refactor of post-processing
- moves collapse into a dedicated set of functions / files - make collapse scenarios distinct (slight performance cost) - reduce verbosity for short name segments (now actually working, was supposed to do so before)
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committed by
Patrick Niklaus
parent
8d83c3adbb
commit
6c3390f14d
@@ -251,6 +251,7 @@ bool MergableRoadDetector::IsNarrowTriangle(const NodeID intersection_node,
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connector_turn->eid,
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connect_accumulator,
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selector);
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// the if both items are connected
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return node_based_graph.GetTarget(connect_accumulator.via_edge_id) ==
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node_based_graph.GetTarget(right_accumulator.via_edge_id);
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