fix interaction between sliproads/segregated intersections

This commit is contained in:
Moritz Kobitzsch 2016-09-06 15:47:03 +02:00
parent a551286a8f
commit 9123c93a90
16 changed files with 73 additions and 111 deletions

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@ -132,55 +132,7 @@ Feature: Turn Lane Guidance
| a,i | ,ksd,ksd | depart,turn right,arrive | ,left:false none:true right:true, | | a,i | ,ksd,ksd | depart,turn right,arrive | ,left:false none:true right:true, |
@todo @bug @2650 @sliproads @todo @bug @2650 @sliproads
#market and haight in SF #market and haight in SF, restricted turn
#http://www.openstreetmap.org/#map=19/37.77308/-122.42238
Scenario: Through Street Crossing Mid-Turn
Given the node map
| | | | | | | | g | j | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | k | | | | |
| | | | | | | | | | |
| | | | | | | | | | f |
| | | | | | | | | e | |
| | | | | | | | d | | |
| | | | | | | | | | |
| a | | | b | | | | | | |
| | | | | | | | c | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | l | | | | | h | i | |
And the ways
| nodes | name | highway | oneway | turn:lanes:forward |
| ab | ghough | secondary | yes | |
| bc | ghough | secondary | yes | through\|through |
| bd | ghough | secondary | yes | none\|through |
| def | ghough | secondary | yes | |
| gd | market | primary | yes | |
| dc | market | primary | yes | |
| ch | market | primary | yes | |
| iej | market | primary | yes | |
| gkb | haight | residential | yes | |
| bl | haight | residential | yes | left\|none |
And the relations
| type | way:from | way:to | node:via | restriction |
| relation | bd | dc | d | no_right_turn |
When I route I should get
| waypoints | route | turns | lanes |
| a,l | ghough,haight,haight | depart,turn right,arrive | ,none:false straight:false straight:false straight:true, |
| a,h | ghough,market,market | depart,turn slight right,arrive | ,none:false straight:false straight:true straight:true, |
| a,j | ghough,market,market | depart,turn left,arrive | ,none:true straight:false straight:false straight:false, |
| a,f | ghough,ghough,ghough | depart,continue slight left,arrive | ,none:true straight:true straight:false straight:false, |
@todo @bug @2650 @sliproads
#market and haight in SF
#http://www.openstreetmap.org/#map=19/37.77308/-122.42238 #http://www.openstreetmap.org/#map=19/37.77308/-122.42238
Scenario: Market/Haight without Through Street Scenario: Market/Haight without Through Street
Given the node map Given the node map
@ -209,8 +161,8 @@ Feature: Turn Lane Guidance
| bd | ghough | secondary | yes | none\|through | | bd | ghough | secondary | yes | none\|through |
| def | ghough | secondary | yes | | | def | ghough | secondary | yes | |
| gd | market | primary | yes | | | gd | market | primary | yes | |
| dc | market | primary | yes | | | dc | market | primary | yes | |
| ch | market | primary | yes | | | ch | market | primary | yes | |
| iej | market | primary | yes | | | iej | market | primary | yes | |
| bl | haight | residential | yes | left\|none | | bl | haight | residential | yes | left\|none |
@ -226,7 +178,7 @@ Feature: Turn Lane Guidance
| a,f | ghough,ghough,ghough | depart,continue slight left,arrive | ,none:true straight:true straight:false straight:false, | | a,f | ghough,ghough,ghough | depart,continue slight left,arrive | ,none:true straight:true straight:false straight:false, |
@todo @2650 @bug @sliproads @todo @2650 @bug @sliproads
#market and haight in SF #market and haight in SF, unrestricted
#http://www.openstreetmap.org/#map=19/37.77308/-122.42238 #http://www.openstreetmap.org/#map=19/37.77308/-122.42238
Scenario: Market/Haight without Through Street Scenario: Market/Haight without Through Street
Given the node map Given the node map
@ -255,8 +207,8 @@ Feature: Turn Lane Guidance
| bd | ghough | secondary | yes | none\|through | | bd | ghough | secondary | yes | none\|through |
| def | ghough | secondary | yes | | | def | ghough | secondary | yes | |
| gd | market | primary | yes | | | gd | market | primary | yes | |
| dc | market | primary | yes | | | dc | market | primary | yes | |
| ch | market | primary | yes | | | ch | market | primary | yes | |
| iej | market | primary | yes | | | iej | market | primary | yes | |
| bl | haight | residential | yes | left\|none | | bl | haight | residential | yes | left\|none |

