Merge pull request #443 from ibikecph/move_profiles
clean up duplicated lua profiles
This commit is contained in:
		
						commit
						8e15a32229
					
				@ -12,7 +12,7 @@ def read_speedprofile profile
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end
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					end
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def write_speedprofile
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					def write_speedprofile
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  FileUtils.copy_file "profiles/#{@speedprofile}.lua", "profile.lua"
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					  FileUtils.copy_file "../profiles/#{@speedprofile}.lua", "profile.lua"
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end
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					end
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def write_server_ini
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					def write_server_ini
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										211
									
								
								profile.lua
									
									
									
									
									
								
							
							
						
						
									
										211
									
								
								profile.lua
									
									
									
									
									
								
							@ -1,211 +0,0 @@
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-- Begin of globals
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bollards_whitelist = { [""] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["no"] = true, ["sally_port"] = true, ["gate"] = true}
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access_tag_whitelist = { ["yes"] = true, ["motorcar"] = true, ["motor_vehicle"] = true, ["vehicle"] = true, ["permissive"] = true, ["designated"] = true  }
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access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true }
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access_tag_restricted = { ["destination"] = true, ["delivery"] = true }
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access_tags = { "motorcar", "motor_vehicle", "vehicle" }
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service_tag_restricted = { ["parking_aisle"] = true }
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ignore_in_grid = { ["ferry"] = true, ["pier"] = true }
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speed_profile = { 
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  ["motorway"] = 90, 
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  ["motorway_link"] = 75, 
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  ["trunk"] = 85, 
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  ["trunk_link"] = 70,
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  ["primary"] = 65,
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  ["primary_link"] = 60,
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  ["secondary"] = 55,
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  ["secondary_link"] = 50,
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  ["tertiary"] = 40,
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  ["tertiary_link"] = 30,
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  ["unclassified"] = 25,
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  ["residential"] = 25,
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  ["living_street"] = 10,
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  ["service"] = 15,
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--  ["track"] = 5,
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  ["ferry"] = 5,
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  ["pier"] = 5,
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  ["default"] = 50
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}
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take_minimum_of_speeds 	= true
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obey_oneway 			= true
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obey_bollards 			= true
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use_restrictions 		= true
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ignore_areas 			= true -- future feature
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traffic_signal_penalty 	= 2
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u_turn_penalty 			= 20
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-- End of globals
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function node_function (node)
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  local barrier = node.tags:Find ("barrier")
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  local access = node.tags:Find ("access")
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  local traffic_signal = node.tags:Find("highway")
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  --flag node if it carries a traffic light
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  if traffic_signal == "traffic_signals" then
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	node.traffic_light = true;
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  end
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  if access_tag_blacklist[barrier] then
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    node.bollard = true;
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  end
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  if "" ~= barrier then
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    if obey_bollards then
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	  --flag node as unpassable if it black listed as unpassable
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	  node.bollard = true;
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    end
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    --reverse the previous flag if there is an access tag specifying entrance
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	if node.bollard and bollards_whitelist[barrier] and access_tag_whitelist[barrier] then
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	  node.bollard = false;
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	  return 1
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	end
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     -- Check if our vehicle types are allowd to pass the barrier
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    for i,v in ipairs(access_tags) do 
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      local mode_value = node.tags:Find(v)
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      if nil ~= mode_value and "yes" == mode_value then
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	    node.bollard = false
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        return
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      end
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    end
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 else
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    -- Check if our vehicle types are forbidden to pass the node
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    for i,v in ipairs(access_tags) do 
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      local mode_value = node.tags:Find(v)
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      if nil ~= mode_value and "no" == mode_value then
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	    node.bollard = true
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	    return 1
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      end
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    end
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  end
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  return 1
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end
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function way_function (way, numberOfNodesInWay)
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  -- A way must have two nodes or more
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  if(numberOfNodesInWay < 2) then
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    return 0;
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  end
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  -- First, get the properties of each way that we come across
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    local highway = way.tags:Find("highway")
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    local name = way.tags:Find("name")
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    local ref = way.tags:Find("ref")
