Set type of trivial intersections where classes change to Suppressed
... instead of NoTurn
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@ -119,6 +119,25 @@ Feature: Car - Mode flag
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| from | to | route | turns | classes |
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| a | d | ab,bc,cd,cd | depart,new name right,new name left,arrive | [()],[(tunnel)],[()],[()] |
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Scenario: Car - We tag classes without intersections
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Background:
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Given a grid size of 200 meters
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Given the node map
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"""
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a b c d
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"""
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And the ways
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| nodes | name | tunnel |
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| ab | road | |
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| bc | road | yes |
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| cd | road | |
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When I route I should get
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| from | to | route | turns | classes |
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| a | d | road,road | depart,arrive | [(),(tunnel),()],[()] |
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Scenario: Car - From roundabout on toll road
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Given the node map
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"""
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@ -144,4 +163,3 @@ Feature: Car - Mode flag
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When I route I should get
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| from | to | route | turns | classes |
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| a | f | ab,df,df,df | depart,roundabout-exit-2,exit roundabout slight right,arrive | [()],[(),(motorway)],[(toll,motorway)],[()] |
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@ -98,11 +98,11 @@ Feature: Car - Guidance - Bridges and Tunnels
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| dce | primary | | Nebenstraße |
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When I route I should get
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| from | to | route | turns |
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| a | d | Hauptstraße,Nebenstraße,Nebenstraße | depart,turn left,arrive |
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| a | e | Hauptstraße,Nebenstraße,Nebenstraße | depart,turn right,arrive |
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| e | a | Nebenstraße,Hauptstraßentunnel,Hauptstraße | depart,turn left,arrive |
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| d | a | Nebenstraße,Hauptstraßentunnel,Hauptstraße | depart,turn right,arrive |
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| from | to | route | turns |
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| a | d | Hauptstraße,Nebenstraße,Nebenstraße | depart,end of road left,arrive |
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| a | e | Hauptstraße,Nebenstraße,Nebenstraße | depart,end of road right,arrive |
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| e | a | Nebenstraße,Hauptstraßentunnel,Hauptstraße | depart,turn left,arrive |
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| d | a | Nebenstraße,Hauptstraßentunnel,Hauptstraße | depart,turn right,arrive |
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Scenario: Tunnel with Immediate Turn Front and Back
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Given the node map
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@ -129,4 +129,3 @@ Feature: Car - Guidance - Bridges and Tunnels
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| e | g | Nebenstraße,Hauptstraßentunnel,Anderestraße,Anderestraße | depart,turn left,turn left,arrive |
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| d | f | Nebenstraße,Hauptstraßentunnel,Anderestraße,Anderestraße | depart,turn right,turn right,arrive |
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| d | g | Nebenstraße,Hauptstraßentunnel,Anderestraße,Anderestraße | depart,turn right,turn left,arrive |
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@ -67,6 +67,8 @@ class IntersectionHandler
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// Decide on a basic turn types
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TurnType::Enum findBasicTurnType(const EdgeID via_edge, const ConnectedRoad &candidate) const;
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TurnType::Enum areSameClasses(const EdgeID via_edge, const ConnectedRoad &road) const;
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// Find the most obvious turn to follow. The function returns an index into the intersection
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// determining whether there is a road that can be seen as obvious turn in the presence of many
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// other possible turns. The function will consider road categories and other inputs like the
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@ -102,6 +102,19 @@ TurnType::Enum IntersectionHandler::findBasicTurnType(const EdgeID via_edge,
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return TurnType::Turn;
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}
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TurnType::Enum IntersectionHandler::areSameClasses(const EdgeID via_edge,
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const ConnectedRoad &road) const
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{
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const auto &in_classes =
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node_data_container.GetAnnotation(node_based_graph.GetEdgeData(via_edge).annotation_data)
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.classes;
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const auto &out_classes =
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node_data_container.GetAnnotation(node_based_graph.GetEdgeData(road.eid).annotation_data)
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.classes;
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return in_classes == out_classes;
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}
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TurnInstruction IntersectionHandler::getInstructionForObvious(const std::size_t num_roads,
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const EdgeID via_edge,
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const bool through_street,
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@ -195,7 +208,8 @@ TurnInstruction IntersectionHandler::getInstructionForObvious(const std::size_t
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if (needs_notification)
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return {TurnType::Notification, getTurnDirection(road.angle)};
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else
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return {num_roads == 2 ? TurnType::NoTurn : TurnType::Suppressed,
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return {num_roads == 2 && areSameClasses(via_edge, road) ? TurnType::NoTurn
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: TurnType::Suppressed,
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getTurnDirection(road.angle)};
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}
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}
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@ -204,7 +218,7 @@ TurnInstruction IntersectionHandler::getInstructionForObvious(const std::size_t
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{
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return {TurnType::Notification, getTurnDirection(road.angle)};
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}
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if (num_roads > 2)
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if (num_roads > 2 || !areSameClasses(via_edge, road))
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{
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return {TurnType::Suppressed, getTurnDirection(road.angle)};
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}
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