Adapts bindings to node-cmake v2, resolves #3879

This commit is contained in:
Daniel J. Hofmann 2017-04-06 11:59:16 +02:00
parent 98948989d0
commit 603e2ee7de
13 changed files with 645 additions and 1080 deletions

627
cmake/NodeJS.cmake Normal file
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# Vendored NodeJs.cmake to bootstrap our C++ build without
# having the user to install Node modules via `npm install`.
#
# Update via: ../node_modules/.bin/ncmake update
# Defaults for standard Node.js builds
set(NODEJS_DEFAULT_URL https://nodejs.org/download/release)
set(NODEJS_DEFAULT_VERSION installed)
set(NODEJS_VERSION_FALLBACK latest)
set(NODEJS_DEFAULT_NAME node)
set(NODEJS_DEFAULT_CHECKSUM SHASUMS256.txt)
set(NODEJS_DEFAULT_CHECKTYPE SHA256)
include(CMakeParseArguments)
# Find a path by walking upward from a base directory until the path is
# found. Sets the variable ${PATH} to False if the path can't
# be determined
function(find_path_parent NAME BASE PATH)
set(ROOT ${BASE})
set(${PATH} ${ROOT}/${NAME} PARENT_SCOPE)
set(DRIVE "^[A-Za-z]?:?/$")
while(NOT ROOT MATCHES ${DRIVE} AND NOT EXISTS ${ROOT}/${NAME})
get_filename_component(ROOT ${ROOT} DIRECTORY)
set(${PATH} ${ROOT}/${NAME} PARENT_SCOPE)
endwhile()
if(ROOT MATCHES ${DRIVE})
set(${PATH} False PARENT_SCOPE)
endif()
endfunction()
# Shortcut for finding standard node module locations
macro(find_nodejs_module NAME BASE PATH)
find_path_parent(node_modules/${NAME} ${BASE} ${PATH})
endmacro()
# Download with a bit of nice output (without spewing progress)
function(download_file URL)
message(STATUS "Downloading: ${URL}")
file(DOWNLOAD
${URL}
${ARGN}
)
endfunction()
# Embedded win_delay_load_hook file so that this file can be copied
# into projects directly (recommended practice)
function(nodejs_generate_delayload_hook OUTPUT)
file(WRITE ${OUTPUT} "")
file(APPEND ${OUTPUT} "/*\n")
file(APPEND ${OUTPUT} " * When this file is linked to a DLL, it sets up a delay-load hook that\n")
file(APPEND ${OUTPUT} " * intervenes when the DLL is trying to load 'node.exe' or 'iojs.exe'\n")
file(APPEND ${OUTPUT} " * dynamically. Instead of trying to locate the .exe file it'll just return\n")
file(APPEND ${OUTPUT} " * a handle to the process image.\n")
file(APPEND ${OUTPUT} " *\n")
file(APPEND ${OUTPUT} " * This allows compiled addons to work when node.exe or iojs.exe is renamed.\n")
file(APPEND ${OUTPUT} " */\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} "#ifdef _MSC_VER\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} "#ifndef DELAYIMP_INSECURE_WRITABLE_HOOKS\n")
file(APPEND ${OUTPUT} "#define DELAYIMP_INSECURE_WRITABLE_HOOKS\n")
file(APPEND ${OUTPUT} "#endif\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} "#ifndef WIN32_LEAN_AND_MEAN\n")
file(APPEND ${OUTPUT} "#define WIN32_LEAN_AND_MEAN\n")
file(APPEND ${OUTPUT} "#endif\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} "#include <windows.h>\n")
file(APPEND ${OUTPUT} "#include <Shlwapi.h>\n")
file(APPEND ${OUTPUT} "#include <delayimp.h>\n")
file(APPEND ${OUTPUT} "#include <string.h>\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} "static FARPROC WINAPI load_exe_hook(unsigned int event, DelayLoadInfo* info) {\n")
file(APPEND ${OUTPUT} " if (event != dliNotePreLoadLibrary) return NULL;\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} " if (_stricmp(info->szDll, \"iojs.exe\") != 0 &&\n")
file(APPEND ${OUTPUT} " _stricmp(info->szDll, \"node.exe\") != 0 &&\n")
file(APPEND ${OUTPUT} " _stricmp(info->szDll, \"node.dll\") != 0)\n")
file(APPEND ${OUTPUT} " return NULL;\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} " // Get a handle to the current process executable.\n")
file(APPEND ${OUTPUT} " HMODULE processModule = GetModuleHandle(NULL);\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} " // Get the path to the executable.\n")
file(APPEND ${OUTPUT} " TCHAR processPath[_MAX_PATH];\n")
file(APPEND ${OUTPUT} " GetModuleFileName(processModule, processPath, _MAX_PATH);\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} " // Get the name of the current executable.\n")
file(APPEND ${OUTPUT} " LPSTR processName = PathFindFileName(processPath);\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} " // If the current process is node or iojs, then just return the proccess \n")
file(APPEND ${OUTPUT} " // module.\n")
file(APPEND ${OUTPUT} " if (_stricmp(processName, \"node.exe\") == 0 ||\n")
file(APPEND ${OUTPUT} " _stricmp(processName, \"iojs.exe\") == 0) {\n")
file(APPEND ${OUTPUT} " return (FARPROC) processModule;\n")
file(APPEND ${OUTPUT} " }\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} " // If it is another process, attempt to load 'node.dll' from the same \n")
file(APPEND ${OUTPUT} " // directory.\n")
file(APPEND ${OUTPUT} " PathRemoveFileSpec(processPath);\n")
file(APPEND ${OUTPUT} " PathAppend(processPath, \"node.dll\");\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} " HMODULE nodeDllModule = GetModuleHandle(processPath);\n")
file(APPEND ${OUTPUT} " if(nodeDllModule != NULL) {\n")
file(APPEND ${OUTPUT} " // This application has a node.dll in the same directory as the executable,\n")
file(APPEND ${OUTPUT} " // use that.\n")
file(APPEND ${OUTPUT} " return (FARPROC) nodeDllModule;\n")
file(APPEND ${OUTPUT} " }\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} " // Fallback to the current executable, which must statically link to \n")
file(APPEND ${OUTPUT} " // node.lib\n")
file(APPEND ${OUTPUT} " return (FARPROC) processModule;\n")
file(APPEND ${OUTPUT} "}\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} "PfnDliHook __pfnDliNotifyHook2 = load_exe_hook;\n")
file(APPEND ${OUTPUT} "\n")
file(APPEND ${OUTPUT} "#endif\n")
endfunction()
# Sets up a project to build Node.js native modules
# - Downloads required dependencies and unpacks them to the build directory.
# Internet access is required the first invocation but not after (
# provided the download is successful)
# - Sets up several variables for building against the downloaded
# dependencies
# - Guarded to prevent multiple executions, so a single project hierarchy
# will only call this once
function(nodejs_init)
# Prevents this function from executing more than once
if(NODEJS_INIT)
return()
endif()
# Regex patterns used by the init function for component extraction
set(HEADERS_MATCH "^([A-Fa-f0-9]+)[ \t]+([^-]+)-(headers|v?[0-9.]+)-(headers|v?[0-9.]+)([.]tar[.]gz)$")
set(LIB32_MATCH "(^[0-9A-Fa-f]+)[\t ]+(win-x86)?(/)?([^/]*)(.lib)$")
set(LIB64_MATCH "(^[0-9A-Fa-f]+)[\t ]+(win-)?(x64/)(.*)(.lib)$")
# Parse function arguments
cmake_parse_arguments(nodejs_init
"" "URL;NAME;VERSION;CHECKSUM;CHECKTYPE" "" ${ARGN}
)
# Allow the download URL to be overridden by command line argument
# NODEJS_URL
if(NODEJS_URL)
set(URL ${NODEJS_URL})
else()
# Use the argument if specified, falling back to the default
set(URL ${NODEJS_DEFAULT_URL})
if(nodejs_init_URL)
set(URL ${nodejs_init_URL})
endif()
endif()
# Allow name to be overridden by command line argument NODEJS_NAME
if(NODEJS_NAME)
set(NAME ${NODEJS_NAME})
else()
# Use the argument if specified, falling back to the default
set(NAME ${NODEJS_DEFAULT_NAME})
if(nodejs_init_NAME)
