Making global functions inline to ease compile trouble

This commit is contained in:
DennisOSRM 2011-10-10 18:53:14 +02:00
parent d7f82db8bd
commit a9f9857ab8

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@ -62,7 +62,7 @@ struct _Coordinate {
}
};
ostream & operator<<(ostream & out, const _Coordinate & c){
inline ostream & operator<<(ostream & out, const _Coordinate & c){
out << "(" << c.lat << "," << c.lon << ")";
return out;
}
@ -333,7 +333,7 @@ inline double ApproximateDistance(const _Coordinate &c1, const _Coordinate &c2)
return ApproximateDistance( c1.lat, c1.lon, c2.lat, c2.lon );
}
string GetRandomString() {
inline string GetRandomString() {
char s[128];
static const char alphanum[] =
"0123456789"