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    local junction = way.tags:Find("junction")
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    local route = way.tags:Find("route")
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    local maxspeed = parseMaxspeed(way.tags:Find ( "maxspeed") )
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    local man_made = way.tags:Find("man_made")
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    local barrier = way.tags:Find("barrier")
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    local oneway = way.tags:Find("oneway")
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    local cycleway = way.tags:Find("cycleway")
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    local duration  = way.tags:Find("duration")
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    local service  = way.tags:Find("service")
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    local area = way.tags:Find("area")
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    local access = way.tags:Find("access")
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  -- Second parse the way according to these properties
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	if ignore_areas and ("yes" == area) then
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		return 0
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	end
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  -- Check if we are allowed to access the way
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    if access_tag_blacklist[access] ~=nil and access_tag_blacklist[access] then
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		return 0;
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    end
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  -- Check if our vehicle types are forbidden
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    for i,v in ipairs(access_tags) do 
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      local mode_value = way.tags:Find(v)
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      if nil ~= mode_value and "no" == mode_value then
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	    return 0;
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      end
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    end
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  -- Set the name that will be used for instructions  
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	if "" ~= ref then
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	  way.name = ref
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	elseif "" ~= name then
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	  way.name = name
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	end
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	if "roundabout" == junction then
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	  way.roundabout = true;
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	end
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  -- Handling ferries and piers
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    if (speed_profile[route] ~= nil and speed_profile[route] > 0) or
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       (speed_profile[man_made] ~= nil and speed_profile[man_made] > 0) 
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    then
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      if durationIsValid(duration) then
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	    way.speed = math.max( duration / math.max(1, numberOfNodesInWay-1) );
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        way.is_duration_set = true;
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      end
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      way.direction = Way.bidirectional;
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      if speed_profile[route] ~= nil then
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         highway = route;
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      elseif speed_profile[man_made] ~= nil then
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         highway = man_made;
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      end
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      if not way.is_duration_set then
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        way.speed = speed_profile[highway]
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      end
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    end
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  -- Set the avg speed on the way if it is accessible by road class
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    if (speed_profile[highway] ~= nil and way.speed == -1 ) then 
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      if (0 < maxspeed and not take_minimum_of_speeds) or (maxspeed == 0) then
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        maxspeed = math.huge
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      end
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      way.speed = math.min(speed_profile[highway], maxspeed)
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    end
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  -- Set the avg speed on ways that are marked accessible
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    if access_tag_whitelist[access]  and way.speed == -1 then
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      if (0 < maxspeed and not take_minimum_of_speeds) or maxspeed == 0 then
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        maxspeed = math.huge
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      end
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      way.speed = math.min(speed_profile["default"], maxspeed)
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    end
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  -- Set access restriction flag if access is allowed under certain restrictions only
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    if access ~= "" and access_tag_restricted[access] then
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	  way.is_access_restricted = true
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    end
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  -- Set access restriction flag if service is allowed under certain restrictions only
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    if service ~= "" and service_tag_restricted[service] then
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	  way.is_access_restricted = true
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    end
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  -- Set direction according to tags on way
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    if obey_oneway then
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      if oneway == "no" or oneway == "0" or oneway == "false" then
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	    way.direction = Way.bidirectional
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	  elseif oneway == "-1" then
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	    way.direction = Way.opposite
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      elseif oneway == "yes" or oneway == "1" or oneway == "true" or junction == "roundabout" or highway == "motorway_link" or highway == "motorway" then
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		way.direction = Way.oneway
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      else
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        way.direction = Way.bidirectional
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      end
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    else
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      way.direction = Way.bidirectional
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    end
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  -- Override general direction settings of there is a specific one for our mode of travel
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    if ignore_in_grid[highway] ~= nil and ignore_in_grid[highway] then
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		way.ignore_in_grid = true
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  	end
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  	way.type = 1
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  return 1
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end
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										1
									