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@ -499,11 +499,11 @@ Feature: Turn Lane Guidance
@reverse @previous-lanes @reverse @previous-lanes
Scenario: U-Turn Road at Intersection Scenario: U-Turn Road at Intersection
Given the node map Given the node map
| | | | | | h | | | | | | | | | h | |
| | | | | f | e | j | | | | | | f | | e | j |
| a | b | | | | | | | a | b | | | | | | |
| | | | | c | d | i | | | | | | c | | d | i |
| | | | | | g | | | | | | | | | g | |
And the ways And the ways
| nodes | name | turn:lanes:forward | oneway | highway | | nodes | name | turn:lanes:forward | oneway | highway |

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@ -702,15 +702,15 @@ template <class DataFacadeT, class Derived> class BasicRoutingInterface
} }
} }
const auto insertInCoreHeap = const auto insertInCoreHeap = [](const CoreEntryPoint &p,
[](const CoreEntryPoint &p, SearchEngineData::QueryHeap &core_heap) { SearchEngineData::QueryHeap &core_heap) {
NodeID id; NodeID id;
EdgeWeight weight; EdgeWeight weight;
NodeID parent; NodeID parent;
// TODO this should use std::apply when we get c++17 support // TODO this should use std::apply when we get c++17 support
std::tie(id, weight, parent) = p; std::tie(id, weight, parent) = p;
core_heap.Insert(id, weight, parent); core_heap.Insert(id, weight, parent);
}; };
forward_core_heap.Clear(); forward_core_heap.Clear();
for (const auto &p : forward_entry_points) for (const auto &p : forward_entry_points)

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@ -2,8 +2,8 @@
#define OSRM_EXTRACTOR_GUIDANCE_MOTORWAY_HANDLER_HPP_ #define OSRM_EXTRACTOR_GUIDANCE_MOTORWAY_HANDLER_HPP_
#include "extractor/guidance/intersection.hpp" #include "extractor/guidance/intersection.hpp"
#include "extractor/guidance/intersection_handler.hpp"
#include "extractor/guidance/intersection_generator.hpp" #include "extractor/guidance/intersection_generator.hpp"
#include "extractor/guidance/intersection_handler.hpp"
#include "extractor/query_node.hpp" #include "extractor/query_node.hpp"
#include "util/attributes.hpp" #include "util/attributes.hpp"

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@ -3,8 +3,8 @@
#include "extractor/compressed_edge_container.hpp" #include "extractor/compressed_edge_container.hpp"
#include "extractor/guidance/intersection.hpp" #include "extractor/guidance/intersection.hpp"
#include "extractor/guidance/intersection_handler.hpp"
#include "extractor/guidance/intersection_generator.hpp" #include "extractor/guidance/intersection_generator.hpp"
#include "extractor/guidance/intersection_handler.hpp"
#include "extractor/guidance/roundabout_type.hpp" #include "extractor/guidance/roundabout_type.hpp"
#include "extractor/profile_properties.hpp" #include "extractor/profile_properties.hpp"
#include "extractor/query_node.hpp" #include "extractor/query_node.hpp"

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@ -211,7 +211,7 @@ inline bool requiresNameAnnounced(const std::string &from,
const auto first_prefix_and_suffixes = getPrefixAndSuffix(first); const auto first_prefix_and_suffixes = getPrefixAndSuffix(first);
const auto second_prefix_and_suffixes = getPrefixAndSuffix(second); const auto second_prefix_and_suffixes = getPrefixAndSuffix(second);
// reverse strings, get suffices and reverse them to get prefixes // reverse strings, get suffices and reverse them to get prefixes
const auto checkTable = [&](const std::string& str) { const auto checkTable = [&](const std::string &str) {
return str.empty() || suffix_table.isSuffix(str); return str.empty() || suffix_table.isSuffix(str);
}; };

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@ -2,8 +2,8 @@
#define OSRM_EXTRACTOR_GUIDANCE_TURN_HANDLER_HPP_ #define OSRM_EXTRACTOR_GUIDANCE_TURN_HANDLER_HPP_
#include "extractor/guidance/intersection.hpp" #include "extractor/guidance/intersection.hpp"
#include "extractor/guidance/intersection_handler.hpp"
#include "extractor/guidance/intersection_generator.hpp" #include "extractor/guidance/intersection_generator.hpp"
#include "extractor/guidance/intersection_handler.hpp"
#include "extractor/query_node.hpp" #include "extractor/query_node.hpp"
#include "util/attributes.hpp" #include "util/attributes.hpp"