set(NAME ${nodejs_init_NAME})
endif()
endif()
# Allow the checksum file to be overridden by command line argument
# NODEJS_CHECKSUM
if(NODEJS_CHECKSUM)
set(CHECKSUM ${NODEJS_CHECKSUM})
else()
# Use the argument if specified, falling back to the default
set(CHECKSUM ${NODEJS_DEFAULT_CHECKSUM})
if(nodejs_init_CHECKSUM)
set(CHECKSUM ${nodejs_init_CHECKSUM})
endif()
endif()
# Allow the checksum type to be overriden by the command line argument
# NODEJS_CHECKTYPE
if(NODEJS_CHECKTYPE)
set(CHECKTYPE ${NODEJS_CHECKTYPE})
else()
# Use the argument if specified, falling back to the default
set(CHECKTYPE ${NODEJS_DEFAULT_CHECKTYPE})
if(nodejs_init_CHECKTYPE)
set(CHECKTYPE ${nodejs_init_CHECKTYPE})
endif()
endif()
# Allow the version to be overridden by the command line argument
# NODEJS_VERSION
if(NODEJS_VERSION)
set(VERSION ${NODEJS_VERSION})
else()
# Use the argument if specified, falling back to the default
set(VERSION ${NODEJS_DEFAULT_VERSION})
if(nodejs_init_VERSION)
set(VERSION ${nodejs_init_VERSION})
endif()
endif()
# "installed" is a special version that tries to use the currently
# installed version (determined by running node)
set(NODEJS_INSTALLED False CACHE BOOL "Node.js install status" FORCE)
if(VERSION STREQUAL "installed")
if(NOT NAME STREQUAL ${NODEJS_DEFAULT_NAME})
message(FATAL_ERROR
"'Installed' version identifier can only be used with"
"the core Node.js library"
)
endif()
# Fall back to the "latest" version if node isn't installed
set(VERSION ${NODEJS_VERSION_FALLBACK})
find_program(NODEJS_BINARY NAMES node nodejs)
if(NODEJS_BINARY)
execute_process(
COMMAND ${NODEJS_BINARY} --version
RESULT_VARIABLE INSTALLED_VERSION_RESULT
OUTPUT_VARIABLE INSTALLED_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(INSTALLED_VERSION_RESULT STREQUAL "0")
set(NODEJS_INSTALLED True CACHE BOOL
"Node.js install status" FORCE
)
set(VERSION ${INSTALLED_VERSION})
endif()
endif()
endif()
# Create a temporary download directory
set(TEMP ${CMAKE_CURRENT_BINARY_DIR}/temp)
if(EXISTS ${TEMP})
file(REMOVE_RECURSE ${TEMP})
endif()
file(MAKE_DIRECTORY ${TEMP})
# Unless the target is special version "latest", the parameters
# necessary to construct the root path are known
if(NOT VERSION STREQUAL "latest")
set(ROOT ${CMAKE_CURRENT_BINARY_DIR}/${NAME}/${VERSION})
# Extract checksums from the existing checksum file
set(CHECKSUM_TARGET ${ROOT}/CHECKSUM)
endif()
# If we're trying to determine the version or we haven't saved the
# checksum file for this version, download it from the specified server
if(VERSION STREQUAL "latest" OR
(DEFINED ROOT AND NOT EXISTS ${ROOT}/CHECKSUM))
if(DEFINED ROOT)
# Clear away the old checksum in case the new one is different
# and/or it fails to download
file(REMOVE ${ROOT}/CHECKSUM)
endif()
file(REMOVE ${TEMP}/CHECKSUM)
download_file(
${URL}/${VERSION}/${CHECKSUM}
${TEMP}/CHECKSUM
INACTIVITY_TIMEOUT 10
STATUS CHECKSUM_STATUS
)
list(GET CHECKSUM_STATUS 0 CHECKSUM_STATUS)
if(CHECKSUM_STATUS GREATER 0)
file(REMOVE ${TEMP}/CHECKSUM)
message(FATAL_ERROR
"Unable to download checksum file"
)
endif()
# Extract checksums from the temporary file
set(CHECKSUM_TARGET ${TEMP}/CHECKSUM)
endif()
# Extract the version, name, header archive and archive checksum
# from the file. This first extract is what defines / specifies the
# actual version number and name.
file(STRINGS
${CHECKSUM_TARGET} HEADERS_CHECKSUM
REGEX ${HEADERS_MATCH}
LIMIT_COUNT 1
)
if(NOT HEADERS_CHECKSUM)
file(REMOVE ${TEMP}/CHECKSUM)
if(DEFINED ROOT)
file(REMOVE ${ROOT}/CHECKSUM)
endif()
message(FATAL_ERROR "Unable to extract header archive checksum")
endif()
string(REGEX MATCH ${HEADERS_MATCH} HEADERS_CHECKSUM ${HEADERS_CHECKSUM})
set(HEADERS_CHECKSUM ${CMAKE_MATCH_1})
set(NAME ${CMAKE_MATCH_2})
if(CMAKE_MATCH_3 STREQUAL "headers")
set(VERSION ${CMAKE_MATCH_4})
else()
set(VERSION ${CMAKE_MATCH_3})
endif()
set(HEADERS_ARCHIVE
${CMAKE_MATCH_2}-${CMAKE_MATCH_3}-${CMAKE_MATCH_4}${CMAKE_MATCH_5}
)
# Make sure that the root directory exists, and that the checksum
# file has been moved over from temp
if(DEFINED ROOT)
set(OLD_ROOT ${ROOT})
endif()
set(ROOT ${CMAKE_CURRENT_BINARY_DIR}/${NAME}/${VERSION})
if(DEFINED OLD_ROOT AND NOT ROOT STREQUAL "${OLD_ROOT}")
file(REMOVE ${TEMP}/CHECKSUM)
file(REMOVE ${ROOT}/CHECKSUM)
message(FATAL_ERROR "Version/Name mismatch")
endif()
file(MAKE_DIRECTORY ${ROOT})
if(EXISTS ${TEMP}/CHECKSUM)
file(REMOVE ${ROOT}/CHECKSUM)
file(RENAME ${TEMP}/CHECKSUM ${ROOT}/CHECKSUM)
endif()
# Now that its fully resolved, report the name and version of Node.js being
# used
message(STATUS "NodeJS: Using ${NAME}, version ${VERSION}")
# Download the headers for the version being used
# Theoretically, these could be found by searching the installed
# system, but in practice, this can be error prone. They're provided
# on the download servers, so just use the ones there.
if(NOT EXISTS ${ROOT}/include)
file(REMOVE ${TEMP}/${HEADERS_ARCHIVE})
download_file(
${URL}/${VERSION}/${HEADERS_ARCHIVE}
${TEMP}/${HEADERS_ARCHIVE}
INACTIVITY_TIMEOUT 10
EXPECTED_HASH ${CHECKTYPE}=${HEADERS_CHECKSUM}
STATUS HEADERS_STATUS
)
list(GET HEADERS_STATUS 0 HEADERS_STATUS)
if(HEADER_STATUS GREATER 0)
file(REMOVE ${TEMP}/${HEADERS_ARCHIVE})
message(FATAL_ERROR "Unable to download Node.js headers")
endif()
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar xfz ${TEMP}/${HEADERS_ARCHIVE}
WORKING_DIRECTORY ${TEMP}
)
# This adapts the header extraction to support a number of different
# header archive contents in addition to the one used by the
# default Node.js library
unset(NODEJS_HEADERS_PATH CACHE)
find_path(NODEJS_HEADERS_PATH
NAMES src include
PATHS
${TEMP}/${NAME}-${VERSION}-headers
${TEMP}/${NAME}-${VERSION}
${TEMP}/${NODEJS_DEFAULT_NAME}-${VERSION}-headers
${TEMP}/${NODEJS_DEFAULT_NAME}-${VERSION}
${TEMP}/${NODEJS_DEFAULT_NAME}
${TEMP}
NO_DEFAULT_PATH
)
if(NOT NODEJS_HEADERS_PATH)
message(FATAL_ERROR "Unable to find extracted headers folder")
endif()
# Move the headers into a standard location with a standard layout
file(REMOVE ${TEMP}/${HEADERS_ARCHIVE})
file(REMOVE_RECURSE ${ROOT}/include)
if(EXISTS ${NODEJS_HEADERS_PATH}/include/node)
file(RENAME ${NODEJS_HEADERS_PATH}/include/node ${ROOT}/include)
elseif(EXISTS ${NODEJS_HEADERS_PATH}/src)
file(MAKE_DIRECTORY ${ROOT}/include)
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/src)
file(REMOVE_RECURSE ${ROOT}/include)
message(FATAL_ERROR "Unable to find core headers")
endif()
file(COPY ${NODEJS_HEADERS_PATH}/src/
DESTINATION ${ROOT}/include
)
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/deps/uv/include)
file(REMOVE_RECURSE ${ROOT}/include)
message(FATAL_ERROR "Unable to find libuv headers")
endif()
file(COPY ${NODEJS_HEADERS_PATH}/deps/uv/include/
DESTINATION ${ROOT}/include
)
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/deps/v8/include)
file(REMOVE_RECURSE ${ROOT}/include)
message(FATAL_ERROR "Unable to find v8 headers")
endif()
file(COPY ${NODEJS_HEADERS_PATH}/deps/v8/include/
DESTINATION ${ROOT}/include
)
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/deps/zlib)
file(REMOVE_RECURSE ${ROOT}/include)
message(FATAL_ERROR "Unable to find zlib headers")
endif()
file(COPY ${NODEJS_HEADERS_PATH}/deps/zlib/