								
								profile.lua
									
									
									
									
									
										Symbolic link
									
								
							
							
						
						
									
										1
									
								
								profile.lua
									
									
									
									
									
										Symbolic link
									
								
							@ -0,0 +1 @@
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					profiles/car.lua
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@ -1,5 +1,3 @@
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-- Car profile
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-- Begin of globals
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					-- Begin of globals
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bollards_whitelist = { [""] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["no"] = true, ["sally_port"] = true, ["gate"] = true}
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					bollards_whitelist = { [""] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["no"] = true, ["sally_port"] = true, ["gate"] = true}
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@ -11,19 +9,18 @@ service_tag_restricted = { ["parking_aisle"] = true }
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ignore_in_grid = { ["ferry"] = true, ["pier"] = true }
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					ignore_in_grid = { ["ferry"] = true, ["pier"] = true }
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speed_profile = { 
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					speed_profile = { 
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  ["motorway"] = 100, 
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					  ["motorway"] = 90, 
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  ["motorway_link"] = 90, 
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					  ["motorway_link"] = 75, 
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  ["trunk"] = 90, 
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					  ["trunk"] = 85, 
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  ["trunk_link"] = 90,
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					  ["trunk_link"] = 70,
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  ["primary"] = 70,
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					  ["primary"] = 65,
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  ["primary_link"] = 60,
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					  ["primary_link"] = 60,
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  ["secondary"] = 60,
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					  ["secondary"] = 55,
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  ["secondary_link"] = 50,
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					  ["secondary_link"] = 50,
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  ["tertiary"] = 50,
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					  ["tertiary"] = 40,
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  ["tertiary_link"] = 40,
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					  ["tertiary_link"] = 30,
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  ["unclassified"] = 30,
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					  ["unclassified"] = 25,
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  ["residential"] = 40,
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					  ["residential"] = 25,
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  ["road"] = 40,
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  ["living_street"] = 10,
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					  ["living_street"] = 10,
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  ["service"] = 15,
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					  ["service"] = 15,
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--  ["track"] = 5,
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					--  ["track"] = 5,
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@ -32,7 +29,6 @@ speed_profile = {
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  ["default"] = 50
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					  ["default"] = 50
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}
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					}
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take_minimum_of_speeds 	= true
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					take_minimum_of_speeds 	= true
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obey_oneway 			= true
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					obey_oneway 			= true
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obey_bollards 			= true
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					obey_bollards 			= true
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@ -54,16 +50,37 @@ function node_function (node)
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	node.traffic_light = true;
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						node.traffic_light = true;
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  end
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					  end
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  if obey_bollards then
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					  if access_tag_blacklist[barrier] then
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	  --flag node as unpassable if it black listed as unpassable
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					    node.bollard = true;
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	  if access_tag_blacklist[barrier] then
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					  end
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		node.bollard = true;
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	  end
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	  --reverse the previous flag if there is an access tag specifying entrance
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					  if "" ~= barrier then
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	  if node.bollard and not bollards_whitelist[barrier] and not access_tag_whitelist[barrier] then
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					    if obey_bollards then
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		node.bollard = false;
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						  --flag node as unpassable if it black listed as unpassable
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	  end
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						  node.bollard = true;
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					    end
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					    --reverse the previous flag if there is an access tag specifying entrance
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						if node.bollard and bollards_whitelist[barrier] and access_tag_whitelist[barrier] then
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						  node.bollard = false;
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 | 
						  return 1
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						end
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					     -- Check if our vehicle types are allowd to pass the barrier
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					    for i,v in ipairs(access_tags) do 
 | 
				
			||||||
 | 
					      local mode_value = node.tags:Find(v)
 | 
				
			||||||
 | 
					      if nil ~= mode_value and "yes" == mode_value then
 | 
				
			||||||
 | 
						    node.bollard = false
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					      end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					 else
 | 
				
			||||||
 | 
					    -- Check if our vehicle types are forbidden to pass the node
 | 
				
			||||||
 | 
					    for i,v in ipairs(access_tags) do 
 | 
				
			||||||
 | 
					      local mode_value = node.tags:Find(v)
 | 
				
			||||||
 | 
					      if nil ~= mode_value and "no" == mode_value then
 | 
				
			||||||
 | 
						    node.bollard = true
 | 
				
			||||||
 | 
						    return 1
 | 
				
			||||||
 | 
					      end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
  end
 | 
					  end
 | 
				
			||||||
  return 1
 | 
					  return 1
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
@ -128,7 +145,7 @@ function way_function (way, numberOfNodesInWay)
 | 
				
			|||||||
       (speed_profile[man_made] ~= nil and speed_profile[man_made] > 0) 
 | 
					       (speed_profile[man_made] ~= nil and speed_profile[man_made] > 0) 
 | 
				
			||||||
    then
 | 
					    then
 | 
				
			||||||
      if durationIsValid(duration) then
 | 
					      if durationIsValid(duration) then
 | 
				
			||||||
	    way.speed = parseDuration / math.max(1, numberOfSegments-1);
 | 
						    way.speed = math.max( duration / math.max(1, numberOfNodesInWay-1) );
 | 
				
			||||||
        way.is_duration_set = true;
 | 
					        way.is_duration_set = true;
 | 
				
			||||||
      end
 | 
					      end
 | 
				
			||||||
      way.direction = Way.bidirectional;
 | 
					      way.direction = Way.bidirectional;
 | 
				
			||||||
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		Reference in New Issue
	
	Block a user