Bicycle surface speeds (#6212)
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@ -59,6 +59,9 @@
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- ADDED: Support snapping to multiple ways at an input location. [#5953](https://github.com/Project-OSRM/osrm-backend/pull/5953)
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- FIXED: Fix snapping target locations to ways used in turn restrictions. [#6339](https://github.com/Project-OSRM/osrm-backend/pull/6339)
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- ADDED: Support OSM traffic signal directions. [#6153](https://github.com/Project-OSRM/osrm-backend/pull/6153)
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- Profile:
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- CHANGED: Bicycle surface speeds [#6212](https://github.com/Project-OSRM/osrm-backend/pull/6212)
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# 5.26.0
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- Changes from 5.25.0
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@ -9,28 +9,34 @@ Feature: Bike - Surfaces
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| highway | surface | bothw |
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| cycleway | | 48 s |
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| cycleway | asphalt | 47.9 s |
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| cycleway | chipseal | 48 s |
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| cycleway | concrete | 48 s |
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| cycleway | concrete_lanes | 48 s |
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| cycleway | cobblestone:flattened | 72 s |
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| cycleway | paving_stones | 72 s |
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| cycleway | wood | 72 s |
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| cycleway | compacted | 72 s |
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| cycleway | cobblestone | 120 s |
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| cycleway | fine_gravel | 120 s |
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| cycleway | fine_gravel | 72 s |
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| cycleway | ground | 72 s |
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| cycleway | dirt | 90 s |
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| cycleway | cobblestone | 102.9 s |
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| cycleway | gravel | 120 s |
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| cycleway | pebblestone | 120 s |
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| cycleway | dirt | 120 s |
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| cycleway | dirt | 90 s |
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| cycleway | earth | 120 s |
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| cycleway | grass | 120 s |
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| cycleway | mud | 240 s |
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| cycleway | sand | 240 s |
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| cycleway | sett | 72 s |
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| cycleway | sett | 80 s |
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Scenario: Bicycle - Good surfaces on small paths
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Then routability should be
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| highway | surface | bothw |
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| cycleway | | 48 s |
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| path | | 59.9 s |
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| path | | 55.3 s |
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| track | | 60 s |
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| track | asphalt | 60 s |
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| path | asphalt | 60 s |
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| path | asphalt | 55.4 s |
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Scenario: Bicycle - Surfaces should not make unknown ways routable
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Then routability should be
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@ -133,7 +133,7 @@ function setup()
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road = default_speed,
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service = default_speed,
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track = 12,
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path = 12
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path = 13
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},
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pedestrian_speeds = {
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@ -174,21 +174,25 @@ function setup()
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surface_speeds = {
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asphalt = default_speed,
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chipseal = default_speed,
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concrete = default_speed,
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concrete_lanes = default_speed,
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wood = 10,
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["cobblestone:flattened"] = 10,
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paving_stones = 10,
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compacted = 10,
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cobblestone = 6,
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cobblestone = 7,
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unpaved = 6,
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fine_gravel = 6,
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fine_gravel = 10,
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gravel = 6,
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pebblestone = 6,
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ground = 6,
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dirt = 6,
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ground = 10,
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dirt = 8,
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earth = 6,
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grass = 6,
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mud = 3,
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sand = 3,
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sett = 10
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sett = 9
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},
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classes = Sequence {
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