do not merge segregated highways in if there is actual turns involved

This commit is contained in:
Moritz Kobitzsch
2017-10-18 13:05:36 +02:00
committed by Michael Krasnyk
parent bf28e40ba6
commit b8651bfac9
3 changed files with 58 additions and 25 deletions
@@ -395,6 +395,7 @@ bool MergableRoadDetector::HaveSameDirection(const NodeID intersection_node,
const auto combined_road_width = 0.5 * (lane_count_lhs + lane_count_rhs) * ASSUMED_LANE_WIDTH;
const auto constexpr MAXIMAL_ALLOWED_SEPARATION_WIDTH = 8;
return distance_between_roads <= combined_road_width + MAXIMAL_ALLOWED_SEPARATION_WIDTH;
}
@@ -156,7 +156,8 @@ operator()(const NodeID /*nid*/,
const auto is_valid_choice = !requires_entry || min_element->entry_allowed;
const auto is_only_choice_with_same_name =
count_desired_name <= 2 && // <= in case we come from a bridge
count_desired_name <= 2 && // <= in case we come from a bridge, otherwise we have a u-turn
// and the outgoing edge
node_data_container
.GetAnnotation(node_based_graph.GetEdgeData(min_element->eid).annotation_data)
.name_id == desired_name_id &&
@@ -167,6 +168,37 @@ operator()(const NodeID /*nid*/,
angularDeviation(min_element->angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE) &&
angularDeviation(initial_bearing, min_element->bearing) < NARROW_TURN_ANGLE;
// do not allow major turns in the road, if other similar turns are present
// e.g.a turn at the end of the road:
//
// a - - a - - a - b - b
// |
// a - - a
// |
// c
//
// Such a turn can never be part of a merge
// We check if there is a similar turn to the other side. If such a turn exists, we consider the
// continuation of the road not possible
if (util::angularDeviation(STRAIGHT_ANGLE, min_element->angle) > GROUP_ANGLE)
{
auto deviation = util::angularDeviation(STRAIGHT_ANGLE, min_element->angle);
auto opposite_angle = min_element->angle >= STRAIGHT_ANGLE ? (STRAIGHT_ANGLE - deviation)
: (STRAIGHT_ANGLE + deviation);
auto opposite = intersection.findClosestTurn(opposite_angle);
auto opposite_deviation = util::angularDeviation(STRAIGHT_ANGLE, opposite->angle);
if (opposite_deviation <= deviation || (deviation / opposite_deviation) < 1.5)
{
return {};
}
auto const best = intersection.findClosestTurn(STRAIGHT_ANGLE);
if (util::angularDeviation(best->angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE)
{
return {};
}
}
// in cases where we have two edges between roads, we can have quite severe angles due to the
// random split OSRM does to break up parallel edges at any coordinate
if (!is_valid_choice || !(is_only_choice_with_same_name || has_valid_angle))