Fix off-by-one in avoid search
This commit is contained in:
committed by
Patrick Niklaus
parent
c6be2e768a
commit
45140ca9f7
@@ -184,11 +184,6 @@ void routingStep(const DataFacade<Algorithm> &facade,
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BOOST_ASSERT(destination != cell.GetDestinationNodes().end());
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const NodeID to = *destination;
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if (facade.AvoidNode(to))
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{
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continue;
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}
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if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
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{
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const EdgeWeight to_weight = weight + shortcut_weight;
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@@ -216,11 +211,6 @@ void routingStep(const DataFacade<Algorithm> &facade,
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BOOST_ASSERT(source != cell.GetSourceNodes().end());
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const NodeID to = *source;
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if (facade.AvoidNode(to))
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{
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continue;
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}
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if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
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{
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const EdgeWeight to_weight = weight + shortcut_weight;
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@@ -247,12 +237,9 @@ void routingStep(const DataFacade<Algorithm> &facade,
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if (DIRECTION == FORWARD_DIRECTION ? edge_data.forward : edge_data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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if (facade.AvoidNode(to))
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{
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continue;
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}
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if (checkParentCellRestriction(partition.GetCell(level + 1, to), args...))
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if (!facade.AvoidNode(to) &&
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checkParentCellRestriction(partition.GetCell(level + 1, to), args...))
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{
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BOOST_ASSERT_MSG(edge_data.weight > 0, "edge_weight invalid");
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const EdgeWeight to_weight = weight + edge_data.weight;
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