adding tests for guidance

This commit is contained in:
Moritz Kobitzsch
2016-03-23 13:04:23 +01:00
parent 56ba2cb251
commit fa0a5040e5
39 changed files with 2287 additions and 812 deletions
+19 -38
View File
@@ -1,20 +1,20 @@
#ifndef ENGINE_GUIDANCE_ASSEMBLE_STEPS_HPP_
#define ENGINE_GUIDANCE_ASSEMBLE_STEPS_HPP_
#include "engine/guidance/leg_geometry.hpp"
#include "engine/guidance/route_step.hpp"
#include "engine/guidance/step_maneuver.hpp"
#include "engine/guidance/leg_geometry.hpp"
#include "engine/guidance/toolkit.hpp"
#include "extractor/guidance/turn_instruction.hpp"
#include "engine/internal_route_result.hpp"
#include "engine/phantom_node.hpp"
#include "util/coordinate_calculation.hpp"
#include "util/coordinate.hpp"
#include "util/bearing.hpp"
#include "extractor/guidance/turn_instruction.hpp"
#include "extractor/travel_mode.hpp"
#include "util/bearing.hpp"
#include "util/coordinate.hpp"
#include "util/coordinate_calculation.hpp"
#include <vector>
#include <boost/optional.hpp>
#include <vector>
namespace osrm
{
@@ -44,7 +44,7 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
const bool target_traversed_in_reverse)
{
const double constexpr ZERO_DURATION = 0., ZERO_DISTANCE = 0.;
const constexpr char* NO_ROTARY_NAME = "";
const constexpr char *NO_ROTARY_NAME = "";
const EdgeWeight source_duration =
source_traversed_in_reverse ? source_node.reverse_weight : source_node.forward_weight;
const auto source_mode = source_traversed_in_reverse ? source_node.backward_travel_mode
@@ -85,14 +85,9 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
BOOST_ASSERT(segment_duration >= 0);
const auto name = facade.GetNameForID(path_point.name_id);
const auto distance = leg_geometry.segment_distances[segment_index];
steps.push_back(RouteStep{path_point.name_id,
name,
NO_ROTARY_NAME,
segment_duration / 10.0,
distance,
path_point.travel_mode,
maneuver,
leg_geometry.FrontIndex(segment_index),
steps.push_back(RouteStep{path_point.name_id, name, NO_ROTARY_NAME,
segment_duration / 10.0, distance, path_point.travel_mode,
maneuver, leg_geometry.FrontIndex(segment_index),
leg_geometry.BackIndex(segment_index) + 1});
maneuver = detail::stepManeuverFromGeometry(path_point.turn_instruction,
leg_geometry, segment_index);
@@ -103,13 +98,8 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
const auto distance = leg_geometry.segment_distances[segment_index];
const int duration = segment_duration + target_duration;
BOOST_ASSERT(duration >= 0);
steps.push_back(RouteStep{target_node.name_id,
facade.GetNameForID(target_node.name_id),
NO_ROTARY_NAME,
duration / 10.,
distance,
target_mode,
maneuver,
steps.push_back(RouteStep{target_node.name_id, facade.GetNameForID(target_node.name_id),
NO_ROTARY_NAME, duration / 10., distance, target_mode, maneuver,
leg_geometry.FrontIndex(segment_index),
leg_geometry.BackIndex(segment_index) + 1});
}
@@ -127,14 +117,10 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
int duration = target_duration - source_duration;
BOOST_ASSERT(duration >= 0);
steps.push_back(RouteStep{source_node.name_id,
facade.GetNameForID(source_node.name_id),
NO_ROTARY_NAME,
duration / 10.,
leg_geometry.segment_distances[segment_index],
source_mode,
std::move(maneuver),
leg_geometry.FrontIndex(segment_index),
steps.push_back(RouteStep{source_node.name_id, facade.GetNameForID(source_node.name_id),
NO_ROTARY_NAME, duration / 10.,
leg_geometry.segment_distances[segment_index], source_mode,
std::move(maneuver), leg_geometry.FrontIndex(segment_index),
leg_geometry.BackIndex(segment_index) + 1});
}
@@ -142,14 +128,9 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
// This step has length zero, the only reason we need it is the target location
auto final_maneuver = detail::stepManeuverFromGeometry(
extractor::guidance::TurnInstruction::NO_TURN(), WaypointType::Arrive, leg_geometry);
steps.push_back(RouteStep{target_node.name_id,
facade.GetNameForID(target_node.name_id),
NO_ROTARY_NAME,
ZERO_DURATION,
ZERO_DISTANCE,
target_mode,
final_maneuver,
leg_geometry.locations.size(),
steps.push_back(RouteStep{target_node.name_id, facade.GetNameForID(target_node.name_id),
NO_ROTARY_NAME, ZERO_DURATION, ZERO_DISTANCE, target_mode,
final_maneuver, leg_geometry.locations.size(),
leg_geometry.locations.size()});
return steps;
+1 -1
View File
@@ -1,8 +1,8 @@
#ifndef ROUTE_STEP_HPP
#define ROUTE_STEP_HPP
#include "extractor/travel_mode.hpp"
#include "engine/guidance/step_maneuver.hpp"
#include "extractor/travel_mode.hpp"
#include <cstddef>