DESTINATION ${ROOT}/include
)
endif()
file(REMOVE_RECURSE ${NODEJS_HEADERS_PATH})
unset(NODEJS_HEADERS_PATH CACHE)
endif()
# Only download the libraries on windows, since its the only place
# its necessary. Note, this requires rerunning CMake if moving
# a module from one platform to another (should happen automatically
# with most generators)
if(WIN32)
# Download the win32 library for linking
file(STRINGS
${ROOT}/CHECKSUM LIB32_CHECKSUM
LIMIT_COUNT 1
REGEX ${LIB32_MATCH}
)
if(NOT LIB32_CHECKSUM)
message(FATAL_ERROR "Unable to extract x86 library checksum")
endif()
string(REGEX MATCH ${LIB32_MATCH} LIB32_CHECKSUM ${LIB32_CHECKSUM})
set(LIB32_CHECKSUM ${CMAKE_MATCH_1})
set(LIB32_PATH win-x86)
set(LIB32_NAME ${CMAKE_MATCH_4}${CMAKE_MATCH_5})
set(LIB32_TARGET ${CMAKE_MATCH_2}${CMAKE_MATCH_3}${LIB32_NAME})
if(NOT EXISTS ${ROOT}/${LIB32_PATH})
file(REMOVE_RECURSE ${TEMP}/${LIB32_PATH})
download_file(
${URL}/${VERSION}/${LIB32_TARGET}
${TEMP}/${LIB32_PATH}/${LIB32_NAME}
INACTIVITY_TIMEOUT 10
EXPECTED_HASH ${CHECKTYPE}=${LIB32_CHECKSUM}
STATUS LIB32_STATUS
)
list(GET LIB32_STATUS 0 LIB32_STATUS)
if(LIB32_STATUS GREATER 0)
message(FATAL_ERROR
"Unable to download Node.js windows library (32-bit)"
)
endif()
file(REMOVE_RECURSE ${ROOT}/${LIB32_PATH})
file(MAKE_DIRECTORY ${ROOT}/${LIB32_PATH})
file(RENAME
${TEMP}/${LIB32_PATH}/${LIB32_NAME}
${ROOT}/${LIB32_PATH}/${LIB32_NAME}
)
file(REMOVE_RECURSE ${TEMP}/${LIB32_PATH})
endif()
# Download the win64 library for linking
file(STRINGS
${ROOT}/CHECKSUM LIB64_CHECKSUM
LIMIT_COUNT 1
REGEX ${LIB64_MATCH}
)
if(NOT LIB64_CHECKSUM)
message(FATAL_ERROR "Unable to extract x64 library checksum")
endif()
string(REGEX MATCH ${LIB64_MATCH} LIB64_CHECKSUM ${LIB64_CHECKSUM})
set(LIB64_CHECKSUM ${CMAKE_MATCH_1})
set(LIB64_PATH win-x64)
set(LIB64_NAME ${CMAKE_MATCH_4}${CMAKE_MATCH_5})
set(LIB64_TARGET ${CMAKE_MATCH_2}${CMAKE_MATCH_3}${LIB64_NAME})
if(NOT EXISTS ${ROOT}/${LIB64_PATH})
file(REMOVE_RECURSE ${TEMP}/${LIB64_PATH})
download_file(
${URL}/${VERSION}/${LIB64_TARGET}
${TEMP}/${LIB64_PATH}/${LIB64_NAME}
INACTIVITY_TIMEOUT 10
EXPECTED_HASH ${CHECKTYPE}=${LIB64_CHECKSUM}
STATUS LIB64_STATUS
)
list(GET LIB64_STATUS 0 LIB64_STATUS)
if(LIB64_STATUS GREATER 0)
message(FATAL_ERROR
"Unable to download Node.js windows library (64-bit)"
)
endif()
file(REMOVE_RECURSE ${ROOT}/${LIB64_PATH})
file(MAKE_DIRECTORY ${ROOT}/${LIB64_PATH})
file(RENAME
${TEMP}/${LIB64_PATH}/${LIB64_NAME}
${ROOT}/${LIB64_PATH}/${LIB64_NAME}
)
file(REMOVE_RECURSE ${TEMP}/${LIB64_PATH})
endif()
endif()
# The downloaded headers should always be set for inclusion
list(APPEND INCLUDE_DIRS ${ROOT}/include)
# Look for the NAN module, and add it to the includes
find_nodejs_module(
nan
${CMAKE_CURRENT_SOURCE_DIR}
NODEJS_NAN_DIR
)
if(NODEJS_NAN_DIR)
list(APPEND INCLUDE_DIRS ${NODEJS_NAN_DIR})
endif()
# Under windows, we need a bunch of libraries (due to the way
# dynamic linking works)
if(WIN32)
# Generate and use a delay load hook to allow the node binary
# name to be changed while still loading native modules
set(DELAY_LOAD_HOOK ${CMAKE_CURRENT_BINARY_DIR}/win_delay_load_hook.c)
nodejs_generate_delayload_hook(${DELAY_LOAD_HOOK})
set(SOURCES ${DELAY_LOAD_HOOK})
# Necessary flags to get delayload working correctly
list(APPEND LINK_FLAGS
"-IGNORE:4199"
"-DELAYLOAD:iojs.exe"
"-DELAYLOAD:node.exe"
"-DELAYLOAD:node.dll"
)
# Core system libraries used by node
list(APPEND LIBRARIES
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib
odbc32.lib Shlwapi.lib DelayImp.lib
)
# Also link to the node stub itself (downloaded above)
if(CMAKE_CL_64)
list(APPEND LIBRARIES ${ROOT}/${LIB64_PATH}/${LIB64_NAME})
else()
list(APPEND LIBRARIES ${ROOT}/${LIB32_PATH}/${LIB32_NAME})
endif()
else()
# Non-windows platforms should use these flags
list(APPEND DEFINITIONS _LARGEFILE_SOURCE _FILE_OFFSET_BITS=64)
endif()
# Special handling for OSX / clang to allow undefined symbols
# Define is required by node on OSX
if(APPLE)
list(APPEND LINK_FLAGS "-undefined dynamic_lookup")
list(APPEND DEFINITIONS _DARWIN_USE_64_BIT_INODE=1)
endif()
# Export all settings for use as arguments in the rest of the build
set(NODEJS_VERSION ${VERSION} PARENT_SCOPE)
set(NODEJS_SOURCES ${SOURCES} PARENT_SCOPE)
set(NODEJS_INCLUDE_DIRS ${INCLUDE_DIRS} PARENT_SCOPE)
set(NODEJS_LIBRARIES ${LIBRARIES} PARENT_SCOPE)
set(NODEJS_LINK_FLAGS ${LINK_FLAGS} PARENT_SCOPE)
set(NODEJS_DEFINITIONS ${DEFINITIONS} PARENT_SCOPE)
# Prevents this function from executing more than once
set(NODEJS_INIT TRUE PARENT_SCOPE)
endfunction()
# Helper function for defining a node module
# After nodejs_init, all of the settings and dependencies necessary to do
# this yourself are defined, but this helps make sure everything is configured
# correctly. Feel free to use it as a model to do this by hand (or to
# tweak this configuration if you need something custom).
function(add_nodejs_module NAME)
# Validate name parameter (must be a valid C identifier)
string(MAKE_C_IDENTIFIER ${NAME} ${NAME}_SYMBOL_CHECK)
if(NOT "${NAME}" STREQUAL "${${NAME}_SYMBOL_CHECK}")
message(FATAL_ERROR
"Module name must be a valid C identifier. "
"Suggested alternative: '${${NAME}_SYMBOL_CHECK}'"
)
endif()
# Make sure node is initialized (variables set) before defining the module
if(NOT NODEJS_INIT)
message(FATAL_ERROR
"Node.js has not been initialized. "
"Call nodejs_init before adding any modules"
)
endif()
# In order to match node-gyp, we need to build into type specific folders
# ncmake takes care of this, but be sure to set CMAKE_BUILD_TYPE yourself
# if invoking CMake directly
if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
message(FATAL_ERROR
"Configuration type must be specified. "
"Set CMAKE_BUILD_TYPE or use a different generator"
)
endif()
# A node module is a shared library
add_library(${NAME} SHARED ${NODEJS_SOURCES} ${ARGN})
# Add compiler defines for the module
# Two helpful ones:
# MODULE_NAME must match the name of the build library, define that here
# ${NAME}_BUILD is for symbol visibility under windows
string(TOUPPER "${NAME}_BUILD" ${NAME}_BUILD_DEF)
target_compile_definitions(${NAME}
PRIVATE MODULE_NAME=${NAME}
PRIVATE ${${NAME}_BUILD_DEF}
PUBLIC ${NODEJS_DEFINITIONS}
)
# This properly defines includes for the module
target_include_directories(${NAME} PUBLIC ${NODEJS_INCLUDE_DIRS})
# Add link flags to the module
target_link_libraries(${NAME} ${NODEJS_LIBRARIES})
# Set required properties for the module to build properly
# Correct naming, symbol visiblity and C++ standard
set_target_properties(${NAME} PROPERTIES
OUTPUT_NAME ${NAME}
PREFIX ""
SUFFIX ".node"
MACOSX_RPATH ON
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
POSITION_INDEPENDENT_CODE TRUE
CMAKE_CXX_STANDARD_REQUIRED TRUE
CXX_STANDARD 11
LINK_FLAGS "${NODEJS_LINK_FLAGS}"
)
# Make sure we're buiilding in a build specific output directory
# Only necessary on single-target generators (Make, Ninja)
# Multi-target generators do this automatically
# This (luckily) mirrors node-gyp conventions
if(NOT CMAKE_CONFIGURATION_TYPES)
set_property(TARGET ${NAME} PROPERTY
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BUILD_TYPE}
)
endif()
endfunction()

