Adapts obvious turn classification: no longer take entry_allowed into account, resolves #3987
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Daniel J. H
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31511416ed
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df000debe9
@@ -410,14 +410,11 @@ std::size_t IntersectionHandler::findObviousTurn(const EdgeID via_edge,
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const auto &best_option_data =
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node_based_graph.GetEdgeData(intersection[best_option].eid);
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const auto adjusted_distinction_ratio = [&]() {
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// not allowed competitors are easily distinct
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if (!intersection[index].entry_allowed)
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return 0.7 * DISTINCTION_RATIO;
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// a bit less obvious are road classes
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else if (in_way_data.road_classification == best_option_data.road_classification &&
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best_option_data.road_classification.GetPriority() <
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node_based_graph.GetEdgeData(intersection[index].eid)
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.road_classification.GetPriority())
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// obviousness by road classes
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if (in_way_data.road_classification == best_option_data.road_classification &&
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best_option_data.road_classification.GetPriority() <
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node_based_graph.GetEdgeData(intersection[index].eid)
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.road_classification.GetPriority())
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return 0.8 * DISTINCTION_RATIO;
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// if road classes are the same, we use the full ratio
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else
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