fix emitting invalid turn types, now surfacing due to changes in obvious detection
This commit is contained in:
committed by
Daniel J. H
parent
226ee62981
commit
6b06c5bd32
@@ -998,7 +998,8 @@ std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps)
|
||||
if (one_back_step.maneuver.instruction.type == TurnType::Sliproad)
|
||||
{
|
||||
if (current_step.maneuver.instruction.type == TurnType::Suppressed &&
|
||||
compatible(one_back_step, current_step))
|
||||
compatible(one_back_step, current_step) && current_step.intersections.size() == 1 &&
|
||||
current_step.intersections.front().entry.size() == 2)
|
||||
{
|
||||
// Traffic light on the sliproad, the road itself will be handled in the next
|
||||
// iteration, when one-back-index again points to the sliproad.
|
||||
|
||||
@@ -140,8 +140,9 @@ IntersectionGenerator::ComputeIntersectionShape(const NodeID node_at_center_of_i
|
||||
}
|
||||
return util::bearing::reverse(intersection.begin()->bearing);
|
||||
}();
|
||||
std::sort(
|
||||
intersection.begin(), intersection.end(), makeCompareShapeDataByBearing(base_bearing));
|
||||
std::sort(intersection.begin(),
|
||||
intersection.end(),
|
||||
makeCompareShapeDataAngleToBearing(base_bearing));
|
||||
}
|
||||
return intersection;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user