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@ -1,587 +0,0 @@
# Copyright (c) 2015, Colin Taylor
# Permission to use, copy, modify, and/or distribute this software for any
# purpose with or without fee is hereby granted, provided that the above
# copyright notice and this permission notice appear in all copies.
#
# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
# REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
# AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
# INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
# LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
# OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
# PERFORMANCE OF THIS SOFTWARE.
# FindNodeJS.cmake CMake module vendored from the node-cmake project (v1.2).
# This script uses CMake 3.1+ features
if(CMAKE_MINIMUM_REQUIRED_VERSION VERSION_LESS 3.1.0)
message(FATAL_ERROR "FindNodeJS.cmake uses CMake 3.1+ features")
endif()
# Force a build type to be set (ignored on config based generators)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "Build type" FORCE)
endif()
# Capture module information
set(NodeJS_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR})
get_filename_component(NodeJS_MODULE_NAME ${NodeJS_MODULE_PATH} NAME)
# Allow users to specify the installed location of the Node.js package
set(NodeJS_ROOT_DIR "" CACHE PATH
"The root directory of the node.js installed package")
# Allow users to specify that downloaded sources should be used
option(NodeJS_DOWNLOAD "Download the required source files" Off)
# Allow users to force downloading of node packages
option(NodeJS_FORCE_DOWNLOAD "Download the source files every time" Off)
# Allow users to force archive extraction
option(NodeJS_FORCE_EXTRACT "Extract the archive every time" Off)
# Make libc++ the default when compiling with clang
option(NodeJS_USE_CLANG_STDLIB "Use libc++ when compiling with clang" On)
if(APPLE)
set(NodeJS_USE_CLANG_STDLIB On CACHE BOOL "" FORCE)
endif()
if(WIN32)
# Allow users to specify that the executable should be downloaded
option(NodeJS_DOWNLOAD_EXECUTABLE
"Download matching executable if available" Off
)
endif()
# Try to find the node.js executable
# The node executable under linux may not be the correct program
find_program(NodeJS_EXECUTABLE
NAMES node
PATHS ${NodeJS_ROOT_DIR}
PATH_SUFFIXES nodejs node
)
set(NodeJS_VALIDATE_EXECUTABLE 1)
if(NodeJS_EXECUTABLE)
execute_process(
COMMAND ${NodeJS_EXECUTABLE} --version
RESULT_VARIABLE NodeJS_VALIDATE_EXECUTABLE
OUTPUT_VARIABLE NodeJS_INSTALLED_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
execute_process(
COMMAND ${NodeJS_EXECUTABLE} -p "process.platform"
OUTPUT_VARIABLE NodeJS_INSTALLED_PLATFORM
OUTPUT_STRIP_TRAILING_WHITESPACE
)
execute_process(
COMMAND ${NodeJS_EXECUTABLE} -p "process.arch"
OUTPUT_VARIABLE NodeJS_INSTALLED_ARCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
endif()
# If node isn't the node.js binary, try the nodejs binary
if(NOT NodeJS_VALIDATE_EXECUTABLE EQUAL 0)
find_program(NodeJS_EXECUTABLE
NAMES nodejs
PATHS ${NodeJS_ROOT_DIR}
PATH_SUFFIXES nodejs node
)
set(NodeJS_VALIDATE_EXECUTABLE 1)
if(NodeJS_EXECUTABLE)
execute_process(
COMMAND ${NodeJS_EXECUTABLE} --version
RESULT_VARIABLE NodeJS_VALIDATE_EXECUTABLE
OUTPUT_VARIABLE NodeJS_INSTALLED_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
endif()
if(NOT NodeJS_VALIDATE_EXECUTABLE EQUAL 0)
message(WARNING "Node.js executable could not be found. \
Set NodeJS_ROOT_DIR to the installed location of the executable or \
install Node.js to its default location.")
endif()
endif()
# Determine if a variant is set in the components
list(APPEND NodeJS_OTHER_COMPONENTS
X64 IA32 ARM WIN32 LINUX DARWIN
)
set(NodeJS_COMPONENTS_CONTAINS_VARIANT False)
foreach(NodeJS_COMPONENT ${NodeJS_FIND_COMPONENTS})
list(FIND NodeJS_OTHER_COMPONENTS ${NodeJS_COMPONENT} NodeJS_OTHER_INDEX)
if(NodeJS_OTHER_INDEX EQUAL -1)
set(NodeJS_COMPONENTS_CONTAINS_VARIANT True)
break()
endif()
endforeach()
# Get the targeted version of Node.js (or one of its derivatives)
if(NOT NodeJS_VERSION)
if(NodeJS_FIND_VERSION)
set(NodeJS_VERSION ${NodeJS_FIND_VERSION})
elseif(NodeJS_INSTALLED_VERSION AND NOT NodeJS_COMPONENTS_CONTAINS_VARIANT)
string(SUBSTRING ${NodeJS_INSTALLED_VERSION} 1 -1 NodeJS_VERSION)
else()
message(FATAL_ERROR "Node.js version is not set. Set the VERSION \
property of the find_package command to the required version of the \
Node.js sources")
endif()
endif()
# Determine the target platform for the compiled module
# Uses several mechanisms in order:
#
# 1. CMake cache (allows overriding on the command line)
# 2. Node architecture when binary is available
# 3. CMake architecture
#
set(NodeJS_PLATFORM "" CACHE STRING "Target node.js platform for module")
if(NOT NodeJS_PLATFORM)
if(NodeJS_EXECUTABLE)
set(NodeJS_PLATFORM ${NodeJS_INSTALLED_PLATFORM})
elseif(WIN32)
set(NodeJS_PLATFORM "win32")
elseif(UNIX)
if(APPLE)
set(NodeJS_PLATFORM "darwin")
else()
set(NodeJS_PLATFORM "linux")
endif()
else()
message(FATAL_ERROR "Node.js platform is not set. Add the platform \
to the find_package components section or set NodeJS_PLATFORM in the \
cache.")
endif()
endif()
# Convenience variables for the platform type
if(NodeJS_PLATFORM STREQUAL "win32")
set(NodeJS_PLATFORM_WIN32 True)
set(NodeJS_PLATFORM_LINUX False)
set(NodeJS_PLATFORM_DARWIN False)
elseif(NodeJS_PLATFORM STREQUAL "linux")
set(NodeJS_PLATFORM_WIN32 False)
set(NodeJS_PLATFORM_LINUX True)
set(NodeJS_PLATFORM_DARWIN False)
elseif(NodeJS_PLATFORM STREQUAL "darwin")
set(NodeJS_PLATFORM_WIN32 False)
set(NodeJS_PLATFORM_LINUX False)
set(NodeJS_PLATFORM_DARWIN True)
endif()
# Determine the target architecture for the compiled module
# Uses several mechanisms in order:
#
# 1. CMake cache (allows overriding on the command line)
# 2. Node architecture when binary is available
# 3. Compiler architecture under MSVC
#
set(NodeJS_ARCH "" CACHE STRING "Target node.js architecture for module")
if(NOT NodeJS_ARCH)
if(NodeJS_EXECUTABLE)
set(NodeJS_ARCH ${NodeJS_INSTALLED_ARCH})
elseif(MSVC)
if(CMAKE_CL_64)
set(NodeJS_ARCH "x64")
else()
set(NodeJS_ARCH "ia32")
endif()
else()
message(FATAL_ERROR "Node.js architecture is not set. Add the \
architecture to the find_package components section or set NodeJS_ARCH \
in the cache.")
endif()
endif()
# Convenience variables for the architecture
if(NodeJS_ARCH STREQUAL "x64")
set(NodeJS_ARCH_X64 True)
set(NodeJS_ARCH_IA32 False)
set(NodeJS_ARCH_ARM False)
elseif(NodeJS_ARCH STREQUAL "ia32")
set(NodeJS_ARCH_X64 False)
set(NodeJS_ARCH_IA32 True)
set(NodeJS_ARCH_ARM False)
elseif(NodeJS_ARCH STREQUAL "arm")
set(NodeJS_ARCH_X64 False)
set(NodeJS_ARCH_IA32 False)
set(NodeJS_ARCH_ARM True)
endif()
# Include helper functions
include(util/NodeJSUtil)
# Default variant name
# Used by the installed header comparison below
set(NodeJS_DEFAULT_VARIANT_NAME "node.js")
# Variables for Node.js artifacts across variants
# Specify all of these variables for each new variant
set(NodeJS_VARIANT_NAME "") # The printable name of the variant
set(NodeJS_VARIANT_BASE "") # A file name safe version of the variant
set(NodeJS_URL "") # The URL for the artifacts
set(NodeJS_SOURCE_PATH "") # The URL path of the source archive
set(NodeJS_CHECKSUM_PATH "") # The URL path of the checksum file
set(NodeJS_CHECKSUM_TYPE "") # The checksum type (algorithm)
set(NodeJS_WIN32_LIBRARY_PATH "") # The URL path of the windows library
set(NodeJS_WIN32_BINARY_PATH "") # The URL path of the windows executable
set(NodeJS_WIN32_LIBRARY_NAME "") # The name of the windows library
set(NodeJS_WIN32_BINARY_NAME "") # The name of the windows executable
set(NodeJS_DEFAULT_INCLUDE True) # Enable default include behavior
set(NodeJS_DEFAULT_LIBS True) # Include the default libraries
set(NodeJS_HAS_WIN32_PREFIX True) # Does the variant use library prefixes
set(NodeJS_HAS_WIN32_BINARY True) # Does the variant have win32 executables
set(NodeJS_HAS_OPENSSL True) # Does the variant include openssl headers
set(NodeJS_HEADER_VERSION 0.12.7) # Version after header-only archives start
set(NodeJS_SHA256_VERSION 0.7.0) # Version after sha256 checksums start
set(NodeJS_PREFIX_VERSION 0.12.7) # Version after windows prefixing starts
set(NodeJS_CXX11R_VERSION 0.12.7) # Version after c++11 is required
set(NodeJS_SOURCE_INCLUDE True) # Use the include paths from a source archive
set(NodeJS_HEADER_INCLUDE False) # Use the include paths from a header archive
set(NodeJS_INCLUDE_PATHS "") # Set of header dirs inside the source archive
set(NodeJS_LIBRARIES "") # The set of libraries to link with addon
set(NodeJS_WIN32_DELAYLOAD "") # Set of executables to delayload on windows
# NodeJS variants
# Selects download target based on configured component
# Include NodeJS last to provide default configurations when omitted
file(
GLOB NodeJS_SUPPORTED_VARIANTS
RELATIVE ${CMAKE_CURRENT_LIST_DIR}/variants
${CMAKE_CURRENT_LIST_DIR}/variants/*
)
foreach(NodeJS_SUPPORTED_VARIANT ${NodeJS_SUPPORTED_VARIANTS})
get_filename_component(NodeJS_SUPPORTED_VARIANT_NAME
${NodeJS_SUPPORTED_VARIANT} NAME_WE
)
if(NOT NodeJS_SUPPORTED_VARIANT_NAME STREQUAL "NodeJS")
include(variants/${NodeJS_SUPPORTED_VARIANT_NAME})
endif()
endforeach()
include(variants/NodeJS)
# Populate version variables, including version components
set(NodeJS_VERSION_STRING "v${NodeJS_VERSION}")
# Populate the remaining version variables
string(REPLACE "." ";" NodeJS_VERSION_PARTS ${NodeJS_VERSION})
