Ensure u-turn exists in intersection view (#6376)
Due to some rather complex logic that tries to calculate intersection angles by looking further up the road, it's possible to return an intersection view that is missing a u-turn - something which is assumed to exist in later guidance calculations. We apply a fix here by ensuring the u-turn is always included in the returned view.
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@@ -617,12 +617,13 @@ IntersectionView convertToIntersectionView(const util::NodeBasedDynamicGraph &gr
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std::vector<IntersectionViewDataWithAngle> pre_intersection_view;
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IntersectionViewData uturn{{SPECIAL_EDGEID, 0., 0., 0.}, false, 0.};
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std::size_t allowed_uturns_number = 0;
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const auto is_uturn = [](const auto angle) {
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return std::fabs(angle) < std::numeric_limits<double>::epsilon();
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};
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for (const auto &outgoing_edge : outgoing_edges)
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{
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const auto is_uturn = [](const auto angle) {
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return std::fabs(angle) < std::numeric_limits<double>::epsilon();
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};
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const auto edge_it = findEdge(edge_geometries, outgoing_edge.edge);
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const auto is_merged = merged_edges.count(outgoing_edge.edge) != 0;
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const auto is_turn_allowed = intersection::isTurnAllowed(graph,
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@@ -678,6 +679,7 @@ IntersectionView convertToIntersectionView(const util::NodeBasedDynamicGraph &gr
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BOOST_ASSERT(uturn.eid != SPECIAL_EDGEID);
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if (uturn.entry_allowed || allowed_uturns_number == 0)
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{ // Add the true U-turn if it is allowed or no other U-turns found
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BOOST_ASSERT(uturn.angle == 0.);
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pre_intersection_view.insert(pre_intersection_view.begin(), {uturn, 0});
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}
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@@ -706,6 +708,22 @@ IntersectionView convertToIntersectionView(const util::NodeBasedDynamicGraph &gr
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}
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}
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auto no_uturn = std::none_of(pre_intersection_view.begin(),
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pre_intersection_view.end(),
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[&is_uturn](const IntersectionViewDataWithAngle &road) {
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return is_uturn(road.first.angle);
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});
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// After all of this, if we now don't have a u-turn, let's add one to the intersection.
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// This is a hack to fix the triggered assertion ( see:
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// https://github.com/Project-OSRM/osrm-backend/issues/6218 ). Ideally we would fix this more
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// robustly, but this will require overhauling all of the intersection logic.
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if (no_uturn)
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{
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BOOST_ASSERT(!uturn.entry_allowed && allowed_uturns_number > 0);
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BOOST_ASSERT(uturn.angle == 0.);
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pre_intersection_view.insert(pre_intersection_view.begin(), {uturn, 0});
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}
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// Copy intersection view data
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IntersectionView intersection_view;
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intersection_view.reserve(pre_intersection_view.size());
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