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@ -53,9 +53,8 @@ struct NodeBasedEdgeData
bool IsCompatibleTo(const NodeBasedEdgeData &other) const bool IsCompatibleTo(const NodeBasedEdgeData &other) const
{ {
return (reversed == other.reversed) && return (reversed == other.reversed) && (roundabout == other.roundabout) &&
(roundabout == other.roundabout) && (startpoint == other.startpoint) && (startpoint == other.startpoint) && (access_restricted == other.access_restricted) &&
(access_restricted == other.access_restricted) &&
(travel_mode == other.travel_mode) && (travel_mode == other.travel_mode) &&
(road_classification == other.road_classification); (road_classification == other.road_classification);
} }

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@ -1,5 +1,5 @@
#include "extractor/guidance/constants.hpp"
#include "extractor/guidance/intersection_handler.hpp" #include "extractor/guidance/intersection_handler.hpp"
#include "extractor/guidance/constants.hpp"
#include "extractor/guidance/toolkit.hpp" #include "extractor/guidance/toolkit.hpp"
#include "util/coordinate_calculation.hpp" #include "util/coordinate_calculation.hpp"
@ -457,8 +457,8 @@ std::size_t IntersectionHandler::findObviousTurn(const EdgeID via_edge,
if (best == 0) if (best == 0)
return 0; return 0;
const std::pair<std::size_t, std::size_t> num_continue_names = [&]() { const std::pair<std::int64_t, std::int64_t> num_continue_names = [&]() {
std::size_t count = 0, count_valid = 0; std::int64_t count = 0, count_valid = 0;
if (in_data.name_id != EMPTY_NAMEID) if (in_data.name_id != EMPTY_NAMEID)
{ {
for (std::size_t i = 1; i < intersection.size(); ++i) for (std::size_t i = 1; i < intersection.size(); ++i)
@ -486,11 +486,25 @@ std::size_t IntersectionHandler::findObviousTurn(const EdgeID via_edge,
return 0; return 0;
} }
const bool all_continues_are_narrow = [&]() {
if (in_data.name_id == EMPTY_NAMEID)
return false;
return std::count_if(
intersection.begin() + 1, intersection.end(), [&](const ConnectedRoad &road) {
return (in_data.name_id ==
node_based_graph.GetEdgeData(road.turn.eid).name_id) &&
angularDeviation(road.turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE;
}) == num_continue_names.first;
}();
// has no obvious continued road // has no obvious continued road
const auto &best_data = node_based_graph.GetEdgeData(intersection[best].turn.eid); const auto &best_data = node_based_graph.GetEdgeData(intersection[best].turn.eid);
if (best_continue == 0 || (num_continue_names.first >= 2 && intersection.size() >= 4) || if (best_continue == 0 || (!all_continues_are_narrow &&
(num_continue_names.first >= 2 && intersection.size() >= 4)) ||
(num_continue_names.second >= 2 && best_continue_deviation >= 2 * NARROW_TURN_ANGLE) || (num_continue_names.second >= 2 && best_continue_deviation >= 2 * NARROW_TURN_ANGLE) ||
(best_deviation < FUZZY_ANGLE_DIFFERENCE && !best_data.road_classification.IsRampClass())) (best_deviation != best_continue_deviation && best_deviation < FUZZY_ANGLE_DIFFERENCE &&
!best_data.road_classification.IsRampClass()))
{ {
// Find left/right deviation // Find left/right deviation
const double left_deviation = angularDeviation( const double left_deviation = angularDeviation(

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@ -1,5 +1,5 @@
#include "extractor/guidance/constants.hpp"
#include "extractor/guidance/motorway_handler.hpp" #include "extractor/guidance/motorway_handler.hpp"
#include "extractor/guidance/constants.hpp"
#include "extractor/guidance/road_classification.hpp" #include "extractor/guidance/road_classification.hpp"
#include "extractor/guidance/toolkit.hpp" #include "extractor/guidance/toolkit.hpp"

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@ -1,5 +1,5 @@
#include "extractor/guidance/constants.hpp"
#include "extractor/guidance/roundabout_handler.hpp" #include "extractor/guidance/roundabout_handler.hpp"
#include "extractor/guidance/constants.hpp"
#include "extractor/guidance/toolkit.hpp" #include "extractor/guidance/toolkit.hpp"
#include "util/coordinate_calculation.hpp" #include "util/coordinate_calculation.hpp"