list(GET NodeJS_VERSION_PARTS 0 NodeJS_VERSION_MAJOR)
list(GET NodeJS_VERSION_PARTS 1 NodeJS_VERSION_MINOR)
list(GET NodeJS_VERSION_PARTS 2 NodeJS_VERSION_PATCH)
# If the version we're looking for is the version that is installed,
# try finding the required headers. Don't do this under windows (where
# headers are not part of the installed content), when the user has
# specified that headers should be downloaded or when using a variant other
# than the default
if((NOT NodeJS_PLATFORM_WIN32) AND (NOT NodeJS_DOWNLOAD) AND
NodeJS_VARIANT_NAME STREQUAL NodeJS_DEFAULT_VARIANT_NAME AND
NodeJS_INSTALLED_VERSION STREQUAL NodeJS_VERSION_STRING AND
NodeJS_INSTALLED_PLATFORM STREQUAL NodeJS_PLATFORM AND
NodeJS_INSTALLED_ARCH STREQUAL NodeJS_ARCH)
# node.h is really generic and too easy for cmake to find the wrong
# file, so use the directory as a guard, and then just tack it on to
# the actual path
#
# Specifically ran into this under OSX, where python contains a node.h
# that gets found instead
find_path(NodeJS_INCLUDE_PARENT node/node.h)
set(NodeJS_INCLUDE_DIRS ${NodeJS_INCLUDE_PARENT}/node)
# Under all systems that support this, there are no libraries required
# for linking (symbols are resolved via the main executable at runtime)
set(NodeJS_LIBRARIES "")
# Otherwise, headers and required libraries must be downloaded to the project
# to supplement what is installed
else()
# Create a folder for downloaded artifacts
set(NodeJS_DOWNLOAD_PATH
${CMAKE_CURRENT_BINARY_DIR}/${NodeJS_VARIANT_BASE}
)
set(NodeJS_DOWNLOAD_PATH ${NodeJS_DOWNLOAD_PATH}-${NodeJS_VERSION_STRING})
file(MAKE_DIRECTORY ${NodeJS_DOWNLOAD_PATH})
# Download the checksum file for validating all other downloads
# Conveniently, if this doesn't download correctly, the setup fails
# due to checksum failures
set(NodeJS_CHECKSUM_FILE ${NodeJS_DOWNLOAD_PATH}/CHECKSUM)
nodejs_download(
${NodeJS_URL}/${NodeJS_CHECKSUM_PATH}
${NodeJS_CHECKSUM_FILE}
${NodeJS_FORCE_DOWNLOAD}
)
file(READ ${NodeJS_CHECKSUM_FILE} NodeJS_CHECKSUM_DATA)
# Download and extract the main source archive
set(NodeJS_SOURCE_FILE ${NodeJS_DOWNLOAD_PATH}/headers.tar.gz)
nodejs_checksum(
${NodeJS_CHECKSUM_DATA} ${NodeJS_SOURCE_PATH} NodeJS_SOURCE_CHECKSUM
)
nodejs_download(
${NodeJS_URL}/${NodeJS_SOURCE_PATH}
${NodeJS_SOURCE_FILE}
${NodeJS_SOURCE_CHECKSUM}
${NodeJS_CHECKSUM_TYPE}
${NodeJS_FORCE_DOWNLOAD}
)
set(NodeJS_HEADER_PATH ${NodeJS_DOWNLOAD_PATH}/src)
nodejs_extract(
${NodeJS_SOURCE_FILE}
${NodeJS_HEADER_PATH}
${NodeJS_FORCE_EXTRACT}
)
# Populate include directories from the extracted source archive
foreach(NodeJS_HEADER_BASE ${NodeJS_INCLUDE_PATHS})
set(NodeJS_INCLUDE_DIR ${NodeJS_HEADER_PATH}/${NodeJS_HEADER_BASE})
if(NOT EXISTS ${NodeJS_INCLUDE_DIR})
message(FATAL_ERROR "Include does not exist: ${NodeJS_INCLUDE_DIR}")
endif()
list(APPEND NodeJS_INCLUDE_DIRS ${NodeJS_INCLUDE_DIR})
endforeach()
# Download required library files when targeting windows
if(NodeJS_PLATFORM_WIN32)
# Download the windows library
set(NodeJS_WIN32_LIBRARY_FILE
${NodeJS_DOWNLOAD_PATH}/lib/${NodeJS_ARCH}
)
set(NodeJS_WIN32_LIBRARY_FILE
${NodeJS_WIN32_LIBRARY_FILE}/${NodeJS_WIN32_LIBRARY_NAME}
)
nodejs_checksum(
${NodeJS_CHECKSUM_DATA} ${NodeJS_WIN32_LIBRARY_PATH}
NodeJS_WIN32_LIBRARY_CHECKSUM
)
nodejs_download(
${NodeJS_URL}/${NodeJS_WIN32_LIBRARY_PATH}
${NodeJS_WIN32_LIBRARY_FILE}
${NodeJS_WIN32_LIBRARY_CHECKSUM}
${NodeJS_CHECKSUM_TYPE}
${NodeJS_FORCE_DOWNLOAD}
)
list(APPEND NodeJS_LIBRARIES ${NodeJS_WIN32_LIBRARY_FILE})
# If provided, download the windows executable
if(NodeJS_WIN32_BINARY_PATH AND
NodeJS_DOWNLOAD_EXECUTABLE)
set(NodeJS_WIN32_BINARY_FILE
${NodeJS_DOWNLOAD_PATH}/lib/${NodeJS_ARCH}
)
set(NodeJS_WIN32_BINARY_FILE
${NodeJS_WIN32_BINARY_FILE}/${NodeJS_WIN32_BINARY_NAME}
)
nodejs_checksum(
${NodeJS_CHECKSUM_DATA} ${NodeJS_WIN32_BINARY_PATH}
NodeJS_WIN32_BINARY_CHECKSUM
)
nodejs_download(
${NodeJS_URL}/${NodeJS_WIN32_BINARY_PATH}
${NodeJS_WIN32_BINARY_FILE}
${NodeJS_WIN32_BINARY_CHECKSUM}
${NodeJS_CHECKSUM_TYPE}
${NodeJS_FORCE_DOWNLOAD}
)
endif()
endif()
endif()
# Support windows delay loading
if(NodeJS_PLATFORM_WIN32)
list(APPEND NodeJS_LINK_FLAGS /IGNORE:4199)
set(NodeJS_WIN32_DELAYLOAD_CONDITION "")
foreach(NodeJS_WIN32_DELAYLOAD_BINARY ${NodeJS_WIN32_DELAYLOAD})
list(APPEND NodeJS_LINK_FLAGS
/DELAYLOAD:${NodeJS_WIN32_DELAYLOAD_BINARY}
)
list(APPEND NodeJS_WIN32_DELAYLOAD_CONDITION
"_stricmp(info->szDll, \"${NodeJS_WIN32_DELAYLOAD_BINARY}\") != 0"
)
endforeach()
string(REPLACE ";" " &&\n "
NodeJS_WIN32_DELAYLOAD_CONDITION
"${NodeJS_WIN32_DELAYLOAD_CONDITION}"
)
configure_file(
${NodeJS_MODULE_PATH}/src/win_delay_load_hook.c
${CMAKE_CURRENT_BINARY_DIR}/win_delay_load_hook.c @ONLY
)
list(APPEND NodeJS_ADDITIONAL_SOURCES
${CMAKE_CURRENT_BINARY_DIR}/win_delay_load_hook.c
)
endif()
# Allow undefined symbols on OSX
if(NodeJS_PLATFORM_DARWIN)
list(APPEND NodeJS_LINK_FLAGS "-undefined dynamic_lookup")
endif()
# Use libc++ when clang is the compiler by default
if(NodeJS_USE_CLANG_STDLIB AND CMAKE_CXX_COMPILER_ID MATCHES ".*Clang.*")
list(APPEND NodeJS_COMPILE_OPTIONS -stdlib=libc++)
endif()
# Require c++11 support after a specific point, but only if the user hasn't
# specified an override
if(NOT NodeJS_CXX_STANDARD)
if(NodeJS_VERSION VERSION_GREATER NodeJS_CXX11R_VERSION)
set(NodeJS_CXX_STANDARD 11)
else()
set(NodeJS_CXX_STANDARD 98)
endif()
endif()
# Set required definitions
list(APPEND NodeJS_DEFINITIONS BUILDING_NODE_EXTENSION)
if(NodeJS_PLATFORM_DARWIN)
list(APPEND NodeJS_DEFINITIONS _DARWIN_USE_64_BIT_INODE=1)
endif()
if(NOT NodeJS_PLATFORM_WIN32)
list(APPEND NodeJS_DEFINITIONS
_LARGEFILE_SOURCE
_FILE_OFFSET_BITS=64
)
endif()
function(add_nodejs_module NAME)
# Build a shared library for the module
add_library(${NAME} SHARED ${ARGN} ${NodeJS_ADDITIONAL_SOURCES})
# Include required headers
# Find and include Nan as well (always available as its a
# dependency of this module)
nodejs_find_module_fallback(nan ${CMAKE_CURRENT_SOURCE_DIR} NAN_PATH)
target_include_directories(${NAME}
PUBLIC ${NodeJS_INCLUDE_DIRS}
PUBLIC ${NAN_PATH}
)
# Set module properties
# This ensures proper naming of the module library across all platforms
get_target_property(COMPILE_OPTIONS ${NAME} COMPILE_OPTIONS)
if(NOT COMPILE_OPTIONS)
set(COMPILE_OPTIONS "")
endif()
set(COMPILE_OPTIONS ${COMPILE_OPTIONS} ${NodeJS_COMPILE_OPTIONS})
get_target_property(LINK_FLAGS ${NAME} LINK_FLAGS)
if(NOT LINK_FLAGS)
set(LINK_FLAGS "")
endif()
foreach(NodeJS_LINK_FLAG ${NodeJS_LINK_FLAGS})
set(LINK_FLAGS "${LINK_FLAGS} ${NodeJS_LINK_FLAG}")
endforeach()
set_target_properties(${NAME} PROPERTIES
PREFIX ""
SUFFIX ".node"
MACOSX_RPATH ON
POSITION_INDEPENDENT_CODE TRUE
COMPILE_OPTIONS "${COMPILE_OPTIONS}"
LINK_FLAGS "${LINK_FLAGS}"
CXX_STANDARD_REQUIRED TRUE
CXX_STANDARD ${NodeJS_CXX_STANDARD}
)
# Output the module in a per build type directory
# This makes builds consistent with visual studio and other generators
# that build by configuration
if(NOT CMAKE_CONFIGURATION_TYPES)
set_property(TARGET ${NAME} PROPERTY LIBRARY_OUTPUT_DIRECTORY
${CMAKE_BUILD_TYPE}
)
endif()
# Set any required complier flags
# Mostly used under windows
target_compile_definitions(${NAME} PRIVATE ${NodeJS_DEFINITIONS})
# Link against required NodeJS libraries
target_link_libraries(${NAME} ${NodeJS_LIBRARIES})
endfunction()
# Write out the configuration for node scripts
configure_file(
${NodeJS_MODULE_PATH}/build.json.in
${CMAKE_CURRENT_BINARY_DIR}/build.json @ONLY
)
# Make sure we haven't violated the version-to-standard mapping
if(NodeJS_VERSION VERSION_GREATER NodeJS_CXX11R_VERSION AND
NodeJS_CXX_STANDARD EQUAL 98)
message(FATAL_ERROR "${NodeJS_VARIANT_NAME} ${NodeJS_VERSION} \
requires C++11 or newer to build")
endif()
# This is a find_package file, handle the standard invocation
include(FindPackageHandleStandardArgs)
set(NodeJS_TARGET "${NodeJS_VARIANT_NAME} ${NodeJS_PLATFORM}/${NodeJS_ARCH}")
find_package_handle_standard_args(NodeJS
FOUND_VAR NodeJS_FOUND
REQUIRED_VARS NodeJS_TARGET NodeJS_INCLUDE_DIRS
VERSION_VAR NodeJS_VERSION
)
# Mark variables that users shouldn't modify
mark_as_advanced(
NodeJS_VALIDATE_EXECUTABLE
NodeJS_OTHER_COMPONENTS
NodeJS_COMPONENTS_CONTAINS_VARIANT
NodeJS_COMPONENT
NodeJS_OTHER_INDEX
NodeJS_VERSION_STRING
NodeJS_VERSION_MAJOR
NodeJS_VERSION_MINOR
NodeJS_VERSION_PATCH
NodeJS_VERSION_TWEAK
NodeJS_PLATFORM
NodeJS_PLATFORM_WIN32
NodeJS_PLATFORM_LINUX
NodeJS_PLATFORM_DARWIN
NodeJS_ARCH
NodeJS_ARCH_X64
NodeJS_ARCH_IA32
NodeJS_ARCH_ARM
NodeJS_DEFAULT_VARIANT_NAME
NodeJS_VARIANT_BASE
NodeJS_VARIANT_NAME
NodeJS_URL
NodeJS_SOURCE_PATH
NodeJS_CHECKSUM_PATH
NodeJS_CHECKSUM_TYPE
NodeJS_WIN32_LIBRARY_PATH
NodeJS_WIN32_BINARY_PATH
NodeJS_WIN32_LIBRARY_NAME
NodeJS_WIN32_BINARY_NAME
NodeJS_DEFAULT_INCLUDE
NodeJS_DEFAULT_LIBS
NodeJS_HAS_WIN32_BINARY
NodeJS_HEADER_VERSION
NodeJS_SHA256_VERISON
NodeJS_PREFIX_VERSION
NodeJS_SOURCE_INCLUDE
NodeJS_HEADER_INCLUDE
NodeJS_INCLUDE_PATHS
NodeJS_WIN32_DELAYLOAD
NodeJS_DOWNLOAD_PATH
NodeJS_CHECKSUM_FILE
NodeJS_CHECKSUM_DATA
NodeJS_SOURCE_FILE
NodeJS_SOURCE_CHECKSUM
NodeJS_HEADER_PATH
NodeJS_HEADER_BASE
NodeJS_INCLUDE_DIR
NodeJS_WIN32_LIBRARY_FILE
NodeJS_WIN32_LIBRARY_CHECKSUM
NodeJS_WIN32_BINARY_FILE
NodeJS_WIN32_BINARY_CHECKSUM
NodeJS_NAN_PATH
NodeJS_LINK_FLAGS
NodeJS_COMPILE_OPTIONS
NodeJS_ADDITIONAL_SOURCES
NodeJS_WIN32_DELAYLOAD_CONDITION
NodeJS_WIN32_DELAYLOAD_BINARY
NodeJS_TARGET
)

