fix initial maneuvers
This commit is contained in:
committed by
Patrick Niklaus
parent
e82bc20422
commit
59fbb289b9
@@ -51,6 +51,7 @@ LegGeometry assembleGeometry(const DataFacadeT &facade,
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current_distance +=
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util::coordinate_calculation::haversineDistance(prev_coordinate, coordinate);
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//all changes to this check have to be matched with assemble_steps
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if (path_point.turn_instruction.type != extractor::guidance::TurnType::NoTurn)
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{
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geometry.segment_distances.push_back(current_distance);
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@@ -25,9 +25,13 @@ namespace guidance
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namespace detail
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{
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StepManeuver stepManeuverFromGeometry(extractor::guidance::TurnInstruction instruction,
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const WaypointType waypoint_type,
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const LegGeometry &leg_geometry,
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const std::size_t segment_index);
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StepManeuver stepManeuverFromGeometry(extractor::guidance::TurnInstruction instruction,
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const WaypointType waypoint_type,
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const LegGeometry &leg_geometry);
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} // ns detail
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template <typename DataFacadeT>
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@@ -39,7 +43,7 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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const bool source_traversed_in_reverse,
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const bool target_traversed_in_reverse)
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{
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const double constexpr ZERO_DURACTION = 0., ZERO_DISTANCE = 0., NO_BEARING = 0.;
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const double constexpr ZERO_DURACTION = 0., ZERO_DISTANCE = 0.;
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const EdgeWeight source_duration =
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source_traversed_in_reverse ? source_node.reverse_weight : source_node.forward_weight;
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const auto source_mode = source_traversed_in_reverse ? source_node.backward_travel_mode
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@@ -67,8 +71,7 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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distance_to_start >= MINIMAL_RELATIVE_DISTANCE &&
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distance_to_start <= MAXIMAL_RELATIVE_DISTANCE
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? angleToDirectionModifier(util::coordinate_calculation::computeAngle(
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source_node.input_location, leg_geometry.locations[0],
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leg_geometry.locations[1]))
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source_node.input_location, leg_geometry.locations[0], leg_geometry.locations[1]))
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: extractor::guidance::DirectionModifier::UTurn;
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if (leg_data.size() > 0)
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@@ -77,7 +80,8 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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StepManeuver maneuver = detail::stepManeuverFromGeometry(
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extractor::guidance::TurnInstruction{extractor::guidance::TurnType::NoTurn,
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initial_modifier},
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WaypointType::Depart, leg_geometry, segment_index);
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WaypointType::Depart, leg_geometry);
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maneuver.location = source_node.location;
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// PathData saves the information we need of the segment _before_ the turn,
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// but a RouteStep is with regard to the segment after the turn.
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@@ -88,6 +92,7 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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{
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segment_duration += path_point.duration_until_turn;
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// all changes to this check have to be matched with assemble_geometry
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if (path_point.turn_instruction.type != extractor::guidance::TurnType::NoTurn)
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{
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BOOST_ASSERT(segment_duration >= 0);
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@@ -102,8 +107,7 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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leg_geometry.FrontIndex(segment_index),
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leg_geometry.BackIndex(segment_index) + 1});
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maneuver = detail::stepManeuverFromGeometry(path_point.turn_instruction,
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WaypointType::None, leg_geometry,
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segment_index);
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leg_geometry, segment_index);
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segment_index++;
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segment_duration = 0;
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}
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@@ -129,14 +133,10 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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// |---| source_duration
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// |---------| target_duration
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StepManeuver maneuver = {source_node.location,
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NO_BEARING,
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NO_BEARING,
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extractor::guidance::TurnInstruction{
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extractor::guidance::TurnType::NoTurn, initial_modifier},
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WaypointType::Depart,
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INVALID_EXIT_NR,
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INVALID_EXIT_NR};
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StepManeuver maneuver = detail::stepManeuverFromGeometry(
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extractor::guidance::TurnInstruction{extractor::guidance::TurnType::NoTurn,
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initial_modifier},
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WaypointType::Depart, leg_geometry);
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int duration = target_duration - source_duration;
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BOOST_ASSERT(duration >= 0);
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@@ -162,22 +162,17 @@ std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
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target_node.input_location))
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: extractor::guidance::DirectionModifier::UTurn;
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// This step has length zero, the only reason we need it is the target location
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steps.push_back(
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RouteStep{target_node.name_id,
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facade.GetNameForID(target_node.name_id),
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ZERO_DURACTION,
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ZERO_DISTANCE,
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target_mode,
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StepManeuver{target_node.location,
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NO_BEARING,
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NO_BEARING,
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extractor::guidance::TurnInstruction{
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extractor::guidance::TurnType::NoTurn, final_modifier},
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WaypointType::Arrive,
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INVALID_EXIT_NR,
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INVALID_EXIT_NR},
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leg_geometry.locations.size(),
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leg_geometry.locations.size()});
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auto final_maneuver = detail::stepManeuverFromGeometry(
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extractor::guidance::TurnInstruction{extractor::guidance::TurnType::NoTurn, final_modifier},
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WaypointType::Arrive, leg_geometry);
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steps.push_back(RouteStep{target_node.name_id,
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facade.GetNameForID(target_node.name_id),
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ZERO_DURACTION,
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ZERO_DISTANCE,
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target_mode,
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final_maneuver,
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leg_geometry.locations.size(),
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leg_geometry.locations.size()});
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return steps;
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}
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