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@ -1,6 +1,6 @@
#include "extractor/guidance/sliproad_handler.hpp"
#include "extractor/guidance/constants.hpp" #include "extractor/guidance/constants.hpp"
#include "extractor/guidance/intersection_scenario_three_way.hpp" #include "extractor/guidance/intersection_scenario_three_way.hpp"
#include "extractor/guidance/sliproad_handler.hpp"
#include "extractor/guidance/toolkit.hpp" #include "extractor/guidance/toolkit.hpp"
#include "util/guidance/toolkit.hpp" #include "util/guidance/toolkit.hpp"
@ -129,10 +129,6 @@ operator()(const NodeID, const EdgeID source_edge_id, Intersection intersection)
const auto source_edge_data = node_based_graph.GetEdgeData(source_edge_id); const auto source_edge_data = node_based_graph.GetEdgeData(source_edge_id);
const bool hasNext = obvious_turn_index != 0;
if (!hasNext)
return intersection;
// check whether the continue road is valid // check whether the continue road is valid
const auto check_valid = [this, source_edge_data](const ConnectedRoad &road) { const auto check_valid = [this, source_edge_data](const ConnectedRoad &road) {
const auto road_edge_data = node_based_graph.GetEdgeData(road.turn.eid); const auto road_edge_data = node_based_graph.GetEdgeData(road.turn.eid);

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@ -1,6 +1,6 @@
#include "extractor/guidance/turn_analysis.hpp"
#include "extractor/guidance/constants.hpp" #include "extractor/guidance/constants.hpp"
#include "extractor/guidance/road_classification.hpp" #include "extractor/guidance/road_classification.hpp"
#include "extractor/guidance/turn_analysis.hpp"
#include "util/coordinate.hpp" #include "util/coordinate.hpp"
#include "util/coordinate_calculation.hpp" #include "util/coordinate_calculation.hpp"

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@ -1,7 +1,7 @@
#include "extractor/guidance/turn_handler.hpp"
#include "extractor/guidance/constants.hpp" #include "extractor/guidance/constants.hpp"
#include "extractor/guidance/intersection_scenario_three_way.hpp" #include "extractor/guidance/intersection_scenario_three_way.hpp"
#include "extractor/guidance/toolkit.hpp" #include "extractor/guidance/toolkit.hpp"
#include "extractor/guidance/turn_handler.hpp"
#include "util/guidance/toolkit.hpp" #include "util/guidance/toolkit.hpp"