View File

@ -1,10 +0,0 @@
{
"build_type": "@CMAKE_BUILD_TYPE@",
"generator": "@CMAKE_GENERATOR@",
"toolset": "@CMAKE_GENERATOR_TOOLSET@",
"platform": "@CMAKE_GENERATOR_PLATFORM@",
"variant": "@NodeJS_VARIANT_BASE@",
"version": "@NodeJS_VERSION@",
"download": "@NodeJS_DOWNLOAD@",
"standard": "@NodeJS_CXX_STANDARD@"
}

View File

@ -1,28 +0,0 @@
set(GITHUB_API_TOKEN $ENV{GITHUB_API_TOKEN})
set(GITHUB_AUTH "")
if(GITHUB_API_TOKEN)
set(GITHUB_AUTH "?access_token=${GITHUB_API_TOKEN}")
endif()
set(GITHUB_API_URL "https://api.github.com")
function(github_get_rate_limit VAR)
set(RATE_LIMIT_FILE ${CMAKE_CURRENT_BINARY_DIR}/GITHUBRATE)
set(RATE_LIMIT_URL ${GITHUB_API_URL}/rate_limit${GITHUB_AUTH})
nodejs_download(
${RATE_LIMIT_URL}
${RATE_LIMIT_FILE}
ON
)
file(READ ${RATE_LIMIT_FILE} RATE_LIMIT_DATA)
string(REGEX MATCH "\"remaining\": ([0-9]+),"
RATE_LIMIT_MATCH ${RATE_LIMIT_DATA})
set(${VAR} ${CMAKE_MATCH_1} PARENT_SCOPE)
endfunction()
mark_as_advanced(
GITHUB_AUTH
GITHUB_API_TOKEN
GITHUB_API_URL
)

View File

@ -1,166 +0,0 @@
function(nodejs_check_file FILE)
set(MESSAGE "File ${FILE} does not exist or is empty")
if(ARGC GREATER 1)
set(MESSAGE ${ARGV1})
endif()
# Make sure the file has contents
file(READ ${FILE} FILE_CONTENT LIMIT 1 HEX)
if(NOT FILE_CONTENT)
file(REMOVE ${FILE})
message(FATAL_ERROR ${MESSAGE})
endif()
endfunction()
function(nodejs_download URL FILE)
# Function optionally takes a checksum and a checksum type, and
# a force value
# Either can be specified without the other, but checksum must come first
if(ARGC GREATER 2)
set(CHECKSUM ${ARGV2})
if(CHECKSUM STREQUAL "On" OR CHECKSUM STREQUAL "ON" OR
CHECKSUM STREQUAL "True" OR CHECKSUM STREQUAL "TRUE" OR
CHECKSUM STREQUAL "Off" OR CHECKSUM STREQUAL "OFF" OR
CHECKSUM STREQUAL "False" OR CHECKSUM STREQUAL "FALSE")
set(FORCE ${CHECKSUM})
unset(CHECKSUM)
elseif(ARGC GREATER 3)
set(TYPE ${ARGV3})
else()
message(FATAL_ERROR "Checksum type must be specified")
endif()
elseif(ARGC GREATER 4)
set(CHECKSUM ${ARGV2})
set(TYPE ${ARGV3})
set(FORCE ${ARGV4})
endif()
# If the file exists, no need to download it again unless its being forced
if(NOT FORCE AND EXISTS ${FILE})
return()
endif()
# Download the file
message(STATUS "Downloading: ${URL}")
file(DOWNLOAD
${URL}
${FILE}
SHOW_PROGRESS
)
# Make sure the file has contents
nodejs_check_file(${FILE} "Unable to download ${URL}")
# If a checksum is provided, validate the downloaded file
if(CHECKSUM)
message(STATUS "Validating: ${FILE}")
file(${TYPE} ${FILE} DOWNLOAD_CHECKSUM)
message(STATUS "Checksum: ${CHECKSUM}")
message(STATUS "Download: ${DOWNLOAD_CHECKSUM}")
if(NOT CHECKSUM STREQUAL DOWNLOAD_CHECKSUM)
file(REMOVE ${FILE})
message(FATAL_ERROR "Validation failure: ${FILE}")
endif()
endif()
endfunction()
function(nodejs_checksum DATA FILE VAR)
string(REGEX MATCH "([A-Fa-f0-9]+)[\t ]+${FILE}" CHECKSUM_MATCH ${DATA})
if(CMAKE_MATCH_1)
set(${VAR} ${CMAKE_MATCH_1} PARENT_SCOPE)
else()
message(FATAL_ERROR "Unable to extract file checksum")
endif()
endfunction()
function(nodejs_extract FILE DIR)
# Function optionally takes a force value
if(ARGC GREATER 2)
set(FORCE ${ARGV2})
endif()
# If the archvie has been extracted, no need to extract again unless it
# is being forced
if(NOT FORCE AND EXISTS ${DIR})
return()
endif()
# Make a temporary directory for extracting the output
set(EXTRACT_DIR ${CMAKE_CURRENT_BINARY_DIR}/extract)
if(EXISTS ${EXTRACT_DIR})
file(REMOVE_RECURSE ${EXTRACT_DIR})
endif()
file(MAKE_DIRECTORY ${EXTRACT_DIR})
# Extract the archive
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar xfz ${FILE}
WORKING_DIRECTORY ${EXTRACT_DIR}
)
# If only one element is extracted, the archive contained a nested
# folder; use the inner folder as the extracted folder
file(GLOB EXTRACT_CHILDREN ${EXTRACT_DIR}/*)
list(LENGTH EXTRACT_CHILDREN NUM_CHILDREN)
set(TARGET_DIR ${EXTRACT_DIR})
if(NUM_CHILDREN EQUAL 1)
list(GET EXTRACT_CHILDREN 0 TARGET_DIR)
endif()
# Move the folder to the target path
if(EXISTS ${DIR})
file(REMOVE_RECURSE ${DIR})
endif()
file(RENAME ${TARGET_DIR} ${DIR})
# Make sure to clean up the extraction folder when the inner folder
# is used
file(REMOVE_RECURSE ${EXTRACT_DIR})
endfunction()
function(nodejs_find_module NAME BASE PATH)
# Find a node module using the same search path that require uses
# without needing a node binary
set(ROOT ${BASE})
set(DRIVE "^[A-Za-z]?:?/$")
# Walk up the directory tree until at the root
while(NOT ROOT MATCHES ${DRIVE} AND NOT
EXISTS ${ROOT}/node_modules/${NAME})
get_filename_component(ROOT ${ROOT} DIRECTORY)
endwhile()
# Operate like the CMake find_* functions, returning NOTFOUND if the
# module can't be found
if(ROOT MATCHES ${DRIVE})
set(${PATH} ${NAME}-NOTFOUND PARENT_SCOPE)
else()
set(${PATH} ${ROOT}/node_modules/${NAME} PARENT_SCOPE)
endif()
endfunction()
macro(nodejs_find_module_fallback NAME BASE PATH)
# Look in the provided path first
# If the module isn't found, try searching from the module
nodejs_find_module(${NAME} ${BASE} ${PATH})
if(NOT ${PATH})
nodejs_find_module(${NAME} ${NodeJS_MODULE_PATH} ${PATH})
endif()
endmacro()
function(nodejs_get_version URL VAR)
set(NWJS_LATEST_RELEASE_URL
"${NWJS_URL_BASE}/latest/${NodeJS_CHECKSUM_PATH}")
set(VERSION_FILE ${CMAKE_CURRENT_BINARY_DIR}/VERSION)
nodejs_download(
${URL}
${VERSION_FILE}
ON
)
nodejs_check_file(${VERSION_FILE})
file(READ ${VERSION_FILE} VERSION_DATA)
string(REGEX MATCH "v([0-9]+\.[0-9]+\.[0-9]+)"
VERSION_MATCH ${VERSION_DATA}
)
set(${VAR} ${CMAKE_MATCH_1} PARENT_SCOPE)
endfunction()

