encapsulated into class
This commit is contained in:
committed by
Patrick Niklaus
parent
06aa6dedab
commit
eb3f550e26
@@ -45,175 +45,161 @@ struct TurnCandidate
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}
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};
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// the entry into the turn analysis
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std::vector<TurnCandidate> getTurns(const NodeID from_node,
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const EdgeID via_eid,
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const util::NodeBasedDynamicGraph &node_based_graph,
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const std::vector<QueryNode> &node_info_list,
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const RestrictionMap &restriction_map,
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const std::unordered_set<NodeID> &barrier_nodes,
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const CompressedEdgeContainer &compressed_edge_container);
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namespace detail
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class TurnAnalysis
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{
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public:
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TurnAnalysis(const util::NodeBasedDynamicGraph &node_based_graph,
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const std::vector<QueryNode> &node_info_list,
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const RestrictionMap &restriction_map,
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const std::unordered_set<NodeID> &barrier_nodes,
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const CompressedEdgeContainer &compressed_edge_container);
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// Check for restrictions/barriers and generate a list of valid and invalid turns present at the
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// node reached
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// from `from_node` via `via_eid`
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// The resulting candidates have to be analysed for their actual instructions later on.
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std::vector<TurnCandidate>
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getTurnCandidates(const NodeID from_node,
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const EdgeID via_eid,
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const util::NodeBasedDynamicGraph &node_based_graph,
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const std::vector<QueryNode> &node_info_list,
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const RestrictionMap &restriction_map,
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const std::unordered_set<NodeID> &barrier_nodes,
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const CompressedEdgeContainer &compressed_edge_container);
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// the entry into the turn analysis
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std::vector<TurnCandidate> getTurns(const NodeID from_node, const EdgeID via_eid) const;
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// Merge segregated roads to omit invalid turns in favor of treating segregated roads as one.
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// This function combines roads the following way:
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//
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// * *
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// * is converted to *
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// v ^ +
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// v ^ +
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//
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// The treatment results in a straight turn angle of 180º rather than a turn angle of approx 160
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std::vector<TurnCandidate>
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mergeSegregatedRoads(const NodeID from_node,
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const EdgeID via_eid,
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std::vector<TurnCandidate> turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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private:
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const util::NodeBasedDynamicGraph &node_based_graph;
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const std::vector<QueryNode> &node_info_list;
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const RestrictionMap &restriction_map;
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const std::unordered_set<NodeID> &barrier_nodes;
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const CompressedEdgeContainer &compressed_edge_container;
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// TODO distinguish roundabouts and rotaries
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// TODO handle bike/walk cases that allow crossing a roundabout!
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// Check for restrictions/barriers and generate a list of valid and invalid turns present at the
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// node reached
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// from `from_node` via `via_eid`
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// The resulting candidates have to be analysed for their actual instructions later on.
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std::vector<TurnCandidate> getTurnCandidates(const NodeID from_node,
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const EdgeID via_eid) const;
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// Processing of roundabouts
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// Produces instructions to enter/exit a roundabout or to stay on it.
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// Performs the distinction between roundabout and rotaries.
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std::vector<TurnCandidate> handleRoundabouts(const NodeID from,
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// Merge segregated roads to omit invalid turns in favor of treating segregated roads as
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// one.
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// This function combines roads the following way:
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//
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// * *
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// * is converted to *
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// v ^ +
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// v ^ +
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//
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// The treatment results in a straight turn angle of 180º rather than a turn angle of approx
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// 160
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std::vector<TurnCandidate>
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mergeSegregatedRoads(const NodeID from_node,
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const EdgeID via_eid,
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std::vector<TurnCandidate> turn_candidates) const;
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// TODO distinguish roundabouts and rotaries
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// TODO handle bike/walk cases that allow crossing a roundabout!
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// Processing of roundabouts
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// Produces instructions to enter/exit a roundabout or to stay on it.
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// Performs the distinction between roundabout and rotaries.
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std::vector<TurnCandidate> handleRoundabouts(const NodeID from,
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const EdgeID via_edge,
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const bool on_roundabout,
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const bool can_enter_roundabout,
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const bool can_exit_roundabout,
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std::vector<TurnCandidate> turn_candidates) const;
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// Indicates a Junction containing a motoryway
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bool isMotorwayJunction(const NodeID from,
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const EdgeID via_edge,
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const std::vector<TurnCandidate> &turn_candidates) const;
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// Decide whether a turn is a turn or a ramp access
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TurnType findBasicTurnType(const EdgeID via_edge, const TurnCandidate &candidate) const;
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// Get the Instruction for an obvious turn
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// Instruction will be a silent instruction
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TurnInstruction getInstructionForObvious(const std::size_t number_of_candidates,
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const EdgeID via_edge,
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const bool on_roundabout,
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const bool can_enter_roundabout,
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const bool can_exit_roundabout,
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std::vector<TurnCandidate> turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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const TurnCandidate &candidate) const;
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// Indicates a Junction containing a motoryway
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bool isMotorwayJunction(const NodeID from,
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const EdgeID via_edge,
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const std::vector<TurnCandidate> &turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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// Helper Function that decides between NoTurn or NewName
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TurnInstruction
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noTurnOrNewName(const NodeID from, const EdgeID via_edge, const TurnCandidate &candidate) const;
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// Decide whether a turn is a turn or a ramp access
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TurnType findBasicTurnType(const EdgeID via_edge,
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const TurnCandidate &candidate,
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const util::NodeBasedDynamicGraph &node_based_graph);
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// Basic Turn Handling
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// Get the Instruction for an obvious turn
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// Instruction will be a silent instruction
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TurnInstruction getInstructionForObvious(const std::size_t number_of_candidates,
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const EdgeID via_edge,
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const TurnCandidate &candidate,
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const util::NodeBasedDynamicGraph &node_based_graph);
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// Dead end.