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@ -42,6 +42,7 @@ TurnLaneHandler::TurnLaneHandler(const util::NodeBasedDynamicGraph &node_based_g
turn_lane_masks(turn_lane_masks), lane_description_map(lane_description_map), turn_lane_masks(turn_lane_masks), lane_description_map(lane_description_map),
node_info_list(node_info_list), turn_analysis(turn_analysis), id_map(id_map) node_info_list(node_info_list), turn_analysis(turn_analysis), id_map(id_map)
{ {
count_handled = count_called = 0;
} }
TurnLaneHandler::~TurnLaneHandler() TurnLaneHandler::~TurnLaneHandler()
@ -285,12 +286,10 @@ TurnLaneScenario TurnLaneHandler::deduceScenario(const NodeID at,
// At b-c, we get access to either a new set of lanes, or -- via the previous intersection // At b-c, we get access to either a new set of lanes, or -- via the previous intersection
// -- to // -- to
// the second part of | left | through | right |. Lane anticipation can then deduce which // the second part of | left | through | right |. Lane anticipation can then deduce which
// lanes // lanes correspond to what and suppress unnecessary instructions.
// correspond to what and suppress unnecessary instructions.
// //
// For our initial case, we consider only the turns that are available at the current // For our initial case, we consider only the turns that are available at the current
// location, // location, which are given by partitioning the lane data and selecting the first part.
// which are given by partitioning the lane data and selecting the first part.
if (!lane_data.empty()) if (!lane_data.empty())
{ {
if (lane_data.size() >= possible_entries) if (lane_data.size() >= possible_entries)
@ -355,21 +354,22 @@ void TurnLaneHandler::extractLaneData(const EdgeID via_edge,
LaneDataVector &lane_data) const LaneDataVector &lane_data) const
{ {
const auto &edge_data = node_based_graph.GetEdgeData(via_edge); const auto &edge_data = node_based_graph.GetEdgeData(via_edge);
// TODO access correct data
lane_description_id = edge_data.lane_description_id; lane_description_id = edge_data.lane_description_id;
const auto lane_description = // create an empty lane data
lane_description_id != INVALID_LANE_DESCRIPTIONID if (INVALID_LANE_DESCRIPTIONID != lane_description_id)
? TurnLaneDescription(turn_lane_masks.begin() + turn_lane_offsets[lane_description_id], {
turn_lane_masks.begin() + const auto lane_description = TurnLaneDescription(
turn_lane_offsets[lane_description_id + 1]) turn_lane_masks.begin() + turn_lane_offsets[lane_description_id],
: TurnLaneDescription(); turn_lane_masks.begin() + turn_lane_offsets[lane_description_id + 1]);
if (!lane_description.empty())
lane_data = laneDataFromDescription(lane_description); lane_data = laneDataFromDescription(lane_description);
BOOST_ASSERT(lane_description.size() == (turn_lane_offsets[lane_description_id + 1] -
BOOST_ASSERT(lane_description.empty() || turn_lane_offsets[lane_description_id]));
lane_description.size() == (turn_lane_offsets[lane_description_id + 1] - }
turn_lane_offsets[lane_description_id])); else
{
lane_data.clear();
}
} }
/* A simple intersection does not depend on the next intersection coming up. This is important /* A simple intersection does not depend on the next intersection coming up. This is important
@ -401,8 +401,7 @@ bool TurnLaneHandler::isSimpleIntersection(const LaneDataVector &lane_data,
} }
// in case an intersection offers far more lane data items than actual turns, some of them // in case an intersection offers far more lane data items than actual turns, some of them
// have // have to be for another intersection. A single additional item can be for an invalid bus lane.
// to be for another intersection. A single additional item can be for an invalid bus lane.
const auto num_turns = [&]() { const auto num_turns = [&]() {
auto count = getNumberOfTurns(intersection); auto count = getNumberOfTurns(intersection);
if (count < lane_data.size() && !intersection[0].entry_allowed && if (count < lane_data.size() && !intersection[0].entry_allowed &&
@ -476,6 +475,7 @@ bool TurnLaneHandler::isSimpleIntersection(const LaneDataVector &lane_data,
return intersection.begin(); return intersection.begin();
}(); }();
BOOST_ASSERT(best_match != intersection.end());
std::size_t match_index = std::distance(intersection.begin(), best_match); std::size_t match_index = std::distance(intersection.begin(), best_match);
all_simple &= (matched_indices.count(match_index) == 0); all_simple &= (matched_indices.count(match_index) == 0);
matched_indices.insert(match_index); matched_indices.insert(match_index);
@ -521,10 +521,8 @@ std::pair<LaneDataVector, LaneDataVector> TurnLaneHandler::partitionLaneData(
* look back between (1) and (2) to make sure we find the correct lane for the left-turn. * look back between (1) and (2) to make sure we find the correct lane for the left-turn.
* *
* Intersections like these have two parts. Turns that can be made at the first intersection * Intersections like these have two parts. Turns that can be made at the first intersection
* and * and turns that have to be made at the second. The partitioning returns the lane data split
* turns that have to be made at the second. The partitioning returns the lane data split * into two parts, one for the first and one for the second intersection.
* into
* two parts, one for the first and one for the second intersection.
*/ */
// Try and maitch lanes to available turns. For Turns that are not directly matchable, check // Try and maitch lanes to available turns. For Turns that are not directly matchable, check

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@ -105,6 +105,9 @@ bool isValidMatch(const TurnLaneType::Mask tag, const TurnInstruction instructio
double getMatchingQuality(const TurnLaneType::Mask tag, const ConnectedRoad &road) double getMatchingQuality(const TurnLaneType::Mask tag, const ConnectedRoad &road)
{ {
const constexpr double idealized_turn_angles[] = {0, 35, 90, 135, 180, 225, 270, 315}; const constexpr double idealized_turn_angles[] = {0, 35, 90, 135, 180, 225, 270, 315};
const auto modifier = getMatchingModifier(tag);
BOOST_ASSERT(static_cast<std::size_t>(modifier) <
sizeof(idealized_turn_angles) / sizeof(*idealized_turn_angles));
const auto idealized_angle = idealized_turn_angles[getMatchingModifier(tag)]; const auto idealized_angle = idealized_turn_angles[getMatchingModifier(tag)];
return angularDeviation(idealized_angle, road.turn.angle); return angularDeviation(idealized_angle, road.turn.angle);
} }