View File

@ -1,81 +0,0 @@
set(ELECTRON_VARIANT_BASE "electron")
set(ELECTRON_WIN32_BINARY_NAME "${ELECTRON_VARIANT_BASE}.exe")
list(APPEND NodeJS_WIN32_DELAYLOAD ${ELECTRON_WIN32_BINARY_NAME})
if(NodeJS_FIND_REQUIRED_ELECTRON OR
NodeJS_VARIANT STREQUAL ${ELECTRON_VARIANT_BASE})
if(NodeJS_VERSION STREQUAL "latest")
include(util/Github)
github_get_rate_limit(GITHUB_RATE_LIMIT)
# Handle determining the latest release
# Very complicated, due to electron not following the "latest"
# convention of other variants
set(ELECTRON_LATEST_RELEASE_FILE ${CMAKE_CURRENT_BINARY_DIR}/ELECTRON)
set(ELECTRON_LATEST_RELEASE_URL
${GITHUB_API_URL}/repos/atom/electron/releases/latest${GITHUB_AUTH}
)
if(GITHUB_RATE_LIMIT GREATER 0)
nodejs_download(
${ELECTRON_LATEST_RELEASE_URL}
${ELECTRON_LATEST_RELEASE_FILE}
ON
)
endif()
nodejs_check_file(
${ELECTRON_LATEST_RELEASE_FILE}
"Releases file could not be downloaded, likely \
because github rate limit was exceeded. Wait until the limit \
passes or set GITHUB_API_TOKEN in your environment to a valid \
github developer token."
)
file(READ ${ELECTRON_LATEST_RELEASE_FILE} ELECTRON_LATEST_RELEASE_DATA)
string(REGEX MATCH "\"tag_name\"\: \"v([0-9]+\.[0-9]+\.[0-9]+)\""
ELECTRON_LATEST_RELEASE_MATCH ${ELECTRON_LATEST_RELEASE_DATA})
set(NodeJS_VERSION ${CMAKE_MATCH_1})
endif()
set(NodeJS_VARIANT_NAME "Electron.js")
# SHASUMS of any kind is inaccessible prior to 0.16.0
if(NodeJS_VERSION VERSION_LESS 0.16.0)
message(FATAL_ERROR "Electron is only supported for versions >= 0.16.0")
endif()
# Electron switched to IOJS after 0.25.0
# Probably needs to be bounded on the upper side if/when they switch
# back to node mainline due to iojs-node merge
set(NodeJS_VARIANT_BASE "node")
if(NodeJS_VERSION VERSION_GREATER 0.25.0)
set(NodeJS_VARIANT_BASE "iojs")
endif()
# Url is hard to get, because it will immediately resolve to a CDN
# Extracted from the electron website
set(NodeJS_URL
"https://atom.io/download/atom-shell/v${NodeJS_VERSION}"
)
# Headers become available for IOJS base ONLY!
# Variant base switch above handles this
set(NodeJS_HEADER_VERSION 0.30.1)
# Header only archive uses source style paths
set(NodeJS_DEFAULT_INCLUDE False)
# Hard to determine, but versions seem to start at 16, and SHA256 is
# available
set(NodeJS_SHA256_VERSION 0.15.9)
# C++11 and Prefixing start after the IOJS switch
# Will carry forward after node mainline so no need for upper bound (whew)
set(NodeJS_PREFIX_VERSION 0.25.0)
set(NodeJS_CXX11R_VERSION 0.25.0)
# The executable is not provided on the CDN
# In theory, I could support a BINARY_URL to get this from github
set(NodeJS_HAS_WIN32_BINARY False)
# OpenSSL isn't included in the headers
set(NodeJS_HAS_OPENSSL False)
endif()

View File

@ -1,25 +0,0 @@
set(IOJS_URL_BASE "https://iojs.org/dist")
set(IOJS_VARIANT_BASE "iojs")
set(IOJS_WIN32_BINARY_NAME "${IOJS_VARIANT_BASE}.exe")
list(APPEND NodeJS_WIN32_DELAYLOAD ${IOJS_WIN32_BINARY_NAME})
if(NodeJS_FIND_REQUIRED_IOJS OR NodeJS_VARIANT STREQUAL ${IOJS_VARIANT_BASE})
if(NodeJS_VERSION STREQUAL "latest")
set(IOJS_LATEST_RELEASE_URL
"${IOJS_URL_BASE}/latest/SHASUMS256.txt")
nodejs_get_version(${IOJS_LATEST_RELEASE_URL} NodeJS_VERSION)
endif()
set(NodeJS_VARIANT_NAME "io.js")
set(NodeJS_VARIANT_BASE ${IOJS_VARIANT_BASE})
set(NodeJS_URL "${IOJS_URL_BASE}/v${NodeJS_VERSION}")
set(NodeJS_HEADER_VERSION 2.3.1)
set(NodeJS_WIN32_BINARY_NAME "${IOJS_WIN32_BINARY_NAME}")
endif()
mark_as_advanced(
IOJS_URL_BASE
IOJS_VARIANT_BASE
IOJS_WIN32_BINARY_NAME
IOJS_LATEST_RELEASE_URL
)

View File

@ -1,30 +0,0 @@
set(NWJS_URL_BASE "http://dl.nwjs.io")
set(NWJS_VARIANT_BASE "nw")
set(NWJS_WIN32_BINARY_NAME "${NWJS_VARIANT_BASE}.exe")
list(APPEND NodeJS_WIN32_DELAYLOAD ${NWJS_WIN32_BINARY_NAME})
if(NodeJS_FIND_REQUIRED_NWJS OR NodeJS_VARIANT STREQUAL ${NWJS_VARIANT_BASE})
set(NodeJS_CHECKSUM_PATH "MD5SUMS")
set(NodeJS_CHECKSUM_TYPE "MD5")
if(NodeJS_VERSION STREQUAL "latest")
set(NWJS_LATEST_RELEASE_URL
"${NWJS_URL_BASE}/latest/${NodeJS_CHECKSUM_PATH}")
nodejs_get_version(${NWJS_LATEST_RELEASE_URL} NodeJS_VERSION)
endif()
set(NodeJS_VARIANT_NAME "nw.js")
set(NodeJS_VARIANT_BASE ${NWJS_VARIANT_BASE})
set(NodeJS_URL "${NWJS_URL_BASE}/v${NodeJS_VERSION}")
set(NodeJS_SOURCE_PATH "nw-headers-v${NodeJS_VERSION}.tar.gz")
set(NodeJS_DEFAULT_INCLUDE False)
set(NodeJS_HAS_WIN32_PREFIX False)
set(NodeJS_HAS_WIN32_BINARY False)
endif()
mark_as_advanced(
NWJS_URL_BASE
NWJS_VARIANT_BASE
NWJS_WIN32_BINARY_NAME
NWJS_LATEST_RELEASE_URL
)

