) const
{
BOOST_ASSERT(up_to <= intersection.size());
const auto count_valid = [&intersection, up_to]()
{
const auto count_valid = [&intersection, up_to]() {
std::size_t count = 0;
for (std::size_t i = 1; i < up_to; ++i)
if (intersection[i].entry_allowed)

View File

@ -122,8 +122,9 @@ double perpendicularDistance(const Coordinate segment_source,
BOOST_ASSERT(query_location.IsValid());
FloatCoordinate projected_nearest;
std::tie(ratio, projected_nearest) =
projectPointOnSegment(mercator::fromWGS84(segment_source), mercator::fromWGS84(segment_target), mercator::fromWGS84(query_location));
std::tie(ratio, projected_nearest) = projectPointOnSegment(mercator::fromWGS84(segment_source),
mercator::fromWGS84(segment_target),
mercator::fromWGS84(query_location));
nearest_location = mercator::toWGS84(projected_nearest);
const double approximate_distance = greatCircleDistance(query_location, nearest_location);
@ -215,7 +216,9 @@ circleCenter(const Coordinate C1, const Coordinate C2, const Coordinate C3)
// free after http://paulbourke.net/geometry/circlesphere/
// require three distinct points
if (C1 == C2 || C2 == C3 || C1 == C3)
{
return boost::none;
}
// define line through c1, c2 and c2,c3
const double C2C1_lat = static_cast<double>(toFloating(C2.lat - C1.lat)); // yDelta_a
@ -255,7 +258,7 @@ circleCenter(const Coordinate C1, const Coordinate C2, const Coordinate C3)
const double C2C1_slope = C2C1_lat / C2C1_lon;
const double C3C2_slope = C3C2_lat / C3C2_lon;
//can this ever happen?
// can this ever happen?
if (std::abs(C2C1_slope - C3C2_slope) < std::numeric_limits<double>::epsilon())
return boost::none;
@ -356,12 +359,14 @@ double degreeToPixel(FloatLatitude lat, unsigned zoom)
FloatCoordinate fromWGS84(const FloatCoordinate &wgs84_coordinate)
{
return {wgs84_coordinate.lon, FloatLatitude{coordinate_calculation::mercator::latToY(wgs84_coordinate.lat)}};
return {wgs84_coordinate.lon,
FloatLatitude{coordinate_calculation::mercator::latToY(wgs84_coordinate.lat)}};
}
FloatCoordinate toWGS84(const FloatCoordinate &mercator_coordinate)
{
return {mercator_coordinate.lon, coordinate_calculation::mercator::yToLat(static_cast<double>(mercator_coordinate.lat))};
return {mercator_coordinate.lon,
coordinate_calculation::mercator::yToLat(static_cast<double>(mercator_coordinate.lat))};
}
// Converts a WMS tile coordinate (z,x,y) into a wgs bounding box

View File

@ -1,10 +1,10 @@
#include "util/exception.hpp"
#include "util/name_table.hpp"
#include "util/simple_logger.hpp"
#include "util/exception.hpp"
#include <algorithm>
#include <limits>
#include <fstream>
#include <limits>
#include <boost/filesystem/fstream.hpp>
@ -17,27 +17,30 @@ NameTable::NameTable(const std::string &filename)
{
boost::filesystem::ifstream name_stream(filename, std::ios::binary);
if( !name_stream )
if (!name_stream)
throw exception("Failed to open " + filename + " for reading.");
name_stream >> m_name_table;
unsigned number_of_chars = 0;
name_stream.read(reinterpret_cast<char *>(&number_of_chars), sizeof(number_of_chars));
if( !name_stream )
if (!name_stream)
throw exception("Encountered invalid file, failed to read number of contained chars");
BOOST_ASSERT_MSG(0 != number_of_chars, "name file broken");
m_names_char_list.resize(number_of_chars + 1); //+1 gives sentinel element
name_stream.read(reinterpret_cast<char *>(&m_names_char_list[0]),
number_of_chars * sizeof(m_names_char_list[0]));
if( !name_stream )
throw exception("Failed to read " + std::to_string(number_of_chars) + " characters from file.");
if (0 == m_names_char_list.size())
m_names_char_list.back() = 0;
if (number_of_chars > 0)
{
name_stream.read(reinterpret_cast<char *>(&m_names_char_list[0]),
number_of_chars * sizeof(m_names_char_list[0]));
}
else
{
util::SimpleLogger().Write(logWARNING) << "list of street names is empty";
}
if (!name_stream)
throw exception("Failed to read " + std::to_string(number_of_chars) +
" characters from file.");
}
std::string NameTable::GetNameForID(const unsigned name_id) const