Make ComputeAngle a free standing function

This commit is contained in:
Daniel J. Hofmann
2016-01-08 23:08:32 +01:00
committed by Patrick Niklaus
parent f65dd63210
commit f68247673a
4 changed files with 28 additions and 47 deletions
+3 -3
View File
@@ -107,9 +107,9 @@ template <class DataFacadeT> class MapMatchingPlugin : public BasePlugin
if (input_coords.size() - 1 > current_coordinate && 0 < current_coordinate)
{
double turn_angle = util::ComputeAngle::OfThreeFixedPointCoordinates(
input_coords[current_coordinate - 1], input_coords[current_coordinate],
input_coords[current_coordinate + 1]);
double turn_angle = util::ComputeAngle(input_coords[current_coordinate - 1],
input_coords[current_coordinate],
input_coords[current_coordinate + 1]);
// sharp turns indicate a possible uturn
if (turn_angle <= 90.0 || turn_angle >= 270.0)
+24 -9
View File
@@ -1,21 +1,36 @@
#ifndef COMPUTE_ANGLE_HPP
#define COMPUTE_ANGLE_HPP
#include "osrm/coordinate.hpp"
#include "util/trigonometry_table.hpp"
#include "util/mercator.hpp"
namespace osrm
{
namespace util
{
struct FixedPointCoordinate;
struct ComputeAngle
// Get angle of line segment (A,C)->(C,B)
inline double ComputeAngle(const FixedPointCoordinate first,
const FixedPointCoordinate second,
const FixedPointCoordinate third) noexcept
{
// Get angle of line segment (A,C)->(C,B)
// atan2 magic, formerly cosine theorem
static double OfThreeFixedPointCoordinates(const FixedPointCoordinate &first,
const FixedPointCoordinate &second,
const FixedPointCoordinate &third) noexcept;
};
const double v1x = (first.lon - second.lon) / COORDINATE_PRECISION;
const double v1y = mercator::lat2y(first.lat / COORDINATE_PRECISION) -
mercator::lat2y(second.lat / COORDINATE_PRECISION);
const double v2x = (third.lon - second.lon) / COORDINATE_PRECISION;
const double v2y = mercator::lat2y(third.lat / COORDINATE_PRECISION) -
mercator::lat2y(second.lat / COORDINATE_PRECISION);
double angle = (atan2_lookup(v2y, v2x) - atan2_lookup(v1y, v1x)) * 180. / M_PI;
while (angle < 0.)
{
angle += 360.;
}
return angle;
}
}
}