View File

@ -1,131 +0,0 @@
set(NodeJS_URL_BASE http://nodejs.org/dist)
set(NodeJS_DEFAULT_VARIANT_BASE "node")
set(NodeJS_DEFAULT_WIN32_BINARY_NAME "${NodeJS_DEFAULT_VARIANT_BASE}.exe")
list(APPEND NodeJS_WIN32_DELAYLOAD ${NodeJS_DEFAULT_WIN32_BINARY_NAME})
if(NodeJS_VERSION STREQUAL "latest")
set(NodeJS_LATEST_RELEASE_URL
"${NodeJS_URL_BASE}/latest/SHASUMS256.txt")
nodejs_get_version(${NodeJS_LATEST_RELEASE_URL} NodeJS_VERSION)
endif()
if(NOT NodeJS_VARIANT_NAME)
set(NodeJS_VARIANT_NAME ${NodeJS_DEFAULT_VARIANT_NAME})
endif()
if(NOT NodeJS_VARIANT_BASE)
set(NodeJS_VARIANT_BASE ${NodeJS_DEFAULT_VARIANT_BASE})
endif()
if(NOT NodeJS_URL)
set(NodeJS_URL "${NodeJS_URL_BASE}/v${NodeJS_VERSION}")
endif()
if(NOT NodeJS_SOURCE_PATH)
set(NodeJS_SOURCE_PATH "${NodeJS_VARIANT_BASE}-v${NodeJS_VERSION}")
# Use the headers archive when its available
if(NodeJS_VERSION VERSION_GREATER ${NodeJS_HEADER_VERSION})
set(NodeJS_SOURCE_PATH "${NodeJS_SOURCE_PATH}-headers")
endif()
set(NodeJS_SOURCE_PATH "${NodeJS_SOURCE_PATH}.tar.gz")
endif()
if(NodeJS_DEFAULT_INCLUDE AND
NodeJS_VERSION VERSION_GREATER ${NodeJS_HEADER_VERSION})
set(NodeJS_SOURCE_INCLUDE False)
set(NodeJS_HEADER_INCLUDE True)
endif()
if(NodeJS_SOURCE_INCLUDE)
list(APPEND NodeJS_INCLUDE_PATHS
src
deps/uv/include
deps/v8/include
deps/zlib
)
# OpenSSL is an optional header
if(NodeJS_HAS_OPENSSL)
list(APPEND NodeJS_INCLUDE_PATHS
deps/openssl/openssl/include
)
endif()
endif()
if(NodeJS_HEADER_INCLUDE)
set(NodeJS_INCLUDE_PATHS include/node)
endif()
if(NOT NodeJS_CHECKSUM_TYPE)
# Use SHA256 when available
if(NodeJS_VERSION VERSION_GREATER ${NodeJS_SHA256_VERSION})
set(NodeJS_CHECKSUM_TYPE "SHA256")
else()
set(NodeJS_CHECKSUM_TYPE "SHA1")
endif()
endif()
if(NOT NodeJS_CHECKSUM_PATH)
set(NodeJS_CHECKSUM_PATH "SHASUMS")
if(NodeJS_CHECKSUM_TYPE STREQUAL "SHA256")
set(NodeJS_CHECKSUM_PATH "${NodeJS_CHECKSUM_PATH}256")
endif()
set(NodeJS_CHECKSUM_PATH "${NodeJS_CHECKSUM_PATH}.txt")
endif()
# Library and binary are based on variant base
if(NOT NodeJS_WIN32_LIBRARY_NAME)
set(NodeJS_WIN32_LIBRARY_NAME ${NodeJS_VARIANT_BASE}.lib)
endif()
if(NOT NodeJS_WIN32_BINARY_NAME)
set(NodeJS_WIN32_BINARY_NAME ${NodeJS_VARIANT_BASE}.exe)
endif()
if(NOT NodeJS_WIN32_LIBRARY_PATH)
# The library location is prefixed after a specific version
if(NodeJS_HAS_WIN32_PREFIX AND
NodeJS_VERSION VERSION_GREATER ${NodeJS_PREFIX_VERSION})
set(NodeJS_WIN32_LIBRARY_PATH "win-")
if(NodeJS_ARCH_IA32)
set(NodeJS_WIN32_LIBRARY_PATH "${NodeJS_WIN32_LIBRARY_PATH}x86/")
endif()
endif()
# 64-bit versions are prefixed
if(NodeJS_ARCH_X64)
set(NodeJS_WIN32_LIBRARY_PATH "${NodeJS_WIN32_LIBRARY_PATH}x64/")
endif()
set(NodeJS_WIN32_LIBRARY_PATH
"${NodeJS_WIN32_LIBRARY_PATH}${NodeJS_WIN32_LIBRARY_NAME}"
)
endif()
if(NodeJS_HAS_WIN32_BINARY AND NOT NodeJS_WIN32_BINARY_PATH)
# The executable location is prefixed after a specific version
if(NodeJS_HAS_WIN32_PREFIX AND
NodeJS_VERSION VERSION_GREATER ${NodeJS_PREFIX_VERSION})
set(NodeJS_WIN32_BINARY_PATH "win-")
if(NodeJS_ARCH_IA32)
set(NodeJS_WIN32_BINARY_PATH "${NodeJS_WIN32_BINARY_PATH}x86/")
endif()
endif()
# 64-bit versions are prefixed
if(NodeJS_ARCH_X64)
set(NodeJS_WIN32_BINARY_PATH "${NodeJS_WIN32_BINARY_PATH}x64/")
endif()
set(NodeJS_WIN32_BINARY_PATH
"${NodeJS_WIN32_BINARY_PATH}${NodeJS_WIN32_BINARY_NAME}"
)
endif()
# Specify windows libraries
# XXX: This may need to be version/variant specific in the future
if(NodeJS_DEFAULT_LIBS AND NodeJS_PLATFORM_WIN32)
list(APPEND NodeJS_LIBRARIES
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib
odbc32.lib DelayImp.lib
)
endif()
mark_as_advanced(
NodeJS_URL_BASE
NodeJS_DEFAULT_VARIANT_BASE
NodeJS_DEFAULT_WIN32_BINARY_NAME
NodeJS_LATEST_RELEASE_URL
)

View File

@ -1,2 +1,2 @@
var OSRM = module.exports = require('./binding/node-osrm.node').OSRM; var OSRM = module.exports = require('./binding/node_osrm.node').OSRM;
OSRM.version = require('../package.json').version; OSRM.version = require('../package.json').version;

View File

@ -5,7 +5,7 @@
"description": "The Open Source Routing Machine is a high performance routing engine written in C++14 designed to run on OpenStreetMap data.", "description": "The Open Source Routing Machine is a high performance routing engine written in C++14 designed to run on OpenStreetMap data.",
"dependencies": { "dependencies": {
"nan": "^2.1.0", "nan": "^2.1.0",
"node-cmake": "^1.2.1", "node-cmake": "^2.2.1",
"node-pre-gyp": "^0.6.34" "node-pre-gyp": "^0.6.34"
}, },
"browserify": { "browserify": {
@ -27,7 +27,7 @@
"url": "https://github.com/Project-OSRM/osrm-backend.git" "url": "https://github.com/Project-OSRM/osrm-backend.git"
}, },
"author": "Project OSRM Team", "author": "Project OSRM Team",
"license": "BSD 2-Clause", "license": "BSD-2-Clause",
"bugs": { "bugs": {
"url": "https://github.com/Project-OSRM/osrm-backend/issues" "url": "https://github.com/Project-OSRM/osrm-backend/issues"
}, },

View File

@ -16,7 +16,7 @@ if [[ ${PUBLISH} == 'On' ]]; then
# enforce that binary has proper ORIGIN flags so that # enforce that binary has proper ORIGIN flags so that
# it can portably find libtbb.so in the same directory # it can portably find libtbb.so in the same directory
if [[ $(uname -s) == 'Linux' ]]; then if [[ $(uname -s) == 'Linux' ]]; then
readelf -d ./lib/binding/node-osrm.node > readelf-output.txt readelf -d ./lib/binding/node_osrm.node > readelf-output.txt
if grep -q 'Flags: ORIGIN' readelf-output.txt; then if grep -q 'Flags: ORIGIN' readelf-output.txt; then
echo "Found ORIGIN flag in readelf output" echo "Found ORIGIN flag in readelf output"
cat readelf-output.txt cat readelf-output.txt

View File

@ -2,24 +2,20 @@
# require CMake 2.8.11 so that we can build e.g. on Trusty by default. # require CMake 2.8.11 so that we can build e.g. on Trusty by default.
cmake_minimum_required(VERSION 3.1) cmake_minimum_required(VERSION 3.1)
message(STATUS "Building node-osrm") message(STATUS "Building node_osrm")
set(BINDING_DIR "${PROJECT_SOURCE_DIR}/lib/binding") set(BINDING_DIR "${PROJECT_SOURCE_DIR}/lib/binding")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/nodejs") include(NodeJS)
nodejs_init()
set(NodeJS_CXX_STANDARD 14 CACHE INTERNAL "Use C++14" FORCE) message(STATUS "Configuring node_osrm bindings for NodeJs ${NODEJS_VERSION}")
set(NodeJS_DOWNLOAD ON CACHE INTERNAL "Download node.js sources" FORCE)
set(NodeJS_USE_CLANG_STDLIB OFF CACHE BOOL "Don't use libc++ by default" FORCE)
# ^ Make sure to set NodeJs options before including and requiring the NodeJs module. add_nodejs_module(node_osrm node_osrm.cpp)
# Otherwise the module will use defaults (which - among many bad choices - means libc++). set_target_properties(node_osrm PROPERTIES CXX_STANDARD 14)
include(FindNodeJS) target_link_libraries(node_osrm osrm)
find_package(NodeJS REQUIRED)
add_nodejs_module(node-osrm node_osrm.cpp)
target_link_libraries(node-osrm osrm)
# node-osrm artifacts in ${BINDING_DIR} to depend targets on # node_osrm artifacts in ${BINDING_DIR} to depend targets on
set(ARTIFACTS "") set(ARTIFACTS "")
set(OSRM_BINARIES osrm-extract osrm-contract osrm-routed osrm-datastore osrm-components osrm-partition osrm-customize) set(OSRM_BINARIES osrm-extract osrm-contract osrm-routed osrm-datastore osrm-components osrm-partition osrm-customize)
@ -31,7 +27,7 @@ foreach(binary ${OSRM_BINARIES})
endforeach(binary) endforeach(binary)
# For mason-enabled builds we copy over tbb's shared objects for packaging. # For mason-enabled builds we copy over tbb's shared objects for packaging.
# TODO: consider using statically linked tbb library (for node-osrm only!) # TODO: consider using statically linked tbb library (for node_osrm only!)
if (ENABLE_MASON) if (ENABLE_MASON)
foreach(libpath ${MASON_PACKAGE_tbb_LIBRARY_DIRS}) foreach(libpath ${MASON_PACKAGE_tbb_LIBRARY_DIRS})
file(GLOB TBBGlob ${libpath}/*.*) file(GLOB TBBGlob ${libpath}/*.*)
@ -46,11 +42,11 @@ if (ENABLE_MASON)
endif() endif()
add_custom_command(OUTPUT ${BINDING_DIR}/node-osrm.node add_custom_command(OUTPUT ${BINDING_DIR}/node_osrm.node
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:node-osrm> ${BINDING_DIR} COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:node_osrm> ${BINDING_DIR}
DEPENDS node-osrm ${BINDING_DIR}) DEPENDS node_osrm ${BINDING_DIR})
list(APPEND ARTIFACTS "${BINDING_DIR}/node-osrm.node") list(APPEND ARTIFACTS "${BINDING_DIR}/node_osrm.node")
message(STATUS "node-osrm artifacts will be copied to: ${BINDING_DIR}") message(STATUS "node_osrm artifacts will be copied to: ${BINDING_DIR}")
add_custom_target(copy_artifacts ALL DEPENDS ${ARTIFACTS}) add_custom_target(copy_artifacts ALL DEPENDS ${ARTIFACTS})