Set type of trivial intersections where classes change to Suppressed
... instead of NoTurn
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@@ -67,6 +67,8 @@ class IntersectionHandler
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// Decide on a basic turn types
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TurnType::Enum findBasicTurnType(const EdgeID via_edge, const ConnectedRoad &candidate) const;
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TurnType::Enum areSameClasses(const EdgeID via_edge, const ConnectedRoad &road) const;
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// Find the most obvious turn to follow. The function returns an index into the intersection
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// determining whether there is a road that can be seen as obvious turn in the presence of many
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// other possible turns. The function will consider road categories and other inputs like the
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