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std::vector<TurnCandidate> handleOneWayTurn(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates) const;
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// Helper Function that decides between NoTurn or NewName
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TurnInstruction noTurnOrNewName(const NodeID from,
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const EdgeID via_edge,
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const TurnCandidate &candidate,
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const util::NodeBasedDynamicGraph &node_based_graph);
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// Mode Changes, new names...
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std::vector<TurnCandidate> handleTwoWayTurn(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates) const;
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// Basic Turn Handling
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// Forks, T intersections and similar
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std::vector<TurnCandidate> handleThreeWayTurn(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates) const;
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// Dead end.
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std::vector<TurnCandidate> handleOneWayTurn(const NodeID from,
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// Normal Intersection. Can still contain forks...
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std::vector<TurnCandidate> handleFourWayTurn(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates) const;
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// Fallback for turns of high complexion
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std::vector<TurnCandidate> handleComplexTurn(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates) const;
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// Any Junction containing motorways
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std::vector<TurnCandidate> handleMotorwayJunction(
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const NodeID from, const EdgeID via_edge, std::vector<TurnCandidate> turn_candidates) const;
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std::vector<TurnCandidate> handleFromMotorway(
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const NodeID from, const EdgeID via_edge, std::vector<TurnCandidate> turn_candidates) const;
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std::vector<TurnCandidate> handleMotorwayRamp(
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const NodeID from, const EdgeID via_edge, std::vector<TurnCandidate> turn_candidates) const;
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// Utility function, setting basic turn types. Prepares for normal turn handling.
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std::vector<TurnCandidate> setTurnTypes(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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std::vector<TurnCandidate> turn_candidates) const;
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// Mode Changes, new names...
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std::vector<TurnCandidate> handleTwoWayTurn(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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// Utility function to handle direction modifier conflicts if reasonably possible
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std::vector<TurnCandidate> handleConflicts(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates) const;
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// Forks, T intersections and similar
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std::vector<TurnCandidate> handleThreeWayTurn(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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// Old fallbacks, to be removed
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std::vector<TurnCandidate> optimizeRamps(const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates) const;
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// Normal Intersection. Can still contain forks...
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std::vector<TurnCandidate> handleFourWayTurn(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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std::vector<TurnCandidate> optimizeCandidates(const EdgeID via_eid,
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std::vector<TurnCandidate> turn_candidates) const;
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// Fallback for turns of high complexion
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std::vector<TurnCandidate> handleComplexTurn(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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bool isObviousChoice(const EdgeID via_eid,
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const std::size_t turn_index,
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const std::vector<TurnCandidate> &turn_candidates) const;
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// Any Junction containing motorways
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std::vector<TurnCandidate>
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handleMotorwayJunction(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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std::vector<TurnCandidate> suppressTurns(const EdgeID via_eid,
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std::vector<TurnCandidate> turn_candidates) const;
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// Utility function, setting basic turn types. Prepares for normal turn handling.
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std::vector<TurnCandidate> setTurnTypes(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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// node_u -- (edge_1) --> node_v -- (edge_2) --> node_w
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TurnInstruction AnalyzeTurn(const NodeID node_u,
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const EdgeID edge1,
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const NodeID node_v,
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const EdgeID edge2,
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const NodeID node_w,
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const double angle) const;
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// Utility function to handle direction modifier conflicts if reasonably possible
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std::vector<TurnCandidate> handleConflicts(const NodeID from,
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const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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// Assignment of specific turn types
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void assignFork(const EdgeID via_edge, TurnCandidate &left, TurnCandidate &right) const;
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void assignFork(const EdgeID via_edge,
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TurnCandidate &left,
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TurnCandidate ¢er,
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TurnCandidate &right) const;
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// Old fallbacks, to be removed
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std::vector<TurnCandidate> optimizeRamps(const EdgeID via_edge,
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std::vector<TurnCandidate> turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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//Type specific fallbacks
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std::vector<TurnCandidate>
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fallbackTurnAssignmentMotorway(std::vector<TurnCandidate> turn_candidates) const;
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std::vector<TurnCandidate> optimizeCandidates(const EdgeID via_eid,
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std::vector<TurnCandidate> turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph,
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const std::vector<QueryNode> &node_info_list);
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}; // class TurnAnalysis
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bool isObviousChoice(const EdgeID via_eid,
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const std::size_t turn_index,
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const std::vector<TurnCandidate> &turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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std::vector<TurnCandidate> suppressTurns(const EdgeID via_eid,
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std::vector<TurnCandidate> turn_candidates,
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const util::NodeBasedDynamicGraph &node_based_graph);
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// node_u -- (edge_1) --> node_v -- (edge_2) --> node_w
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TurnInstruction AnalyzeTurn(const NodeID node_u,
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const EdgeID edge1,
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const NodeID node_v,
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const EdgeID edge2,
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const NodeID node_w,
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const double angle,
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const util::NodeBasedDynamicGraph &node_based_graph);
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// Assignment of specific turn types
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void assignFork(const EdgeID via_edge,
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TurnCandidate &left,
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TurnCandidate &right,
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const util::NodeBasedDynamicGraph &node_based_graph);
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void assignFork(const EdgeID via_edge,
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TurnCandidate &left,
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TurnCandidate ¢er,
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TurnCandidate &right,
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const util::NodeBasedDynamicGraph &node_based_graph);
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} // namespace detail
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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